Posts for Spikestuff
Spikestuff
They/Them
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rchokler wrote:
I just finished making final adjustments to my TAS, but don't know how I can attach it so that a moderator would be able to replace the file. Could I get some help? I really don't want to cancel another submission. Anyways, the new version is 104737, which is 321 frames (5.3 seconds) faster.
Cancel this as you have obsoleted your own run and it makes it easier for the encoders cause I am still planning to encode this when you post the updated version
WebNations/Sabih wrote:
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Spikestuff
They/Them
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rchokler wrote:
To Spikestuff. I will try to update this submission to make some improvements suggested to me by Nitrodon. You may want to hold off on the encoding until that update.
Dont know why you didn't use edit..... but anyway I will hold off I might upload this one as a WIP submition
WebNations/Sabih wrote:
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Spikestuff
They/Them
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and I had the encode ready =P oh well Ill encode it again XD
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Spikestuff
They/Them
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I see that this was a Tas edit run. How long did that take. btw ill encode this run
WebNations/Sabih wrote:
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Spikestuff
They/Them
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jlun2 wrote:
You beat a TAS record without Frame Advance? You seem good at this game. Do you have this game for real? Maybe you could try recording it, and submitting to SDA (Assuming you have a Gameboy player, as I don't think SDA accepts emulator runs). ;)
Dont forget with only slide. Yes I do own a legit copy of this game I think my speedrun time was 44minutes so I'm thinking of revisiting that as a nontas run. Yes I know who sda is a speedrunner bet my time of 1hr20minutes on Crash Tram Racing With Crash Bandicoot throughout the adventure (the record has dingodile). Once I get use to frame advance especially with ngin and the blimps I will being a new Tas but for now I'll Be doing some RTA's on Crash XS and cause I'm clocking near 7mins Tetris Party deluxe on Wii
WebNations/Sabih wrote:
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Spikestuff
They/Them
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jlun2 wrote:
The run doesn't seem like it is frame precise. =/ Speaking of which, did you use Frame Advance for the entire run, or for only parts of the run?
I tried a all out non frame advance..... Just writing that makes me feel silly =/ anyway run is canceled and I will be fixing it after school exams (im in Australia and we have exams now -_-)
WebNations/Sabih wrote:
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Spikestuff
They/Them
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Warepire wrote:
You missed a spin attack on a shark in the first scuba level costing you a mask (for a TAS this is really sloppy), for all scuba levels you seem to have problems staying in an optimal direction, you often take corners way too loosely.
I used damage to go through and pass another obstical also in the way
"Warepire wrote:
In the first blimp level you miss shots. In a TAS you do not want to miss shots unless you are going to write something funny in downtime, manipulate luck or use it to increase your speed in any other way. (I.e.: Missed shots need a purpose). Since it's practically an auto-scroller a tip for entertainment is to go for 100% kills and all boxes.
Yes I do agree I could've used frame step at certain points in blimp level I just waited so I screwed around in there cause of how long it is to get to another blimp.
"Warepire wrote:
In level 16 you missed a body slam.... Later you waited unnecessarily long at a boxwall (double highjump lets you jump 4 boxes).
I see what you mean where i abused aku in the wrong spot. the other 2 levels you wrote about I cannot find but seeing what you wrote Ill try and fix and do better by also including frame steps
WebNations/Sabih wrote:
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Spikestuff
They/Them
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Just linking it twice if the top one doesnt work (in showing that it is proccessed in around 1hr -_-) Link to video[/video]
WebNations/Sabih wrote:
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Spikestuff
They/Them
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Lil_Gecko wrote:
For having messing around with TAS tools a little bit on this game myself, I'm pretty sure that slide-spin is faster than slide-slide, because if you let the slide finish your speed reaches 0 and you have to wait for Crash to stand up before sliding again.
Actually from looking at wwmarx he does use slide only this is my own fault for not getting the slides correct and to slide-spin actually makes it feel slower as I observed closely to Turbofa's run about the encoding part I know without a doubt that youtube is stuffed up for some reason. Long story short I uploaded it to youtube for 8 hours and for some stupid glitched up reason it failed so Ill find another method for better use for now.
WebNations/Sabih wrote:
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Spikestuff
They/Them
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Franklint wrote:
Shouldn't this be fairly basic route-planning? Working out the best places to lose Aku in order to save time?
Spikestuff wrote:
(Note to self: Use frame advance)
The vast majority of TASes use frame-advance to enable very precise timing of movement. I Cheers, Franklint
Yes part of the lose of aku but majority of the run it was used in the correct places just probably the way I typed it. The only time I did need frame-advance was During Ngin I forgot about it during the run till I started mucking aronud. I do infact lose aroun 15seconds there
WebNations/Sabih wrote:
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Spikestuff
They/Them
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Thunderbird wrote:
Is it necessary to have "only crystals" as a branch name? That's all you need to finish the game.
thats true Ill change it back to blank as i was following the title of Turbofa's run
WebNations/Sabih wrote:
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Spikestuff
They/Them
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link_7777 wrote:
In the comparison video your level 1 is slower, but you catch up later. Could you make improvements? Ore are all the differences based on yours being the Europe version? Is the first boss fight fixed, or could you luck manipulate the spikes into falling faster?
I decided to grab aku aku this is what i used to use damage in the next area to speed up a bit. Dingodile's steps were faster in the european version therefore making his shots faster. If i remember correctly all boss fights are faster on the European version that is the reason I chose it.
WebNations/Sabih wrote:
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Spikestuff
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CoolKirby wrote:
Thanks for the HD encode, Spikestuff.
No problem Kirby.... I mean CoolKirby
WebNations/Sabih wrote:
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Spikestuff
They/Them
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I have uploaded the clean HD encoding Some reason infomation poops up at 20 seconds (my fault on encoding another run but it still fits where it pops up :D) Link to video EDIT: WHY IS YOUTUBE BEING SO G.. IN THE A.. Today all I wanted to do was a refreshen on the tas :(
WebNations/Sabih wrote:
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Spikestuff
They/Them
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This is my first tas I will update with a video in a bit Edit: Happy for anyone to encode if they wish to Edit 2:Comparison between me and Turbofa's ntsc run (warp room 1) Link to video
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Spikestuff
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..even though i dont know much of the game I still voted yes. I'll do an encode EDIT: Uploading to Youtube now
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Spikestuff
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lxx4xNx6xxl wrote:
Somebody already made an encode. Just download it.
Explain where in text its in another format than a saved video I do encodes and what you wrote just explains to me that there is only the nikoniko one (Yes i looked)
WebNations/Sabih wrote:
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Spikestuff
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Can someone please do a youtube link or I might do one encode cause niko always lags for me I watched it on emulator. Very Great Tas for this run especially to get 100CDs
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Spikestuff
They/Them
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Darkmoon..... whats your new youtube account yours is closed
WebNations/Sabih wrote:
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Spikestuff
They/Them
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Oh well YES TO THE EPICNESS :D
WebNations/Sabih wrote:
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Spikestuff
They/Them
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spweasel wrote:
2) Spikestuff is almost certainly a native English speaker as he lives in Australia and he used a mondegreen (something that people who exclusively write a language virtually never do). If a person is not familiar enough with an expression to write it correctly, they lose the right to use it to insult others. Calling out/mocking him over that mistake, while certainly not a kind thing to do, is not entirely unreasonable.
1) I was up at 3 am so anything that came out of my head I wrote it. (kinda apologizing due to loss of sleep) 2) I was using my phone to send across so I couldnt over read what I wrote (apologizing) 3) Actually I'm Greek over Austalian so that part you kinda got wrong where I live is Australia (no fault to anyone) sorry to anyone I might have ticked off between the times of 1:30 am - 3:00 am I was attempting to defend the run but failed to do so. oh and I wasnt trying to attack/insult anyone I was simply suggesting something wrong (realizing what I wrote about sound I always wore headphones so thats why I defended sound) Staying awake up late DON'T DO IT
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Spikestuff
They/Them
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MUGG wrote:
There are audio differences between the SNES and GBA versions, the SNES version being the better and more fluent one of the two. So the one who's tone deaf might just be you. http://www.youtube.com/watch?v=J7nVvXbqNbw
well I still had a clean version for both so that doesn't help calling me tone death
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Spikestuff
They/Them
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partyboy1a wrote:
Almost identical to the SNES version, but with much worse sound. The Super Mario 64 remake has enough changes to the gameplay to be good enough, this game does not have them. There was exactly one surprise in the whole run: You managed to get through room 5 in Bowser Castle a lot faster than in any other run I have seen. No from me for bad port choice.
Now I got questions towards YOU. 1) Do you play music? (if no then ok but you still have a problem| if yes you are tone death) you full on attack the game for the music writing that it is different and worse listen to both together at the same time it is the exact same the is no differences on game sound between SNES and GBA. 2)The Super Mario 64 remake is the WORST example to use if you know the generation gap between the 2 concoles you shouldn't be comparing a n64 to a DS version to a SNES and a GBA. Next time use either the Super Mario Bros Deluxe which was Nes to GB then compare it to the GBA of Super Mario Advance 2 Either you broke your GBA Speakers or your just tone death between the exact same music you would need to provide a reasonable backup showing that the GBA versions music is much worse. also he ain't the only who has done door 5 without death (obvious TAS) I have done it non Tas without getting touch on The SNES version and I tassed a clean run through with both versions. Sum up all your vote is Criticizing on GAME MUSIC you should have only voted meh without making some stupid false evidence.
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Spikestuff
They/Them
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Patashu wrote:
boct1584 wrote:
I'd think a run using Luigi would have a better chance of getting published, since his physics are different in this version. As it is, this was enjoyable, but not different enough from the published SNES run. Voting No.
I forgot about luigi! I'd like to see a luigi run.
Oh damn luigi I knew I saw someone while rendering this (3 Glitches in video due to YouTube glitch up crazy [I have to redo all as I deleted the video up on YouTube but not the run itself] I'll get back to it tommorow since I don't currently have my Pc on and its very late here) I recon a luigi run would be more entertaining even with his Smb2 physics on him.
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Spikestuff
They/Them
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Update on video - http://www.youtube.com/watch?v=hgWlQH_7zRs I cleaned it up from the pixely wonders
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