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Right I keep forgetting his stance XD
I think the perfect combo for characters, for Mokujin are:
Yoshimitsu, Eddy, Law, Lei and my "favorite" character Hwoarang.
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Oh Mokujin how I hate thee... quick question is that Paul's fighting stance?
Also second round looked slower and it didn't feel quite entertaining compared to Round 1 :/
I did like the idea of the used moved but maybe if some moves were altered and changed it may be faster.
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Thanks :D. Also keep a look out on my archive channel it will most likely be showing up there.
On another note during the time of a 1 player (3 tassers) any% tas I will be doing (if you don't look at my Signature) a solo 2 player any% tas on this game too.
Should also mention it's a Good vs Evil tas I'm doing as I have a good character and an evil character to tas with at the end I will make a poll on here and ask which character do you want to see win for good vs evil.
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Dada, and lapogne36
but then again, you can just write that a memory card is being used just for this type of run, as you are choosing the character to play as.
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pirohiko wrote:
I'm sorry. Because I am weak in English, I am confused.
Because of the interlocking movement rhythm of spikes, I think that it is necessary to wait to 11500 frames even if I hurried the latter half of Level3.
My bad just realized my psxjin froze at that point for some reason (I was on about frame 10631-10649 but obviously random lag spike happen exactly that time then recovered dunno why)
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pirohiko wrote:
It is necessary to wait for the later spikes to go up even if I surpass the spike of the uphill slope by force.
I do know that it just looked slow for some reason... wait you don't know which spike I'm on about... shoot. Okay it's the one that's on the ground that doesn't go up when you passed it then after it has the guard then after that is where you stopped for the spike, that 1st spike of what I mean is what looked like you slew down on cause you were on the edge of it and not the middle I know that the middle has higher velocity than the sides (well the side next to the object blocking) you spun on the left side which collides with the platform. That's what I'm concerned about.
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pirohiko: in The Great Gate (Level 3) you slew down on a specific spin (Spun on the spikes) and it cost you as you got stuck at the spikes later on. If you did something other than spinning at that point i think you would've gotten past that spike that slew you down.
Rule of thumb at Boulders (this is just a joke):
NTSC - Fast
PAL - Normal
Jap - Where the **** is the boulder
You proved that in your tas :D.
Papu Papu:
For him having more health I liked that a lot even that random damage abuse you did while waiting next to him was interesting.
So far everything is awesome except for that minor slow down...
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I'm going to point something out for you Cooljay
now the strongest 2 (with no unlocks) is Yoshimitsu and Law.
I'm going to write a move that speeds up the tas under Yoshimitsu (Even though what you did was awesome :D)
> + > + Square + Circle = 80% Damage to self and opponent all you need is to lay 2 punches and do that move to speed things up.
But obviously if there is going to be a Tekken tas it needs to be categorized under characters.
I will watch you all the way, good luck.
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Perfect frames for entering faster than you Cardboard
Now the frame I write first is when it shows up on tas movie editor, so it's one frame faster so I added 2 to the end.
261-263 Start
516-518 Start
588-623 Start
740-752 A
765-806 Start
888-898 A
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TheYoungStarsOfTheWorld wrote:
I just yesterday submitted this speedrun. Full of enthusiasm I was waiting for the feedback, but it got rejected, even though me and my friends out so much effort into it. Can you tell me what's wrong with it?
_-Video-_
It's not a proper tas in Crash Bandicoot sadly YSOTW all you did was put in the code it's actually would be better for a April Fools tas
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Quick change with the Evil Seadoph & Pamela fight the frames were so low in the PS1 version to grab Seadoph so I was like it's going to be impossible to get it right then I finally did it this shows you how much they changed it between this and the Wii version. still not optimized that battle but it says that in the video where it's going to be fixed
Link to video
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I'm working on 2 runs and the second one I'm going to mention I need help on
Klonoa - Door To Phantomile - any% - (PS1 Vers. (The Wii Version actually has a lot of tricks you cannot do on the PS1))
Status: End of Vision 2-2 (bet boss)
ThreadWIP
Encoded video:
Link to video
Bishi Bashi Special (Jap) - HARD Score: 10 (In other words Perfecting the game on Hard)
Oh to shock some tassers this is the first tas that I'm doing that involves Frame Advance (I have uploaded many runs (and some that are private for me) which failed and I used slowdowns, Klonoa is slowdown too but it's a simple game Klonoa.) So yeah enjoy that. (Confused what happen in some levels just ask me via YouTube or PM me and if you can perfect the Car part) PLEASE tell me if you can perfect this part I need help badly for that it's harder than my plan on the elephants which took around 100 tries to get rightw.
Status: Before this car thing that I don't know how to Score 10 it
NO THREAD (Not making one)
WIP
Encoded video:
Link to video
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O_o wow.... uh I'm lost for words...
*2nd part using the velocity glitch*
Nice thought that was going to be in good use somewhere along the lines, I like how you used it :D
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nitrogenesis you know how much you bring back my childhood I used to watch this show more than playing the game of this and the only thing besides wow was the theme of Popeye The Sailor-man.
YES VOTE!
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pirohiko wrote:
Then I discovered a double jump using the flow leaf of the river.
Well I'm putting the controller down for 100%ing this now, but when I figure out something I'll let you know about it.
On a side note, I recon that there should be 4 parts to Crash Bandicoot or 6 (6 for doing 100% but getting different endings)
Deathless - any%/100% (Only done by JPN)
Deathabuse - any%/100% (PAL/NTSC)
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Jakka wrote:
No, I didn't mean jump shots in comparison to just jumps. I meant jump shots in comparison to normal walking shots. Means: when you want to shoot a creep maybe it's 1 frame faster to do so while jumping at same time. But as I said I might be wrong.
Oh I got you now (by now I meant when you put this in I was busy tassing Klonoa during that time and kept deleting files every-time I failed) when you go down a slope (Vision 1-1) with the enemy at the top grabbing is faster than jumping it.
Link to video
8 goes later I came with a new one to show started again from scratch. I might have to fix something in Vision 2-2 I cannot tell but it looks optimized right now (Vision 1 was done with 0 mistakes and the fastest boss battle so far over all my comparisons).
I also found out sliding is slower when going to a door it's best to frame precise that door.
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