Posts for Patashu

Patashu
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gocha, have you tested the Ignis glitch on the sand fish boss (GRavedorcus)? When romscout does it, it causes weird visual glitches on the sand floor and tons of lag. Another interesting one is in Barlowe. It causes a background object to appear, and the cutscene after the boss fight ends doesn't play properly (screen remains black until you leave the area).
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Looking forward to the next TAS of this game (or the full version)! :)
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Sonic 2 isn't the only game to have leftover collectibles far out of the bounds of the level. Yoshi's Island also did it: https://tcrf.net/Super_Mario_World_2:_Yoshi's_Island#Shifting_Platforms_Ahead A lot of other platformers likely did too, but only in Sonic 2 does it really matter due to the goals of the 'Ring Attack'.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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http://pastebin.com/dRsuKfZK My questions are added in ??? [...] blocks.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Posts: 4025
Yes vote. I know a lot of people (myself included) are looking forward to a max score, fastest kill screen, 'until difficulty stops increasing' or whatever category TAS, but any% is definitely enough for now, especially with the cool glitch in 25m.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Given 'The game was developed by Askiisoft in 48 hours for MolyJam 2012', the impression I get is that Askiisoft made it very quickly for the gamejam requirements, and then sometime afterwards decided that the concept was so cool it would be worth revisiting and fleshing out into a bigger game.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Posts: 4025
grassini wrote:
but it did complete the game with 8 badges
GoddessMaria's signature is out dated. When it was last updated, GoddessMaria had only completed the TAS up to 7 badges. For example, if GoddessMaria had only TASed the first two badges, it would read [2 Badges]. This isn't a category definition, it's an indication of progress to TAS completion.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Is this the first TAS to get published with 0 replies and only 1 vote (a 'no' vote, at that)?
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Posts: 4025
Looking forward to the new any% run!
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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xnamkcor wrote:
Any chance of a camera hack? Would that break the Autoscrolling segments? Don't camera hack during those stages?
I don't know how much a camera hack would add. Unlike a sonic game, you can't maneuver around off-screen - the main way of adjusting the character in this game (drawing lines) is only possible when Kirby is on camera.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Excellently done! As far as I'm concerned, keep those DOS TASes coming.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Joined: 10/2/2005
Posts: 4025
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Posts: 4025
First, do you have RAM addresses for speed and position?
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Posts: 4025
Looks like it's a Star now anyways.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Posts: 4025
http://forums.cen64.com/viewtopic.php?f=8&t=198 Notes on development of the next CEN64 core This is extremely fascinating, and also extremely over my head! But if it succeeds, we will finally have the holy grail of 60 VI/s cycle accurate N64 emulation.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Until someone makes an N64 emulator that emulates lag correctly (CEN64 when??), I'd prefer to see a TAS of Star Fox 64 that goes for maximum score as a primary goal.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Posts: 4025
This was a hotly anticipated TAS from me even before you found the game breaking glitch - then it went from interesting to mindblowing. Great work! Your attention to detail in glitchhunting has paid off. Possible Speedy TAS 2016? Small details I appreciated: Popping blocks to the music at the start of Contrast Cave. + the musically timed playaround in Machine Mansion and Paletto Polis and Mad Mechanism and Drawcia Sorceress.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Posts: 4025
Eagerly awaiting the submission!
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Posts: 4025
Normally we don't accept TASes that are just a game-specific replay format, since TASes should be something that can be done in real-time by a superhuman, and just having a replay format doesn't prove that the replay is really possible (for example, the replay format may not prevent invalid key combinations, allow you to input movements and turns faster than the game normally accepts and so on). A notable exception is that we do accept Doom replays to tasvideos. http://tasvideos.org/2879M.html I believe this is because they got proven to be identical to sending inputs to the game frame by frame (not 100% sure on this or where it got proven). So I think that if you can prove source engine replays are identical to what can be done in real-time they can be accepted. (They also need to satisfy some other criteria, like being able to sync on the judge's computer) (Incidentally, I noticed that http://tasvideos.org/Platforms.html doesn't list Doom. Should it?)
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Post subject: Credits warp in Game B by setting up RAM using Game A first
Patashu
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Link to video This intriguing video that came out today shows how an ACE payload can be set up in the RAM of a Gameboy Color using Pokemon Red, and then executed in Magi-Nation to warp to the credits. This is possible because the RAM of a Gameboy Color does not clear instantly when taking out the game.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Yes vote! I'm sure there's plenty to optimize in movement still, but that's to be expected in a 3D game's first TAS.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Hyperresonance wrote:
Why not?
Same reason Symphony of the Night "Replay Mode" isn't any%. TASes that require pre-existing save data are usually treated differently. (There are exceptions, like if the pre-existing save data only exists to allow the hardest difficulty to be selected.)
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Posts: 4025
lapogne36 wrote:
About the route, I believe there must be other levels to get the 5 or 25 crystals faster than the lv4+Tiny route (particularly level 15, although I don't know if you can get an item from jumping on the giants when they are still alive), but so far no one (including me) has been able to reproduce the gate clip.
Is the gate clip on video?
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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jlun2 wrote:
ThunderAxe wrote:
Check out this site: http://datacrystal.romhacking.net Is an open wiki in which everyone can contribuite with info about ROM hacking for specifics games, and this includes editing tools, ROM addresses, RAM addresses, ROM hacking tutorials, etc. Everyone can contribute. If it's about TASing, we already have this forum and the main site for TASing info about specifics games, so I think there is no need for a new site after all.
Too bad it needs yet another account; From a simple glance on my list of passwords, I already have 30+ accounts on a variety of wikis/fansites/games/etc. This is a mess for me.
Two workarounds: 1) use a password manager for everything 2) only care about the strength of passwords that really matter (email accounts, anything that can be used to spend money, anything where you have administrator/moderator privileges). if some random forum password gets hacked then it's an annoyance rather than a threat to your wellbeing.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Posts: 4025
Wow, cool find! Will this be TASVideos-acceptable?
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu