Posts for Spikestuff
Post subject: Re: Metal Gear Solid 2: Substance (Special Missions)
Spikestuff
They/Them
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theenglishman wrote:
confirms that the latest build of PCSX2 is sync compatible with the Japanese Substance release.
Isn't there only one builld? If there is a newer build than that link it please.
WebNations/Sabih wrote:
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Spikestuff
They/Them
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As long as that person is not a furry (or a person who watches the do do) then I think everything is absolutely fine. Silly family is silly.
WebNations/Sabih wrote:
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Spikestuff
They/Them
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Now lets go through this real slowly.... S̸̳̬̣̤̯̣͕ͪ̔͊ͬ̆K̥̗̯ͭ̄Ï̵̸͕͔͔̟͚̮͖̺ͬͩ͂ͫͬͦ͠P̜͓͖̟̼̃̍̑͐̀ͅ ̡̟͍̼͈̫̲̱̹̈ͦͥE̜̝̞̩͐ͩ͜V̸̹͓̫ͦ̏̓̈́̚͢ͅĔ̡̯̦͔̞͚̤̫ͬ̈́͊͆͠Ṛ̬͚̤͓̃̈͊͋Yͦ̏ͮ͏͓̘̫͔̯͉̖̭͝T̻̱̪̤̗̬̅ͮͤ͐̌H̭̗̗͍̬̰ͨ̇̽̃̋ͣ̏̒Ì̡͎̹ͬ͡N̵͓͓̭̱͇̰͈ͪͯ̇́Ģ̤͙̹ͩ́͟!̸̡͎̠̰͔͙͔ͦ̋̔̅̋ͮ̉͟ Right as I thought... game got rekt. Yes Vote. Entertaining and Busted.
WebNations/Sabih wrote:
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Spikestuff
They/Them
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Any progress or correction made in the TAS?
WebNations/Sabih wrote:
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Post subject: Re: 1.6.0 with Genesis!
Spikestuff
They/Them
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Based #tasvideos irc. adelikat replaces release notes with: http://www.youtube.com/watch?v=V3w2saj52fI Link to video In other news good addition. I hope WonderHawk is next.
WebNations/Sabih wrote:
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Spikestuff
They/Them
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mklip2001 wrote:
Is this the same game as http://tasvideos.org/1852S.html but on the English version? If so, then you're a few minutes slower than that run.
14k v 3k 15mins v 17mins
Well I know how I'm voting. How do I vote again... "Did you find this movie entertaining?" Entertainment... ...Uh... NO.
WebNations/Sabih wrote:
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Spikestuff
They/Them
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MESHUGGAH wrote:
xxNKxx wrote:
When start round, at freeze time (10-11 frames before end freeze time), press actions buttons can change luck
A very good place to start your investigation. Waiting for SpikeStuff and xxNKxx's PSX Tekken 2.
Spiekstuff T.T N?K and I have infact joined up this progress ... This will take a much longer time to complete to try and get the fastest time. While this is being done can someone obsolete this. K, thanks bai.
errror1 wrote:
You can 1 hit kill if you manuplate a counterhit
That takes a much, MUCH longer time. If the AI charges, it's faster.
WebNations/Sabih wrote:
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Spikestuff
They/Them
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Takes damage to save time. :P
WebNations/Sabih wrote:
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Spikestuff
They/Them
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Sorry Clarifying: Well similar to Doody but instead of a d it was a t
WebNations/Sabih wrote:
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Spikestuff
They/Them
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I thought it was Dooty... as in Dooty... as in that thing that you flush away. Well now I know how to pronounce your name dootchy.
WebNations/Sabih wrote:
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Spikestuff
They/Them
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xxNKxx wrote:
If you really want try improve this then I'll go with you :D
I'll let Moth decide if this run should go up... because trying to make each round 99 frames will take a lot of time. I've sent you something in the PM so have a look at that.
WebNations/Sabih wrote:
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Spikestuff
They/Them
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Dooty wrote:
But for now, here's the Tool Assisted Audio Commentary sample; http://www.mediafire.com/listen/c10hjsqa0la9ld5/taac.mp3
"dooshy is a Brazilian TOSSer."
I'm quoting what I heard nothing to you at all.
Almost there.
WebNations/Sabih wrote:
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Spikestuff
They/Them
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jlun2 wrote:
Well, I don't have a TAS of that game in particular, but.... It's actually quite lackluster imo.
and Crash one is in CNK (GBA) or Spyro Orange and the Spyro one is in Crash Purple (GBA) Oh and Warp This is the account you are looking for of that kid.
WebNations/Sabih wrote:
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Spikestuff
They/Them
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xxNKxx wrote:
have little not good. In some rounds (example Lei) you didn't start with punch for best time. In future, with a TASer use luck manipulation for enemy control, maybe your run will get beat
Spikestuff wrote:
Possible Improvements (with the joys of RNG): During the first round with Lei it's possible to finish him in 147 frames (32 frame improvement) but all the frames are lost when you reach the first round of King.[/quote] Please continue. I already know what I'm talking about, I was already aware of the issues. I was able to fix this issue... only to create a major issue down the track. There was also this in the submission text:
Please, please, please, please, PLEASE! if you think you can improve on my errors complete the whole TAS it's a painful TAS to complete as it takes a long time to do.
WebNations/Sabih wrote:
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Spikestuff
They/Them
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Note: All areas are different sizes.
TALIM - 2'90 - 3'55 = 6'45
KILIK - 3'61 - 2'10 = 5'71
IVY   - 4'55 - 2'87 = 7'42
TAKI  - 4'52 - 4'33 = 8'85
VOLDO - 3'87 - 3'06 = 6'93
MITSU - 5'00 - 2'87 = 7'87
RAPH  - 4'90 - 2'77 = 7'67
INFER - 11'28 - x'xx = 11'28*
Total:  40'63 - 21'55 = 1'02'18
*Inferno is a fight split up into 3 parts.
WebNations/Sabih wrote:
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Spikestuff
They/Them
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RachelB wrote:
jlun2 wrote:
Wouldn't this make the TAS fixed length? That makes it pretty much impossible to improve it.
Yes. Any competetant taser could easily make a perfectly optimal tas.
Not it. To whoever: Link to video I know that PS2, PS3 and xbox360 you can use a controller but what about Wii? do you need the nunchuck to do it? I mean NO GUITAR only controllers.
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Spikestuff
They/Them
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Link to video This one is meh but: Link to video
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Spikestuff
They/Them
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Patashu wrote:
When's Frogger: He's Back TAS?
CaneofPacci said he was working on it last time I checked... Also the game has no audio sounds due to emulation so... idk anymore.
WebNations/Sabih wrote:
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Spikestuff
They/Them
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The Game does have a storyline... 100% Expert Mode?
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Spikestuff
They/Them
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AndiHoffi wrote:
The youtube-video is not available in Germany :-(
Good old Germany. Blocking off the best stuff. Just grab the downloadables.
WebNations/Sabih wrote:
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Spikestuff
They/Them
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Patashu wrote:
Doesn't in-game time pause whenever someone dies? But the fight is still ongoing. So your claim that 'three quarters of the TAS is loading screens' is wrong.
Yes it does, when a round is done, the final hit which was dealt stops the timer... Also he's forgetting the very start of the run which is changing difficulty and selecting character.
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Spikestuff
They/Them
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Thanks for fixing them FractalFusion. I actually had them done and posted... then I saw you edited it. ^ due to the preview screens behind it.
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Spikestuff
They/Them
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Sir VG wrote:
That being said, SMILE SMILE SMILE.
WebNations/Sabih wrote:
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Spikestuff
They/Them
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I did infact improve upon the Lei fight of round 1 from 179 to 147 (frame time). The issue is, is that the 101 King fight cannot be done and I gain more frames than loose meaning that the 32 frame saved is all lost. Should I submit with what I have or try and solve the issue?
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Spikestuff
They/Them
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THE VAULT HAS COME BACK TO COL-E-CO
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