Posts for Spikestuff
Spikestuff
They/Them
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Joined: 10/12/2011
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feos wrote:
Meanwhile I may try resyncing on a stable release.
There's no way to backport this input to a previous stable release of DeSmuME due to the changes from the past 7ish years between the current build and 0.9.11 and also due to the game's RNG. The only solution to this is getting a stable release of DeSmuME from zeromus to come out practically now as the builds solve the biggest issues that are in 0.9.10 and 0.9.11. Sidebar the savestate flag on the site is a false flag, since you can remove that line in the input and it'll still sync.
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
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Spikestuff
They/Them
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The site is able to upload it fine without the zip file User movie #637833467812144281. Is there's something up with how you're zipping up your file with your program of choice that's making the error?
WebNations/Sabih wrote:
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Spikestuff
They/Them
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Straight conversion to Hawk. No work done for resyncing or anything. Was going to work on the resync to Hawk but didn't want to deal with Map RNG.
WebNations/Sabih wrote:
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Spikestuff
They/Them
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Joined: 10/12/2011
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Location: The land down under.
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
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Spikestuff
They/Them
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Joined: 10/12/2011
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M1D wrote:
And your example for this shows over 5k times of re-recording.
That's why I said to take your time in my other post, you'll find stuff that you didn't consider before such as the 2-hit attack I showcased. (Also that 5k is a bit of an explosion for other reasons, it's actually around 3k so whoops.)
M1D wrote:
Could you tell me the level of speed you chose when recording, and do you use Auto-fire Input?
I'm using BizHawk's inbuilt input piano roll called "TAStudio" (Tools > TAStudio). This gives me time to access the inputs I want to make and adjust it about and to take time to know what to do.
M1D wrote:
Anyway, have you ever played this game before? I could see that you are experienced and kinda familiar with the game.
Thanks for the compliment, but no, I have never played this game before. The routing is based on what you have showcased, so I looked at that as reference to figure out what I was meant to do.
WebNations/Sabih wrote:
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Spikestuff
They/Them
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M1D wrote:
this is my third attempt of the game.
Take your time, patience is the important thing here. That being said, here's the entire Act 1 done on Director's Cut difficulty which is equivalent to Time Challenge in terms of damage dealt and taken. It's 1189 frames faster (gameplay alone) that the submission file. You can use it as reference, see what I did in my input, and capitalize over it. Best of luck improving over it.
WebNations/Sabih wrote:
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Spikestuff
They/Them
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First I'm going to provide a correction to the author's verification movie it erases Slot 1 and 2 making them accessible from the start as "Reset Memory" would delete the unlocks from the game (and in making this post I just found out there's a cheat that allows you to unlock these faster). Second. I don't think this should be branched, or well using this mode as it's just the game with a timer counting down in the bottom left running at whatever difficulty it's equivalent to. In saying that, I also have my own file which is 307 frames faster (gameplay alone) before entering the swarm of enemies fight. The author has a lot of very RTA like input going on with mashing about before the title screen (that's input being held down) and late start presses when they're needed to be sooner, basically saying there's a lot of room to be cleaned up. It's a good opener by the author, but there's a lot of room to be improved. Best of luck.
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
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Spikestuff
They/Them
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feos wrote:
Zinfidel has resigned from his publishing duties.
Will miss you Zin. Can I still pick your brain on the most random stuff though cause it was fun to brainstorm the most stupidest shit with you?
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.
Spikestuff
They/Them
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This is a verification. It shows I go through the Normal Mode and the Director's Cut Mode using legitimate method.
Just a heads up it's better to upload your verification over here in the User Files so it's not a submission.
WebNations/Sabih wrote:
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Spikestuff
They/Them
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Joined: 10/12/2011
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Location: The land down under.
MESHUGGAH wrote:
Have no idea how to open a QuickNes movie and make it use NesHawk without getting multiple different errors while using TAStudio and doing this.
Basically just make an NESHawk movie and then extract contents of both of them and move the input and select parts of the header file (so author name, rerecord count) and then rezip it up again. Converted to NESHawk input.
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.
Spikestuff
They/Them
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Joined: 10/12/2011
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Location: The land down under.
wafflewizard1 wrote:
Since theres no way into gnastys loot (because its completely solid) theres no way to add this into the run.
Several years later, someone finds a method and the whole world will go into shambles. ahem Well that's good to know at the very least. They actually made that solid but made Gnasty Gnorc accessible (via non-legitimate means), lol.
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.
Spikestuff
They/Them
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Tools > Multi-disk Burner System: PSX Find the files, and call it whatever you like at the top. You have created an .xml file for your multi-disk games. Go into your folders: PSX / SaveRAM. Find your original Resident Evil 2 SaveRAM file and make a copy of it. Rename that SaveRAM file to the same name as your xml file. There you can now do B Scenario.
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.
Spikestuff
They/Them
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Can both of you just double/triple check the avs script you're using is the same as the GitHub since you're both referring to it. As despoa you're writing lines that don't actually link up to what you mean. And xRavenXP yours says "I don't know what 'file' means. encode.avs, line 198" where the last time "file" is referred to is at 173. In the version of the script I'm referring to, remove the lines 125 - 129 and 172 - 176. Rewrite Line 177 as "last = resized". To write it out the lines to be removed is (125 - 129):
Language: avs

# Pick logo file file = hd \ ? "hdlogo.png" \ : "logo.png" # file = !hd ? "logo34.png" : "hdlogo34.png"
And (172 - 177):
Language: avs

# Logo logoVideo = ImageSource(file=file, start=0, end=int((resized.FrameRate * 2) - 1), fps=resized.FrameRate) \ .ConvertToRGB32().AssumeFPS(resized) logoAudio = BlankClip(logoVideo, audio_rate=resized.AudioRate, channels=resized.AudioChannels) logo = AudioDub(logoVideo, logoAudio).Lanczos4Resize(resized.width, resized.height) last = logo ++ resized
Where line 177 is instead written as:
Language: avs

last = resized
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.
Spikestuff
They/Them
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Confirming sync in Hardware mode using 1747 (the version the author dumped with). Chaotic enough to check Software mode. I've reached up to meeting with Zelda, I'm going to say it syncs, just takes a long ass time obviously at a nice 2fps.
WebNations/Sabih wrote:
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Spikestuff
They/Them
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Using an Xbox controller myself (XSS/XSX) and I don't have any problems myself with the game I usually check for analog use, Crash Bandicoot: Warped.
WebNations/Sabih wrote:
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Spikestuff
They/Them
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MrTASer did have a response but only left it as a DM. Since it's information that should be brought up in the thread I'm placing it here and leaving it as is cause my previous post basically covers for what's written here.
MrTASer wrote:
Hi, After reading your post, what I understood was that you want me to use LUAs and stuff to find out the actual causes of the glitched like other TASers and explain everything I've done. I agree it but after being very new to all this, I have only 2 yrs experience in TASing and my high school education are also going on hence I can't afford spending high proportions of time in learning LUA and complete game mechanics. I started with TASing SMB and thats what made me to here. I will try my best to improve this and get to your point Sorry if I didn't catched it correctly because I just know english, it's not native to me...
WebNations/Sabih wrote:
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Spikestuff
They/Them
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MrTASer wrote:
That difficulty doesn't give chance to do anything, my used glitches also didn't worked then.
I have to call shenanigans on this claim, well actually to be exact this line in the submission text:
MrTASer wrote:
I stayed on poison water and some other obstackles for several frames.
This is actually quite an easy one to do when you realize what's up. It's due to either the fact that a set of turtles weren't being drawn in due to an oversight, or that they shouldn't have been drawn in at all so this was the easiest way to convey to the player that they don't exist is to remove them from being drawn in. This raises two things for me which is both in the field of "care".
  • It might be better to actually go at this again with a lua script drawing in every vehicle, turtle, log and crocodile, know their hitboxes and actually use that to your advantage (or if you want to go the nymx route, bot everything)
  • Your demo file is actually faster than your userfile file in Level 1 and this can be seen cause this was made roughly five days after getting the link from Bigbass, and like there's no revisions, there was no checking about cycles, knowing about the crocodile's mouth, literally the hitboxes knowing what other hidden things exist-- like I'm stumped by the author. Like you're a good TASer, I've seen you improve from your starters, but you're not completely committing to it, so you're leaving me confused.
I know I'm probably stepping on a lot of Staff rules right now especially since this is practically backseating Judges, but it didn't sound right cause to me the author didn't really convey the information. Like it's a short enough TAS that it should be able to squeeze out a bit more from it.
WebNations/Sabih wrote:
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Spikestuff
They/Them
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Joined: 10/12/2011
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Ignoring the fact that "Trans Rights Clip" TAS from last year exists I'm just going to point out the stuff you need to look out for next time.
  • On the Language selection you can hit up to select Norwegian faster.
  • You can hit every button (bar direction) to skip the warning and splash screens at the start.
  • Don't hit the same button on the immediate next frame after a lag frame, the input will be nulled.
  • Input ends on final button press, not watching the credits
  • Selecting Norwegian is only faster in RTA and is actually slower in a TAS we're using TAS timing since this is TAS site not RTA timing.
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.
Spikestuff
They/Them
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I'm just going to write a list of things I spotted from the game with like a bit of screwing about.
  • Opening Menus, "CG" cutscenes and High Score Data allow you to hit 2 buttons Start and A, author predominately uses A, this wastes time.
  • The game has U/D+L/R input and is better suited for turning corners sharply, which the author doesn't do in the movie. They use the input to clarify, but in open space.
  • After doing a Save + Quit the author brings up their backpack for 64 frames, and highlights their skateboard, you can open then immediately close the backpack for 39 frames instead.
I was actually correcting all that stuff (bar movement) for the author but hit a desync using the author's input at the final boss. So whoever wants to play around with that can go nuts but I think it's better to start from scratch. And also a Light Spike over the one ThunderAxe31 provided where it ends displaying the credits and not endlessly loops on rocket part.
WebNations/Sabih wrote:
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Spikestuff
They/Them
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MrTASer wrote:
Is there any script to put in the ffmpeg custom command?
Answer comes from here. Backhalf of the script comes from this topic here. Top screen priority:
-filter_complex "[0:v]crop=iw:ih/2:0:0,scale=iw*2:ih*2:sws_flags=neighbor[left]; [left][0:v]hstack" -crf 18 -pix_fmt yuv420p -b:a 384k -f mp4
Bottom screen priority:
-filter_complex "[0:v]crop=iw:ih/2:0:oh,scale=iw*2:ih*2:sws_flags=neighbor[left]; [left][0:v]hstack" -crf 18 -pix_fmt yuv420p -b:a 384k -f mp4
To change the scaling go to the bit after "hstack" and add (reasonings can be seen in my post): 1080p:
,scale=iw*4:ih*4:sws_flags=neighbor,scale=1920:-1:flags=lanczos
720p:
,scale=iw*2:ih*2:sws_flags=neighbor,scale=1280:-1:flags=lanczos
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.
Spikestuff
They/Them
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MESHUGGAH wrote:
This submission says 29,41176470588235 framerate while the previous movie used 60. Why?
Probably safe to assume "Cause Hourglass shenanigans". Also previous movie is this one just as a note to the author: [2611] Windows VVVVVV "game end glitch" by Masterjun in 00:45.33
WebNations/Sabih wrote:
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Spikestuff
They/Them
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Using the demo's input to showcase a quick and dirty convert to demonstrate my point, 10 frames faster on that first level with your input slightly adjusted. It's so quick and dirty that I didn't fix the hashes.
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.
Spikestuff
They/Them
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Excuse me for asking, but why is the first level slower than the demo's input by 15 frames? In every right comparison there shouldn't have been lost time here instead it would've matched-- well a frame of lost time due to what I wrote earlier.
WebNations/Sabih wrote:
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Spikestuff
They/Them
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Fun fact: The author started the game a frame too early meaning you never get to see this message at the end of the level: The only reason I bring this fact up, is because this same bug exists in the final release where starting a frame too early means you won't progress to the next level. And as SmashManiac mentioned the creator, Kevin Hanley released the final version on their site.
WebNations/Sabih wrote:
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Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.
Spikestuff
They/Them
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The first thought I had was "how would this compare to 2 player?" The second thought I had was JINGLE BELLS, JINGLE BELLS. JINGLE ALL THE WAY! OH WHAT FUN IT IS TO RIDE. IN A ONE-HORSE OPEN SLEIGH, HEY! Anyways, have a bell. 🔔
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.