Posts for Spikestuff
Spikestuff
They/Them
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Joined: 10/12/2011
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Location: The land down under.
earlier when I was ram searching and using a cheat on the speed value: I also somehow found fake crash on the wrong track.
WebNations/Sabih wrote:
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Post subject: Re: And........... it's the small things
Spikestuff
They/Them
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Location: The land down under.
Ubercapitalist wrote:
Spikestuff wrote:
I say a full Mercenaries run* would've been appropriate *Village, Castle, Army Base and Water World
I changed the branch to simply "Mercenaries".
Are you going to do the other 3 areas now?
WebNations/Sabih wrote:
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Post subject: DERRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRP
Spikestuff
They/Them
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IMPORTANT LUA IS OFF BY ONE FRAME (so is Dica's) USE THIS AS THE BACKUP it's a watch file.
WebNations/Sabih wrote:
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Spikestuff
They/Them
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So I might as well start a massive third lua project... CNK. This is quite an annoying one to be honest for the value hunt. Download WCH (254 bytes) Race and Overworld Speed are different which is why "Section" exists it's for the lua. Item is -1 when no item an- I'll put a list for each item down below. "Shots" means as it sounds this would appear on lua for Missiles and Bombs (0-3)
ITEM (0300450C)
-1 : No Item
0 : TNT/NITRO
1 : Shield
2/13+ : Aku/Uka
3 : Boost
5/11 : Missile
6 : Tropy's Clock
8 : Ice Mine
9 : Tornado
10/12 : Bomb
These are only available in battle:
ITEM (0300450C)
4 : Boost v2 (The blue one)
7 : Invisible
Values needed is position (X/Y/Z) this is the biggest one needed to be found.
WebNations/Sabih wrote:
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Spikestuff
They/Them
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Joined: 10/12/2011
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Location: The land down under.
Anyways, once again pointless branchline is pointless. There is only one other submission for this game and it's: Submission #2526: kchrules's SNES Mortal Kombat in 14:03.4 Also fixed your video link it tells you at the bottom "[module:youtube|v=<video>]" Since this is mainly focus on speed rather than entertainment I see this run going to the vault... unless someone can improve on this time.
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Post subject: And........... it's the small things
Spikestuff
They/Them
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See it would've been nice that this was a Max Score in the branch (forgot about it). But even as I think about it (which is dangerous) I say a full Mercenaries run* would've been appropriate than this broken branch. Having Wesker as part of the branch is pointless like saying in Crash Team Racing the branch is Coco/N.Gin (Accel + Turn) because you didn't use Dingodile/Tiny (Top Speed + Accel). Instead you mention if you used Optimal or sub-optimal character within the TAS. Don't bring up Castlevania^ that game just is completely different when choosing different characters. *Village, Castle, Army Base and Water World ^Basically in Castlevania the stories are different when you do something, but Resident Evil this it's a "mini" map with guns, chicks, explosions, zombies, yadda yadda... (If that make sense.)
WebNations/Sabih wrote:
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Post subject: Meanwhile...
Spikestuff
They/Them
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In the land of speedrunning: Link to video
yes that's ingame time (like this tas)
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Spikestuff
They/Them
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Since we now have 2byte values on Xspd... What is the appropriate for optimal speed for slide spinning + slide?
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Spikestuff
They/Them
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The best I could hunt down without much attention used: IGNORE ME I LINKED SOMETHING USELESS
WebNations/Sabih wrote:
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Post subject: Mr. Anderson
Spikestuff
They/Them
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Going off based Uber's avatar: (This is towards feos) "You have a problem with authority, Mr. Anderson. You believe you are special, that somehow the rules do not apply to you. Obviously, you are mistaken." I'm giving it a Meh. Maybe if I heard sound it would be YES. But only by seeing the performance and the minor pausing effects to switch weapons I say it's suitable for vault and if it doesn't get vault then it better moon.
"I'm going to enjoy watching you die, Mr. Anderson."
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Post subject: ᕕ( ᐛ )ᕗ ye
Spikestuff
They/Them
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Joined: 10/12/2011
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Location: The land down under.
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.
Spikestuff
They/Them
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In graphics settings. Stretching: Stretch to full window size.
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.
Spikestuff
They/Them
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Lua update for Crash Huge Adventure: Crash HA lua - 1.7 (6.42 kb) Update + Cleanup = Some better update. Ilari + Dica has joined in on the list. "Thanks to" is added too for their contribution in alternate ways which was added into revision but taken out in final. I accidentally forgot to put Dica on the "Values found by" list, but not edited by, boy I'm dumb. Issues:
    > The Positioning might not be best (Please feedback for that) - Also the famous issue. > Need to update N.Gin image. > Cannot find a damage value for Crash + Polar > Cannot find a damage time for Crash > Cortex Charge Value isn't found > Speed Y 2 byte for Bonus > Called Dica, Diam because I did this late T.T
Added/Changed:
    < Speed X and Y are now 2 byte values (X for Bonus) < Decided to put pos. Y in platform levels now < Pos Y found for Bonus < "Cortex Cooldown" has been added... telling you when Cortex shoots next < "LTime" is added which involves the amount of time within a level/boss. It resets at death/exiting bonus (good for 101% for sectioning each part off) < Invisibility time known as "SAFE" < Re-arranged values in Cortex fight. < Dingodile's Shield has been added when is it on and off < Spin cooldown for underwater added + "Spin Dur."-ation for amount of time in a spin < Swimming X/Y Pos is now 4 bytes (if there is issues with this I'll swap it back or if you want the original values to go with it) < All boss health removed. But still being used for something else (Mask Pos.)
Future:
    < Hide all values at start that are unwanted (based area code) < Hunt down working values for intro to get best start (this is next to impossible) < Invisibility frames (both loosing aku and invisibility).
WebNations/Sabih wrote:
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Spikestuff
They/Them
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Warepire wrote:
How about you two working together?
2nd that notion. I brought it up to Dica on skype. You two are perfect to tas this. ----------------------------------------------------------------------------- Special values. There are in-area timers in this game. They are: 03004164 - Polar Sections (This is half broken) 03001404 - Flying/Polar Levels 0300082C - All Levels These work in 2bytes. Also these reset every death so it's like a checkpoint type thing.
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Spikestuff
They/Them
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[22:06] DMTM hello meshuggahTAS [22:07] |<-- RattleMan has left freenode (*.net *.split) [22:07] |<-- Fatalis has left freenode (*.net *.split) [22:07] |<-- Squall-Leonhart has left freenode (*.net *.split) [22:07] |<-- D3ssyr3qt has left freenode (*.net *.split) [22:07] |<-- AngerFist has left freenode (*.net *.split) [22:07] |<-- AnotherGamer has left freenode (*.net *.split) [22:07] |<-- BisqBot has left freenode (*.net *.split) [22:07] |<-- Sanqui has left freenode (*.net *.split) [22:07] |<-- NrgSpoon has left freenode (*.net *.split) [22:07] |<-- DeHackEd has left freenode (*.net *.split) [22:07] |<-- Laban has left freenode (*.net *.split) [22:07] |<-- gocha has left freenode (*.net *.split) [22:07] |<-- xPi has left freenode (*.net *.split) [22:07] |<-- IsraeliRD has left freenode (*.net *.split) [22:07] |<-- RGamma has left freenode (*.net *.split) [22:07] |<-- Aktan has left freenode (*.net *.split) [22:07] |<-- Robert_O has left freenode (*.net *.split) [22:07] |<-- fsvgm777 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left freenode (*.net *.split) [22:08] |<-- Kazuma has left freenode (*.net *.split) [22:08] |<-- uberushaximus has left freenode (*.net *.split) [22:08] |<-- Nach has left freenode (*.net *.split) [22:09] |<-- LUXURY has left freenode (*.net *.split) [22:09] |<-- Celelibi has left freenode (*.net *.split) [22:09] |<-- Quibus has left freenode (*.net *.split) [22:09] |<-- siighup has left freenode (*.net *.split) [22:09] |<-- kanzure has left freenode (*.net *.split) [22:09] |<-- Tombad has left freenode (*.net *.split) [22:09] |<-- smr has left freenode (*.net *.split) [22:09] |<-- Krabbe has left freenode (*.net *.split) [22:09] |<-- scrimpy has left freenode (*.net *.split) [22:09] |<-- Cyber_Kun has left freenode (*.net *.split) [22:09] |<-- Deewiant has left freenode (*.net *.split) [22:09] |<-- true has left freenode (*.net *.split) [22:09] |<-- micro500 has left freenode (*.net *.split) And to this day DMTM screwed everyone.
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.
Spikestuff
They/Them
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Joined: 10/12/2011
Posts: 6356
Location: The land down under.
Awesome you're not a one time user.
Dica wrote:
Spikestuff wrote:
Every other feature was used from me and got4n
My script is totally different but most of the features are the same.
This was an assumption when I didn't see the lua. ----------------------------------------------------------------------------------------------- Okay I see where you are coming from. I compared the inputs with vegas and all the way through it was the same. I'll add you into the lua. > The parts I will be adding is the parts you've changed (XSpd + YSpd as 4bytes). Future reference for you: The X/Y Pos are actually 2bytes not 4 (or whatever that is o.o). Wumpa is not really needed as they're not important as much (lives too but who want's to press select). -----------------------------------------------------------------------------------------------
Dica wrote:
Spikestuff wrote:
Exact. Same. Input.
Nope. Similar, but not the same. (You can see the difference in a video)
Link to video ----------------------------------------------------------------------------------------------- Also your English is actually good. I'm English (Australian) and my vocab just goes crap here... there... elsewhere.
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.
Spikestuff
They/Them
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Intro: FUCK YOU SCIENCE Well Rule 34 has a new idea Show: Are you sure it says pie? No, it is pie. NOOOOO SINGING! I'm the T-WI-LIGHT and ain't no other pony trolling down like me I'm Twilightlicious. Please tell me I wasn't the only one. Wait how is that ta- Pinkie Pie not questioing it. NOOOOO MORE SINGING!
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.
Spikestuff
They/Them
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Dica wrote:
I also made a WIP (only the first stage) I used an interesting trick at the beginning, instead of starting a new game I press "Load game" and then I go back the warp room. By doing that I won +/- 15 frames
Fun Fact: You can see my mood change through this
For Crash runs going via LOAD GAME instead of NEW GAME is unacceptable. (sorry when I write new and load I always write it as caps next to game. So I'm not really yelling.) 2nd I looked back at the input file. You completely took all of Lil_Gecko's input. Oh how do I know? Simple here's the file you sent over. I cannot compare it at the start because because Gecko is using a different version than what he was using. Oh and exact same input I mean. Exact. Same. Input. You haven't given us your lua. Instead it links to the vbm again. I see the features that you have and each of it's taken from me and Got4n and the only difference is
Dica wrote:
> Show the state of Dungodile's shield (On/Off)
Every other feature (because for some reason you linked the vbm) was used from me and got4n and that's not some THAT'S ALL THE LUA (I just noticed I handed out 1.6 and not 1.7 I found all the other values before this post was made). I feel cheated.
Dica wrote:
(X and Y with a better precision)
And.... what exactly is this "better precision" you call on. Your files on the 3 glitches are known. The slide is also known about. The big factor of slide is you need more space then anything else. The game is pretty damn broken. "Walljump" is actually more useless you need to be at the wall when you're there all your momentum is gone. This trick is known too. For my old tas I accidentally "found" (no idea who first founder was) going through walls in swimming levels I experimented with it. No escape. And I'm not going easy on you because you're new. Welcome to TASVideos.
WebNations/Sabih wrote:
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Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.
Spikestuff
They/Them
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Ferret Warlord wrote:
If you guys think that's bad, you should check out the website! Play the Pony Song!
*Plays the song* 0:00 - 0:18 : Okay this is fine 0:18 - 1:20 : BURN IT WITH FIRE
WebNations/Sabih wrote:
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Spikestuff
They/Them
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Lua update for Crash Huge Adventure: Crash HA lua - 1.6 (5.11 kb) This is a bit more of a cleanup with other stuff - I found a dead value but choose not to use it because useless. Issues:
    > The Positioning might not be best (Please feedback for that) - Also the famous issue. > When exiting out of a flying stage (and you had an aku mask before entering) when you come out of the flying stage (value is already removed) the value for the mask disappears but appears in next platform/swimming stage. (Just found the fix of that will be included in next update) > Need to update N.Gin image. > Still don't have what I still believe correct water values. Help out on this one
Added/Changed:
    > Removed Megamix values in terms of saving size, since values are exact same as normal level "area 2" is now in same line. > Removed Level failure fixes for "area 2" (lvl 8 still stays at water level) > Pixel Y found which will only be used for swimming levels > Swimming values are now white (used to be teal/cyan) > Boss fight against Cortex values are now white (used to blend with background (purple type color/colour)) > Found value of Camera in bonus based off Got4n's value in normal levels > Fixed Camera to be 2bytes instead of 1byte
Future:
    < Hide all values at start that are unwanted (based area code) < Hunt down working values for intro to get best start (this is next to impossible) < Hunt correct swimming values. < Invisibility frames (both loosing aku and invisibility).
----------------------------------------------------------------------------------------------------- 0300147C = Value of Invisibility Frames (1byte) and Invulnerability (2bytes) ... when on Polar Polar Based = 75 Frames when loosing an Aku mask, 500 Frames when 3rd Tier Aku. 03001DD0 = Value of Invulnerability (2bytes) issue with this is that it counts up to 1205. Right I cannot find the Invisibility frames when getting hit so this will be interesting to put up T.T ----------------------------------------------------------------------------------------------------- Crash Bandicoot - N-Tranced There will be fixes and corrections which will be mentioned... Warepire's values is in next update. I'm trying to remove random bugs/issues before the next update. Sorry for the delay on this one. ATLAS REQUEST: X, Y, Z Position.
WebNations/Sabih wrote:
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Spikestuff
They/Them
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Warepire wrote:
Actually, vaulted movies don't show up when just browsing a system, you need to click the "(All)" link after the system instead. Give him a break.
Ah. I always scrolled to the Google section (when I write Super Mario World). Someone should really look into that. Super Mario Advance is what I usually search and that works perfectly.
WebNations/Sabih wrote:
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Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.
Spikestuff
They/Them
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Ferret Warlord wrote:
Get cute boyfriends and get married!
I have a feeling I'm going to have nightmares.
WebNations/Sabih wrote:
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Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.
Spikestuff
They/Them
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Location: The land down under.
Viewer wrote:
Spikestuff wrote:
NitroGenesis wrote:
when in doubt press the B button !!!
BBBBBBBBBBBBBBBBBBBBBBB. Wait are we all being stupid at this submission now?
He said the B button, not the B key. It's completely different!!!!
When you play with a combined controller which inputs B you know what I mean. Therefore Why are you questioning my logic?
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.
Spikestuff
They/Them
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Location: The land down under.
Buddybenj wrote:
There is a TAS of this game on TASVideos already? I didn't see it. Could you link me to it?
Are you serious: [2229] GBA Super Mario Advance 2: Super Mario World "warps" by Masterjun in 10:07.98 Not that hard to find. Fairly old (2011) and completely sub-optimal but it was accepted never-the-less.
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.
Spikestuff
They/Them
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NitroGenesis wrote:
when in doubt press the B button !!!
BBBBBBBBBBBBBBBBBBBBBBB. Wait are we all being stupid at this submission now?
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.