Posts for Spikestuff

Spikestuff
They/Them
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Joined: 10/12/2011
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Finally, after eons... shit on a biscuit it has been 12 years since an initial draft it's finally here. On acceptance I'll claim the rabbit.
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
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Spikestuff
They/Them
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Joined: 10/12/2011
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Using the Steam Release, I have a desync at the start of Ibzan. The final mission of the TAS. Edit: VSync needs to be enabled. Edit 2: Or it's the fact that you should probably enable photosensitivity mode to actually make it to the end. Which JAG did say they prioritized using whilst TASing.
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.
Spikestuff
They/Them
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Joined: 10/12/2011
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Removing in Scripts frame 1; PlaceObject2 (1134: APIConnector) (:APIConnector) Depth: 148 (ads) might be what you're actually after.
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.
Spikestuff
They/Them
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Then it will go down the line. Until you hit one that can't do anything.
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.
Spikestuff
They/Them
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Joined: 10/12/2011
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Location: The land down under.
Solution. Just make a long time Staff member Judge it instead.
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.
Spikestuff
They/Them
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Joined: 10/12/2011
Posts: 6361
Location: The land down under.
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.
Spikestuff
They/Them
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Joined: 10/12/2011
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Location: The land down under.
Input is based on the shorter run, which does half the game. Meaning the author didn't go back and adjust the "please don't fullscreen" but also to repeat CoolKirby.
CoolKirby wrote:
Many sections of the run are quite speedy, though others look a little unoptimized, like when you stop and shoot instead of moving and avoiding the enemies. It also looks like you can take more hits to save time and still hold out until the next health pickup. That's just my take from watching the encode though.
There's repeated issues throughout the TAS and that usually goes hand in hand with a low rerecord count. I suggest that the author to give it another go and take their time with the game when TASing and to use the userfiles until they're confident with a submission that is optimal. And to also figure out the audio troubleshooting.
WebNations/Sabih wrote:
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Spikestuff
They/Them
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Encode. No audio, cause I wasn't going to troubleshoot how to get that working. Link to video
WebNations/Sabih wrote:
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Spikestuff
They/Them
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The Hive is an old GameMaker game back when YoYo Games used to host titles on their site and not Software. The TAS is also incomplete as there's 7 levels and a boss. Perhaps the author intended this to be a userfile instead. Also to the author, please don't enable fullscreen like you did here. Partially cause it loses a few frames, and the other being more difficult to dump it.
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.
Spikestuff
They/Them
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Joined: 10/12/2011
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Hello Pankaj Choudhary and Welcome to TASVideos. Unfortunately this submission is slower than the currently published movie by ~18 seconds. If you want to keep making attempts, and eventually improve on DreamYao's run perhaps uploading to your userfiles should help in the meantime.
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
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Spikestuff
They/Them
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Joined: 10/12/2011
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Location: The land down under.
I started looking at this game after the previous submission and completed a full run which is 1,590 frames faster than yours (when your input is truncated to final input). One major thing of concern is how your input is still coming off as RTA like which can be seen in the Gum Monster fight. You can defeat the boss with Pac-Man only crossing the Gum Monster once, and you don't have to react to the monster's arm, instead letting Pac-Man tank the hit. And the RTA like continues in that input when you look at it and see how you're shooting your pellets holding longer than necessary. Please, take your time and use the tools that BizHawk provides such as TAStudio, cause you'll be able to clean up your input, and also discover that the B button helps save a frame in the Main Menu.
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.
Spikestuff
They/Them
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Joined: 10/12/2011
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Location: The land down under.
Literally has the other one almost out the door. Oh hi Mark.
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.
Spikestuff
They/Them
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I think we've reached the net of zero return with these ver-- WHAT THE ACTUAL SHIT?
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
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Spikestuff
They/Them
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Joined: 10/12/2011
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If the translation doesn't do anything that would come off preferable over the base game (regardless of language) then I wouldn't have an issue with it, especially if it syncs between the two. Bonus points if it syncs on multiple translation hacks of varying languages. But if it has an advantage (or disadvantage) over the base game then I don't think a translation hack should be allowed.
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.
Spikestuff
They/Them
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Joined: 10/12/2011
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Because of how spaced the input is, I can't tell if you're intentionally worse than the RTA WR or not without having to load the bk2 to make sure where your input ends.
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.
Spikestuff
They/Them
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Joined: 10/12/2011
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So this doesn't really bring much as a category and comes off as one of those misc, category extensions that were done for the hell of it on srcom. In saying that, this pretty much would fit right in Playground as it is literally a misc category (that doesn't exist on srcom) . But to point out the branch, I'd argue this would be "failure, Break the Targets" and not "Suicide%"... However, that means that technically more can be done if you did a failure version of Board the Platforms. Showcase both at once, not one alone. A Light Spike to the userfile has also been made skimming off 230 frames at the end, as well as correcting Header information in relation to the author, and the rerecord count.
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.
Spikestuff
They/Them
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Original author name listed was "Just note that if there's mutiple authors on my file, it means I used an old input file with all characters unlocked." So just to provide it. SRAM comes from this Publication specifically the userfile linked in the submission text. Edit: Actually no, the verification movie is the Publication file.
WebNations/Sabih wrote:
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Spikestuff
They/Them
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Ah if it isn't Sir Daniel Fortesque the greatest cowardly knight from all across the land. Watched this during development, and before this was submitted. Good stuff, and will be grabbing this for publications.
WebNations/Sabih wrote:
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Spikestuff
They/Them
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Oops, just realized I missed some shots at the helicopter, I'll get a correction going in a bit. Corrected file which shaves off 40 frames.
WebNations/Sabih wrote:
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Spikestuff
They/Them
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Thanks for that, corrected that error. I probably wrote out the wrong word entirely when trying to do a romanized version of it.
WebNations/Sabih wrote:
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Spikestuff
They/Them
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Oh shit yes, the game I literally purchased cause I actually want to publish this one day. (And also cause I watched this well ahead in time)
WebNations/Sabih wrote:
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Spikestuff
They/Them
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Location: The land down under.
Finally a worthy TAS for the ever short list of god heckin dammit.
WebNations/Sabih wrote:
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Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.
Spikestuff
They/Them
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Joined: 10/12/2011
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Location: The land down under.
slamo wrote:
Is the ROM name right?
Nope cause I'm an idiot, fixed it.
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.
Spikestuff
They/Them
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Joined: 10/12/2011
Posts: 6361
Location: The land down under.
Crowberry wrote:
Can someone do similiar guide for PPSSPP in LibTAS?
No point, doesn't actually function to how you'd want it anyways.
WebNations/Sabih wrote:
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Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.
Spikestuff
They/Them
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Joined: 10/12/2011
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Location: The land down under.
The author is claiming a 9:29.9 as RTA timing as the TAStiming is a 9:41.92 with a Light Spike (corrected file).
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.