Posts for Patashu

Patashu
He/Him
Experienced Forum User
Joined: 10/2/2005
Posts: 4026
A great example of a game type that gets utterly destroyed by TAS. Yes vote.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
He/Him
Experienced Forum User
Joined: 10/2/2005
Posts: 4026
This is an exciting new development! Excellent work!
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
He/Him
Experienced Forum User
Joined: 10/2/2005
Posts: 4026
As someone who's historically had trouble figuring out how to rate things, there is a big problem with a 5-star rating system: It's arbitrary. Unless you specify and explain benchmarks and criteria to earn each of the stars, each individual rater is basically deciding on their own and independently what having a certain number of stars means. A second problem is strategic voting. Say you only kind of like a new TAS, you'd rate it a 4, but you really really want it to make it to moons. So, you rate is 5! You can't disincentivize strategic voting since literally anyone can vote and you can't meaningfully account them for it, therefore you can't expect people to ever vote anything but 0 or 5. In short, you're trying to solve the problem of 'the workbench poll isn't clear enough and people use it to vote strategically' by exacerbrating both problems.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
He/Him
Experienced Forum User
Joined: 10/2/2005
Posts: 4026
How about a question that demands an objective amount of engagement to sincerely vote yes on, such as 'were you entertained enough to want to watch this again?' Or 'were you entertained enough to recommend this to your friends?' This demands a sufficient amount of entertainment to get a yes vote out of.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
He/Him
Experienced Forum User
Joined: 10/2/2005
Posts: 4026
I think a better way to phrase it would be: A "max score" movie reaching higher score than its predecessor can only obsolete it if it loses no time over it *in sections that are directly comparable.* That is, it has to be technically as good as the previous run in terms of speed. This is similar to the rule where time losses due to things outside your control (like cutscenes being longer when you change language or adding lag frames by swapping emulators) aren't counted against you.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
He/Him
Experienced Forum User
Joined: 10/2/2005
Posts: 4026
Ubercapitalist wrote:
Patashu wrote:
Is it impossible to kill a Bella Sister during bonus time?
Killing a Bella Sister during a bonus chest does not increase the score if they are #3 or higher in the combo. More bonus points are gained racking up the Ganado count (+300 each).
Makes sense, thank you!
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
He/Him
Experienced Forum User
Joined: 10/2/2005
Posts: 4026
I wasn't expecting another of these TASes, nice! The downtime before the first of the mad combo rushes is a little slow, but more than made up for by perfect sniping and amusing zombie dodges. Yes vote! Is it impossible to kill a Bella Sister during bonus time?
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
He/Him
Experienced Forum User
Joined: 10/2/2005
Posts: 4026
Looks cool! Curious to see what kind of game this will be.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
He/Him
Experienced Forum User
Joined: 10/2/2005
Posts: 4026
A long overdue movie for TASVideos, glad to finally see it!
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
He/Him
Experienced Forum User
Joined: 10/2/2005
Posts: 4026
Documentation is very important work, and I hope your efforts go well!
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
He/Him
Experienced Forum User
Joined: 10/2/2005
Posts: 4026
andypanther wrote:
It only works on Wii U VC, that's all I know.
The reason why it only works on Wii U VC is because on N64, the d-pad is not mapped, so you can't navigate the debug menu to do anything except change rupee count. Otherwise it would work on every version. Link to video Here's a video.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
He/Him
Experienced Forum User
Joined: 10/2/2005
Posts: 4026
I guess 'other than point and click ones' could include Interactive Fiction games, like Adventure and Zork?
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
He/Him
Experienced Forum User
Joined: 10/2/2005
Posts: 4026
This discussion reminds me of this Who Shot Guybrush Threepwood video, which goes into a deep discussion on how exactly the Adventure genre should be defined: https://www.youtube.com/watch?v=tMVl5U3SlS0
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
He/Him
Experienced Forum User
Joined: 10/2/2005
Posts: 4026
diff/patch utilities in linux?
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
He/Him
Experienced Forum User
Joined: 10/2/2005
Posts: 4026
Does it run in WINE? You may have better luck trying LibTAS on it, which is actively developed.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
He/Him
Experienced Forum User
Joined: 10/2/2005
Posts: 4026
I guess not TAS, if this is accurate: "Just to note, the TAS 8-2 framerule was already theoretically possible to be done by a human (just ridiculously hard). The significance of this discovery is that it removes the need to do what was probably the most difficult part of the level when going for the framerule save. Jumping over the piranha plant in the pipe after the large gap is extremely difficult when trying to do it in the most perfectly optimal manner, which is needed to save the framerule. But now, humans don't have to worry about executing this jump, making the time save much more viable for RTA. (It's still a very difficult framerule to save, and probably won't be attempted in runs until it's needed to improve the record.)" But this gives new opportunities to improve RTA any%, which is exciting in its own right.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
He/Him
Experienced Forum User
Joined: 10/2/2005
Posts: 4026
(I don't know if this is new for TAS too or only RTA) https://www.reddit.com/r/speedrun/comments/cm4aot/new_time_save_found_in_super_mario_bros/ " Right after Taven Webb got the new WR, GTAce99 found a new way to despawn a plant in 8-2, saving enough frames for a new framerule (0.35s) save. For now it requires a specific framerule, which sadly doesn't have an optimal BBG shot, but we should be able to find one that works pretty soon. You have to do some weird fast accel (which is difficult RTA but very doable) at the start of the level to get the pattern. You still have to slow down, but not enough to lose this new framerule. 454 might be possible! https://twitter.com/kosmicd12/status/1158157331244306432?s=21 "
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
He/Him
Experienced Forum User
Joined: 10/2/2005
Posts: 4026
DrD2k9 wrote:
FWIW, Castelian is an example where disabling music (or more accurately selecting SFX instead of music) reduces lag frames.
Though this is a different case, yes? You have to pick SFX OR Music, you can't have both, and which one you like more is purely a stylistic choice. Compare this to 'SFX' or 'SFX and Music', where one obviously has more 'content' than the other.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
He/Him
Experienced Forum User
Joined: 10/2/2005
Posts: 4026
If you can run it through Wine or it's otherwise possible to run on Linux, you can use LibTAS.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
He/Him
Experienced Forum User
Joined: 10/2/2005
Posts: 4026
My gut feeling is: Yes, there is a distinction between game end glitches that interact with the game's intended gameplay in some way first, and ones that don't even carry a pretense of caring about the game itself. To that end, we might ask what existing TASes might be included in this new categorization. The first one I thought of is Pokemon gen 1 save glitch ( http://tasvideos.org/2687M.html ) but even that interacts with the gameplay in a small way (re-arranging inventory and such). A2600 Superman pause glitch ( http://tasvideos.org/2226M.html ) is a pretty good candidate. It basically engages in nothing that looks like gameplay. Wizardry V save glitch ( http://tasvideos.org/3470M.html ) is another good candidate - corrupting save file and declaring the game beaten. Of course, it's unclear how much gameplay can be involved before it can be considered to engage with the gameplay - all of these other TASes interact with gameplay in a very minor way to set up their glitches or to win after doing so. This is the first one, as far as I can tell, that does not bother at all with gameplay. So perhaps it is in a category of its own after all.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
He/Him
Experienced Forum User
Joined: 10/2/2005
Posts: 4026
I've been waiting so long for this to submitted, it's finally here and it did not disappoint at all! Definitely these kinds of TASes will cause problems for the site ruleset as is (it's not entertaining in the traditional sense but it's hugely technically detailed and it's entirely to do with playing the game and hardware as programmed, and it requires extensive research to do. But does it obsolete the game end glitch branch that already exists, despite being even less to do with the idea of playing the game? Is it it's own separate branch? What tier does it go in? Should we expect a lot of TASes in this category? etc) but edge cases like this are how we evaluate what we want the site to showcase and improve the rules for the future, so I look forward to the healthy debate that will ensue.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
He/Him
Experienced Forum User
Joined: 10/2/2005
Posts: 4026
Mitjitsu wrote:
How much antimatter would you need to destroy the Earth?
What are we defining as destroy the Earth? Make it unlivable? Make it unable to pull itself back together under the force of its own gravity? No trace of matter whatsoever?
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
He/Him
Experienced Forum User
Joined: 10/2/2005
Posts: 4026
I think this is correct:
Language: lua

local function totimeseconds(frames,fps) ---- option 1, cutting off: ---- 2.994 -> 2.99 ---- 2.996 -> 2.99 --local fullsecs = frames/fps ---- option 2, rounding at half steps: ---- 2.994 -> 2.99 ---- 2.996 -> 3.00 local fullsecs = math.floor(((frames/fps)*100)+0.5)/100 local days = math.floor(fullsecs/(3600*24)) local hours = math.floor(fullsecs/3600)%24 local mins = math.floor(fullsecs/60)%60 local secs = math.floor(fullsecs%60) local ms = math.floor(fullsecs*100)%100 return string.format("%02d:%02d:%02d:%02d.%02d",days,hours,mins,secs,ms) end
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
He/Him
Experienced Forum User
Joined: 10/2/2005
Posts: 4026
Jont wrote:
Scrimpeh: I'm not entirely sure when the TAS is supposed to end since this game is new to this website. If a judge asks me to extend to after the credits dodging sequence, I will do so, but I figured the best place to stop was after Toriel's last text box.
I'd personally prefer to see all the credits done as well, since it's another opportunity to show superplay, even if you can't save time anymore. (The recent Meteos TAS had a similar judgement on it.) The way TAS timing works, someone can't obsolete your TAS by just stopping before the credits; only genuine improvements to the gameplay parts of the TAS will count as an improvement. So you don't have to worry about making your TAS 'worse'.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Post subject: Re: Super Mario 64 TASes Possibly Faster Method
Patashu
He/Him
Experienced Forum User
Joined: 10/2/2005
Posts: 4026
Th3Re4l wrote:
Can't all the tases that aren't 120 and 0 stars use the 1 key strat to optimize it more? It is faster than doing the bowser fight, right?
70 star bans BLJ as part of its category definition, so not there. 16 star bans just side BLJs, but I think that's already enough to make it so you don't want to use the 1 key strat? I think 1 star only exists as a real time category (to give any% players something more consistent than 0 star) so it doesn't make sense to TAS it in the first place.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu