Posts for Spikestuff
Spikestuff
They/Them
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arandomgameTASer wrote:
Edit: Welp I have Windows 7........:/
Join the BSOD boat of Hourglass failure on Win 7 & 8. There are some games we can touch but usually they all fail and give us BSOD... joy. So yea VirtualMachine it.
WebNations/Sabih wrote:
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Spikestuff
They/Them
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WebNations/Sabih wrote:
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Spikestuff
They/Them
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I have one complaint. First Ring Set I counted 2 missed... out of 4 2 Suggestions 1. Zig Zag part (Total of 3) - starts at about 2:41 left on timer 2. Building Skip (Total of 4) - starts at about 2:49 left on timer
WebNations/Sabih wrote:
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Spikestuff
They/Them
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feos wrote:
Guys please post whatever feedback :D
Optimal. Not Entertaining (for me). To the Vault. Meh Vote.
WebNations/Sabih wrote:
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Spikestuff
They/Them
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Lil_Gecko wrote:
The lua script has to be launch as soon as the game start before the piracy warning. But it still is memory editing so the TAS won't be submittable here. EDIT : American version works like a charm but in the PAL version, the platform never goes up so I'm stuck at the beginning of the level.
Ech, that's a bit of a shame x2 (including the edit) Thank you for creating the lua for it.
WebNations/Sabih wrote:
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Spikestuff
They/Them
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Nitro forgot about us (in terms of his updates): Link to video
WebNations/Sabih wrote:
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Spikestuff
They/Them
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I see.... thanks for clarification.
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Spikestuff
They/Them
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Dimon12321 wrote:
Ilari wrote:
Dimon12321 wrote:
-doom stuff-
This is not the area to talk about Doom. This is an area to talk about Flash Games using Gnash. If someone does create a forum move I request my post to be deleted please.
WebNations/Sabih wrote:
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Spikestuff
They/Them
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Okay after that random past me thing. I was thinking Stormy Ascent for a single level TAS. PAL has the fastest movement in Crash... Also it's a single level... so it gives it more of an advantage.
American: D0011DB2 3404 / 80011DB0 0022
European: D0011DD2 3404 / 80011DD0 0022
Japanese: D0011DFA 3404 / 80011DF8 0022
There is mention that this would work under lua scripting but I don't understand how.
WebNations/Sabih wrote:
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Spikestuff
They/Them
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Guga wrote:
I don't get it.
via IRC [12:36] Guga_: i don't get it [12:37] Spikestuff: Death Star [12:37] Spikestuff: gets fucked up [12:37] Spikestuff: The End [12:37] adelikat: apparently that wasn't a very well built death star
WebNations/Sabih wrote:
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Spikestuff
They/Them
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Vault worthy. Meh Vote. Nothing Else.
WebNations/Sabih wrote:
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Spikestuff
They/Them
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If I knew Java I would be doing this... but I don't.
WebNations/Sabih wrote:
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Post subject: Re: PCSX2-rr
Spikestuff
They/Them
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nico30620 wrote:
"The specified bios file was not found. A bios is required for PCSX2 to run." File not found: "Filename : C:\...\PCSX2-rr\bios\PS2 bios 30004R V6 Pal.bin"
I'm just going with the most obvious answer so excuse me on that. Go through these steps within the emulator. Config > Configure "Set BIOS Directory" Locate to where the BIOS is located Bios: Europe v2.20(10/02/2006) (Using mine as an example of what I see) And then check to see if it works... If that doesn't work hunt down another bios from somewhere else. I would link to one but that's not acceptable here.
WebNations/Sabih wrote:
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Spikestuff
They/Them
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Dimon12321 wrote:
You didn't read the discription, I used PCSX2 1.2.1 (last version) after rerecording PCSX2, but the game was glitching anyway!
No I did... that made me more pissed off so I didn't bring it up. Why? Because PCSX2 without rr is a normal emulator lacking TAS elements. Edit: You just have to be patient with 2 things. 1. The next Graphics + Version update which will fix this error. 2. The next rr Build.
WebNations/Sabih wrote:
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Spikestuff
They/Them
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Dimon12321 wrote:
And some games can cause glitches and run not enough fast! Some stupid screen cap video of pcsx2-rr
Firstly: The glitches are mainly in the 2009 build of pcsx2-rr Use the 2010 version. Secondly: The emulator is not meant to be fast. It is based of your computer's graphics and processor (and other). Thirdly: The emulation is stable in playback! When you hit F12 on your keyboard to dump the video. DO NOT USE A SCREEN CAPTURING PROGRAM (I saw your mouse and closed the video ASAP). Edit: If you're going to mention a graphics problem it's due to the plugin itself. Crash Twinsanity has not been solved for graphics as an example. Edit 2: This was a mini test I did back in the day. Link to video I got 14fps average when creating this. Dumped it and it ran at 60fps. Also you can see there is a minor graphic issue to it too. Another Mini test was with Klonoa 2: Link to video On the 2009 version there is a programing glitch where something gets stuck on the ground and you cannot progress on. Average fps was about 8. Dumped it and it ran at 50fps (PAL GAME. PAL SPEED)
WebNations/Sabih wrote:
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Spikestuff
They/Them
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nico30620 wrote:
Spikestuff your link does not work , it shows me : unable to start because it lacks w32pthreads.dll on my computer
Yea it has to be manual set up. w32pthreads.dll is for the plugin once you find the dll you place that to the root of pcsx2-rr. I'll pm you the link for the dll.
WebNations/Sabih wrote:
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Spikestuff
They/Them
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I'm actually going to attempt the first question.
EEssentia wrote:
What is a vault? What does these vaults do?
The vault is the section where undesirable TASes/Branches can go. By Branches I mean something like Pepsiman. The Game itself is pretty silly and the Branch given was 100% the issue of it this TAS is that it became a bit too repetitive. The other issue is that it is a superhuman TAS... but with that stated this is a superhuman TAS which hit Moon. From my understanding the superhuman TAS I mentioned always changed and it always had a... form of style where it was very quick and it kept changing, compared to the one in the vault which waited for others. Another example of something that hit Vault when it was created was the GBA port of SMW (God I hate my old comments) There are many issues with the GBA version compared to the SNES version... one of them is being the sound. There has been attempted improvements to update that TAS but that would take time and would need proper execution. The issue with ports is that sometimes the ports themselves actually do not end up entering the vault instead reaching the moons... (Example 1 and Example 2) The Vault keeps the Atari TASes or else they would all be rejected (except for 2). It's all on the payload and how much can be done in quick succession while keeping the entertaining vibes (like all Playrounds). Yes the Judges can actually make mistakes and put something in the Moon which was meant to be Vault as the people themselves Voted Yes towards Vault instead of hitting Meh but overall the system we have now is correct and it only needs to be defined a little bit better. No - Clear signs of improvement (etc.) (Reject) Yes - Entertaining (Moon/Stars) Meh - Boring (Vault) And as I realized after writing that I think I went off-topic from the question itself.
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Spikestuff
They/Them
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hegyak wrote:
Helper Helpful Member
So CoolKirby's Role? That was an example.
WebNations/Sabih wrote:
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Spikestuff
They/Them
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GigaWatt wrote:
Looks like there's already been a non-TAS RTA improvement: https://www.youtube.com/watch?v=-0CYsXUpKGA
To quote Masterjun: "If you had started from a clear save I would have accepted it, but you didn't." The WR is 0:49.20
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Spikestuff
They/Them
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For emulators sake use this one. (Please raise a question here) It is more stable and you can TAS more games. Also Like written above make sure you have a bios in it. If the game doesn't work... the game doesn't work. Sorry. Edit: Also Sorry I don't know French so I cannot translate what I wrote. (And I don't trust Google)
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Spikestuff
They/Them
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UraKn0x wrote:
The Mode7 bootup is as long as the non mode7 splashscreen.
Even though what Tompa wrote above was true it is desired for you to use a Clean Rom of the game. Which means no intro sequences.
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They/Them
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In Crash Nitro Kart the game itself is laggy. So calling that to use as an Accuracy test might be acceptable.
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They/Them
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Based off a random demo... VisualBoyAdvance-M is the closest to accurate emulation... Kirby's Nightmare in Dream Land. Link to video
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They/Them
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Kurabupengin wrote:
Are Mode7 ROMs are allowed?
Mode7 is a bootup sequence before the game. For a TAS this isn't allowed, it wastes some time. Also for Submission we don't want these types of roms. Clean ROMS* is what we prefer to have. Example of a Mode7 bootup: Link to video *Roms with no bootup sequence.
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They/Them
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Uh.......................................................................
WebNations/Sabih wrote:
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