Posts for Patashu

Patashu
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Alyosha wrote:
My opinion would be that this should be stated as: hardest difficulty is always publishable/preferred, while any other difficulty is publishable if the audience finds it sufficiently entertaining. This would put difficulty level on the same footing as any of the other category choices besides the default any% / 100% and be less ambiguous. It also means 'easy' difficulty TASes would be rejected/accepted on the grounds of entertainment value, not difficulty level, more in line with other categories.
After reading through this topic, this is the view I agree with the most closely.
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Patashu
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Great job, love this game. My favourite was the match against Sakura, where it looked like you were about to die then suddenly win. This would be a great game for a TAS vs TAS playaround match (probably wait on that until the emulation is better, of course).
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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YT upload: Link to video Note that this TAS is not submittable because it uses savestates to fix desyncs, so don't ask him to :)
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Wow, this is super cool! I wish you luck on getting this accepted.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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My guess is that one run is being timed at 60fps and the other at the true fps of a Genesis console: http://tasvideos.org/PlatformFramerates.html
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Most DOS games are at 70 fps (or a rational fraction of that), aren't they?
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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feos wrote:
keylie wrote:
I understand the reason of this obsoletion, however I feel bad because it masks a great, rich and entertaining run with a poor and boring one.
We do that all the time. [1208] SNES Chrono Trigger "newgame+" by inichi in 06:42.77 (8.2) [1285] SNES Chrono Trigger "save glitch" by inichi in 21:23.98 (8.1) [2047] SNES Chrono Trigger "save glitch" by turska & inichi in 03:28.06 (5.2)
^ I'm still upset about this :(
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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2000:M1 200 teleport fail into a hole trap, and fall down to the
        Vibrating Square level, autopicking up the lit Candelabrum
        (which can't have been in inventory at this point or it would
        have been extinguished when we fell ino the water). Because
        this is the last action of the turn, this hypercharges the
        monsters on the destination level.
What water is being referred to here?
2002:58 Zero-time artiblast depolymorph. (We could just polymorph at
        turn boundary, but the previous turn is so low-probability
        that manipulating a polymorph at 2002:^ would be out of the
        range of plausible luck.)
Does this require appearing on an artifact and autopickuping it, or are there actions that blast you with an artifact from your inventory and take no time?
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Ok, got it. Just making sure you're aware.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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DarkRuler wrote:
Thanks for the reply. I'll post the video links on "Other Games" when I have all chapters done.
You're playing the Windows version, right? So Windows is fine. By the way, for speedrunning the game, I think some parts of the game you want to fail or do slowly on purpose to trigger different dialogue. So that's something you could think about incorporating. There are human-done speedruns you can watch to learn the route.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Here are some of my personal favourites. Link to video Link to video Link to video Link to video Link to video Link to video Link to video (Apologies if this is too many embeds!)
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Posts: 4025
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Ooh, I'm excited :o
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Not TAS, but... No Damage RTA! Link to video
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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My hype levels will be unreal if someone figures out how to spawn Roadkill outside of the cage
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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nathan7878 wrote:
F*ck that last video... all the pieces of the puzzle have finally come together, Me and Sockfolder will unleashed upon the world a supreme SOTN ACE route.... ha ha ha ha ha ;)
Oh god yes
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Post subject: Re: 0 Star TASes
Patashu
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LamLam wrote:
I'm sorry to be rude, but these 0x whatever presses are boring and not entertaining to most, if not everyone here.
Speak for yourself. EDIT: The reason why they're entertaining is because they allow glitch hunters and reverse engineers to push SM64 to previously unknown limits.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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AngerFist wrote:
MoronicTAS wrote:
It's not because it's not optimized. I don't think we have to explain you guys why we won't submit it here..
When you put it that way, I think I'll be better off not watching it.
That's a pretty weird view to have. TASes on TASVideos come with an expectation of high technical quality, and the expectation rises the more well known the game is. However, a TAS does not have to be extremely high quality to still be entertaining.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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By toxicparrot321 Link to video
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Never seen this game before, but very much enjoying the speedrun tactics in it. Keep it going!
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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TASeditor wrote:
That was really interessting! I'm wondering how many generations it would take to overcome a human TASer, probably too much to fit in our life span? Does computer architecture on hardware basis that is like a neural network exist? Maybe that would make it more efficient, since you don't need to simulate the neural network then.
The level of information it can process is too coarse to be able to create anything remotely like a TAS. For example: -It currently can't tell different types of ground or different types of enemies apart. -I think it can only change movement once every X frames, to save on processing power.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Posts: 4025
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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The screen wrap-arounds you use in Elecman to get the Magnet Beam seem like an obvious one to break down, no? Then immediately after you can break down Magnet Beam related glitches, so it seems like it would flow well.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Hey, if you can find solutions better than Twisted Eye, I'd say you're already ready to help :D Just upload the work you've done so it can be used!
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu