Posts for Spikestuff
Spikestuff
They/Them
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Well I attempted a map with Adobe. I have no idea how to replicate the fade in... because bomberman fades from dark. This is the TAS which was used. Obviously I didn't go for High Quality because it was a mini test. Link to video
WebNations/Sabih wrote:
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Spikestuff
They/Them
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When I was looking for the Y of Dingodile... Note: My position is in the middle. And then this happened:
WebNations/Sabih wrote:
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Spikestuff
They/Them
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Derakon wrote:
This is a really minor nitpick, but I think the screenshot should be from a frame that doesn't show the "PAUSE" indicator. It's just aesthetically nicer that way.
Yea, I tried to switch it but I am unable to, I will switch it when I have the chance.
WebNations/Sabih wrote:
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Spikestuff
They/Them
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Patashu wrote:
'any% no memory corruption'?
pretty much.
WebNations/Sabih wrote:
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Spikestuff
They/Them
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*rocking back and forward*
WebNations/Sabih wrote:
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Spikestuff
They/Them
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feos wrote:
So should this run obsolete the existing one?
No. The speedrunners have a glitched branch (skipping to the end) and a no glitch branch in FFIV. It was mentioned in AGDQ14. Also. Waiting... feos. You cannot snipe 0 again because of TTYD.
WebNations/Sabih wrote:
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Spikestuff
They/Them
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Sorry in advance since this is the PS1 version. Here's the run Jumpyluff has done for the game. Link to video
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Spikestuff
They/Them
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WebNations/Sabih wrote:
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Spikestuff
They/Them
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Lua update for Crash Huge Adventure: Crash HA lua - 1.8 (7.29 kb) and Crash HA watch - 1.2 (795 bytes) Update + Cleanup = Another Update. Issues:
    > The Positioning might not be best (Please feedback for that) - I HATE THIS ISSUE!!! > Need to update N.Gin image. > Cannot find a damage value for Crash + Polar > Cannot find a damage time for Crash > Cortex Charge Value isn't found (impossible)
Added/Changed:
    < Y Speed Bonus found < Swim POS values are 2bytes again (same as watch file). < Hidden value created (Woo!~) 1st issue which already fixed. (It had the same value as the final boss Mega-Mix) < Warp Room Timer added (useless?/thoughts?) < Invisibility Timer for Bonus round. < Bosses: Tiny, Dingodile & Cortex have X&Y values (Dingo is just X)(I was considering N.Gin + Mega-Mix but reasons not, should be clear) < Removed Boss health count (completely).
Future:
    < Hunt down working values for intro to get best start (this is next to impossible) < Invisibility frames (both loosing aku).
I was planning to update and fix N-Tranced... but as you can see that didn't happen. Fun Fact: Cortex's Cross-hair (reticle) is actually to the point.
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Spikestuff
They/Them
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Buddybenj wrote:
It was beaten again. Now it is 12:18.
Link to video
WebNations/Sabih wrote:
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Spikestuff
They/Them
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feos wrote:
blahmoomoo wrote:
Spikestuff wrote:
Music wasn't working no matter what settings was put on.
Aww man, the lack of the Pepsiman theme in that encoding makes it a lot more boring. That theme makes the game! For better or for worse...
xRavenXP wrote:
Honestly PSXJin emulator needs updates... or a PSX core for Bizhawk... unfortunately many games have problems to run correctly on PSXJin (some games, like Pepsiman don't have music, other games have graphical glitches and flickerings or error at disc changes)... for Pepsiman published probably the encoders needs put music manually... :( For this run i vote YES to help publish, but without the music is a bit "meh". Good luck encoders
I tried to run it in PCSX, with best plugins in history of mankind (eternal spu and pete's opengl2), but there was NO music in the levels. How to even run it with music? Maybe some secret setup for files other than .IMG?
Based psxfin* states: setloc out of range: 00:00:00 Also psxfin a normal emulator got this error. *Don't care about epsxe doesn't give info
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Spikestuff
They/Them
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So this has no competition for this So I assume this is actually an "Maxim, all bosses" tas. Edit: Creating Temp encode. Link to video
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Spikestuff
They/Them
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Warepire wrote:
Spikestuff wrote:
Will this have support on Win 7/8/8.1 And will not give off a BSOD? Or do we have to wait for a fix in a long time.?
I have no idea what that BSOD you got is caused by, I asked you to post the minidumps at some forum dedicated to that Windows version and to let me know what they come up with. I don't know anything about Windows 8, so I cannot really help you.
I got another BSOD just for the sake of handing over the minidump.
WebNations/Sabih wrote:
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Spikestuff
They/Them
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When everyone was saying shit about us Australians getting nothing done: Because you gives us the hard stuff alllllllll the time. *sighs* Americans, Europeans and Canada try not to get rid of another Pokemon. We Australians haven't done it yet. Wished I was joking by the way: Nicknamed Bloody Sunday BECAUSE THEY GOT RID OF 12 POKEMON! Slayer of Trees (DUX) and Cabbage (x(araggbaj) are gone. THEY BOTH KNEW CUT. images are links to reddit.
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Spikestuff
They/Them
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Will this have support on Win 7/8/8.1 And will not give off a BSOD? Or do we have to wait for a fix in a long time.?
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Spikestuff
They/Them
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We got an issue the time is meant to be 19:32.27 which is 70347 frames long not 37163 frames.
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Post subject: let's go older
Spikestuff
They/Them
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Nicos wrote:
Glitcher wrote:
Oh my GOD! I'm voting no just because this is the dumbest idea for a game I have ever seen in my life. I mean, I've seen licensed games before for movies or TV shows, but a fuggin' soft drink? I hope the developers got paid a lot of money to make this, because I wouldn't touch this turkey with a barge pole.
http://en.wikipedia.org/wiki/Captain_Novolin
http://en.wikipedia.org/wiki/Pepsi_Invaders
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Spikestuff
They/Them
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HELLLLLLLLLLLLLLLLLLLLLLLO Shows input and where to go.
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Spikestuff
They/Them
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"This video has been removed because it is too long." *sighs* Providing encode. Link to video Music wasn't working no matter what settings was put on. Edit: By the way. NEVER drink Pepsi it has a substance which causes cancer which they don't have written on the ingredients side. WATER FTW!
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Spikestuff
They/Them
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arandomgameTASer wrote:
(Oh hey I now have an avatar. Aren't I special)
I have 35 for TASVideos (36 including no avatar).
arandomgameTASer wrote:
Yeah, I know that.
Have you been using RAM Searches to find out speed and Boss/Sora's health?
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Spikestuff
They/Them
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Paused wrote:
My only complaint is not enough 'Press A to Mario.' It is an entertainment factor. ...Don't tell me it costs time, please.
And light flickering.
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Spikestuff
They/Them
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arandomgameTASer wrote:
Yeah this TAS is really slow honestly. He does have some good stuff in it though.
Spikestuff wrote:
The nico TAS doesn't skip scenes.
Anyways just re-writing that, definitely do it under the US version since majority of the time is skip scenes so there is no loss.
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Spikestuff
They/Them
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xnamkcor wrote:
Any chance of the PSP version getting a TAS?
Are we forgetting that PSP doesn't have a complete TAS function. Even though some Japanese made a build but none of us can find it? YES (To both questions).
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Spikestuff
They/Them
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Ah I've been waiting for this since Twitter. Hiding this little gem. Calling it every publisher and encoder in town and out of town.
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Spikestuff
They/Them
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If you're on about emulator setting it's very simple... Whatever resolution you want... PSXJIN or PCSX-RR (Use PSXJIN) THE RESOLUTION CAN BE ANYTHING! WE DON'T GET THAT MUCH DESYNC LIKE MUPEN~! ONLY TO STUPID THINGS. Anyways I haven't got the game myself to rip and downloading is a long time for Australian internet. So I don't know which emulator works with it, if yet either one does so you might want to give feedback on that. No Seriously check if you can play it through we have games like Bubsy 3D, Crash: Warped, Bugs Bunny: Lost in Time, Ape Escape (Stable version that is) etc. Either have: bad rendering, cannot load or cannot load the next level. Just that if you are using PCSX-rr Comply and use TAS Soft Graphics Plugin 0.2 and TAS Sound Plugin 0.2 BUT PCSX-RR IS OBSOLETED SO USE PSXJIN!
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