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We're in January right now, somehow 2020 wasn't the last year of human history despite feeling like it, and after some discussion on Discord I figured I'd bump this thread and ask again about a potential timeframe for DTC10.
June is still looking like the most likely option for a start time (meaning signups would start sometime in May), though if there's a large amount of feedback on earlier/later then I can adjust for the timeframe that allows the most people to participate easily. Any thoughts, dreamers? Contestants are called dreamers now, by the way. You may say you're a dreamer, but you're not the only one.
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Experienced Forum User, Published Author, Senior Judge, Site Admin, Expert player
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The SSB64 run does this, so it's acceptable as long as there is a verification file for it. Given the nature of Melee and character unlocking, though, the nature of such a file can be discussed further. I highly recommend talking to Mothrayas about it personally, that would be the easiest path of figuring out the best balance between being site-acceptable and leaving your Gamecube on overnight to unlock Mewtwo.
In-game time is acceptable, though it is explicitly a Moons goal. Tiering shouldn't be a problem with Melee, though, so no worries there.
If you're aiming for in-game time, in-game time takes precedence over real time, though real time should still be minimized wherever possible. If it's only a matter of frames, it's no trouble at all, so feel free to sacrifice those frames to get the optimal RNG. It shouldn't even be a problem at all unless the manipulation takes several seconds or more per stage.
Not at all. Just 0 out the count from the submission DTM and the parser will mark it as "unknown". Alternately, you can put in an estimation. Or don't bother doing either and just give that explanation upfront with an unedited final file, nobody's going to call you out on it.
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The way I see it, route 1 would be preferred in every case. Even if post-input is shortened by route 2, the ending itself is still triggered far earlier in route 1, so route 2 would just be "suboptimal" in that regard as it requires 10+ minutes of extra gameplay.
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