Are you confusing MESHUGGAH with MUGG?
The difference is, MESHUGGAH needs to get back to work on SM64DS, while MUGG needs to get back to work on M&L:SS (or would, if he wasn't already at it)
Yeah, what makes it so interesting is how absurd and unlike normal The Sims play it is. The commentary helps, and also having watched a non tutorial abuse career% helps a lot (where you're seriously at the mercy of RNG, your sim has to balance their needs with getting skills up while desperately trying to find and maintain friends).
<Spikestuff> Right, I ate a piece of paper
<Spikestuff> 29.8cm x 21cm (A4)
<meshuggahTAS> you became a printer? or you got some flavoured ones
<Spikestuff> that was a stupid bet
Link to video
Whenever Hourglass has mouse and can do this game this is top priority.
Highlights including making friends with clones of yourself in a hot tub to satisfy job requirements.[/video]
Many people assume SoE and SoM are the same engine/have the same glitches. SoE is actually a brand new engine built to 'look like it's SoM', because they weren't allowed access to the source code (they were a completely different team).
It looks like you have 'arbitrary event execution', so whatever event counts as beating the game can be reached and played. (Not as strong as ACE unfortunately)
Ok, yeah, this is a good line of argument, and I welcome it. The easiest course of action should be the correct course of actions. Things you should only do once you have experience should be hard to accidentally do.
Yup, you make a submission only when you're ready for it to go up on the site.
IMO when a newbie makes a submission of low quality, instead of what happens now (everyone dogpiles on it to poke fun at them), this should happen instead (only one moderator/whatever makes a response (can be pre-made) which lays out what the purpose of TAS submissions is, and what you should do instead (post WIPs in the relevant game topic, research, ask for feedback, etc))
I don't think this is something that has been 'occuring more frequently'. I think it's been a constant for years and years. Every site has n00bs, just that ours make submissions instead of posts.
Link to video
Thanks to puwexil/romscout for bringing this to my attention.
Soon every 8/16 bit game will have one of these!
(If you want to read more, follow the link to the nicovideo page and translate the description.)
\
Is it optimal?
Pac-Man routes are incredibly well studied for real time players because the ghosts are deterministic if you always move in the same way, and if you hold the direction of a corner/intersection before reaching it you always take it on the first possible frame. These routes that get you the same result every time are called 'patterns'.
But a TAS gives you the extra possibility of taking an intersection late, pausing for frames, etc. I don't know if this is useful enough or not.