Posts for Spikestuff
Spikestuff
They/Them
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Joined: 10/12/2011
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Going off two address which act exactly the same in both regions I managed to get you guys frame times. These work more of a total time thing where it's setup and doing the level. **They both reset after a loading screen. _N?K_ | Hâthor | Difference 05307 | 08153 | -2846 04548 | 03974 | +574 08049 | 07187 | +862 00000 | 11007 | 00000 00000 | 11832 | 00000 07958 | 07472 | +486 04032 | 04303 | -271 04740 | 03633 | +1107 06353 | 05805 | +548 16632 | 16112 | +520 ___________________ 57865 | 56805 | +980 Final Inputs: 59885 | 107560* (82069) *The extra input was showing stats. ** Japan's values freeze and NTSC actually drop the number and waits for a restart.
WebNations/Sabih wrote:
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Spikestuff
They/Them
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Patashu wrote:
A TAS is deliberately played on a version that has less levels to make the game end faster?
I can think of another game that has been TASed which had less levels. Gex: Enter the Gecko (Gex64) The Nintendo 64 version has less levels to the Playstation and PC version... Wikipedia: The Nintendo 64 version of Gex: Enter the Gecko was entitled Gex 64: Enter the Gecko. This version features a new level, which replaced the secret levels. It is titled "Gecques Cousteau", a play on the French diver Jacques Cousteau, and is centered on the RMS Titanic, and played almost entirely underwater. Other changes include fewer bonus levels and fewer quotes, due to the Nintendo 64 cartridges storing significantly less data for games than CDs. Some of the sound effects were altered slightly. The only normal level that was removed was Scream TV's "Poltergex".
WebNations/Sabih wrote:
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Spikestuff
They/Them
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Found this on YouTube. Link to video I actually got a little interested in this game but that's when I realized you can only put your input on every odd/even frame. That wasn't a problem.... the problem was the jumping... I don't get it.
WebNations/Sabih wrote:
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Spikestuff
They/Them
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Since this is the Japanese version 1.0 I'm going to quote something from the other TAS. Just to expand on N?K's point.
TASVideoAgent wrote:
Difference between JP and US In fact, there are 3 japanese versions of this game. In the first japanese version, there are only 8 levels and only one layout for each. Missing levels are 4 and 5 in the US version. Option, character select, item select and level select screens are also different. Bosses have different weapons. Mashing button are less permissive in the JP version. Other interesting difference is that, in the level 1, you have to defeat Katanal and Echigoya in the same place. So you don't have to quit the first area and you save a lot of time. Finally, 180° reverse roll is absent in the first JP version. In order to respond at this lack of levels in japanese version, an second edition was published and called Tenchu: Shinobi Gensai. This version almost matches with US and PAL versions with a level editor directly offered by the game (you're not obligated to unlock it with a cheat code). There is also a supplementary short cutscene just after the end of the level 5 (Katoaka's Senpuku). Funny thing about the PAL version is that gives you kunai instead of shuriken and the 50 Hz makes the sequence breaking of the level 9 more difficult. The first JP version seems to be less challenging and interresting to TAS, but may be Shinobi Gensai version will offer a good challenge because of the layouts are very well thinking (particular shorcuts are impossible). Furthermore, Sephyr0sS and Riskbreaker Y have chosen the US version for one reason : it seems to be the fastest version given the layouts. I really wanted to help them. That's why I choose the US version.
WebNations/Sabih wrote:
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Spikestuff
They/Them
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WebNations/Sabih wrote:
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Post subject: This game is evil. Running out of Entertaining ideas.
Spikestuff
They/Them
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Phase 24 to 28 Download: -Video Deleted- And now to suffer more of this game... yay~
WebNations/Sabih wrote:
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Spikestuff
They/Them
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Paused wrote:
This dead? Looked like you were near the end?
laughs Oh lordy no. Currently at Phase 27 of 99. Currently at Phase 29 of 99. WIP will be uploaded in a bit.
WebNations/Sabih wrote:
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Spikestuff
They/Them
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I would vote yes to having a completed TAS which saves time in RTA so that it would also obsolete the previous one. The reason I want to vote this way is it makes it more entertaining in a sense to complete it and doesn't drop the input and having to wait for it to complete which declines the entertainment. Refraining from voting... until others talk about it.
WebNations/Sabih wrote:
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Spikestuff
They/Them
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WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
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Spikestuff
They/Them
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Bamahut wrote:
Happy 30th birthday to this old but still enjoyable game!
This version is 13 years old. What a lucky number for this Tetris on the year of the 30th Anniversary for the Original Tetris. Edit: apparently I missed a few words.
WebNations/Sabih wrote:
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Spikestuff
They/Them
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Kurabupengin wrote:
Ok, it has been 2 months now and this is still on workbench. Whats the problem now!?
Master Nach is a very technical judge when it comes to glitch TASes on consoles. Just wait.
WebNations/Sabih wrote:
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Spikestuff
They/Them
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Zowayix wrote:
^I meant the Marathon mode in Mission, which stops after 20 levels just like all the other Marathons. Only Standard has an endless version.
[1398] DS Tetris DS by veup in 01:37.53? Oh I voted yes. I don't mind it. Found it entertaining too.
WebNations/Sabih wrote:
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Spikestuff
They/Them
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WebNations/Sabih wrote:
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Spikestuff
They/Them
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WebNations/Sabih wrote:
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Spikestuff
They/Them
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ILARI LIVES! I KNEW YOU DIDN'T DIE!... I'll vote in a bit. Quick, insane and complete. Yes Vote.
WebNations/Sabih wrote:
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Spikestuff
They/Them
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WebNations/Sabih wrote:
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Post subject: Re: Kurabupengin, how did you become an editor?
Spikestuff
They/Them
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Kurabupengin wrote:
sack_bot wrote:
Kurabupengin, how did you become an editor?
Hum... Why are you asking?
look at your alias name on the left over there. "Editor' Anyways congrats on becoming an editor. Doesn't this game take like less than 4 mins to complete?
WebNations/Sabih wrote:
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Spikestuff
They/Them
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Kurabupengin wrote:
Spikestuff wrote:
Syncs on this version of vba for those who want to play it back.
I actually made the movie on that version. So you don't have to worry about that.
The reason I wrote that is because it's the 2nd latest version from the site (which is fine).
WebNations/Sabih wrote:
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Spikestuff
They/Them
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Kurabupengin wrote:
User movie #15877125753471160
Syncs on this version of vba for those who want to play it back.
WebNations/Sabih wrote:
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Spikestuff
They/Them
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Hang on let me get this straight. 4 Amazing TASes have just been submitted. Did you 4 plan this? Yes Vote.
WebNations/Sabih wrote:
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Spikestuff
They/Them
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Nice. Now just gotta mark off entertaining, death abuse and damage abuse. Tick, Tick and Tick. Keep up the work!
WebNations/Sabih wrote:
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Spikestuff
They/Them
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Kurabupengin wrote:
I'm not even in half of the stage!
Should I remind you he did it on the fly when he obsoleted your first stage? (Rhetorical) He even pointed out that his was improvable when talking about pure optimization. Anyways, if you're using vba make sure it's the latest version if not switch to bizhawk or lsnes.
WebNations/Sabih wrote:
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Spikestuff
They/Them
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Try again shall we... Link to video xs is insane doing it again and again and ag-you get the picture. What is this the third Part 1? Or fourth? Eh... whatever.
WebNations/Sabih wrote:
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Spikestuff
They/Them
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PSXjin is more accurate PCSX-rr is less accurate Hmm... PShawk! (Bizhawk PS1 (when it comes out)) P:
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Spikestuff
They/Them
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I laughed. Also possible screenshot in that fight maybe?
WebNations/Sabih wrote:
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