Posts for Spikestuff
Spikestuff
They/Them
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pirohiko wrote:
It is necessary to wait for the later spikes to go up even if I surpass the spike of the uphill slope by force.
I do know that it just looked slow for some reason... wait you don't know which spike I'm on about... shoot. Okay it's the one that's on the ground that doesn't go up when you passed it then after it has the guard then after that is where you stopped for the spike, that 1st spike of what I mean is what looked like you slew down on cause you were on the edge of it and not the middle I know that the middle has higher velocity than the sides (well the side next to the object blocking) you spun on the left side which collides with the platform. That's what I'm concerned about.
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Spikestuff
They/Them
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pirohiko: in The Great Gate (Level 3) you slew down on a specific spin (Spun on the spikes) and it cost you as you got stuck at the spikes later on. If you did something other than spinning at that point i think you would've gotten past that spike that slew you down. Rule of thumb at Boulders (this is just a joke): NTSC - Fast PAL - Normal Jap - Where the **** is the boulder You proved that in your tas :D. Papu Papu: For him having more health I liked that a lot even that random damage abuse you did while waiting next to him was interesting. So far everything is awesome except for that minor slow down...
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Spikestuff
They/Them
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I'm going to point something out for you Cooljay now the strongest 2 (with no unlocks) is Yoshimitsu and Law. I'm going to write a move that speeds up the tas under Yoshimitsu (Even though what you did was awesome :D) > + > + Square + Circle = 80% Damage to self and opponent all you need is to lay 2 punches and do that move to speed things up. But obviously if there is going to be a Tekken tas it needs to be categorized under characters. I will watch you all the way, good luck.
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Spikestuff
They/Them
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Oh pirohiko I got a question are you going to gun it or are you going to show us you WIP every time you finish an island?
WebNations/Sabih wrote:
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Spikestuff
They/Them
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I need sleep
WebNations/Sabih wrote:
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Spikestuff
They/Them
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Perfect frames for entering faster than you Cardboard Now the frame I write first is when it shows up on tas movie editor, so it's one frame faster so I added 2 to the end. 261-263 Start 516-518 Start 588-623 Start 740-752 A 765-806 Start 888-898 A
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Post subject: Re: Behold: nicovideo!
Spikestuff
They/Them
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Nach wrote:
Link to video
it's so *sniff* Beautiful
WebNations/Sabih wrote:
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Spikestuff
They/Them
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If you have issues with PSXjin why not use PCSX-rr?
Atma wrote:
Why not tas the snes version instead?
Or that too.
WebNations/Sabih wrote:
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Spikestuff
They/Them
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TheYoungStarsOfTheWorld wrote:
I just yesterday submitted this speedrun. Full of enthusiasm I was waiting for the feedback, but it got rejected, even though me and my friends out so much effort into it. Can you tell me what's wrong with it? _-Video-_
It's not a proper tas in Crash Bandicoot sadly YSOTW all you did was put in the code it's actually would be better for a April Fools tas
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Spikestuff
They/Them
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On the topic of Japanese version of My Little Pony Link to video
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Spikestuff
They/Them
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Quick change with the Evil Seadoph & Pamela fight the frames were so low in the PS1 version to grab Seadoph so I was like it's going to be impossible to get it right then I finally did it this shows you how much they changed it between this and the Wii version. still not optimized that battle but it says that in the video where it's going to be fixed Link to video
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Post subject: Here we go (Good luck even though I'm English I still suck)
Spikestuff
They/Them
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I'm working on 2 runs and the second one I'm going to mention I need help on Klonoa - Door To Phantomile - any% - (PS1 Vers. (The Wii Version actually has a lot of tricks you cannot do on the PS1)) Status: End of Vision 2-2 (bet boss) Thread WIP Encoded video: Link to video Bishi Bashi Special (Jap) - HARD Score: 10 (In other words Perfecting the game on Hard) Oh to shock some tassers this is the first tas that I'm doing that involves Frame Advance (I have uploaded many runs (and some that are private for me) which failed and I used slowdowns, Klonoa is slowdown too but it's a simple game Klonoa.) So yeah enjoy that. (Confused what happen in some levels just ask me via YouTube or PM me and if you can perfect the Car part) PLEASE tell me if you can perfect this part I need help badly for that it's harder than my plan on the elephants which took around 100 tries to get rightw. Status: Before this car thing that I don't know how to Score 10 it NO THREAD (Not making one) WIP Encoded video: Link to video
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Spikestuff
They/Them
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pirohiko wrote:
Twitter Video with the double jump glitch
O_o wow.... uh I'm lost for words... *2nd part using the velocity glitch* Nice thought that was going to be in good use somewhere along the lines, I like how you used it :D
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Spikestuff
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nitrogenesis you know how much you bring back my childhood I used to watch this show more than playing the game of this and the only thing besides wow was the theme of Popeye The Sailor-man. YES VOTE!
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Spikestuff
They/Them
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pirohiko wrote:
Then I discovered a double jump using the flow leaf of the river.
Well I'm putting the controller down for 100%ing this now, but when I figure out something I'll let you know about it. On a side note, I recon that there should be 4 parts to Crash Bandicoot or 6 (6 for doing 100% but getting different endings) Deathless - any%/100% (Only done by JPN) Deathabuse - any%/100% (PAL/NTSC)
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Spikestuff
They/Them
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Jakka wrote:
No, I didn't mean jump shots in comparison to just jumps. I meant jump shots in comparison to normal walking shots. Means: when you want to shoot a creep maybe it's 1 frame faster to do so while jumping at same time. But as I said I might be wrong.
Oh I got you now (by now I meant when you put this in I was busy tassing Klonoa during that time and kept deleting files every-time I failed) when you go down a slope (Vision 1-1) with the enemy at the top grabbing is faster than jumping it. Link to video 8 goes later I came with a new one to show started again from scratch. I might have to fix something in Vision 2-2 I cannot tell but it looks optimized right now (Vision 1 was done with 0 mistakes and the fastest boss battle so far over all my comparisons). I also found out sliding is slower when going to a door it's best to frame precise that door.
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Post subject: Re: Copyright livestream possible?
Spikestuff
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antd wrote:
detail of stupid YouTube and Copyright law crap
Wow, what? This shouldn't be possible on my archive channel I got 2 livestreams of AGDQ on there SMBBlind and SPOBlind. Unless that's a completely different thing, then it would be because of the original owners of the livestream if it's him then what?! It should not be possible unless there is copyright music involved which usually makes YouTube go hang on this is not meant to be there. That's my best analysis on this.
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Spikestuff
They/Them
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pirohiko wrote:
Spikestuff wrote:
No problem ;D also I need to ask a question about your Crash 2 are you going back to that or have you stopped that completely?
Because I must restart Crash2 from a beginning, I make deferment, but do it by all means sometime soon if there is time.
Oh okay I understand. Also don't forget Hog Wild in the Japanese version has the Green gem not The Lost City. Also Slippery Climb and Sunset Vista are swapped in the Japanese version so you can break a harder level first then break another at a later time :D Piohiko I just thought of something Link to video Since you got the speed in N. Sanity Beach during the whole time going pass the box bridge like this shouldn't be an issue when jumping on the side as it is shorter than going left.
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Spikestuff
They/Them
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pirohiko wrote:
This glitch is very interesting! Thank you :)
No problem ;D also I need to ask a question about your Crash 2 are you going back to that or have you stopped that completely?
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Spikestuff
They/Them
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Link to video Before I forget, Pirohiko when you are in Ripper Roo try and copy this it's very optimized and yes that deathless glitch does save time and frames.
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Spikestuff
They/Them
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pirohiko wrote:
I make any% TAS in Crash Bandicoot of the Japanese edition. The J version has some changes from a U version and becomes clearly fast. EPIC VIDEO BY PIROHIKO!
As I quoted earlier about that too pirohiko what's the local Header for this one 'cause I cannot get it right :(
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Spikestuff
They/Them
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"Oh hello hello" Okay me and my friend Crash41596 obviously him telling me later after me finding it found this: Link to video I can safely write down that it is NTSC with a specific jump which PAL can get and NTSC cannot so this is the TAS you have to beat (oh damn that's me too) it was never sent to tasvideos!
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Spikestuff
They/Them
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There is this graphics plugin for PCSX2 it's really good it's called "Cutie" i don't know if i'm allowed to link it so I'm just going to avoid doing that unless aloud to :/ Cutie would be good to use as it prevents lag with the PS2 emulator better than the PCSX2 Graphics
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Spikestuff
They/Them
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Lollorcaust wrote:
It's better to test both. It will take a "little" time, anyway. Sorry for that, but I found an improvement at N. Sanity Beach. Here's my movie file: http://dehacked.2y.net/microstorage.php/info/1999311748/Intro.pjm Right after I got the second Aku in the level, I reached the checkpoint faster than you. Also, I broke the boxes at frame 2315 a little bit faster. Sorry for my poor english. :p
Nope your not optimized enough you missed a box where the level can be 100% If i need to be specific at the whereabouts it's on the box bridge. How you make me start again... I have 10k on rerecords feels like a waste now
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Spikestuff
They/Them
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Warepire wrote:
Welcome to TASvideos Anch. The problem with SHUMP TASes is that the games have to be rather insane or glitchy to make interesting TASes since it's difficult to compete for pure speed. Other ideas could be to never kill the smaller enemies unless required and just circle them, and other kinds of shenanigans. You can upload your WIPs here for us to look at: http://dehacked.2y.net/microstorage.php and I am sure someone who knows more about this game or SHMUPs in general will give you feedback.
Ditto
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