Posts for Spikestuff
Spikestuff
They/Them
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WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
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Spikestuff
They/Them
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WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
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Spikestuff
They/Them
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Does this count?: Link to video
WebNations/Sabih wrote:
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Spikestuff
They/Them
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Ew, Mupen. No Vote.
and now you know why I do right. YES VOTE really entertaining.
WebNations/Sabih wrote:
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Spikestuff
They/Them
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WIPS FTW~! Yes Vote. Nice work you 3.
WebNations/Sabih wrote:
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Post subject: Cane, Cane, Cane, Cane, Cane, Cane, Cane.
Spikestuff
They/Them
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Warp wrote:
I don't understand this cane thing.
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
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Spikestuff
They/Them
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WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.
Spikestuff
They/Them
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Right this years TASes have been top and now we have Pokemon... is this the most Pokemon runs we've had this year?
WebNations/Sabih wrote:
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Spikestuff
They/Them
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NitroGenesis wrote:
I did a longplay of this game for the cubex55 channel..
YUP Link to video If this run gets optimized then I'll be quite pleased.
WebNations/Sabih wrote:
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Spikestuff
They/Them
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Lil_Gecko can I request a Warp Room 2 Encode? I just want to know what has happened. Also to see if anything can be updated.
WebNations/Sabih wrote:
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Spikestuff
They/Them
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Nice. I don't see a problem/issue. How many Rerecords have you done?
WebNations/Sabih wrote:
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Spikestuff
They/Them
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SmashManiac wrote:
Audio is desynched in the encode.
Already aware of it. Already made a comment on YouTube about it. Already uploading the fix. You are fairly slow SmashManiac.
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
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Spikestuff
They/Them
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Lua update for Crash Huge Adventure: Crash HA lua - 1.5 (5.47 kb) This may need a cleanup to be honest... and I don't know how to clean it :| This Update is just a fix-up Issues:
    > The Positioning might not be best (Please feedback for that) > I personally don't like water values so I'm making it an issue (there) > When exiting out of a flying stage (and you had an aku mask before entering) when you come out of the flying stage (value is already removed) the value for the mask disappears but appears in next platform/swimming stage. > Need to update N.Gin image.
Added/Changed:
    < Have been added to correct values < bossb is now known as lvl < bombhealth and turrethealth have been moved up < turrethealth is shorten down to turthealth < localed everything at top (besides boss and lvl) < Moved Polar's Code up so it can be read < N.Gin's turret + bomb is now 255 which means it's under readbyte now so things have been fixed. < Moved Rerecord count up to top left corner. < Changed Rerecord to RR
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.
Spikestuff
They/Them
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This. Okay. Bye.
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.
Spikestuff
They/Them
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Copying NitroGenesis' idea: Note: You will be disappointed that I lack creativity. antd = and-teedee Nach = Master (also N-atch) Scepheo = Skef-ho rog = rog TASEditor = TASEditor jlun2 = julan2 scrimpeh = scrimpe Bisqwit = Biscuit Warp = Warp dwangoAC = dwane-go Mothrayas = Moth-ray-es Warepire = War-pire (also Where-pire?) SXL = ES-XL (also Small Extra Large) Twelvepack = Twelvepack Dacicus = Das-isusss ElectroSpecter =ElectroSpecter YoungJ1997lol = Young-jay-numbers-lol p4wn3r = pawn-her creaothceann = creaoth-sin andymac = andy mac (also MAC CHEESE) Kyrsimis = Chris-mas (yes not Christmas) Abahbob = ᗅᗺᗷᗅ-ᗺOB Grincevent = Grease-vent JXQ = Jax-Q NitroGenesis = Nitro-Genesis-Does-What-Nintendon't WST = WEST-TEA KennyMan666 = OH MY GOD THEY KILLED KENNYMAN! got4n = Go-tean Mitjitsu = Miti-jitsu and here's Tompa because Tompa: Tompa = Tomp-alalalalalalalalalalalalaalalalalalalalalalalalalaalalalalalalalalalalalalaalalalalalalalalalalalalaalalalalalalalalalalalala
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.
Spikestuff
They/Them
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Oh sweet. Nice to know that you improved upon mine. Also Quick Question: Did you change the order... as in doing Level 5 before 4 to abuse more? And how long did it take you to defeat N.Gin?
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
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Spikestuff
They/Them
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Mitjitsu wrote:
The oldest archived version I could find with this site is on 6th June 2006. Notice how there is a very clear reference to Tool-Assisted Speedruns in the sites logo, and how this concept of Superplay has been manipulated over time.
Spikestuff wrote:
creaothceann wrote:
Btw. does that apply to tasvideos or nesvideos+tasvideos?
You know what I'm going on wayback machine an- oh... oh :'( Edit: Hellooooooo
WebNations/Sabih wrote:
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Spikestuff
They/Them
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Values Failure - Huge Adventure: Just Hangin' (Lvl 8) : Shows as if you're facing MegaMix (Bonus is fine). Shark Attack (Lvl 9) : No Values showing. Shows values Ground and Air Ace of Space (Lvl 12) : Shows values of MegaMix (Bonus is fine). Drip, Drip, Drip (Lvl 19) : Shows values of MegaMix (Bonus is fine). Final Countdown (Lvl 20) : Shows values of MegaMix (Bonus is fine). Edit: Added 3 more. That's all the failures. Edit 2: All fixed.
WebNations/Sabih wrote:
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Spikestuff
They/Them
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Stupid absolutely stupid.
I joke of course Yes vote. Loved it.
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Spikestuff
They/Them
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nEilfox Check your messages. I have provided a download for you on the little part they are mentioning to you. I voted YES this was fairly entertaining.
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Spikestuff
They/Them
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Just mentioning something it took me 3925 frames (1:05.25) to defeat Dingodile. (First frame you see screen till first frame of black) Link to video This is roughly 66 frames AHEAD of Lil_Gecko's boss fight against Dingodile. - 1st hit: ABUSE - 2nd hit: No Abuse (Damn lucky too) - 3rd hit: ABUSE (This one might not be the best) -Download Here- (Starts from Snapshot) This is only 1/24 of the game or 1/45 when 101% it's not much as you can tell but it's worth to keep. Version: VBA-RR v23.6 svn480 (not that, that matters) I'm allowing this to be used in runs. Enjoy. If someone improves on this well then you can share your file.
WebNations/Sabih wrote:
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Spikestuff
They/Them
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TASeditor wrote:
Spikystuffy, Speed values are signed bytes, you get a minus sign then, not an underflow.
Meh. Also Meh for what I choose.
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Spikestuff
They/Them
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LancexExWx wrote:
Spikestuff wrote:
I did every combo I could think of. That was one of them. Even if you do succeed you get stuck inside.
How? Why? Really?
Do the Jump skip at Happy Ever Faster. Jump into the pad. You're now stuck.
WebNations/Sabih wrote:
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Spikestuff
They/Them
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Lua update for Crash Huge Adventure: Crash HA lua - 1.4 (5.43 kb) (if you remove all color values (minus "Movie Not Recording" one it's 5.03kb) This may need a cleanup to be honest... and I don't know how to clean it :| Issues:
    > The Positioning might not be best (Please feedback for that) (Rerecords is in the wrong spot) > No XS/Advance version has been created (May not be created full stop since Huge Adventure is fastest) > I personally don't like water values so I'm making it an issue (there) > When exiting out of a flying stage (and you had an aku mask before entering) when you come out of the flying stage (value is already removed) the value for the mask disappears but appears in next platform/swimming stage. > Doesn't discover world peace. ? I have pos x in mega mix as camera?
Added/Changed:
    < Found Mega Mix Values... Added Said Values (Apparently this is area == 2) < N. Gin Values Fixed, performs correctly and Completed < Moved values when facing Cortex to see stage better. < Cleared stuff on screen when facing bosses (Moved Lives Above their health, Mask hits below "Boss Hits" (above for Cortex), Removed Box count when facing bosses) < Level Selection is now just "Lives" and "Mask Level" < Flying Levels Don't mention "Mask Level" < "bossb" has been added (this actually checks stage you're in. eg: 0 for level 1, 20 for Dingodile) < Switched Box count (Total/Amount) and updated it too to make it one line of code.
Edit: Warepire if you want to fix something or edit something do it. I'm not stopping anyone.
WebNations/Sabih wrote:
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Spikestuff
They/Them
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LancexExWx wrote:
Could you possibly manipulate the penguin to make it jump at the right time so you could bounce off it in mid air and ultimately successfully skip that bounce pad?
I did every combo I could think of. That was one of them. Even if you do succeed you get stuck inside.
WebNations/Sabih wrote:
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