Posts for Spikestuff
Post subject: Re: Applies to SoulCal too
Spikestuff
They/Them
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Mothrayas wrote:
And let's face it, fighting game speedruns that don't care about entertainment value are overall not very well liked runs.
Eh, that's fine, I called someone out on SoulCaln who decided to shut up on Tekken.
WebNations/Sabih wrote:
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Post subject: Applies to SoulCal too
Spikestuff
They/Them
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YouTube a place where people don't check what they're checking into. This and SoulCal 2 have been given shit, the description needs to be altered so views can understand that this is deliberately not giving 2 shits about entertainment, just like the GBA Tekken. Do I know what to write exactly? Nope.
WebNations/Sabih wrote:
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Spikestuff
They/Them
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Radiant wrote:
thatguy wrote:
I'm suggesting a compromise: go back to "normal" runs having no label, while their "glitched" counterparts have a "uses [X]"-style branch name (instead of just "glitched"),
So how do you define a "normal" run?
Crash Bandicoot 2. Any% minimum level requirement Glitched% obtaining the minimum requirement in a level 100% max requirements Glitches 100 - would be boring so let's not talk about that. That's one example.
WebNations/Sabih wrote:
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Spikestuff
They/Them
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Cooljay wrote:
Actually NK is faster with time of 1:02:66 Where as the video you shown. The guy got 1:04:40
My bad. Issue is I'm stuck with YouTube app auto popping. So I had to guess.
WebNations/Sabih wrote:
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Post subject: Pepsiman The Running Hero
Spikestuff
They/Them
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Mod edit: This topic was split from the WIP thread. ----
xxNKxx wrote:
-video- Game: Pepsiman The Running Hero System: PSX Author: N?K Status: test tech, trying improves WIP: http://tasvideos.org/userfiles/info/12582487443576172
Issue: Game is fairly easy to TAS and creating it as "Super human" is . Another issue is the time will be the same. Link to video
WebNations/Sabih wrote:
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Spikestuff
They/Them
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^THAT Is purrfect
WebNations/Sabih wrote:
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Spikestuff
They/Them
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Would a sightseeing TAS be considered for another run. Vote: Yes.
WebNations/Sabih wrote:
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Spikestuff
They/Them
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jlun2 wrote:
feos wrote:
Glitched branch existed since 2005 and all understood its meaning. Suddenly it became evil.
I've always found "glitched" tag annoying. IMO its used as an excuse to make TASes like this publishable.
BAD JLUN2, BAD. That is a terrible example. The TAS demonstrates what it would be like if you did not have the capabilities to break the game. There are other TASes which can fall under this category. WHAT NO EXAMPLE? Well I'm on a tablet and I don't want to generate the examples (if I do it will be an edit).
WebNations/Sabih wrote:
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Spikestuff
They/Them
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Piggyback question too: What classifies unknown rerecord count?
WebNations/Sabih wrote:
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Post subject: Re: Is there any way to make PSCX2 desync less?
Spikestuff
They/Them
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bihan wrote:
traz64 wrote:
This only occurs when using frame-advance and doesn't show up during replays.
How are you using frame advance? I never found out
Space bar = frame advance P = Pause/Unpause
WebNations/Sabih wrote:
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Spikestuff
They/Them
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I was considering and thinking but: [1663] GBA Crash Bandicoot 2: N-Tranced "N. Tropy" by wwmarx in 34:19.83 Is technically best ending due to the fact you need to reach N-Tropy and defeat him to fix everything... compared to just beating Tranced. Also on par with that game would that mean a Tranced run be acceptable? For it, or would it just be 101% and defeating Trophy?
WebNations/Sabih wrote:
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Spikestuff
They/Them
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RachelB wrote:
Syncs fine for me.
Same for me too.
WebNations/Sabih wrote:
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Spikestuff
They/Them
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NitroGenesis wrote:
Looking at the submission text it appears Mukki's run does use a lot of glitches.
*Re-reads it* Movement... yup, normal. Gripping isn't explained correctly. Jumping in the front of 2.5D isn't a glitch. Traction... Uh now I see where you said the words "use a lot of glitches"
WebNations/Sabih wrote:
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Spikestuff
They/Them
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Lets not forget Tara Strong has voiced male characters - Jimmy Turner - Omi - Dil - Ben 10 - Flame Just incase anyone thought she had no talent.
WebNations/Sabih wrote:
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Spikestuff
They/Them
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CoolKirby wrote:
Spikestuff wrote:
- Heavy glitch abuse It's not heavy glitch abuse... it's actually fairly light.
According to the definition of that tag in the Movie Class Guidelines, that tag can apply to a run where a significant time-saving strategy is used (and that run abuses a heavy glitch, so it fits).
Oh I should clear this one up. It uses one glitch... which is just landing on the pad during Tiny fight. "Small bugs in the programming do not warrant this category."
WebNations/Sabih wrote:
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Spikestuff
They/Them
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[1457] PSX Crash Bandicoot 2: Cortex Strikes Back by Mukki in 47:37.62 Issues with it. first the tags: - Takes damage to save time There is only one little part where this happens. - Heavy glitch abuse It's not heavy glitch abuse... it's actually fairly light. now the branch... recently given to it "no box glitch" for [1506] PSX Crash Bandicoot 2: Cortex Strikes Back "item glitch" by pirohiko in 11:34.85 it actually deserves the credit of being noted as a glitched run... I say remove "no box glitch" from mukki's run and put something on pirohiko's. In crash RTA there are 4 categories. glitched, any%, any% No Game Over Abuse and 100% for tasvideos there's 3. Glitched, any% and 100%
WebNations/Sabih wrote:
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Spikestuff
They/Them
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feos wrote:
Doesn't answer the question: what if we publish this attempt?
Moth and I mentioned that it would take time to improve... and if this is published it has a benchmark... similar to this, this and well this.
WebNations/Sabih wrote:
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Spikestuff
They/Them
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WebNations/Sabih wrote:
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Spikestuff
They/Them
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Zarmakuizz wrote:
The link to the AVI file takes forever to load.
nEilfox noticing that you're Chinese use: youku or Nico. For you, preferably youku. Edit: Just notcied the youku link. Here you go much simpler: Link to video Edit 2: We need a merge... To here please.
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Spikestuff
They/Them
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Warp wrote:
Btw, Lollipop Chainsaw is the only game I have ever bought solely because of the voice actress.
*stares* *stands up* *walks over to ps3 collection* *comes back* *sits* *stares* I don't have that game... and I don't want that game. *stares*
WebNations/Sabih wrote:
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Spikestuff
They/Them
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Mothrayas wrote:
If Spikestuff and N?K are working on an improvement, it's perhaps better to cancel this submission and wait for the improvement to be done. Though if that improvement will take a really long time, I guess this submission may be published although we know it's improvable. I'm not sure, it's a bit of a fringe case.
I was actually considering cancelling it but the improvement is definitely going to take a long time to do, I don't know how long. We've spent more then a few days doing fight 2 due to the set RNG and we're still doing that fight.
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Spikestuff
They/Them
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Tompa wrote:
*hurries up with other TASes*
NOOOOOO #SAVETHEFRAMES!!!
WebNations/Sabih wrote:
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Spikestuff
They/Them
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We forgot something. Link to video
WebNations/Sabih wrote:
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Spikestuff
They/Them
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The difference is yours is a static "The End" where as the other one loops and doesn't static then fades out. If I'm wrong I don't care.
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Spikestuff
They/Them
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Warepire wrote:
There's another build linked somewhere by antd. It's the one the Japanese use.
Is it this?
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