Posts for Samsara
Samsara
She/They
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Joined: 11/13/2006
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To be more specific: Loading times don't matter when judging, only gameplay. We've published movies that are slower overall due to longer loading times/more lag, but are faster than previous runs due to better gameplay. So while we may compare the gameplay portions of a run to other speedruns/TASes of a game (including different versions), we won't compare loading times as that can't be controlled by the player.
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warmCabin wrote:
You shouldn't need a degree in computer science to get into this hobby.
Samsara
She/They
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There's no appeal in living alone. I would rather have and lose a thousand friends before I die than spend the rest of my life in solitude. I'm at least a fifth of the way there by now, I might as well go all the way. Perhaps this is a cynical viewpoint, but there is no worth in someone who plays you for a fool and leaves you to wither away by yourself. Sever ties, move on. She's not worth loving, but others are. You just have to find the diamonds in the rough, no matter how long it takes and no matter how many tries it takes. Eternal solitude is something you bring to yourself, it is not forced upon you by the world. You choose to stay alone, whether intentionally or without realizing it. "But what of the people who've left me behind?" Fuck them. Anyone who leaves you was never worth having as a friend in the first place. They're not worth the effort of hating them. They're not even worth the effort of thinking about them. You may be left with no one in the world at some point, but there will always be someone out there waiting to find you, and I can say this with certainty as I have been in this situation myself. I've been abandoned, left in the dust by people who wanted nothing more to do with me, and yet here I am, having found a new place to call home, able to live (mostly) happily and love someone more than I've ever loved before. I've lost count of how many times this has happened to me, and subsequently I've lost count of how many times I've come out of it alive and well. Life is worth living because there is so much of it to live. There are endless opportunities, endless possibilities, a million potential friends and lovers you can meet at any time. One may have failed you, but she was merely just an option in a boundless sea of choices. If you can't find someone, someone will find you, and that's something I can guarantee.
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warmCabin wrote:
You shouldn't need a degree in computer science to get into this hobby.
Samsara
She/They
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The only thing that's prevented us from accepting MAME-rr TASes was the fact that nobody was making/finishing them, so if this one is high quality (and if it syncs for other people) then we can definitely start taking steps to implement MAME-rr into the submission parser.
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warmCabin wrote:
You shouldn't need a degree in computer science to get into this hobby.
Samsara
She/They
Experienced Forum User, Published Author, Senior Judge, Site Admin, Expert player (2126)
Joined: 11/13/2006
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jlun2 wrote:
Lord Tom & Tompa\'s NES Super Mario Bros. 3 "warpless" in 46:20.3
Was that slash there before? :|
What slash? There was no slash. What are you talking about? You're seeing things. yeah it must've been a result of re-merging posts to the topic, fixed it by just editing the submission directly to update the topic title
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warmCabin wrote:
You shouldn't need a degree in computer science to get into this hobby.
Samsara
She/They
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Lancet wrote:
I don't have a .cue file, and I don't really have any idea how to "be creative" about it. Is there anything else I could do to get it to work? Or is there something wrong with my disc image that is causing BizHawk to not work (Even though it does work in ePSXe)?
Check out DiscoHawk and report back. It might do what you want. Barring that, there are ways to create .cue files, you just have to go out there and find them.
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warmCabin wrote:
You shouldn't need a degree in computer science to get into this hobby.
Samsara
She/They
Experienced Forum User, Published Author, Senior Judge, Site Admin, Expert player (2126)
Joined: 11/13/2006
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Oh sweet, a Liquid Kids TAS! I've secretly wanted to see one for a while, now. I feel like getting speed boosts from your own waves can be used more frequently throughout the run to save a few frames here and there, though. Just as a quick example: This is ~4 frames faster than just walking right normally.
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warmCabin wrote:
You shouldn't need a degree in computer science to get into this hobby.
Samsara
She/They
Experienced Forum User, Published Author, Senior Judge, Site Admin, Expert player (2126)
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mklip2001 wrote:
Wait a second. You say the judge goofed... how?
The currently published run was accidentally made on a lower difficulty (IIRC, he went to change the difficulty and accidentally cancelled out instead of selecting), and neither Spike nor the judge noticed it until just now. This submission just corrects that mistake by actually being on hardest difficulty alongside a couple other minor improvements.
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warmCabin wrote:
You shouldn't need a degree in computer science to get into this hobby.
Samsara
She/They
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The 99 lives topic has been thoroughly discussed over two submissions, no further comments about it are needed. If you're still passionate about this for some reason, you can start a general thread for it elsewhere, but it doesn't belong in this or any future SMB3 submission threads.
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warmCabin wrote:
You shouldn't need a degree in computer science to get into this hobby.
Samsara
She/They
Experienced Forum User, Published Author, Senior Judge, Site Admin, Expert player (2126)
Joined: 11/13/2006
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xy2_ wrote:
Here's the movie file.
This actually synced perfectly for me twice in a row. Bus-Level Timing on, Dynamic Recomplier off, everything else should be at default. The only thing I changed otherwise was the Display Method (to OpenGL), but I changed it back to DirectDraw and played the movie again and it still synced fine so that shouldn't have anything to do with it.
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warmCabin wrote:
You shouldn't need a degree in computer science to get into this hobby.
Samsara
She/They
Experienced Forum User, Published Author, Senior Judge, Site Admin, Expert player (2126)
Joined: 11/13/2006
Posts: 2798
Location: Northern California
Since this is turning game-specific, please continue the discussion here.
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warmCabin wrote:
You shouldn't need a degree in computer science to get into this hobby.
Samsara
She/They
Experienced Forum User, Published Author, Senior Judge, Site Admin, Expert player (2126)
Joined: 11/13/2006
Posts: 2798
Location: Northern California
TASvideos Admin and acting Senior Judge 💙 | Cohost
warmCabin wrote:
You shouldn't need a degree in computer science to get into this hobby.
Samsara
She/They
Experienced Forum User, Published Author, Senior Judge, Site Admin, Expert player (2126)
Joined: 11/13/2006
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keatingX5 wrote:
Good job here,but the have used a better route in level one,it is 2 seconds quicker than this.
I'll add that to the list of improvements. I'm not entirely comfortable with redoing the whole movie even if it is a significant improvement.
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warmCabin wrote:
You shouldn't need a degree in computer science to get into this hobby.
Samsara
She/They
Experienced Forum User, Published Author, Senior Judge, Site Admin, Expert player (2126)
Joined: 11/13/2006
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About how much time is lost, then? Pacifist isn't vaultable, but if the time loss isn't too significant then it could technically still qualify as an any% (which would be obsoleted by a non-pacifist run, of course).
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warmCabin wrote:
You shouldn't need a degree in computer science to get into this hobby.
Post subject: Re: Updates from all fronts!
Samsara
She/They
Experienced Forum User, Published Author, Senior Judge, Site Admin, Expert player (2126)
Joined: 11/13/2006
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dwangoAC wrote:
[*]Once a new build of the speed TAS competition game is released next week a TASVideos volunteer will attempt a trial run with no previous help and a time limit, i.e. a full dry run
I can take care of this, since I'd like to participate in some way and I'm not sure if I'll be around to do it during AGDQ.
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warmCabin wrote:
You shouldn't need a degree in computer science to get into this hobby.
Samsara
She/They
Experienced Forum User, Published Author, Senior Judge, Site Admin, Expert player (2126)
Joined: 11/13/2006
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Hey, speaking of moderation: I understand this is likely going to fall on deaf ears, but please keep everything civil here. No personal attacks of any kind, no calling anyone "stupid" for what they believe in, no matter how much you disagree with them. The point of this thread should be to promote understanding without essentially being a safe haven for people to openly mock the beliefs of others. This thread's always been on thin ice in my opinion, and I won't hesitate to temporarily lock it or even Grue it if I see things getting too out of hand.
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warmCabin wrote:
You shouldn't need a degree in computer science to get into this hobby.
Samsara
She/They
Experienced Forum User, Published Author, Senior Judge, Site Admin, Expert player (2126)
Joined: 11/13/2006
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Location: Northern California
Is pacifist the fastest way to complete this game?
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warmCabin wrote:
You shouldn't need a degree in computer science to get into this hobby.
Samsara
She/They
Experienced Forum User, Published Author, Senior Judge, Site Admin, Expert player (2126)
Joined: 11/13/2006
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solarplex wrote:
DwainiumB wrote:
~Video~
Difference being the ending roll into the finish? Im not very good with 'spot the difference'. In weatherton, you hear "ahhhh" when he does his roll into the finish while with DwainiumB's you hear "ahh,ahhhh"
From the video description:
Weatherton wrote:
I added a play-around section when I had to wait for Bowser on lap 2 and managed a slightly earlier jump off of DK (which necessitated a higher tumble at the finishline). Next up is Royal Raceway.
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warmCabin wrote:
You shouldn't need a degree in computer science to get into this hobby.
Samsara
She/They
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User movie #27250551147300906 Aside from this lazy test of the much faster bribing route (this test is nearly 40 seconds faster and I didn't bother routing the coin collection, so it could possibly be improved even further), I found a trick that can be used all throughout the rest of the run: Instead of letting Alex slow down to a stop before entering doors or interacting with things, you can press down for one frame to stop him in his tracks and enter doors/interact with things 4-5 frames faster. This is used in the town section at the end of the userfile if you need an example. This time around, if you still want to work on this game for some reason, please redo the entirety of the movie with the new tricks and make a new submission. I hate to reject the submission, but I would expect an improvement to take a while since the entire movie needs to be redone and the large improvement would necessitate a new submission anyway. You've definitely improved on a technical level, though, so if I do see another submission of this game from you, I'll know it's well-optimized. Keep up the good work, and I wish you luck with either an improvement or your future projects.
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warmCabin wrote:
You shouldn't need a degree in computer science to get into this hobby.
Samsara
She/They
Experienced Forum User, Published Author, Senior Judge, Site Admin, Expert player (2126)
Joined: 11/13/2006
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Location: Northern California
zhangsongcui wrote:
How's the BR run going, Samsara?
It's going to be quite a while before I even start it. The verification file required for the most optimal run is going to take at least a couple of months by itself unless I can get the script to cooperate (it's still a bit iffy, as Hetfield pointed out), and then after that I need to do some proper testing to see if there are alternative, faster routes than the examples in the thread.
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warmCabin wrote:
You shouldn't need a degree in computer science to get into this hobby.
Samsara
She/They
Experienced Forum User, Published Author, Senior Judge, Site Admin, Expert player (2126)
Joined: 11/13/2006
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Since the movie was rejected, not cancelled, we could theoretically unreject it and re-judge it as a Vault candidate as we did with a number of other movies back when the Vault was introduced. It's a possibility, though admittedly a dubious one.
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warmCabin wrote:
You shouldn't need a degree in computer science to get into this hobby.
Samsara
She/They
Experienced Forum User, Published Author, Senior Judge, Site Admin, Expert player (2126)
Joined: 11/13/2006
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I say go with the RTA definition. Saturn's 100% runs all go heavily overboard with unnecessary collection, and personally I would argue they should all be obsoleted with more grounded runs that stick to what the RTA communities define as 100%.
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warmCabin wrote:
You shouldn't need a degree in computer science to get into this hobby.
Samsara
She/They
Experienced Forum User, Published Author, Senior Judge, Site Admin, Expert player (2126)
Joined: 11/13/2006
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Slowly working through this, made it up through Stage 10 recently (it helps that Stage 10 is broken and thus only about 2-3 seconds long). I decided to go through and check exactly how far ahead of the published run I am, which was far more number crunching than I ever needed in my life due to how the game "handles" lag. I'll throw all the data into the submission text, but I'll just say that at the end of Stage 10, I'm 903 frames ahead of the published run when directly comparing: 1001 gameplay frames ahead, but 98 more lag frames. The lag has been rising and dropping drastically over the course of the run, I improve it in some stages and in others it unavoidably shoots up by nearly a full second. It's extra bad in Stage 5, where it lags drastically during the boss fight (when it doesn't in the published run) and doesn't lag at all when the plane takes off (when it does in the published run). This actually loses me gameplay frames, but it's only 32 so I'm not worried about it. Every other stage has gameplay improvements, with Stages 1 and 9 accounting for 10 seconds of improvement alone using strategies from the RTA run. Out of every stage with gameplay improvements, only Stage 8 has more lag than improvements, leading to an overall realtime loss. I don't have an estimate on when I'll finish/submit because Stage 11 (the fish boss) is going to be a pain to optimize, but once I finish that fight, the rest of the run shouldn't take much longer.
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warmCabin wrote:
You shouldn't need a degree in computer science to get into this hobby.
Samsara
She/They
Experienced Forum User, Published Author, Senior Judge, Site Admin, Expert player (2126)
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I was following this all through its (secret) life cycle and it's pretty fantastic. It's so dense, every single frame has so much going on. Definite Yes vote!
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warmCabin wrote:
You shouldn't need a degree in computer science to get into this hobby.
Samsara
She/They
Experienced Forum User, Published Author, Senior Judge, Site Admin, Expert player (2126)
Joined: 11/13/2006
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Location: Northern California
feos wrote:
Um, you know about Moons, right? It can have a lot of branches for games. You know why there's no clutter?
No, what's Moons? Is that the tier that houses at least 3 completely unnecessary Super Metroid runs that are cluttering up the site and encouraging people to try to submit even more unnecessary Super Metroid runs?
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warmCabin wrote:
You shouldn't need a degree in computer science to get into this hobby.
Samsara
She/They
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It'd still be absolutely impossible to determine an obsoletion chain with cheated movies. What would new movies have to do to obsolete published cheated movies? Or do we just have to accept everything without obsoletion and clutter up the site further and further with movies we can't do anything about? In theory (but possibly not in practice), every game could be a 1 frame movie with only 1 cheat: One that directly sets the ending flag and plays the credit sequence/ends the game immediately, meaning we'd have the bare minimum movie time and the bare minimum number of cheats, and we'd literally have a site full of unimprovable movies. So we'd need to set restrictions on what could be done with this tier, but how do we set those restrictions? "No immediate ending" would be obvious, but how would we limit cheats? Would obsoletions have to be "faster with less cheats"? Or could it be "faster with more cheats"? What if a run reaches its theoretical max time, and someone gets the exact same time with less cheats? Is that an obsoletion too? Like I said in the MM9 submission, I'm glad that run exists. I like the concept and I'm sure it's an amazing watch, but there's no way we can publish it here under any tier, new or old. It doesn't matter if it's one single cheat that does nothing but make the run a smoother watch or ten cheats that trivialize the game, we can't publish it. I'm perfectly content with having a dedicated area of the site that shows off runs like this as long as it doesn't require them to be officially published, though. In my mind, the forums serve that exact purpose, but I wouldn't necessarily be opposed to something like Gruefood Delight for cheated/demo tier runs. I'm of the opinion that every run serves a purpose, and that having a movie published is nothing more than a privilege. It's not the "end goal" of making a TAS, it doesn't make the movie any more legitimate by any means. The end goal of making a TAS is the last frame, and the movie is immediately legitimate upon it being confirmed to sync for the TASer. Whip up an encode, put it on Youtube, post it here and share with your interested friends. That's all you need. Eventually we may reshape the site structure to account for certain demo movies, but that requires a lot of time invested into new rules and new code, and we have much more important priorities in the meantime.
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warmCabin wrote:
You shouldn't need a degree in computer science to get into this hobby.