Posts for Spikestuff
Spikestuff
They/Them
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PikachuMan wrote:
Aims for fastest time Forgoes time saving damage
It's one or the other. Not both unless you can provide an actual explanation in the almost 5 and a half minutes on where you avoid damage abuse. Run syncs. It's boring. RTA is close to this so this just more Super Human. Would rather a more full run. No Vote. Encode for those that can't sync: Link to video
WebNations/Sabih wrote:
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Spikestuff
They/Them
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Sure (Already watched it when doing the table folks).
WebNations/Sabih wrote:
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Spikestuff
They/Them
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xxNKxx wrote:
excpet bonus stages, I don't understand why this run have longer a little.
This will be related to PlayStation accuracy in emulation. So it'll be fine. Here's the table for comparison:
WebNations/Sabih wrote:
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Spikestuff
They/Them
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xxNKxx wrote:
Could someone help me check why this (on BizHawk) slower my current run (on psxjin)?
Cause BizHawk is accurate to a PS1 whereas PSXjin isn't. Like I wrote on the Discord, the best way to compare previous and current is to RAM Search for the values (I might look for it later) where you can compare stage by stage if it works for this game, which it should. Also the game has a dedicated IGT so you can just create a table from that.
WebNations/Sabih wrote:
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Spikestuff
They/Them
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mz wrote:
Spikestuff wrote:
Don't watch a shit sport to begin with.
Why do you even come to a thread about a shit sport? 5000 posts on these forums and 5 million messages on Discord and other crap... We don't need to hear your opinions on everything, especially if it's about something you don't care about.
Take a breather. Read who I was writing to. Read into the fact that the person is ranting. Read into the fact that I mentioned watch the women's soccer if you're going to be shitting up a storm cause they hate. You got that down now? Good. Now. Explain the point you were attempting to make when you were not using your head like you should've been and instead just ranted cause you decided to skim read. That was a poor personal attack.
WebNations/Sabih wrote:
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Spikestuff
They/Them
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Amaraticando wrote:
It's the single most anti sportsmanship competition and I prefer to just keep playing it myself with friends.
Watch Women's Soccer then cause there's the sportsmanship. Also get stuffed. There was sportsmanship in all this in their games. During Australia v France the ball was kicked out for the other team to give the ball back to the other possession. If you want to talk about anti: The player that "didn't know" he was being sub'd off comes to mind. And the other player who was taking the scenic route before being carried off by Ronaldo grabbed him and got him off the field faster. And both Neymar and Mbappé's existence. Hey look, time killing. Don't globalize the term "anti-sportsmanship" cause the team you didn't want to win won. Or Don't watch a shit sport to begin with.
WebNations/Sabih wrote:
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Spikestuff
They/Them
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It's just a sport where you watch players go and do sport stuff. It's not the end of the world.
WebNations/Sabih wrote:
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Spikestuff
They/Them
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I'm going back to the better sport of no flops and if they do they get fined. Yes. I'm talking about AFL (Aussie Rules).
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
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Spikestuff
They/Them
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See the issue you have is you're straight up stating to force someone. I brought up that it took 12 years to obsolete a TAS that shouldn't have existed in the first place. Wait or do it yourself. It's the key.
WebNations/Sabih wrote:
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Spikestuff
They/Them
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Warp wrote:
The problem is that you can't force people to create a TAS.
I know Captain Obvious.
WebNations/Sabih wrote:
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Spikestuff
They/Them
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Simple solution. Obsolete it. They stay for Historical purposes just improve on it and be done with it. Oh while I'm here. Do you remember the story of The Combatribes? Did that ever get Unpublished during a time where Vault didn't exist? No. It later got improved on 12 years later. Look, History. Oh no, single level TAS that still exist. Improve on it by doing the game that invalidates the single level and obsoletes it. cough MSX & SG1000 Galaga would also fall into the land of being invalid TASes but no one is bothering in improving either of those. cough
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
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Spikestuff
They/Them
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Uh... here's a question. Why didn't you just hit reset or continue on from the previous input instead of making several submissions and branching it as "all cases"?
WebNations/Sabih wrote:
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Spikestuff
They/Them
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Sorry. Late. Forgot I wanted to check this and then it got accepted (basically feos reminded me). This game has manipulation via Pause Buff: And at points it can actually be faster than avoiding the buff. My opinion character choice (from what I've checked so far) is pointless. You might as well just choose the character they set at the start (Kyoji) and power through with him. Also again I apologize for being late... You can skip all this with Y: You can probably skip all the cutscenes with Y as well. I didn't go that far into checking. Here's my input: 48466622789621603 My input is definitely not optimal entering the game itself. I just didn't want to check that wanted to focus on the fighting. As for just fighting. N?K is slower in first fight by 26 frames. There's more to dive deep into this game and figure out, this is a good starting point but I don't think that something like this should be accepted. I apologize for not bringing any of this up sooner. Edit: Oh and downing yourself and your opponent at the same time works too and may be fast if executed in that round depending on if it's possible to do (I can't recall seeing something like that in your TAS).
WebNations/Sabih wrote:
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Spikestuff
They/Them
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Actually, to extend on that. For the case of Ocarina of Time there's 3 versions that are the same. N64, GameCube (Master Quest) and WiiVC. In what way would obsoleting work and does the site consider that there's enough of a difference between GameCube and N64/WiiVC to warrant it to be a standalone?
WebNations/Sabih wrote:
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Spikestuff
They/Them
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Your thread asking this question: is possible change/remove a disk/rom while TAS?
feos wrote:
For games that require multiple discs, of course it's allowed.
feos wrote:
It is allowed as long as one is still loading an image for the same game, not a blank image, nor some other game.
Monster Rancher 2 is a single disk game. The demo disk is considered as another game, since demo disks feature multiple games as well as the game you wanted. (This is also a game, that requires disk switching, so there's the obvious question of "is there better"?) Also you didn't set your game correctly on top of that when making the TAS according to the header. Bonus: According to input. There's very impossible disk switching going on not during the 2 you made. Probably because of how the game's reading it by switching between on-storage memory.
WebNations/Sabih wrote:
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Spikestuff
They/Them
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This time is my first time try do multi-disk in a TAS. For setup before start, must setup Monster Rancher 2 at disk 1, Official U.S. PlayStation Magazine Demo Disc 14 at disk 2
Yeah... Explain why you used a demo disk.
WebNations/Sabih wrote:
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Spikestuff
They/Them
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Technickle wrote:
Did it allow you to go down one country every frame, or did you have to wait 4 extra frames for the next input?
This is something that you should be checking yourself. However if you actually did, you wouldn't be mashing. Not to mention you almost did it correctly in your original submission and not here.
Technickle wrote:
It also looks like you selected Switzerland and not the United States.
Whatever makes you sleep at night: Why do you think I mentioned the Bonus Fact? >Japan 50 Ha, no. You're thinking of Europe.
WebNations/Sabih wrote:
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Spikestuff
They/Them
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June 2018: Link to video
WebNations/Sabih wrote:
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Spikestuff
They/Them
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Start learning on how to end your input on your own. Light Spike of 3664 frames. (Author had extra input within the blank when truncating the input that's still there so if it needs to be shaved further, shave it.) -- Also what would be nice is why you switched from the US version to the J version. For those that wouldn't understand. -- Anyways. Here's Wonderwall: (30fps gif, but again, it proves the point.) You were mashing your input. You weren't going frame by frame. This is again heavily backed up by the low rerecord count for a racing game. Bonus Fact: I also enter there a frame faster, and then out in the next bit 2 frames faster so it's not just there were you're slow before getting into the game.
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
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Spikestuff
They/Them
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You mean this?: https://discord.gg/GySG2b6
WebNations/Sabih wrote:
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Spikestuff
They/Them
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MUGG wrote:
I don't know if the TAS is on Playstation
> The GTA:SA tint > PS2 Controls mentioned > TASer has a very love relationship with PCSX2-rr (See NFS:Carbon which is also on GCN) Yeah, it's on PlayStation.
WebNations/Sabih wrote:
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Spikestuff
They/Them
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Reeve wrote:
Does the name of the folder in which the files are matter? Does it matter if I all discs of the game (Like FFIX) are in the same folder?
As long as the bin/cue combo is together on the cue links to the subfolder the bin's in it should be fine (later is what I'm on about for should be).
Reeve wrote:
Does it matter if it's not a bin file, but other formats?
bin/cue is the more recommended combo that will actually work 99% of the time (the 1% of the time is due to emulation errors or other.)
Reeve wrote:
The .cue files from Redump will point me if the game is 1 or 2 tracks and I should consider that to know if my dump is good or not?
Yes. The point of redump is to show multiple dumps by various users who own the game, redump does also show the bad dumps (iirc marked in red). If you don't have what Redump shows, you screwed up.
Reeve wrote:
If the name of the .bin file matches the name inside the .cue file but the game doesn't run it will always mean I have a bad dump?
Somewhat. Again use Redump to verify if your cue is actually decent, use mednafen itself to check as I myself had a case where it didn't run on Hawk but did run on mednafen due to the fact that the bin/cue I got was a cracked one, which was very simple to restore and correct if you know what you're doing.
Reeve wrote:
Do I have to configure/place any plugins or other files than the bios ones somewhere inside Bizhawk's folders?
Considering that Octoshock isn't a plugin emulator. What are you on about? If you're referring to the 4 choices, it's only 4 choices. The emulator uses Soft not the garbage that N64 has at its disposal.
WebNations/Sabih wrote:
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Spikestuff
They/Them
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The issue with your copy of Castlevania is that it's a 2 Track game. Example with another game to show what I mean: You don't have a good/clean dump of the game according to you and you need to find one. In order to verify if your stuff is correct you can check with redump who only provide the cues so you can check if your stuff's in order. (redump is also allowed to be mentioned since they don't provide the actual game)
WebNations/Sabih wrote:
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Spikestuff
They/Them
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If all you have is SCPH1001 that's the problem. You need all 3 sets for PS1, PAL, NTSC-J and NTSC-U. Also please switch to the recommended bioses that the core suggests.
WebNations/Sabih wrote:
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Spikestuff
They/Them
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kaan55 wrote:
This run appears to be slower than the previous submission
I hope you're not comparing TAStimes and instead the run itself: This one -> 27:07.95 Previous one -> 27:47.85 (If you're comparing by TAStime.)
WebNations/Sabih wrote:
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