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Spikestuff
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*Looks at input* Button mashing... *Looks at final input* Blank input for 139 frames. Right I'm just going to guess the minimum input isn't optimal enough. Others can decide on this one too. I have looked at Stage 1 and 2. Movement looks okay, can be cleaned up here... there. Refraining from voting until clarification from others. Edit: Brazil is the game version it's not actually meant to be part of the title... "It was released only in Brazil, by local Sega distributor Tec Toy." Edit 2: Stage Times Spaceport: 2:23 The Incubator: 2:23 Secret Laser: 2:33 Lunar Space: 2:56 Occupied Territory: 2:58 Mortal Prison: 1:47 Fatal Wind: 2:42 Electric Station: 4:01 Overlord: 2:08 (waiting around) - 1:17 (Mashing Start)
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Spikestuff
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... No seriously why isn't "..." a choice. I had to choose "I'm not even sure why I'm voting here."
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Spikestuff
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feos wrote:
We currently the word "warps".
Herp. Derp. I didn't realize I removed what I had. I want to say you can just drop the word "warps" because it is common sense. That explains why the second comment doesn't make sense.
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Spikestuff
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I want to say you can just drop the word "warps" because it is common sense.
muffins.
Then again what am I saying because there are people who just go stupid over it. Edit: I added drop, because apparently I forgot it.
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Post subject: SOME PEOPLE THINK I'M BUMPING
Spikestuff
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AND I AM. Link to video Edit: It's pretty ECH.
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Spikestuff
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The time should be: 13:19.53 Going off your final input. It seems fairly unoptimal. This is on the hardest difficulty to let everyone know. You write out "HOAHOJKI" as your name entry (and if it isn't that's a long text field to begin with). This wastes more time than a single letter and saving. You are using Rapid Fire to your input this doesn't help much. To People: You cannot touch to select character, I checked to make sure. In comparison what I will link as a video below is much more entertaining as it uses more glitches and completes in a faster time: Link to video No Vote.
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Spikestuff
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CoolKirby wrote:
If you think that should be expanded on, that's fine. But please don't claim there was nothing in either description explaining how the runs differ when there was.
Point to me. Point to me where it explains everything that is going on with this run. This is the thing that is pissing me off the most. There is no clear explanation on anything within this TAS.
This run avoids using glitches that require pressing the Escape key. There is also a run that uses these glitches to beat the game even faster.
I have read it already but and I will change what I just wrote above because that is the movie description field (also taking in account this Movie). What exactly does the Escape button DO? It's not explained properly HERE or HERE. Completing an endless circle of WTF. This is a clear issue that the Description cannot figure out what the Submission field is saying To sound like a broken record:
Spikestuff wrote:
"What the heck does "No Esc"ape really mean?" To the fool who doesn't own the game. Tell us the magical keyboard input, everyone lacks to perform these certain actions.
Spikestuff wrote:
I'm saying "why escape was used" you do mention text storage yet there is no explanation on how text storage works with the Escape key. Submission info or Movie info better mention an extra line or two actually explaining how important Escape is besides mentioning text storage.
How do you text storage. How do you get to this if I may "wrong warp". I have read the Submission field more times then anything else I have read in TASVideos. I want a clear answer. Let us ignore everything else (the branch and what not). What is the significance of the Text Storage with the Escape Button. Explain MORE in DEPTH. Edit: Oh, before anyone goes here and says the opposite of what I want. THIS and THIS work together (Even stating look at the previous TAS). Everything is explained correctly for that TAS. Edit 2: Better Example is the famous Kirby the Frame Wars. Explains the minimum in the second sentence and a quick little summary on how it works The movie given the branch "no stone glitch" (as much as I hate it) works, because it explains in the last line what it doesn't do.
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Spikestuff
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feos wrote:
(b) Bahemete's run should be unlabeled and Masterun's run should note that it uses the credits glitch "game end glitch". The 13:30 VVVVVV run should be unlabeled and the 0:47 run should note that it uses the text storage glitch "game end glitch".
*Begins the slowest clap of all time*
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Spikestuff
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Radiant wrote:
Spikestuff wrote:
Others in Moon and Stars. (Vault removed from list)
This appears to be a list of runs that use a password to access either a higher difficulty level or a different level set; I'm not sure what you're trying to say with that.
Sorry for poor clarification on this part. It was just to notify that there is others that use passwords but I forgot to be specific in which ways. So yea, passwords are used mainly for Hardest Difficulty.
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Spikestuff
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Radiant wrote:
Cheat codes are not a normal part of gameplay. If a game contains cheat codes, then a TAS is expected to avoid them even if they save time. A run in the vault can not use cheat codes, regardless of how fast it is. Conversely, a run "using a cheat code" is a special case that has to be labeled as such. The cheat code run needs to prove that it's unique enough for a separate branch, and entertaining enough for moon tier.
This is a boarder line TAS which was accepted. Which used a failed password in it's TAS [2059] SNES Mega Man X "password glitch" by FractalFusion in 16:56.88 Others in Moon and Stars. (Vault removed from list) Edit: I'm more interested on Radiant's POV about this.
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Spikestuff
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My Yes will be as high as it can go... which is apparently 2 meters.
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Spikestuff
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Pointing something out in terms of Votes. We have 3 votes to "Something else (post in thread)". But we have only one person who "(post in thread)" Unless I'm poorly misreading then we have 0 people who have infact posted their thoughts when selecting that one. Also to the one who voted "You suck" smart way to waste a vote. Edit: Got told that that Scepheo is one of the others. Sorry Scepheo for not acknowledging your point or missing it completely.
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Spikestuff
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feos wrote:
What is a contradiction?
contradiction: a combination of statements, ideas, or features which are opposed to one another.
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Spikestuff
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Well screw you too YouTube. downloads watches I like this one more than the other. I was a bit more entertained but pushing an A2600 TAS to a Moon is hard. I will give this a weak YES Seriously. Dropping the input at the end, nicely played. Also: YOU SO SHOULD'VE DIED! :P
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YushiroGowa wrote:
It's not an actual hack, it's a spin-off of Half Life 2 made by one of ValVe's developers, Garry Newman, based on Half Life 2's Source engine. It's a mod basically, but there are standalone versions of the game that don't require HL2 to run.
You're ignoring the statement and giving us true, yet still to the point false facts. There is no way you can TAS Garry's Mod for TASVideos. It's an open world sandbox with no story, mission objectives etc. The same can be said about TF2 (to a degree). You even proved it in the suggestions why this truly cannot work because it's stuff you have to do (as in setting it all up or getting the parts/mods). I will repeat what I'm stating here: THERE IS NO WAY A TAS OF GARRY'S MOD WOULD BE ACCEPTABLE. The only thing that might be acceptable is a playround but even that has its limitations.
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Spikestuff
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adelikat wrote:
andypanther wrote:
Therefore, if the fastest way to beat the game is not called any%, this contradicts the meaning of the term.
To people voting for glitch/any, do you simply not agree with this? Or do you not care about the obvious contradiction?
Andy's point makes sense here. Crash Bandicoot 2 Crash Bandicoot 2 "glitched" But we need to think for 2 other branches "any%" and "100%". Which branch actually gets dropped in a sense, or do they both stay because we cannot glitch it?
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Spikestuff
They/Them
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Mothrayas wrote:
-image circling vote after watching-
After actually bothering to watch it, my vote was still no. Fog also mentioned in IRC it was still unoptimal in certain places.
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Spikestuff
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Fog wrote:
It does not
If that's the case. No vote. Edit: Just got told there are 3 difficulties not 2. So basically this is the easiest difficulty TAS. I don't know if I should request my vote to be Meh now... but considering the low re-record count, I assume there is room for improvement. Keeping it to a No vote.
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Spikestuff
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Isn't the closest thing to what Samlaptop wants is this?
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Post subject: Requoting info for here.
Spikestuff
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YAY loosing sleep! YAY Quote chain. YAY no seriously I need sleep. ------------------Part 1------------------
Spikestuff wrote:
Masterjun wrote:
What makes it not properly defined?
Basically it's saying a function which it's not doing and for another run it doesn't mean that it could be used next time to obsolete. It's easier using something that would make more sense by having a better meaning to the branch then going "No Esc". It's much harder to clarify a branch name nowadays because we removed "glitched" branch which made it much easier to place certain runs. An offender to this is Crash 2, we now have the any% run titled "no box glitch" you would only understand this if you play or have an understanding of Crash 2. To note: the original branch name to that was "no memory corruption" So in other words we need to cater the viewer (who has minimum knowledge on that game) a branch name that is sensible and understandable.
------------------Part 2------------------
Spikestuff wrote:
Scepheo wrote:
Spikestuff wrote:
Basically it's saying a function which it's not doing and for another run it doesn't mean that it could be used next time to obsolete.
Error: not enough grammar.
Yea that's the issue of trying to prove a point so late at night that the points don't appear as you want it. I'll try and paraphrase
    - Branch with "No Esc" - Next run to obsolete - Uses Esc to save all crew and skip stuff - Uh.....
Another way of looking at it is like how we have the 1 and 2player TASes. When one is faster than the other the slower one will mention how many players. *yawns* Lets see... Uh the point, the point, right... So calling something "No Esc" and then having a run obsolete it with Escape would put us back where we started trying to figure out a proper branch name. Note: This is all in theory.
Scepheo wrote:
"No ESC" is simple, concise and correct.
I beg to differ... feos' point on the branch name was quite clear. Heck I even agree with his 1 word response to the naming of the non-glitched TAS (Note: I'm writing non-glitched here because it's easier to mention what it was originally known to be on TASVideos).
feos wrote:
wut
If someone want to figure out what I wrote go nuts. Note: It's against "No ESC" as a branch.
(man I love my notes)
Anyways branching it as "No ESC" should be a 2nd last resort and "No Storage" is our last resort.
Anyways I'm going to sleep.
------------------Part 3------------------
Spikestuff wrote:
Radiant wrote:
Patashu wrote:
In Cave Story it's not the worst ending (escape on the dragon) or the intermediate ending (kill the Undead Core) but the best ending (kill Balos).
We don't currently have an any% run of Cave Story, I'm not sure what you're getting at.
Patashu I have to agree, you didn't explain Cave Story properly... ------ Hmm... I think I can use this to drop the branch bomb by keeping only 3 (glitched/any%/100%). Okay. I'll create a quick glitched/any%/100% list myself off 2 characters. Crash Bandicoot and Spyro the Dragon. Even though we have not done any complete 3 TASes on it yet I will still bring this up. (This is mainly due to emulation fault or other) All these games have their own routes no mater what you try. Crash Bandicoot 2. glitched, *any% and 100%. Simple Crash Bandicoot Warped. **glitched, *any% and 105% Spyro 2: Ripto's Rage (Gateway to Glimmer for Europeans (if confused)) *** glitched(speedrunners dubbed this any%), *any% (speedrunners dubbed this 14 tailsman) and 100% Where can we go with this? Well there is one game speedrunners themselves don't want to do. Spyro: Enter the Dragonfly *any%, *any% ***NMS and 100% Now before you jump to conclusions to what I just wrote and claim the any% to be a non-glitched branch... it is. 1:07.23 - NTSC Gamecube * Would not be added into the branch field. ** This is a speedrun just to prove it that there is such thing. *** No Major Skips The point of any% is to show the complete difference there is to "glitched" and "100%" they all have their own routes, their own struggles. glitched: Doing the same damn game skipping glitch over and over again. Stares at Super Mario World - 5 DIFFERENT BRACHES FOR THIS GAME! (could be worse we could have all the SM64)[/size] any%: Completing as fast as possible with minimum requirements. stares at Metroid 100%: Max requirements, more planning, more routing, more backup strats. unable to stare at anything... there isn't much. (Note on this point I just made: I'm not taking to shit on Metroid or SMW I'm just pointing them out as those 2 games are more acknowledged to me seeing several different versions)
^If you're going to point something wrong on the third one go back to the first one. Yes I'm seriously going to put you through a loop.... go back to the first part if you disagree on the third then go to second then go to third and keep doing it. Over and over again, until you understand... or when someone translates the way I write for you. (Possibly Guga or feos)
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Spikestuff
They/Them
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Radiant wrote:
Spikestuff wrote:
Hmm... I think I can use this to drop the branch bomb by keeping only 3 (glitched/any%/100%).
The issue here is clarity. Let's take Crash Bandicoot 2 as an example. We have two runs on the site; one is the world speed record with no restrictions, and the other is a "minimum requirement" run which doesn't use the box glitch, and consequently is slower than the world speed record. This is immediately apparent from the current branch names. So I'm not following why you want to rename the branches to make this less clear. I don't see how that would help anyone.
Blah, blah, blah, Page 3 (and my other one below it). (was waiting on a response, NIGHT)
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Spikestuff
They/Them
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WebNations/Sabih wrote:
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Spikestuff
They/Them
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Radiant wrote:
Patashu wrote:
In Cave Story it's not the worst ending (escape on the dragon) or the intermediate ending (kill the Undead Core) but the best ending (kill Balos).
We don't currently have an any% run of Cave Story, I'm not sure what you're getting at.
Patashu I have to agree, you didn't explain Cave Story properly... ------ Hmm... I think I can use this to drop the branch bomb by keeping only 3 (glitched/any%/100%). Okay. I'll create a quick glitched/any%/100% list myself off 2 characters. Crash Bandicoot and Spyro the Dragon. Even though we have not done any complete 3 TASes on it yet I will still bring this up. (This is mainly due to emulation fault or other) All these games have their own routes no mater what you try. Crash Bandicoot 2. glitched, *any% and 100%. Simple Crash Bandicoot Warped. **glitched, *any% and 105% Spyro 2: Ripto's Rage (Gateway to Glimmer for Europeans (if confused)) *** glitched(speedrunners dubbed this any%), *any% (speedrunners dubbed this 14 tailsman) and 100% Where can we go with this? Well there is one game speedrunners themselves don't want to do. Spyro: Enter the Dragonfly *any%, *any% ***NMS and 100% Now before you jump to conclusions to what I just wrote and claim the any% to be a non-glitched branch... it is. 1:07.23 - NTSC Gamecube * Would not be added into the branch field. ** This is a speedrun just to prove it that there is such thing. *** No Major Skips The point of any% is to show the complete difference there is to "glitched" and "100%" they all have their own routes, their own struggles. glitched: Doing the same damn game skipping glitch over and over again. Stares at Super Mario World - 5 DIFFERENT BRACHES FOR THIS GAME! (could be worse we could have all the SM64)[/size] any%: Completing as fast as possible with minimum requirements. stares at Metroid 100%: Max requirements, more planning, more routing, more backup strats. unable to stare at anything... there isn't much. (Note on this point I just made: I'm not taking to shit on Metroid or SMW I'm just pointing them out as those 2 games are more acknowledged to me seeing several different versions)
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Spikestuff
They/Them
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Patashu wrote:
feos wrote:
This is all the pointlessness you guys get after getting rid of the "glitched" branch. Enjoy.
^ It's not too late. Bring back glitched :)
#Bringbackglitched So who's on this wagon. feos, Guga, Patashu, me.... someone... uh........... edit: Meow, meow.
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feos wrote:
Warp wrote:
feos wrote:
Tool Assistant maybe?
Urban dictionary defines "tool" as: "One who lacks the mental capacity to know he is being used. A fool. A cretin. Characterized by low intelligence and/or self-steem."
How much have you seen it actually used that way?
As an Australian. We call people tools and wa-... telling them off, getting into arguments, getting into a fight, etc. etc.
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