Posts for Spikestuff
Spikestuff
They/Them
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I know greater than and less than I'm not 100% dumb I'm 70%. Also ~= is easier for me.
WebNations/Sabih wrote:
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Spikestuff
They/Them
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I tried making the value false when it became true it would be hidden.
WebNations/Sabih wrote:
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Spikestuff
They/Them
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Warepire what I did with turret health was match it up accordingly when it equaled a certain number... it didn't work. I may have stuffed something up and it might work once more. Plan: Rocket Left and Right will disappear together. Bomb is usually the last thing but I'll make that disappear too. Turret will be a fix I'll look into. N.Gin's values are in beta but it works so damn well that I'm surprised.
WebNations/Sabih wrote:
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Spikestuff
They/Them
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Promo video forums @SDA Since this is a forum about AGDQ 2014 I thought this should be brought up too. Link to video
WebNations/Sabih wrote:
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Spikestuff
They/Them
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Lua update for Crash Huge Adventure (Note: Not XS): Crash HA lua - 1.3 (3.43 kb) Issues:
    > The Positioning might not be best (Please feedback for that) > No XS version has been created > N.Gin Values don't disappear when shooting off a part (Minor).
Added/Changed:
    < N.Gin Values EXIST < Checking Areas Added (Shows the form of level you're in. 2 Values added as one was a negative.) < Bonus Own Values < Added 1 to Boss Hits to show how much 'til death (1 means dead in next hit) < Cooldown created for shooting (18 frames for next shot) < Polar's value added (Speed) 2 is max speed (I checked with 2 forms of jumping. 1 was slower by miles (got caught) other one was behind by 8 frames)
WebNations/Sabih wrote:
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Spikestuff
They/Them
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Huge Adventure / XS Okay I found a difference (finally). The values were all the same... until you search for areas. HA is : 0600EC2E LOL NOPE (finding again) it's 03007D84 XS is : 02010DD0 or 02010E00 or 02010E06 I found Cooldown (air levels) As always Polar Levels: HOLD B DON'T JUMP.
WebNations/Sabih wrote:
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Spikestuff
They/Them
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Warepire wrote:
-Tips and other stuff. It's above this post-
It was easy to find the area-type especially with a boss flag (I used Fake Crash). The values between the boss and a level are the same number (1). I also used the other levels (Space, Atlas, Platform, Bonus and Wakeboard) to look for "Number of Changes" and kept count.... It was annoying to find the one true one. Okay I understand how to get the Atlas' speed. Ah that's what Y Velocity means. I took of tab for my legibility when I use Notepad++ I can see the stuff working into it, the space annoys me. I will fix that in future use for the people. Yea I should start using the wip area to post these because google will stop accepting these soon.
WebNations/Sabih wrote:
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Spikestuff
They/Them
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Alright here's a newer update: Crash N-Tranced lua 1.1 (2.89 kb) Issues:
    > No Speed Y (Warepire's one doesn't seem properly valued (for me)) > Missing Ball Speed still < Ball Speed Velocity hasn't been added > Ball glitches in... since no proper value for it. (Space makes sense when in black) > Camera Count missing. > The Positioning might not be best (Please feedback for that) < Space Issues due to it being -45 < Clock needs to be hidden for space. Due to the value it's hard to hide.
You're looking at issues now. right I'll tell you what's added (minor update mainly focused on Bonus Round).
    Falling new value for Normal. Cleanup + Fix with the older values for Normal. (Fix involved Air which sometimes changed to Ball) Ball got a new value. Air/Ground/Falling Checking at Bonus Levels. Slide/Spin values for Bonus has been added. X Speed + X Position in Bonus has been added. Surf has been added. Surf speed added with a note that -43 is fastest speed.
WebNations/Sabih wrote:
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Spikestuff
They/Them
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N-Tranced: I think I found something that tells me when in bonus round or not. Bonus round falls under a Value of 1 (02002666 or 0200266A). The issue with those two address is that it cannot identify the Space/Ball/Waterboard levels as it mixes up with Platforming levels. Once I find a proper value which also incorporates Space, Ball and Waterboard switching values won't be a problem. Edit: 0200275D is another-one which places Bonus rounds as 45 same issues as the other two address above. Edit 2: 020092D4 was another stumble. It gives correct counts on what you're in. Space levels stuff merge with another... Edit 3: Commits (02010951) I haven't checked Genie Powers yet. Edit 4: Doesn't work with Genie Powers but so far it's the best one. (03003024) is similar, don't like this though because it cannot identify some things. Values of 02010951: -49 - Space (This can be represented by the last else when no value cannot be found from the above). -35 - Map -1 - Title Screen 0 - Globe 1 - Normal 2 - Bonus 7 - Cutscenes 51 - Wakeboard
WebNations/Sabih wrote:
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Spikestuff
They/Them
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The kill flag is marked by "THIEF" right? Asking this question because I'm an idiot at LoZ.
WebNations/Sabih wrote:
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Spikestuff
They/Them
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>vO L1,***,>v>X L1,***,>v L1 (***) Dead input
WebNations/Sabih wrote:
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Spikestuff
They/Them
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hegyak wrote:
I first started with that SMB3 TAS from so long ago. Some people still think TAS = Cheating. I hope the demo at AGDQ will shut them up.
Spikestuff wrote:
One Game. Can make the return of that team, to create this war the game is the beginning of SDA. Quake.
SDA started out with Quake Speedruns. If TAS can do a better job then SDA, War were declared. *Points at signature*
There you are hegyak, I was awaiting your presence.
WebNations/Sabih wrote:
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Spikestuff
They/Them
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I est. less than 10mins for a Deathless Category for Link's Awakening on GBC. I was close to saying no because of this, then I noticed "No Die". Kinda sloppy, especially with 926 re-records. You need to do more.
WebNations/Sabih wrote:
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Spikestuff
They/Them
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Yea. A definite hand I need with this lua. I am still learning, but I don't know how to place the lua to switch out for something like that.
WebNations/Sabih wrote:
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Spikestuff
They/Them
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Zeupar wrote:
Spikestuff wrote:
This site will create war, with SpeedDemosArchive. One Day~
I wonder why some kids are obsessed with this...
One Game. Can make the return of that team, to create this war the game is the beginning of SDA. Quake.
WebNations/Sabih wrote:
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Spikestuff
They/Them
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Now I understand that Crash N-Tranced is in Vault but THIS? How is that not in vault?
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Spikestuff
They/Them
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Since this is Crash Huge Advance and N-Tranced forum I've decided to give off this Crash N-Tranced lua script. Download Issues:
    > No Speed Y > Missing Ball Speed > Ball glitches in... since no proper value for it. (Space makes sense when in black) > Camera Count missing. > The Positioning might not be best (Please feedback for that)
Clock is for RNG timing. Since this is newer it mostly works.
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Spikestuff
They/Them
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Here's a lua script Myself and help from Got4n for some values created: Download Download It's best viewed in "2x Magnification". Just re-posting the hit counts here too for N.Gin: Issues:
    > I was unable to retrieve the amount of shots 'til N.Gin's death. > Jump? maybe incorrect. (This was Created Nov. 24th where I didn't know if statements with lua.) > No Polar values. > Invisibility Count not correct value. > The Positioning might not be best (Please feedback for that)
TODO: Clean up issues. I do need help for N.Gin Values, and Polar Values. Invisibility Count might not exist for some reason. Edit 1: Found Jump and Air correct value, which is now incorporated. Edit 2: Lua now has Re-record count and tells you when not recording.
WebNations/Sabih wrote:
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Spikestuff
They/Them
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creaothceann wrote:
Btw. does that apply to tasvideos or nesvideos+tasvideos?
You know what I'm going on wayback machine an- oh... oh :'( Edit: Hellooooooo
WebNations/Sabih wrote:
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Spikestuff
They/Them
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Happy Birthday to you, Happy Birthday to you, Happy Birthday dear TASVideos, Happy Birthday to you. May we continue on, With these games, May g̴̹̖͉͉̞̤̮͔ͨ͑l͖̙̝̫̯͇͈ͩ͆ͭ͡i̶͖̗̰̘̜̒̐̓͝t̸̢̛͖͔̭̗͖͚̮̊́ͬ͛͂̿̏̓ͭcͫ̈͏͕̘̰͝ͅḫ̭̺͇ͯͩ̏̋̾͒͑͜ë͙̗͎̯͓̰͔̂̑͒ͦ̂̇͠s̫̘̳̭̜̅ͤ̓̀ͅ come upon, This site will create war, with SpeedDemosArchive. One Day~
WebNations/Sabih wrote:
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Spikestuff
They/Them
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oh so what you're saying is not to knock Tiny out.
WebNations/Sabih wrote:
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Spikestuff
They/Them
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Agreeing with lapogne. I tested it and my max was 40... I missed quick a few too. When doing tornado spin on them there was no unlimited amount of tigers. When you have 25 Crystals you need to clip pass Warp Room 5 gate.
WebNations/Sabih wrote:
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Spikestuff
They/Them
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Bobmario511 wrote:
I'm not planning on submitting whatever run I complete but will post what I get if bizhawk stops giving me problems.
What about lsnes?
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Spikestuff
They/Them
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jlun2 wrote:
YES! YES! OH GOD YES! WE MUST ALL BOW DOWN TO TWILICANE!
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Spikestuff
They/Them
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Something created by Tsitra360. Also this. ESPECIALLY THIS!
WebNations/Sabih wrote:
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