Posts for Spikestuff
Spikestuff
They/Them
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scrimpeh wrote:
What.
The.
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
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Post subject: nice, nice, nice, nice, nice, nice, nice, nice, nice.
Spikestuff
They/Them
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This run is nice enough to go to the vault <3 Moth your logo is nice but I'm going to be picky with one thing. The Purple on Blue. That isn't a good combo.
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
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Spikestuff
They/Them
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Kura, you're doing what I told you not to do. Master (Nach), you're so evil. Then again I expected everything from master. meows
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
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Spikestuff
They/Them
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NitroGenesis wrote:
I agree with this
I disagree. Donkey Kong... Then again that has 3 stages and has an ending at the third stage so *goes to a corner*
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
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Spikestuff
They/Them
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Dimon12321 wrote:
The movie is awesome, but not so exiting because there are lots of TASes on this game (including exits)!
YEA. Because it doesn't improve on an existing run (sarcasm). Mind you speedrunners cannot do a game breaking bug to complete or use said bug to create a run which Executes Arbitrary Code. Note: EAC was actually at a deciding factor that YES it was freaking awesome but the payload is pretty much the same as the glitched one. Yet the run was accepted as it was a demonstration to show what can be done to the game. Your opinion is invalid. This branch exists for the purpose of the speedrunner. Much like the other two SMW TASes that exist dedicated to the speedrunner opting the count to three total SMW TASes. [1944] SNES Super Mario World "warps" by bahamete, kaizoman666, Mister & PangaeaPanga in 09:57.82 (now being obsoleted by this submission right here) [1868] SNES Super Mario World "no powerups, maximum exits" by PangaeaPanga in 1:18:23.22 [2307] SNES Super Mario World "all 96 exits" by bahamete, kaizoman666 & Masterjun in 1:14:37.63 Oh because I didn't mention it earlier. Yes Vote. How the glitch works was quite funny in a sense.
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
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Spikestuff
They/Them
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jlun2 wrote:
Also the only thing I believe shouldn't be TAS'd are games that never end (nor have any definable place to loop) or fixed length games.
Space Invaders, SG1000 Galaga, MSX Galaga, A7800 Galaga, A2600 Frogger, MSX Frogger, Coleco Frogger, -insert PAC-MAN here-. I don't see a problem at all.
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.
Spikestuff
They/Them
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WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.
Spikestuff
They/Them
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Aqfaq wrote:
I quit!
He'll be back, they always come back.
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.
Spikestuff
They/Them
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This TAS which was meant to be an April Fools joke got far. How Far? French Commentary: Link to video
WebNations/Sabih wrote:
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Spikestuff
They/Them
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PikachuMan this is why we want you to shut up on certain episodes. YOU WRITE TOO MUCH!
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.
Spikestuff
They/Them
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AngerFist wrote:
I really don't think it takes much effort for a speedrunner do the same.
Going to use ET as the example What you talking about AngerFist?
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.
Spikestuff
They/Them
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Kurabupengin wrote:
All right, but please, PLEASE don't get me involved in any of your jokes again. PLEASE, I'm not the right guy for that. Please.
Just stay off TASVideos every March 31st until April 2nd
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.
Spikestuff
They/Them
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sack_bot wrote:
Yes vote, but how do you detrmin the game's end? Does it loop? Does it just repeat the last level?
It goes back to level 1.
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.
Spikestuff
They/Them
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yep2yel wrote:
Voting no as password use is against the rules.
This was submitted on April 1st. In other words. Voting YES for violating that rules.
WebNations/Sabih wrote:
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Spikestuff
They/Them
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I want to say this can be improved somehow but ech. temp: Link to video Game resolution said nope... not being encoded by you so that's why 4:3. Did same temp encode as Kangaroo... with some Vegas help so we can see everything on YouTube. nico version for every frame. Link to video
WebNations/Sabih wrote:
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Spikestuff
They/Them
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Syncs
WebNations/Sabih wrote:
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Spikestuff
They/Them
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Also attempted to get this to sync. Couldn't sync on 5 different versions. (I checked PAL for the sake of checking PAL) Got nothing. Only thing I see is that it's mentioning 1.6.0 without adding the letter "a" so ...
WebNations/Sabih wrote:
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Spikestuff
They/Them
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This is possibly my fault, I assume there is more levels but the input is not helpful due to it prematurely ending early for some reason.... Also be specific which Bizhawk you're using.
WebNations/Sabih wrote:
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Spikestuff
They/Them
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I'm just going to assume now Nitro is going to somehow destroy this... Creating a Temp for the sake of a temp. Edit: Can you tell me how many frames it is, because I'm getting 707 and that doesn't complete the stage instead does this: Which means they both died and the TAS is incomplete (to those going what)
WebNations/Sabih wrote:
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Spikestuff
They/Them
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Commenting on what's happening currently. Recommend watching the Stream Highlight. If your internet is bad or twitch issue or something then just read on... kinda breaks it down a bit. Nitro is at Charmed Ridge and he has encountered an issue which is the level's bottles don't pop. When Nitro enters another area of the level (not entering sub sections) (remember bottles popped) the effect of the gems exploding out is not being played until he physically stares at the position then they explode but only then. When Nitro takes his time as if it is a timing thing with the gems the same issues occurs. The most obvious one where it fails too is entering Sgt. Byrd's section and exiting it they return to the bottled state. Stream Highlight Anyways, possibly my only suggestion is do it without that speed proxy you got besides a re-route.
WebNations/Sabih wrote:
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Spikestuff
They/Them
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Bisqwit wrote:
Because you forgot to credit Nach, whose idea this whole movie was.
It was supposed to surprise master rememb-. Okay who cannot Chinese Whisper?
WebNations/Sabih wrote:
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Spikestuff
They/Them
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BISQWIT YOU BETRAYED ALL OF US WHY!
Where does Bisqwit live guys? we need to go over there and bring some eggs and toilet paper
For those who actually want to see what's going on: Link to video I Dumped it used some audio of mine and some audio of RGamma's.
WebNations/Sabih wrote:
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Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.
Spikestuff
They/Them
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Beautiful. Screw it I'm just going to give it a yes vote. Starts laughing Temp: Link to video I like how we thought it couldn't be improved. Continues to laugh
WebNations/Sabih wrote:
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Spikestuff
They/Them
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Nicos wrote:
voting no, i'm sure it's improvable.
Actually no. It's 100% Optimized you cannot hit the Start button at any other place to what I have. It follows off of pirohiko's TAS for the optimal input. I made sure there was no other frame to hit the following buttons. The game input is every 2 frames.
WebNations/Sabih wrote:
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Spikestuff
They/Them
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Every so often:
WebNations/Sabih wrote:
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