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I'll come back with more refined choices but I want to see if relevancy bias is a thing with this poor fellow missing out 2018.
[3889] SNES Krusty's Super Fun House by nymx in 1:11:00.70
Edit: Others practically wrote what I would've nominated.
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Please name this one Gran Turismo 2 as the first title already exists.
We shouldn't be mixing these two racing sims up due to the differences they have.
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And this is the part where I call it out.
Now excuse the numbers for not being accurate cause this is snes9x vs BizHawk.
The very first input after regaining control after the ship up and Poseidon's itself is 2/3 frames slower than it should be.
Using the classic TAS Movie Editor at 6109 onwards for that little segment of mashing B and removing 2 frames I was able to get in the door obviously 2 frames earlier with your input.
This leads to everything can be adjusted in TAS Movie Editor.
But here's the thing, time is valuable so we're just going to compare to the BizHawk movie I provided even though there isn't any major differences that'll be in play besides probably a frame that separates the two.
The next sequence after getting out of that room is another 2 jumps, your timing of the jumps leaves you about 15 frames behind that userfile, is this because of your mashing you left behind again?
I don't have any comments on the death abuse, cause I did it slower so eh on that one. (take notes whoever is actually using my file to fix that)
You can skip the "Lose 5 Minutes" screen. You fail to do this.
You have me beat on the respawn and climb there (again notes), however you lose to my input in the second half of that climb.
That's where my input ends, so after that it's up in the air.
However, for a relatively short movie this does leave behind quite a few mistakes especially against my now joke of a userfile after comparing to your input.
The biggest stand out is you not skipping the "Lose 5 Minutes" screen and instead letting it go through.
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Sometimes. The Publisher forgets to put something like commentary in the description.
And for the Publisher's defence it doesn't help that the commentated version is just a one word link rather than bold text or a more than one word link or an embedded video.
(It's also preferable that the commentary is on YouTube rather than Twitch as some people are unable to watch content on Twitch.)
(And that the commentary matched the latest update rather than a revision behind)
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Those numbers unfortunately don't add up. Especially if you entered the pipe at frame 669.
The only way these numbers would make a lick of sense is if you're playing PAL version of the game, or PAL on NTSC which is the incorrect rate for the game.
We enjoy your enthusiasm to the game but please take your time to look at the Game Resources for Super Mario Bros. to further understand the game.
And please use the edit feature for your posts instead of continuously making new ones as this isn't a public chat, this is a forum.
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To be more precise with the Firmware Window it's actually this:
Been talking with the author another thing that was changed was the Sound Settings:
If 100 Volume doesn't work, I suggest trying 4 as that's what the author has provided as screenshots to me.
I'm about to find out myself if that last bit of information is irrelevant, I will edit my post accordingly.Edit: And we have sync.
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You know, I asked that back in June 2018.
It is part of a milestone update but even that's just a "we'll do it... eventually."
That and PlayStation honestly need the updates.
Saturnus is a Waterbox core which from what I was told way back was only one person can maintain it.
Compared to PlayStation (for example sake) basically as long as you can do a pull request anyone can do it.
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This comment applies to the Samurai Showdown Submission as well.
Seeing as Ninja-kun wasn't responding to the comments on the forums for some reason I decided to make a comment on their YouTube informing them to have a look at what we're writing.
Well to be exact I wrote:
The response I got was:
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On the terms of IGT vs TAStime I personally lean more towards the IGT TAS over the TAStime since well... being a valid goal and all.
I personally enjoy going for pushing the game's time to as low as possible.
It doesn't really change from a Yes Vote to a Yes Vote.
But the extra shimmy that goes through the IGT version definitely does edge it more for me.
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Simple. We're in a parallel universe where TASeditor didn't actually do any of these things and is just being damned on them on the spot for no legitimate reasons that we're seeing this top quality string pulling going on.
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Time to repeat myself.
If this is not a playaround this movie is then slower than the current publication.
Don't really have to write this, but Abstaining from voting this time around.
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This "conversation" ended a few posts ago and we've reached nitpicking to hell.
I like to point out, that even though you didn't respond to my post (which was fine as I did mention you can skip it) you have indirectly answered it with the following posts after my comment.
This thread has pretty much run it's course as you've dragged it into the ground.
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xipo just a dumb question. You can choose to answer it or not.
Is the reason why you created the false damning narrative and evidence is because you were trying to make an improvement on this movie but couldn't, and then decided to bump a 3 year old thread with this claim?
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For the need to be informed.
The improvement in the death abuse to make the ship turn over faster.
However, what stands out to me in the input... besides the fact that it's snes9x (which is allowed) is the fact that the input itself contains RTA input in it.
Link to video
I did attempt at making it to BizHawk but gave up and truncated input back to where I think it's best for whoever to pick up from.
That usefile can be found here: 59899626961255060
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