Posts for Patashu

Patashu
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Joined: 10/2/2005
Posts: 4026
Complaining that you had no idea what was going on is like never having played Viewtiful Joe, watching a TAS of it and complaining that you had no idea what was going on. It's kind of assumed with TASes that if you haven't played the game (and this is different enough to be a new 'game' in a sense) then you might not follow along the first time you watch :)
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Joined: 10/2/2005
Posts: 4026
I enjoyed this run, and it should definitely replace the Air TAS on the site. It's overwhelming at first, but you have to slow it down and try and figure out what the TASer is doing at every point, or you're missing the whole point of watching such a TAS :)
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Joined: 10/2/2005
Posts: 4026
Stevmay09 wrote:
What happened with the crate in the last video?
Read the youtube description, it explains everything you could possibly ask about it.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Joined: 10/2/2005
Posts: 4026
Dyshonest wrote:
So to you, it makes no difference whether a run just modifies memory, or executes it?
In a technical sense there is no difference. Modified memory is automatically executed as "proper" procedure, unless you meant execution as ACE. Modifying memory and having the game not use it is quite pointless.
ACE: You have control of memory that the game executes. Memory corruption: You have control (maybe) of memory that the game reads. I don't understand why you say 'in a technical sense' if you have no idea what the difference between reading and executing is...
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Joined: 10/2/2005
Posts: 4026
Link to video Why doesn't anyone reupload these to nico btw
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Joined: 10/2/2005
Posts: 4026
Eszik wrote:
Masterjun wrote:
The glitch always jumps to open bus. The reason why the game can continue is just because it managed to get back to the normal code again, but the fact that it executed open bus makes it not different from the ACE run. So you could say: "If you get the cloud you might as well get directly to the credits."
And you could say: "If you get the cloud you might decide not to use its ACE effect because the category you're TASing bans it."
Getting the cloud is ACE
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Joined: 10/2/2005
Posts: 4026
Shonagar wrote:
Hello guys, I'm new to the TAS scene so I'm going to read up on it and attempt a 120% version. Just to check, is anyone working on one currently?
I think you should do an any% TAS first. Either way, I'm interested~
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Joined: 10/2/2005
Posts: 4026
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Joined: 10/2/2005
Posts: 4026
adelikat wrote:
BizHawk 1.7.1 is now released A significant feature is that Paper Mario (and some other N64 games) flickering is now fixed, and should be TASable!
**SUBTLE HINT** :)
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Joined: 10/2/2005
Posts: 4026
feos wrote:
Zero parts make it the best ending run, but all items is still all items (including the Shoryuken). Would anyone wish 809M to be called 100% as a branch?
IMO it doesn't need to be changed, but we can clutter up a different thread about that instead of this one. :)
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Joined: 10/2/2005
Posts: 4026
OmegaWatcher wrote:
I'm secretly hoping that this movie collects both the Shoryuken and all Zero parts.
You might be right, I forgot the zero parts are a thing.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Joined: 10/2/2005
Posts: 4026
Spikestuff wrote:
Patashu wrote:
Slower than http://tasvideos.org/809M.html which is 31:42.45 and the same category.
huh, it doesn't have the branch "100%" on it... interesting... I wonder how many 100% TASes we have doesn't have the branch 100% on it... or is there a specific reason I'm not seeing. Anyways, No Vote.
It's not labelled as 100% because any% == 100% in MMX2, kind of like how you don't label any% as low% in games where any% == low%
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Joined: 10/2/2005
Posts: 4026
Slower than http://tasvideos.org/809M.html which is 31:42.45 and the same category (100% collection is the fastest way to beat X2)
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Joined: 10/2/2005
Posts: 4026
Dancing helicopters, humiliated tanks and graphical messes. I couldn't ask for more from an A7800 TAS! Yes vote. Also, from your description of the graphics glitch and its effects, it might be possible to do ACE in it (it reminds me of the SMB3 ACE method). It's worth investigating for sure!
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Post subject: Ape Escape 3
Patashu
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Joined: 10/2/2005
Posts: 4026
This game has infinite jumps, thanks DarkspinesSonic :D Link to video Link to video Link to video
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Post subject: Re: My wish
Patashu
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Joined: 10/2/2005
Posts: 4026
Nightmare09 wrote:
Hi! Clock Tower is a great survival horror point-and-click adventure video game, it's short so I think it won't be that much a problem, I wonder though if any bugs can be exploited to finish the game fast. http://en.wikipedia.org/wiki/Clock_Tower_%281995_video_game%29 I hope someone can TAS this game, it will be very nice :D
There are Clock Tower TASes on nicovideo. Try searching for the game's japanese name and the tag TAS
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Post subject: Steam Summer Sale 2014
Patashu
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Joined: 10/2/2005
Posts: 4026
Spend All Of Your Money I already made two separate lists of 'games that are on sale that I noticed': https://crawl.develz.org/tavern/viewtopic.php?f=17&t=12830 for roguelikes and roguelikelikes and rogue(like^n)s. http://shmups.system11.org/viewtopic.php?f=1&t=50691 for shmups. But it's pretty ridiculous now. Something like 50% of all games in Steam are at some level of discount, so if you have a type of game in mind, you can probably get it cheaper right now!
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Joined: 10/2/2005
Posts: 4026
jlun2 wrote:
I know this is unrelated to the current conversation, but... Since SMW is playable on Super Smash Brothers Brawl, is it possible to use ACE there to control brawl?
Only if there's a bug in the emulation. After all, there's no risk of an ACE TAS unleashing a virus on your Windows or Linux machine just because it can rewrite the game the emulator is emulating.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Joined: 10/2/2005
Posts: 4026
Geurge wrote:
Sweet! Glad you're still around and watched my run. Another glitch has been found in the last area, you can use the armadillo to push yourself out of bounds if it's laying beneath you when you're standing on those things on the ground that pop up after you hit them, skips most of the dungeon by going from the start to the water bit. Also, Evilduckk on twitch has routed 100% and done a few runs if you want somewhere to start with that. I'll be playing centy at SGDQ on monday if you're interested in watching btw
http://twitch.tv/speeddemosarchivesda https://gamesdonequick.com/schedule SGDQ2014 HYPE
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Joined: 10/2/2005
Posts: 4026
Huh, but I thought the 12 minute run of MM was obsoleted by the 1 minute run because the 12 minute run also used ACE in the big glitches, just not to its full potential? ^^;
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Joined: 10/2/2005
Posts: 4026
What were you thinking of doing instead? Kill Richter and library card out so the bad ending doesn't start?
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Joined: 10/2/2005
Posts: 4026
Nice one! Pure movement optimization in a game with quirky physics leads to nice results.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Joined: 10/2/2005
Posts: 4026
This category is so broken now. I have no idea what's going on at alll.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Joined: 10/2/2005
Posts: 4026
Voted no. Fighter TASes should go for entertainment over speed. It's amusing how you basically play chicken with the ring out timer, but only a few times.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Joined: 10/2/2005
Posts: 4026
I'm looking forward to the completion of this run, keep it up!
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu