Posts for Samsara
Samsara
She/They
Experienced Forum User, Published Author, Senior Judge, Site Admin, Expert player (2126)
Joined: 11/13/2006
Posts: 2798
Location: Northern California
Newcomer Recs should all have some defining TAS-like aspect to them, something that anyone can see regardless of how much they know about the hobby. I'm all for diversity as well, as I think there are a lot of solid runs out there that show off TAS precision much better than Marios and Metroids. With that said, I may as well go through every recommended movie we have and offer a brief summary of my thoughts on them. KEEP: Aria of Sorrow "all souls": It is one of the only movies that continually blows my mind every time I watch it. It's just perfect. It defines luck manipulation and insane movement/glitch usage. Yoshi's Island "100%": This should be the sole Mario game we have recommended, because it manages to captivate you for 2 hours without ever getting boring. It shows off just how much control TASers have at any given time by using precise movement and lots of playaround antics. It's a show-offy run, and not only is that legitimate praise, but it's the best praise I can give it. Cave Story: Still a fantastic run, and one of the very few TASes we have where the watcher can actually go and play the game right afterward. It could potentially be one of the most eye-opening TASes we have if we also recommend that newcomers play the game afterward and see just how much more intense the TAS is. Family Feud: One of our defining and most popular runs, it's a perfect example of the playaround nature of TASing, where not every run has to be "FASTEST POSSIBLE UNDER ANY CIRCUMSTANCES". It's also funny as hell. International Superstar Soccer Deluxe: Honestly, same reasoning as Family Feud, but it does it in such a different way with a different game that no one would expect anything exciting out of. It's one of my go-to recommendations. Gimmick! "100%": I already sang this run's praises earlier in the discussion. Gimmick's super-polished, interesting, abusable mechanics make it a prime watch in my opinion. The run may be a bit outdated at the moment, but it won't stay that way for TOO much longer. Gradius: It may have fallen out of my personal favorites list, but that doesn't mean it's lost its charm or excitement. Proving that a horizontal space shooter can make an excellent playspace, it should be kept for genre variety. UNDECIDED: SMB3 "ACE": My only issue with this one is having too many Mario games. This is the most creative ACE run we have, and we absolutely need a solid ACE playaround recommended to newcomers, but if diversity's an angle we're going for then we might need to decide whether or not we should have two Mario runs in a short list of 15 games. Either that or we could just knock up the number of recs we have and it'll be fine. If it does end up getting replaced, I'd recommend Pokemon "pi" as a suitable replacement for a creative ACE run. Mega Man 2: A lot of the Mega Man runs are starting to feel the same to me right now. While this is a classic run, it doesn't do a WHOLE lot to make it stand out from the rest. I would honestly prefer to see the original game's TAS replace it for the DelayStageClear shenanigans and the Magnet Beam abuse, but it's not a glowing recommendation from me. Majora's Mask: With so many new discoveries since its publication, this time has been beaten RTA. It's not a timing thing either: Even when both runs use the same timing, RTA is still faster. If a new run utilizing all the new finds wasn't being actively worked on at the moment, I would recommend this be dropped, but instead I suppose we should keep it and have it replaced with the new run when the time comes. Sonic 3: It's become mostly zips, which are fun for a while, but when you think about it there are a lot of other zippy runs out there (look at AoS, for example), and a lot of these zips have been replicated RTA. It may be mind-blowing to newcomers, but it's one of those things that gets stale after most stages are skipped. I'd rather see Sonic Adventure here, personally. DROP: SM64 "0 star": This doesn't really show off what's possible in SM64. RTA runners have matched the 0 star route, and even though it'll be obsoleted by "1 key", the fact that SM64 parallel universes are an honest-to-god meme means that a good amount of people are going to come in and know everything that's going on from the get-go. If we have to replace it with another SM64 run, either of the others is fine. 120-star shows off the broken mechanics, and 70-star shows off that the game can still be beaten extremely quickly even when not abusing the most broken exploit. Otherwise, I'd recommend the Banjo-Kazooie improvement as a replacement. Super Metroid "RBO": Popular game, series, goal, sure. I still feel this is an arbitrary inclusion to the list. Everything Metroid does as a game and this run does as a TAS, Aria of Sorrow "all souls" does better, faster, and flashier. If we want a Metroid game, why not Prime Hunters? Same series, different console, different genre, arguably more fun to watch for me. Makes sense. SMB3 "warps": Yoshi's Island does everything better, in my opinion. The precision is tight, but YI has much more of it. The playarounds are fun, but YI has much more of them. Also, if we keep SMB3 "ACE", then we'd literally be recommending the same game twice. I'm not a fan of that. For a non-repeated run that masters tricky movement and playaround sections, how about I shamelessly self-promote Umihara Kawase "sightseeing"? SMB "walkathon": Honestly, there's only one level in the entire run that's worth watching. I love the history behind the run and the research required to make that one level possible, and the setup/payoff is amazing, but the rest of the run is just a site meme. We may as well recommend Color a Dinosaur. As for runs I want to see bumped up to Newcomer Recs, I'd have to have a good think about those and consider whether or not I just like them for personal reasons or if they're actually great recommendations for newcomers to TASing. I'll probably get around to doing that late next month.
TASvideos Admin and acting Senior Judge 💙 | Cohost
warmCabin wrote:
You shouldn't need a degree in computer science to get into this hobby.
Samsara
She/They
Experienced Forum User, Published Author, Senior Judge, Site Admin, Expert player (2126)
Joined: 11/13/2006
Posts: 2798
Location: Northern California
ThunderAxe wrote:
done. http://tasvideos.org/userfiles/info/34655463396696602 by the way, is there any problem with the temporary file hoster I chosed? I think it's good...
Nothing particularly wrong with it. Userfiles are just much more convenient for us. Sync verified, file replaced.
TASvideos Admin and acting Senior Judge 💙 | Cohost
warmCabin wrote:
You shouldn't need a degree in computer science to get into this hobby.
Samsara
She/They
Experienced Forum User, Published Author, Senior Judge, Site Admin, Expert player (2126)
Joined: 11/13/2006
Posts: 2798
Location: Northern California
Could you upload it here instead? http://tasvideos.org/userfiles/
TASvideos Admin and acting Senior Judge 💙 | Cohost
warmCabin wrote:
You shouldn't need a degree in computer science to get into this hobby.
Samsara
She/They
Experienced Forum User, Published Author, Senior Judge, Site Admin, Expert player (2126)
Joined: 11/13/2006
Posts: 2798
Location: Northern California
Can't believe you're still 12 after all these years. EDIT: Jokes aside, glad to see you're supposedly reformed. The best thing to do is to just pick a game and start optimizing it. It's easier to start learning through practice. Pick anything you want, upload some Userfiles, post them and get some feedback, then use that feedback to improve yourself.
TASvideos Admin and acting Senior Judge 💙 | Cohost
warmCabin wrote:
You shouldn't need a degree in computer science to get into this hobby.
Samsara
She/They
Experienced Forum User, Published Author, Senior Judge, Site Admin, Expert player (2126)
Joined: 11/13/2006
Posts: 2798
Location: Northern California
feos wrote:
Dropping the popularity factor introduces confusion: "What? You guys think the run of this obscure game is better than OoT, SM64 and Yoshi Island? Are you goosey?"
You're forgetting that, yes, runs of these obscure games ARE better than "slide backwards for a while until you warp to a new location", "slide backwards for a while until you warp to a new location", and SMW2. If I had to choose between rewatching one of those runs and rewatching something like Magician Lord... well, I'll just say that I already rewatched Magician Lord yesterday after mentioning it in my post. And it's still a goddamn great run. Sure, the "We need to show off how we destroy games people know well" argument has a little bit of ground, but the popular games already have most of their tricks known. It's nothing new for the audience when Link rolls into an enemy and shoots off backwards at ridiculous speeds. Parallel universes in SM64 are an actual goddamn meme, and BLJs have been known for basically decades at this point. Moat Skip was announced, what, months in advance of the actual run? So people already knew it was possible long before the run was submitted. The level of SMW2 play from people like CarlSagan and triHex (which goes to show exactly how dated my knowledge is) is basically TAS-level at this point, so I could make the same argument for demoting that game as you did for Gimmick. I could also make the argument that people have achieved 0-star runs of SM64 and we shouldn't showcase it because of that. I could also make the argument that the Majora's Mask run we're currently showcasing has been actively beaten in RTA with the discovery of new tricks and we shouldn't showcase it because of that. I could say that zips are being replicated in Sonic 3 as well. But sure, let's go with Gimmick, which still has a level of TAS precision so insanely high that RTA still isn't coming close to matching it even with a full minute advantage due to new tricks. A game no one's ever heard of is going to be new and fresh and exciting for everyone regardless of what kind of game it is. It's going to tell people "You don't need to find a popular game to make an amazing TAS". We don't need to give these games any more praise and attention than they're already getting with their 6 awards, Stars, notable improvement flags, console verification flags, GDQ exposure, actual gaming media exposure... Like moozooh said, they're going to be seen no matter what. Someone familiar with speedrunning and finding the site for the first time, whether it be through GDQ or other means, is immediately going to look for the games they know regardless of what's being recommended to them. Things like SMW and SMB3 are going to get way more hits just based off GDQs alone, they don't exactly need to be recommended. And keep in mind that one of the most popular TASes on the site is Family Feud. People love that run to death, and who the hell has ever cared about the Super Nintendo Entertainment System video game cartridge of the classic television game show Family Feud? Part of what I love about the site and one of the defining factors of what I deem my favorite runs is how unexpected they are. Going from having never heard of a game to having it be one of my favorite TASes of all time is an experience I adore. I'm always so much more impressed by those runs. Putting them on the same level as a Mario or a Metroid just feels natural. Is anyone going to be driven away by looking at Newcomer Recs and seeing Magician Lord there next to Yoshi's Island? No. They're going to wonder why this weird Arcade game is being put on the same level as Yoshi's Island, and that's going to make them want to watch it more. I'm not exactly a good representation of the average viewer, but when I first found the site and started looking through all the runs, things like Gimmick stood out to me as being extremely entertaining runs of games I'd never heard of. Having had a passing interest in it for so long is what drove me to update the any% TAS, and it's what will drive me to update 100% in the future. I'm not saying we should ONLY showcase "unpopular" games or that we should actively demote "popular" games, but that the popularity of the game should not be a factor at all in regards to what we showcase. We shouldn't have to limit Stars or Newcomer Recs to just a select group of games that "deserve it" more than any other.
TASvideos Admin and acting Senior Judge 💙 | Cohost
warmCabin wrote:
You shouldn't need a degree in computer science to get into this hobby.
Samsara
She/They
Experienced Forum User, Published Author, Senior Judge, Site Admin, Expert player (2126)
Joined: 11/13/2006
Posts: 2798
Location: Northern California
feos wrote:
- runs of popular games
This shouldn't be criteria at all. If a newcomer comes to the site, they're already most likely going to watch runs of popular games. Why should we have to tell them to do that? Why not promote some lesser-known games with mind-blowing runs that show newcomers that it's possible to make some ridiculous stuff in games other than Mario and Metroid? [2641] Arcade Magician Lord by £e Nécroyeur in 07:17.73 This comes to mind for me instantly when I think of a run I'd recommend to a newcomer. It's short, it's obvious that this isn't how the game's meant to be played, it's glitchy, it's fast as hell, it's hilarious and captivating to watch. And it's not well-known. It's the kind of surprise the site needs to promote. "What's this game?" "Why is the site recommending it to me?" "WHY IS THIS THE BEST THING I'VE EVER SEEN" That's what I want people to think. In short, don't remove anything for being an "unpopular game", and don't consider anything solely based on the game's popularity.
TASvideos Admin and acting Senior Judge 💙 | Cohost
warmCabin wrote:
You shouldn't need a degree in computer science to get into this hobby.
Samsara
She/They
Experienced Forum User, Published Author, Senior Judge, Site Admin, Expert player (2126)
Joined: 11/13/2006
Posts: 2798
Location: Northern California
Samsara wrote:
But I guess they're not Mega Man runs, so it doesn't matter.
TASvideos Admin and acting Senior Judge 💙 | Cohost
warmCabin wrote:
You shouldn't need a degree in computer science to get into this hobby.
Samsara
She/They
Experienced Forum User, Published Author, Senior Judge, Site Admin, Expert player (2126)
Joined: 11/13/2006
Posts: 2798
Location: Northern California
But I guess they're not Mega Man runs, so it doesn't matter.
TASvideos Admin and acting Senior Judge 💙 | Cohost
warmCabin wrote:
You shouldn't need a degree in computer science to get into this hobby.
Samsara
She/They
Experienced Forum User, Published Author, Senior Judge, Site Admin, Expert player (2126)
Joined: 11/13/2006
Posts: 2798
Location: Northern California
AngerFist wrote:
It's pretty obvious who should win SNES TASer of the year
lxx4xNx6xxl wrote:
I definitely believe Hetfield90 will be SNES TASer of 2016 as well
Stop. Put at least a little thought into your choice instead of "HE TASED A MEGA MANS HE'S THE BESTEST EVER!!!!" This kind of behavior makes the Awards completely meaningless.
TASvideos Admin and acting Senior Judge 💙 | Cohost
warmCabin wrote:
You shouldn't need a degree in computer science to get into this hobby.
Samsara
She/They
Experienced Forum User, Published Author, Senior Judge, Site Admin, Expert player (2126)
Joined: 11/13/2006
Posts: 2798
Location: Northern California
feos wrote:
But while we're at it, I want to discuss one more thing. The Gimmick 100% run has been replicated RTA a while ago, so this run, while still being superb, doesn't stand out of skilled real-time speedruns anymore. It's arguably the run that's the least different from the paths that are possible RTA, out of all the recommended runs. Also, it was the run that I picked myself, while all the rest were spotted by the crowd as the runs that blew their minds. So I suggest that when we flag the MK64, we unflag Gimmick.
The current 100% RTA record is still over a minute slower, and that's including the 45-60 second advantage it has for using the new skips/clips, so the reasoning is a bit flawed in that regard. RTA also uses safer strats, so it's not exactly "replicating" the TAS. I'd vote for Gimmick to stay. We honestly don't need to throw it away in favor of more Mario. There's nothing wrong with having both co-exist, except for "rules" that hardly anyone agree on in the first place.
TASvideos Admin and acting Senior Judge 💙 | Cohost
warmCabin wrote:
You shouldn't need a degree in computer science to get into this hobby.
Samsara
She/They
Experienced Forum User, Published Author, Senior Judge, Site Admin, Expert player (2126)
Joined: 11/13/2006
Posts: 2798
Location: Northern California
Alyosha wrote:
Also please replace the submission file with this one: http://tasvideos.org/userfiles/info/34501518718338775
Done.
TASvideos Admin and acting Senior Judge 💙 | Cohost
warmCabin wrote:
You shouldn't need a degree in computer science to get into this hobby.
Samsara
She/They
Experienced Forum User, Published Author, Senior Judge, Site Admin, Expert player (2126)
Joined: 11/13/2006
Posts: 2798
Location: Northern California
User movie #34554351600061670 It's possible without any edits, but still not acceptable at all.
TASvideos Admin and acting Senior Judge 💙 | Cohost
warmCabin wrote:
You shouldn't need a degree in computer science to get into this hobby.
Samsara
She/They
Experienced Forum User, Published Author, Senior Judge, Site Admin, Expert player (2126)
Joined: 11/13/2006
Posts: 2798
Location: Northern California
Scepheo disappears for months and maybe shows up for a day or so in-between. It's safe to say that, yes, he's not working on this anymore.
TASvideos Admin and acting Senior Judge 💙 | Cohost
warmCabin wrote:
You shouldn't need a degree in computer science to get into this hobby.
Samsara
She/They
Experienced Forum User, Published Author, Senior Judge, Site Admin, Expert player (2126)
Joined: 11/13/2006
Posts: 2798
Location: Northern California
From the Vault rules change thread:
Mothrayas wrote:
Team-based sports and sports running with a fixed time, such as baseball, football, soccer, or basketball are not eligible. The run must not be seen as trivial. If a run consists of doing a trivial strategy, made only nontrivial by having to do it over the course of several rounds, it will still be judged as trivial. For example, bowling games where the player gets a strike with ten pins every time.
Completely trivial baseball run which breaks several rules.
TASvideos Admin and acting Senior Judge 💙 | Cohost
warmCabin wrote:
You shouldn't need a degree in computer science to get into this hobby.
Samsara
She/They
Experienced Forum User, Published Author, Senior Judge, Site Admin, Expert player (2126)
Joined: 11/13/2006
Posts: 2798
Location: Northern California
Try branches instead of markers.
TASvideos Admin and acting Senior Judge 💙 | Cohost
warmCabin wrote:
You shouldn't need a degree in computer science to get into this hobby.
Samsara
She/They
Experienced Forum User, Published Author, Senior Judge, Site Admin, Expert player (2126)
Joined: 11/13/2006
Posts: 2798
Location: Northern California
In case anyone missed it, I added a temp encode (of the new run) to the submission text.
TASvideos Admin and acting Senior Judge 💙 | Cohost
warmCabin wrote:
You shouldn't need a degree in computer science to get into this hobby.
Samsara
She/They
Experienced Forum User, Published Author, Senior Judge, Site Admin, Expert player (2126)
Joined: 11/13/2006
Posts: 2798
Location: Northern California
Alyosha wrote:
5.54 is what is possible with no slowdowns other then gear changes. Whether or not that is possible would probably need a disassembly of the game.
Welp, I guess I'm doing that now. I'll need to set aside some time to learn how to read what I'm looking at, but I'm determined to figure this out.
TASvideos Admin and acting Senior Judge 💙 | Cohost
warmCabin wrote:
You shouldn't need a degree in computer science to get into this hobby.
Samsara
She/They
Experienced Forum User, Published Author, Senior Judge, Site Admin, Expert player (2126)
Joined: 11/13/2006
Posts: 2798
Location: Northern California
Link to video This is about 4 seconds faster than what I have on my main file. EDIT: Amazingly, I think this actually makes movement sections a lot easier to optimize. The fact that it outruns the screen adds a lot of leeway to be able to do things like grab new weapons or slow down to avoid being grabbed by other enemies. It stays on the ground so I don't have to worry about jump-kicking into enemies or houses, it doesn't collide with enemies at all so that's never an issue. It keeps both players together and within throwing distance so minibosses are less of a problem (notice the Pink Phantom being taken out instantaneously with a single throw as opposed to having to fire at it)... I'm estimating it would save around 15 seconds on Pink's stage overall, which is pretty substantial, but implementing it would still mean redoing 10 minutes of autoscroller that took over a month of work initially. I've basically confirmed there's no way in hell I can just resync Green's stage (even a tiny delay means it desyncs instantly), so it's looking like Pink's redux is going to have to wait for the next version of the run, assuming I or someone else ever gets around to it.
TASvideos Admin and acting Senior Judge 💙 | Cohost
warmCabin wrote:
You shouldn't need a degree in computer science to get into this hobby.
Samsara
She/They
Experienced Forum User, Published Author, Senior Judge, Site Admin, Expert player (2126)
Joined: 11/13/2006
Posts: 2798
Location: Northern California
Your first account is still limited, and judging from the submission text I can already see a huge number of problems with this submission as well. Using your original account, assuming you still have access to it, please keep runs to the forums until you have proven that you are capable of submitting high quality, publishable runs. We will lift the limitations then. As for this account, we'll have to disable it unless you have completely lost access to your original... But of course, we'll have to limit this one in turn.
TASvideos Admin and acting Senior Judge 💙 | Cohost
warmCabin wrote:
You shouldn't need a degree in computer science to get into this hobby.
Samsara
She/They
Experienced Forum User, Published Author, Senior Judge, Site Admin, Expert player (2126)
Joined: 11/13/2006
Posts: 2798
Location: Northern California
TASvideos Admin and acting Senior Judge 💙 | Cohost
warmCabin wrote:
You shouldn't need a degree in computer science to get into this hobby.
Samsara
She/They
Experienced Forum User, Published Author, Senior Judge, Site Admin, Expert player (2126)
Joined: 11/13/2006
Posts: 2798
Location: Northern California
There aren't enough sections of pure horizontal movement for this glitch to make the run unwatchable. On top of that, there's the added challenge of routing vertical movement, mainly because quick drops actually move you diagonally downward at a fairly fast rate while you're in the air: There's also the need to route around enemies so that they're not thrown, the issue of lag reduction because of Blue firing every time he quick drops, the fact that I'd have to get the conditions right every time (both players need to be in close proximity and facing away from where they want to move)... Despite how ridiculously fast it is, it's not actually going to save a ridiculous amount of time. Plus, if I can't get most of my current work to sync with a new beginning (and I seriously doubt I will), the glitch won't be used until 11 minutes into the run, and it'll take another 5-6 minutes to reach a stage where it'll be used for a long period of time. So I don't think it'll detract from the entertainment at all, only add to it.
TASvideos Admin and acting Senior Judge 💙 | Cohost
warmCabin wrote:
You shouldn't need a degree in computer science to get into this hobby.
Samsara
She/They
Experienced Forum User, Published Author, Senior Judge, Site Admin, Expert player (2126)
Joined: 11/13/2006
Posts: 2798
Location: Northern California
So I think I'm going to redo a fair amount of my progress for a reason I'm presenting without comment: Link to video EDIT: Except I'm commenting on it. This is an optimized version of a movement technique Sonikkustar posted about years ago, which I initially disregarded since the way he did it gave absolutely no horizontal speed whatsoever. I ended up trying it anyway while working in Black's stage and, to my surprise... Well, just look at it. For reasons related to the color Green and my personal sanity, I won't be redoing the entirety of the run. It would save a few seconds in Pink's stage but I don't think it's worth spending another solid month or two re-optimizing Green's stage just for a few extra seconds. I'm going to strike out my progress from the middle of Orange's stage and implement it from there, starting from just after the Yellow Phantom and continuing on through the end of the run. Though, before I do that, I'd like to see how hex-friendly the game is. If I can copy over Green's stage and Orange's autoscrolling section and have it perfectly sync on a file that uses this movement tech in Pink's stage then, like a Tumblr post of a genderswapped Finding Nemo character, it'll be hunky dory. Otherwise, it'll still be used for most of the movement in the run. And that's fine.
TASvideos Admin and acting Senior Judge 💙 | Cohost
warmCabin wrote:
You shouldn't need a degree in computer science to get into this hobby.
Post subject: Re: I didn't see frame advance or AVI dumping options in PPSSPP.
Samsara
She/They
Experienced Forum User, Published Author, Senior Judge, Site Admin, Expert player (2126)
Joined: 11/13/2006
Posts: 2798
Location: Northern California
DJ Incendration wrote:
I didn't see any frame advance or AVI recording options on PPSSPP. I use 0.9.9.1 for Windows, but I haven't been able to find it. What's my OP?
You're very, very far behind on PPSSPP versions. The latest is 1.3, which is where the starter TAS tools are. Note that there's no movie file format yet, so it cannot actually be used to TAS. OP = opening post, which appears to just be your email address and some broken tags.
TASvideos Admin and acting Senior Judge 💙 | Cohost
warmCabin wrote:
You shouldn't need a degree in computer science to get into this hobby.
Samsara
She/They
Experienced Forum User, Published Author, Senior Judge, Site Admin, Expert player (2126)
Joined: 11/13/2006
Posts: 2798
Location: Northern California
Hoandjzj wrote:
Great game, awesome TAS and, what? Vault... It's not fair...
You're literally the only person to give positive feedback to this movie. It's fair.
TASvideos Admin and acting Senior Judge 💙 | Cohost
warmCabin wrote:
You shouldn't need a degree in computer science to get into this hobby.
Samsara
She/They
Experienced Forum User, Published Author, Senior Judge, Site Admin, Expert player (2126)
Joined: 11/13/2006
Posts: 2798
Location: Northern California
Fog is currently in the process of adding TAS tools to PPSSPP. Some features are already implemented (frame advance, AVI dumping), but others will take much longer to implement. Implementation into BizHawk may come in the far future: There were some early efforts, but if I remember correctly it was too problematic of a process at the time. You may want to edit that OP.
TASvideos Admin and acting Senior Judge 💙 | Cohost
warmCabin wrote:
You shouldn't need a degree in computer science to get into this hobby.