Posts for Spikestuff
Spikestuff
They/Them
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feos wrote:
Spikestuff wrote:
Ah shoot, I took it as PSXjin and ignoring PCSX-rr. Wait why didn't you do Mukki's then?
Which one? Obsoleted? Crash 2? Some other?
Obsoleted Crash 1. But Like I wrote earlier I'll update those two characters.
WebNations/Sabih wrote:
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Spikestuff
They/Them
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No vote, music didn't go long enough. Obviously voting Yes if you're trying to figure out if sarcasm or not. Seriously Good Job dwangoAC!
WebNations/Sabih wrote:
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Spikestuff
They/Them
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Lua update for Crash Huge Adventure: Crash HA lua - 2.0 (3.38 kb) - BizHawk BizHawk + Removals Issues:
    Unknown for now. I really didn't look into it properly to see if the values garbles up anywhere. Slide and Spin Time doesn't disappear in the underwater values Dingodile's Shield shows up in level 9 Dingodile's Shield doesn't show up in Dingodile Flight Values doesn't hide anything.
Added/Changed:
    Checking the amount of Masks you have is now only seen at the Warp Room Bosses' X & Y Values Removed Camera Removed Cortex and Megamix values Moved to the bottom and has a box Invisibility Timer Removed "Level Check" Removed Lives and Boxes Removed Values for Polar Removed Warp Room Timer Removed VBA Exclusive stuff Removed
Still kept Ilari's code for Dingodile's shield because I didn't know how to do it back then and that's still pretty much my personal favourite code in all of it.
WebNations/Sabih wrote:
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Spikestuff
They/Them
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Anyways... this is completely bare-boned: These Values work on the normal levels (non bonus)
Language: lua

while true do gui.text(0,130,"Area: " .. memory.readbyte(0x1644)) -- The only one I know what I'm doing gui.text(0,70,"Pixel X: " .. (0x010A15)) gui.text(0,82,"Pixel Y: " .. (0x010A19)) gui.text(0,94,"Speed X: " .. (0x010A74)) gui.text(0,106,"Speed Y: " .. (0x010A78)) gui.text(0,280,"Slide Time: 22/" .. (0x010DDC)) gui.text(0,292,"Spin Time 23/" .. (0x010DDC)) emu.frameadvance() end
Yes I know I'm missing certain words in-between them... but every time I did one it failed. The guide didn't help me so I am quite stuck. I just need assistance on what I am meant to write on where everything is placed. Area is part of the IWRAM domain. X/Y Speed (and Spin/Slide) is in the EWRAM domain. X/Y Pos is a Combined WRAM Quick explanation on the one called "Area" Area would be one of the hidden values which will be controlling what will be shown on screen. The Areas it will be switching are at; Warp Room, Bonus, Boss Fights, Flying Sections, Normal Levels but not Polar Events (it needs a value to itself) Edit: Think I got the hang of it now, I'll post an update in a bit. After I figure out this stupid thing with the shooting cooldown :|
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Spikestuff
They/Them
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Man I love doing value hunts with BizHawk! (sarcasm) *sighs* Well I can say that I finally figured out how to use ram search with BizHawk so expect to see new updates.
WebNations/Sabih wrote:
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Spikestuff
They/Them
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That's Completely fine... Just means that I have to update the title and link to your submission (and like remove your brackets because I am not deleting it) and yes vote.
WebNations/Sabih wrote:
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Spikestuff
They/Them
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Kurabupengin wrote:
I just noticed, the submission screenshot has better quality than the publication screenshot. What..? Thats kinda odd.
Size allocation.
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Spikestuff
They/Them
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Ah shoot, I took it as PSXjin and ignoring PCSX-rr. Wait why didn't you do Mukki's then?
feos wrote:
Spikestuff wrote:
Also in other terms. I'm updating that TAS.
Updating as in reencoding?
Yes... touching all Spyro and all Crash Bandicoot.
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Spikestuff
They/Them
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feos wrote:
Spikestuff wrote:
The two levels which made me cringe the most were Road to Nowhere and The High Road
What's wrong exactly? Still transparency? Will pick the PCSX "box glitch" run next time.
Tisk, tisk. That's kinda cheating isn't it? NOT using PSXjin for something YOU updated. Because all you need for pcsx is a certain location to download it. Also in other terms. I'm updating that TAS.
Spikestuff wrote:
Due to some things being translucent this actually destroyed the way I was viewing this game. I personally would've preferred you used a different game where this issue wasn't the case.
The types of TASes I was talking about were the runs using PSXjin that utilizes 3D fields. Not PCSX-RR. Edit: Yes I was focusing on you first point. The second point about the dumping is fine and understandable.
WebNations/Sabih wrote:
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Spikestuff
They/Them
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Oh that's cute. You're stating that I'm "flaming" you and the only evidence you have on that is by me stating the words "dense idiot" you know how stupid that sounds. Also saying that I might have been influenced by something when I clearly state "this is going to be a rehash on Super Mario World". You're trying to "attack" me but you're failing quite hard. Anyways, I don't want to create a stupid war because someone cannot process information in their head. Also I did a shorten url because why the hell not.
WebNations/Sabih wrote:
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Spikestuff
They/Them
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Dyshonest, you are such a dense idiot. Since this is going to be a rehash on Super Mario World I'm getting the popcorn.
WebNations/Sabih wrote:
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Spikestuff
They/Them
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feos wrote:
Done! Please test
feos wrote:
That particular plugin has slight flaws, they are transparent. But it was the only open source OpenGL anti-aliaser available, so I had no choice.
Due to some things being translucent this actually destroyed the way I was viewing this game. I personally would've preferred you used a different game where this issue wasn't the case. Edit: The two levels which made me the most upset were Road to Nowhere and The High Road Edit2: Oh and if you want me to compare both of you. Neither one dumped it on the original resolution of the game (512x240) or upscaled. That's why natt's is like that and yours too but I'm not complaining about it being translucent I'm complaining about the resolution now which you started should be dumped at a large size.
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Spikestuff
They/Them
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YES I CAME LAST!
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Spikestuff
They/Them
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yes. Serious note: So tell me how do I get to Brock is it through here?
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Spikestuff
They/Them
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got4n wrote:
Also levels are same as classic Mario.
Thank You Sherlock. Also agreeing looks like it could be improved.
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Spikestuff
They/Them
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WST wrote:
wat
teh
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Spikestuff
They/Them
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This is something that caught me off by surprise and not in a good way. Your starting input is slow by 5 frames (oh no 5 frames). Your input does: S, ,S, -lagframes- , ,S Where you could do: A,B, -lagframes- ,S But when I modified it for you the input desyncs halfway of a stage. Also because I'm a person who checks ending input... Your input should be ending at 71471 not 71482 I'm going to vote Meh. Just because I wasn't entertained. The starting input I will ignore as it has something to do with RNG to that but I would like to see th- oh wait I can provide that part, silly me. Here's a fix on the ending input. P:
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Spikestuff
They/Them
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Well apparently using the Ice Physics strat on the normal Test Your Skill saved time there too. Edit: Now I have desync... Great... starting at Phase 4 again... remembers something evil GREAT HAVE TO DO PHASE 5 AGAIN!
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Spikestuff
They/Them
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Notices something completely different What is wrong with the boss icons.
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Spikestuff
They/Them
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Let me remind you. You bypassed my statement on your case jlun2 and ignored it or that you chose to ignore it. The only way this TAS can go if someone updates Pokemon JAPANESE Red/Green or that we can accept it to go to the Moon it doesn't have to go to the moon.
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Spikestuff
They/Them
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jlun2 wrote:
solarplex wrote:
-video version 1-
Er...can you please change the colors to black/white? This looks rather odd. :P Thanks anyways.
My eyes vomited.
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Spikestuff
They/Them
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Kurabupengin wrote:
What are the frames I need for the starting input? Just asking.
So you didn't have a lag counter on. If you're using VBA again: Options > Head-Up Display > Lag Counter If you don't see the counter hit the full stop / greater than (. / >) key. This is something which isn't hard to find or do so I am not giving you the numbers.
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Post subject: If you need me I'll be elsewhere. Laughing at the stupidity.
Spikestuff
They/Them
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<TAG_> personally the only reason why i want to TAS MM any% is to rub it in MrGrunzes face and tell him i am the new shit
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Spikestuff
They/Them
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Question for you. Which Console?
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Spikestuff
They/Them
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I have no idea how long I took but I can easily say it was under 2 hours because I'm still at uni. Game Version: v1.2 In other words I am done. The file has been sent and destroyed so have fun.
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