Posts for Spikestuff
Spikestuff
They/Them
Editor, Experienced Forum User, Published Author, Publisher, Expert player (2351)
Joined: 10/12/2011
Posts: 6356
Location: The land down under.
ToonLinkGaming wrote:
Warped is an interesting game to watch being TASed. I remember this technique for faster movement, tried to learn how to do it, but couldn't do it, it's very difficult. video Spikestuff: do you know how this move is executed?
Sadly I need a friend to say how it was executed 'cause for Crash Bandicoot Slide-spins mixed with slide and sprint shoes is hard for me This is what I'm more fond with Link to video
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.
Spikestuff
They/Them
Editor, Experienced Forum User, Published Author, Publisher, Expert player (2351)
Joined: 10/12/2011
Posts: 6356
Location: The land down under.
ToonLinkGaming wrote:
I'm aware that it's more difficult in a casual speedrun, and of course it'd be easier in a TAS. Only thing that would bother me is, you don't get the dash ability until you defeat Cortex, so that's a lot of repetitive skidding, and that'd get old quick, considering theres like 30 levels. (still have to do them all, whether its any% or 100%)
Just like Crash Bandicoot: Warped...
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.
Spikestuff
They/Them
Editor, Experienced Forum User, Published Author, Publisher, Expert player (2351)
Joined: 10/12/2011
Posts: 6356
Location: The land down under.
ToonLinkGaming wrote:
I've done my fair share of work with WoC, and I got some interesting results. I noticed that sliding/skidding was indeed the fastest method of travel until the "dash" ability is unlocked, but an interesting trick is to Skid at the first possible frame you can skid again after a skid! May sound silly, but it is indeed the fastest way to travel. It's been far too long since I've played Twinsanity, and I remember little to no glitches in the game. Spikestuff, what kind of glitches do you know in the game? Sequence breaking glitches?
The keep on sliding technique is quite annoying in RTA obviously tas it's simple I cannot remember many only 1 where you can skip from N. Sanity Beach to Outside of N.gin's boat but I cannot find the video :(
rog wrote:
I specifically said rerecording. Obviously you can dump audio and video.
Oh okay now I understand what you meant, my bad.
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.
Spikestuff
They/Them
Editor, Experienced Forum User, Published Author, Publisher, Expert player (2351)
Joined: 10/12/2011
Posts: 6356
Location: The land down under.
[12:21] <ThatGugaWhoPlay> hi Atmius [12:21] <Atmius> Lemon custard obun is pretty decent. [12:21] <ThatGugaWhoPlay> ?_? [12:21] <Spikestuff> what? [12:23] <Atmius> You would not understand [12:23] <Atmius> As it was not meant for this channel [12:23] <ThatGugaWhoPlay> nobody will. [12:23] <ThatGugaWhoPlay> =p
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.
Spikestuff
They/Them
Editor, Experienced Forum User, Published Author, Publisher, Expert player (2351)
Joined: 10/12/2011
Posts: 6356
Location: The land down under.
I just thought of something while I was tassing the 100% of this trying to get the fastest (I'm on island 2 having a "blast") How's about this Crash Bandicoot "Deathless" tas this would only work with the Japanese version the best as when it does box counter there is only 1 box that hits Crash's head when you have something like 29 boxes missed it just goes bang 1, also pointing out when you die at checkpoint it still hits you on the head in the Japanese version making it a good candidate for a deathless tas. I need an answer I have 2 aku masks ready for Sunset Vista BUT I need to do boulder dash first if I make it all the way to the end I miss 18 boxes is it worth the time waiting for 18 boxes hitting on Crash's head for invisibly at Sunset Vista?
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.
Spikestuff
They/Them
Editor, Experienced Forum User, Published Author, Publisher, Expert player (2351)
Joined: 10/12/2011
Posts: 6356
Location: The land down under.
rog wrote:
There's no way his methods are up to the tasvideos standards. There is no stable ps2 rerecording emulator.
I disagree to record a ps2 emulator the "F12" button does the recording with lag obviously but it won't in final playback. Yes there isn't a fully functional way but I was talking about the recording part of it. Now back to Crash and Spyro for Crash Bandicoot: The Wrath of Cortex slide jumps are the fastest mode of movement compared to slide-spinning (which doesn't work) Twinsanity you can break the game to finish it quickly :D
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.
Spikestuff
They/Them
Editor, Experienced Forum User, Published Author, Publisher, Expert player (2351)
Joined: 10/12/2011
Posts: 6356
Location: The land down under.
YES VOTE SUPER EPIC (Not encoding this run for everyone, bloody emulator is evil on me atm)
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.
Spikestuff
They/Them
Editor, Experienced Forum User, Published Author, Publisher, Expert player (2351)
Joined: 10/12/2011
Posts: 6356
Location: The land down under.
Lil_Gecko wrote:
I tried a quick TAS test of the first 2 levels. Saved around 4,5 seconds compared to VGR's WIP. Video
Can you please please PM me the inputs you've done I wan't to see it slower and with the GBA watch file that Warepire made
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.
Spikestuff
They/Them
Editor, Experienced Forum User, Published Author, Publisher, Expert player (2351)
Joined: 10/12/2011
Posts: 6356
Location: The land down under.
Mothrayas wrote:
Spikestuff, could you send me an input file of your work-in-progress?
I have sent it to you via a PM.
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.
Spikestuff
They/Them
Editor, Experienced Forum User, Published Author, Publisher, Expert player (2351)
Joined: 10/12/2011
Posts: 6356
Location: The land down under.
Lil_Gecko wrote:
Underwater. Spinning is a little bit slower. During the 36 frames that cost a spinning you travel a distance of 93, when pressing A every 12 frames travels a distance of 99. Spinning must be avoided except to kill ennemies or end a level due to its fastest acceleration.
What? isn't the laws of Crash Bandicoot spinning and swimming together are the fastest combined strategy for swimming? (I have to bring up a video from one of my old WIP on Crash HA 100%) if I remember right the speed is 2-2-3-3-3-4-4-3-4 and then -2 for going left it's mentioned earlier in this forum that using the Crash 3 strategies on water levels are faster for this game Video doesn't do time I want to show at... Go to 1minute 27seconds of the video Link to video
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.
Spikestuff
They/Them
Editor, Experienced Forum User, Published Author, Publisher, Expert player (2351)
Joined: 10/12/2011
Posts: 6356
Location: The land down under.
jlun2 wrote:
My collection of GCN/Wii games that I "own": GCN GHCE4Q GGZE52 UGPE01 GQWE69 GKYE01 GZLE01 GLME01 GP6E01 GQPE78 G8ME01 GPVE01 GC6E01 GXXE01 GK2E52 GMSE01 GALE01 Wii RJIP6M RMCE01 RM3E01 RB4E08 R85EG9 RSBE01 RHAE01 RSPE01 Good luck figuring out what they are, since some don't "exist" in redump's .dat files as noone dumped them yet except probably me :P.
Now lets see... Ok I know them all down below are in order if your still guessing I put it as spoilers so it wont be ruined. GCN Chicken Little Madagascar Game Boy Player Harry Potter: Quidditch World Cup Kirby Air Ride The Legend of Zelda: Wind Waker Luigi's Mansion Mario Party 6 SpongeBob SquarePants: The Battle For Bikini Bottom Paper Mario: The Thousand-Year Door Pikmin 2 Pokemon Colosseum Pokémon XD: Gale of Darkness Spider-Man 2 Super Mario Sunshine Super Smash Bros. Melee Wii Ferrari The Race Experience Mario Kart Wii Metroid Prime 3 Resident Evil 4 The Secret Saturdays: Beasts of the 5th Sun Super Smash Bros. Brawl Wii Play Wii Sports
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.
Spikestuff
They/Them
Editor, Experienced Forum User, Published Author, Publisher, Expert player (2351)
Joined: 10/12/2011
Posts: 6356
Location: The land down under.
grassini wrote:
YT Link nuff said!
That deferentially not me
ventuz wrote:
Ponies The Anthology 2 Trailer Oh god yes!
Aren't you looking for this: PONIES The Anthology II Promo Videos
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.
Spikestuff
They/Them
Editor, Experienced Forum User, Published Author, Publisher, Expert player (2351)
Joined: 10/12/2011
Posts: 6356
Location: The land down under.
YoungJ1997lol wrote:
all of a sudden, summer happened. so I'll work up a run next week.
I would automatically hit YES when this goes up I hated this game as a kid I kept getting loss :P
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.
Spikestuff
They/Them
Editor, Experienced Forum User, Published Author, Publisher, Expert player (2351)
Joined: 10/12/2011
Posts: 6356
Location: The land down under.
Ok now I can talk about the majority of the issues in this TAS. Link to video This video will help prove my statement as it is the same for iiro's tas all the way through. Now besides leaving the Green Gem without getting it early1 Iiro2 doesn't use much velocity in his tas he only uses glitches to save time! Mukki, myself and Turbofa did (the one published, one still in progress but only started and one canceled due to forgetting to get the green gem. I should drop the mentioning of green gem talk now and go on with this run. Now bringing up Mukki's tas from the ground (not grave noone is attempting to beat it yet) speed is very important, I'll get to it in a bit. The only way you are faster than Turbofa is with little glitches and only by 1 min & 34 secs You can go faster than that in all honesty if you didn't screw around at the perfect screen if you didn't waste time walking rather than spinning across the ground when velocity goes down you jump (I need to restart mine on the topic of that part) You could have been faster than Turbofa by a good 3/4 minutes if you didn't do the simple lazy things, and I'm not going to stop on the Lazy Things I just mentioned you also should have clearly used more save states I mean seriously Great Gate if you used saves you could have bypassed waiting for the spikes going back down that seriously slew you down (For Mukki he used some interesting techniques to bypass this in his any% tas well besides death), in Upstream you wasted an extra 30-40 frames trying to kill Crash when all you needed to do was jump from a specific position to the checkpoint spin then fall (glitch)/drown in the level before passing the Checkpoint. I'll come back to this and talk about lua scripts and speed now. You need the lua script as made by Pirohiko which isn't hard to make all you need it Notepad++ and the Lua script created by Pirohiko, when you create the lua script and look at it there is a part where it says Velocity make sure your Velocity is always high and not low numbers.
Mukki wrote:
Movement: Crash's fastest movement speed is with the third mask (velocity = 12), however due to the death requirements it can harldly be used. The next down is spinning (velocity = 10), rather than walking (velocity = 9). However, when crash stops spinning his velocity drops to 7 for two input frames before returning to 9. This makes spinning ultimately slower. If, however, Crash jumps two frames before his velocity drops to 7 it will go straight to 9 instead. This saves a frame every time it is used.
iiro2 wrote:
In levels, where I couldn't get a gem immediately, I skipped the missed boxes screen by dying near a checkpoint.
Absolute lie we need to watch mukki's run again do we? What you did in "Road to Nowhere" Seriously made me upset and a tad angry who knows maybe it's faster killing Crash rather than waiting for 11 boxes to hit your head (even though Mukki does this in his tas he used a large margin of velocity in it but the any% speed runner Samura1man of the any% RTA does do this to save time the method needs to be changed for 100% compared to any%. "Sunset Vista" one of the hardest levels in this game I didn't see anything entertain compared to Mukki and Turbofa. "Heavy Machinery" one of my favorite levels I just waited for more like this interesting glitch which would have made people go what just happen to the game (The glitch is at the 3rd Tawna token you can make an interesting jump down the stairs the camera gets lost!) but then again it might be a hard glitch to tas correctly. "Castle Machinery" THIS IS THE LEVEL YOU STARTED BEATING TURBOFA! I am no joking here Turbofa uses less glitches in this level you're lucky to be able to beat him by such a small amount of time. Before heading to a boss you could have wasted you Aku masks as when you enter a boss fight you get the masks back. In some levels you could have entertained us while waiting like this video I did a while back without any tassing, But the one thing I'll keep coming back to is what you did wrong in "Jungle Rollers" (Don't worry I'm not going to mention the green gem this time). At the very start of this level you didn't grab invisibility correctly there is this part that sticks out on the level (Very start first aku box) that you could have just wedged Crash's body in there. I'm going to prevent commenting about anymore of this run.
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.
Spikestuff
They/Them
Editor, Experienced Forum User, Published Author, Publisher, Expert player (2351)
Joined: 10/12/2011
Posts: 6356
Location: The land down under.
Lil_Gecko wrote:
Optimization in detail about VGR's slide spins
This is the reason I'm taking a massive break on 100%ing this tas and picking up ps1 games, trust me I'll come back to it.
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.
Spikestuff
They/Them
Editor, Experienced Forum User, Published Author, Publisher, Expert player (2351)
Joined: 10/12/2011
Posts: 6356
Location: The land down under.
I should mention my tas is behind iiro with 1 extra gem by 1 second. N.Sanity Beach The use of the waiting trick (only wastes some velocity compared to iiro2 not using much at all) at N. Sanity Beach was to line up perfectly with a crab judging by distance on previous rerecords was never lined up no matter what you tried and not waiting for Aku which actually in comparison with iiro about 1.5seconds. Jungle Rollers Iiro didn't use the green gem skip as mentioned in the Crash 1 forums YOU MUST DO THIS TO SAVE TIME, he bypasses it and left it alone this wastes about 1.5 minutes backtracking in the level. Great Gate always uses your savestates you save tons of time. LITERARY AGAIN I used my savestates and i was so lucky NOT to get the spikes to slow me down compared to what happen to iiro2. after the 2nd plant you got stuck going up and going over behind and foreground so that's twice it happens to you. Boulders Spin! you need more spins plan the spins it's more hectic to have it up your bum side Upstream Death abuse was used in WRONG spot the right spot is in-front of the checkpoint. I found this 1 frame save where you can hit the checkpoint and FALL not drown it literary saves 1 frame when you do it. THE SLOPES SPIN JUMP UP! SAVES TIME! Papu Papu I got bored you didn't do anything much with him compared to me which was fight and actually glitch up by damage abuse HIGHER than usual Rolling Stones Not complaining with the first 2 stones as he amount of times I tried it kept being the same spot. But SPIN! Hog Wild I seriously did this without looking at your tas 'cause I thought you did something else. I used more tricks than you on-top of that. You only jumped up the slope once in that level when jumping up slopes saves a couple of frames. Also deliberately time your jumps late 'cause you need the speed so yes suicide the pig but keep going with an air jump. At the silver ! to add the fear of death every time when I could fit it in when it was used as a faster method compared to making the jump 100%. I should mention too iiro2's frame save for exiting a level after getting PERFECT was SLOW if my tas is done I save about 3 seconds off his run because he forgot to get it as dead frames. Your tas didn't have much entertaining content only like just standing waiting on the prey yes those glitches are cool but you can use a lot more glitches than that I know 'cause I basically play Crash 1 for the glitches rather than anything else. On the topic of this you might have scared the audience with Crash almost dead but recovers last second this to is a time saver by 3 frames yet again with velocity. I still hold my Meh vote (even though I cannot change it). I'll come back with a video of ours compared obviously me being slower by only abit but I will pass in about another 4/5 levels later with the use of perfects and obviously death abuse. Yes I wrote this about 2:30am in the morning but my points are still correct Video? Oh yes that's right FIXED :D Link to video I'm going to bring up a very important point soon once I'm done editing the video 'cause I will also write where iiro is faster 'cause technically he is slower than Turbofa without the use of glitches
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.
Spikestuff
They/Them
Editor, Experienced Forum User, Published Author, Publisher, Expert player (2351)
Joined: 10/12/2011
Posts: 6356
Location: The land down under.
Mukki wrote:
By the way, much of what I learned (and wrote) of this game's movement back then is now moot. Pirohiko discovered that diagonal boosting is applicable and so the difficulty of making a Crash 1 TAS that is even remotely optimal has skyrocketed. See the post here. I haven't watched this TAS yet so I cannot comment on how well this has been incorporated.
Ok I'm writing this on my phone so ill edit this on my pc for something else. LOL we linked the same forum but Pirohiko also mentions about skipping getting the green gem aswell on the second level and to grab the gem, sadly iiro2 didn't do this with invisibility lets hope we see which way people will swing. I'm uploading a tempory encode it might fail on uploading. if it fails I'll swap links Edit: Both failed on uploading to YT :(
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.
Spikestuff
They/Them
Editor, Experienced Forum User, Published Author, Publisher, Expert player (2351)
Joined: 10/12/2011
Posts: 6356
Location: The land down under.
Now I got a question 'cause I just thought about it for awhile. What about the PAL version of this game yes I admit Spyro is slower but can you fight the final boss?
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.
Spikestuff
They/Them
Editor, Experienced Forum User, Published Author, Publisher, Expert player (2351)
Joined: 10/12/2011
Posts: 6356
Location: The land down under.
Quote from the any% tas by Mukki VERY IMPORTANT!:
Mukki wrote:
Movement: Crash's fastest movement speed is with the third mask (velocity = 12), however due to the death requirements it can harldly be used. The next down is spinning (velocity = 10), rather than walking (velocity = 9). However, when crash stops spinning his velocity drops to 7 for two input frames before returning to 9. This makes spinning ultimately slower. If, however, Crash jumps two frames before his velocity drops to 7 it will go straight to 9 instead. This saves a frame every time it is used.
now by me writing before you didn't have a look at the forums on Crash 1 it's also obvious that you didn't grab the lua file for Crash 1 this is needed very badly it's very important. Also Cooljay this is your answer. Now I got a question that needs an answer probably from an experience. are we allowed for Crash 1 to have 2 endings for 100% the "Burnt Down" (Cortex) ending and "The Good Ending"? (Tawna) Now these 2 videos start from dead frame 1 and going by the amount of rerecords (6614) you used I'm in my 2 thousands right now (2150). No I don't suck at Crash games I like optimizing games to its fastest point. Link to video OK some reason what I use for temp encode (no not Vegas something else) is being buggy atm I'll might have to use something else.
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.
Spikestuff
They/Them
Editor, Experienced Forum User, Published Author, Publisher, Expert player (2351)
Joined: 10/12/2011
Posts: 6356
Location: The land down under.
Cooljay wrote:
I vote meh as well for I saw a lot of points where you jumped where there was no reason to jump. I saw some places where you let things stop you that shouldn't. Overall it could be better.
It depends on what's happening if there is a slope the preferred option is to spin jump up the slope as spinning on slopes while jumping is faster than walking up slopes.
TASVideoAgent wrote:
-Wall jumping (in The Lost City and in Sunset Vista)
The true act of wall jumping. what u did is the true act of clipping. On the topic of Lost City and Sunset Vista You jumped pass the pushing objects there but in Lost City you waited WHY?! And please don't type back "'cause I cannot go pass it" cause I know that's a big ton of manure. What I always hated about the first Crash compared to 2 and 3 is that it has the endings in 2 different levels so we don't see the final boss fight :(
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.
Spikestuff
They/Them
Editor, Experienced Forum User, Published Author, Publisher, Expert player (2351)
Joined: 10/12/2011
Posts: 6356
Location: The land down under.
Ok Uh... you might have to give me like 5 months to get my list I have alot of ps2 and ps1 games like more than 400 combined
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.
Spikestuff
They/Them
Editor, Experienced Forum User, Published Author, Publisher, Expert player (2351)
Joined: 10/12/2011
Posts: 6356
Location: The land down under.
I'm voting Meh. reason you didn't get the gem at Jungle rollers early enough. it's possible to still get it with invisibility I know 'cause I did it a couple of hours ago before this tas went up. (I had one mistake too I forgot to spin early in nsanity beach.) Bracketing about N.Sanity Beach you could have lined up your spin with the crabs to hit certain boxes. Link to video It looks very good but you can go faster with alot more preventing backtracking. Road to nowhere you should have death abused waiting for 11 boxes is longer. iiro I can tell that u never checked the forums of Crash 1 'cause your name doesn't get mentioned and by not getting the 2nd gem early Click Here for Crash 1 forums also mentioning I'll make a temp encode for this run it won't be the official run it's just for the people who have issues or glitches of personal manor
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.
Spikestuff
They/Them
Editor, Experienced Forum User, Published Author, Publisher, Expert player (2351)
Joined: 10/12/2011
Posts: 6356
Location: The land down under.
TheRunawayGuys Since no one is mentioning this group of 2 Americans and 1 Canadian. Main 3: NintendoCapriSun ProtonJon Note it takes a long time for him to upload videos Chuggaaconroy
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.
Spikestuff
They/Them
Editor, Experienced Forum User, Published Author, Publisher, Expert player (2351)
Joined: 10/12/2011
Posts: 6356
Location: The land down under.
Damn... the only one that works is 1964 graphics thing for me and that's a bad graphic thing when shown mario's face but still great damn... I'll try and find a different type of Mupen64
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.
Spikestuff
They/Them
Editor, Experienced Forum User, Published Author, Publisher, Expert player (2351)
Joined: 10/12/2011
Posts: 6356
Location: The land down under.
My GPU is a Nvidia Gforce GT540M (Yes I encode with a laptop :P) Yes I actually tried that I'll try a different method again in abit
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.