Posts for Spikestuff
Spikestuff
They/Them
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RollerCoaster Tycoon deserves a longer test and a higher resolution to show it stress (1024x768): Link to video You'll see it stress later in the video. I do afk at points to make it easier to see the build up. Spoilers: (The gif doesn't represent all the animations since I forced static on the trophy so the gif wouldn't be a hassle to do. Yes I know I could've done 2 images but what's the point?) --- Sheep Dog 'n Wolf (Sheep Raiders) (PS1 Port) runs perfectly fine at 480p, American McGee's Alice runs with tearing and choppiness at 480p (don't touch the video settings only screw with texture details.), Frogger (PS1 Port)... it runs with no music for some reason, Demolition Racer (PS1 Port, WHO THE HELL PRIORITIES FMVs OVER MUSIC?) (PS1 Port) runs fine on highest settings. Speaking of Racing Games: (No music for some reason like Frogger)
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
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Spikestuff
They/Them
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I did do a few tests on a select few games*. (Windows 98) Tetris Worlds (PS2 port), The Emperor's New Groove (PS1 port), ^Need for Speed III: Hot Pursuit (WHY ARE THE ARROW KEYS TO DRIV-- and I'm on the wall), Tony Hawk's Pro Skater 4 (Too new, failed) and attempted Croc: Legend of the Gobbos (PS1 port) Out of the 4 I randomly chose, Croc failed to actually go anywhere for me. Straight locking up at the title screen before the menu: Also be mindful of your settings. Tetris Worlds Recommended Low Quality settings, even bumping to Medium out of curiosity for that game will force crash PCem. I tested both Tetris Worlds and New Groove with and without a controller (since these are games I play with the controller, even on PC). (PS2, PS4 & X360 Controllers were used) The amount of double input, input drops or incorrect input was insane. (ordered from least to worse) Something like DXWind won't do any of the things I listed just then. I do recommend using it. Just not with a controller inserted unless you can solve whatever I dealt with. ^There are videos that already exist on NfSIII so it was selected as "game that works". *Tested FCEU (Choppy/Fine), ePSXe (30fps) and failed to run anything on RetroArch. --- The Italian Job Fails to boot, Fallout 1 & 2 works, Colin McRae Rally without a hitch. Colin McRae Rally 3 is too new of a game. Guilty Gear X boots, crashes PCem. Here's DOOM btw: (I mean, it's guaranteed to run without issues)
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
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Spikestuff
They/Them
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Right. The encode provided is annoying to watch especially with the edits from the author injected in it. So I just straight watched it in emulator. And then we have this:
NO 4th Gear Abuse
You should probably expand on what 4th Gear Abuse is, cause not using something that's potentially major for something long can be a make or break this (like how you chose not to race in Top Gear 3000). TAS is not entertaining at all. Opening input is scattered with mashing, menu input seems correct. So like 2 to 5 frames wrong in opening input but I'm comparing Hawk to Snes9x (corrected to first visible logo).
WebNations/Sabih wrote:
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Spikestuff
They/Them
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Right, this is being for how the information was provided within the Judgement message.
ThunderAxe31 wrote:
The PSX NTSC version of this game is still preferred against the PSX PAL one since the difference would not be major.
Are you sure about that? If the PAL version is able to both catch and pass thanks to the final boss which it can do as the attack phases Count Blood Count makes are roughly 16-17 seconds and being able to avoid 2 attacking phases that's 32-34 seconds of time saved just from Count not attacking alone. We do have an account where PAL is preferred over NTSC, Crash 2. In Crash 2. Crash's Movement is faster on PAL and for the longer runs (any%/100%) the advantage of just Crash's movement alone is able to out-speed NTSC's load times. The only case where NTSC should be used is for "box glitch" due to those load times. However Time Busters isn't Crash 2. It has slower movement compared to the American counterpart. But thankfully, the boss fight is forgiving.
ThunderAxe31 wrote:
Also, if we take in account the difference in framerate, the movie time could even end up longer.
What should be taken is the game difference to NTSC which is ~87% slower, not to framerate which is 83% slower that should only come when gathering the final time. If the TAS was exactly the same it'll become 14116.62 frames and at PAL FPS (~49.765) that'll become 00:00.00 take 32/34 seconds off that time and we'd be something that's 22/24 seconds ahead of NTSC. (In Theory) If you wanted to say the method of finding was wrong and wanted to do it by framerate differences well it'll become 32/34 seconds faster than NTSC. (In Theory) If someone made this in actual practice the numbers would be interesting to know what a fight against Count would be like. lapogne36 wrote to me that it takes 10000 frames to get into Count. 10000/60 = 167secs 10000/50 = 200secs And that the final times would be similar. It's something that should be considered if someone wants to attempt to improve on this in the future as these numbers are down to the wire.
WebNations/Sabih wrote:
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Spikestuff
They/Them
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HappyLee wrote:
electricslide wrote:
Because he was in a frame war at that point and was worried that it would pre-empt the work that he had already done.
Simply not true. I've already explained the real reason.
You know what. I just noticed that edit you placed out.
HappyLee wrote:
Edit: Just noticed that you're the publisher of MrWint's movie.
What kind of statement are you trying to make? I've Published and Reencoded all of SMB, or did you forget my final line when I said I'm claiming it?
Spikestuff wrote:
after all I have been the one who has reencoded all of Super Mario Bros..
HappyLee wrote:
So let me ask you this, how could you not notice and write 46 frame improvement in the description text, when MrWint clearly wrote "saving 45 frames" in his submission text?
Are you trying to ignore the fact that I'm a Publisher/Encoder to Super Mario Bros. not and I repeat not a TASer to the series? I don't TAS this bloody game. I TAS actual garbage games that isn't this cause I expand and not stick to my one-trick pony game. I'd rather not, TAS a game that's already been optimized, and continues to be optimized, cause I'm not a bloody Newbie to TASVideos, like all those newcomers who's first thing they do is TAS Super Mario Bros. (Zelda or Metroid). Do you want me to repeat that another few times on how I'm a Publisher/Encoder not a TASer to Super Mario Bros.? Cause I can do that for you.
HappyLee wrote:
And you're blaming me over this? Why should I be responsible for not noticing the frame off MrWint's movie, since it has nothing to do with the improvements?
Oh, you shall not try and make yourself on top of me after all the shit you gave MrWint. I wrote exactly why I've blamed you over it in that same post you're trying to cover up, and you already know why. It doesn't help that you're cherry-picking posts that you are wanting to read and going further with what sections of that posts you want to read/respond to. Are you actually going to get back to feos' two posts? (Especially, when you offhand acknowledge their existence.) Are you actually going to get back to thecoreyburton's full post? Cause you selectively either chose not to respond to it even though they have grounded points, and selected a single part (last part) of the entire point a person point. (And yes, I just played your game of, but see my other posts for what I actually wrote about it already, cause I already made statements as to why.) How scrutinizing do you want to be HappyLee? Because that was a very illogical edit you made mainly out of spite. Let's not forget you requested for people after cancelling your submission for 2 days, out of pure "weakness" that you were feeling even though this TAS is, and still is dominating in Yes votes. You wanted responses from the Meh/No audiences and you got them. When you got them, you double downed in degrading those who spoke of that who weren't entertained.
WebNations/Sabih wrote:
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Spikestuff
They/Them
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View > HUD > Display Input (comma key) Put frame counter on whilst you're there.
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
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Spikestuff
They/Them
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AngerFist wrote:
To echo what CAD said, yes, this site argues about everything and lets personal vendettas get the better of them.
To echo what Scepheo said, we're defending our votes because Lee wants to make us feel as if our votes are invalid.
WebNations/Sabih wrote:
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Spikestuff
They/Them
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Someone else can answer the question of "Is it optimal?" I'm handling the answer for the question "Is there blank input at the end?" Spoilers, yes, yes there is. 447 frames of it. Light Spike.
WebNations/Sabih wrote:
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Spikestuff
They/Them
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Speedee39 wrote:
Follow-up question: I've been watching TASes since 2007 or 2008, but I've only recently registered and have never voted. I have the permission to vote, but I have no idea how.
You're a Lurker. You need to be a Newbie (4 posts) in order to vote. This was done due to voting abuse way back when.
WebNations/Sabih wrote:
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Spikestuff
They/Them
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WebNations/Sabih wrote:
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Spikestuff
They/Them
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Personman wrote:
Since cancelled submissions can't be voted on, HappyLee is using this feature to temporarily block voting, for one day, until hopefully those voters have calmed down or moved on.
Actually no they still can. There's no such thing as "blocked voting".
WebNations/Sabih wrote:
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Spikestuff
They/Them
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Oh, let's get on that topic. Why oh why wasn't it pointed out then on MrWint's submission? Instead we had a "discussion" about entertainment of the movie instead. If it was pointed out during the submission in work it would've been adjusted that one frame (wow, one whole frame). This piece of information was never brought up until this submission came up. So let's add that to the pile of questions for specifically HappyLee to explain since he was "discussing" with MrWint that entire time. HappyLee, why didn't you bother actually bringing up that the file axe grab was a frame off? If we knew about this we could've fixed it to the "prefered" ending frame of Super Mario Bros. but no, you hammed it in through majority of the "discussion" on that submission and never brought it up only until your own submission.
WebNations/Sabih wrote:
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Spikestuff
They/Them
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Responding to Evil_3D. I mean it's up to him on how he decides. After all on how the submission text explains especially from Mars' point of view is that Lee was the dominant one to do it. Heck look at the comments Lee "presented" on the MrWint TAS. Yeah, you can call the silent No/Meh Vote assholes for being a popular game, but what's good to know about this is that the Senior Judges can actually view who voted what (correct me here if it's all Judges) and can decide on that or run by those silent voices. It is a heavily dominated by Yes votes to which I agree but I also need to state than even with this HappyLee couldn't stand someone's Meh vote when all they wrote for the reasons why was pretty much "echoing Spikestuff" he demanded to know more. There's also only 2 public Meh votes. Is it because Lee himself fears that his movie won't be Star material? So bloody what? Who gives a shit about what tier you get, if you can submit a damn improvement get comments on it and it gets accepted for being an improvement great... But if you're acting like Lee is in this situation by being a Princess not wanting these silent No/Meh votes then fine, that's up to him. I'd rather see someone else who's more competent in getting his submission up, voted on, accepted for improvements and Published then someone who isn't liking how silent votes are being presented.
WebNations/Sabih wrote:
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Spikestuff
They/Them
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Oh shit, it's the thing I always wanted to see done, and destroyed. (I don't think you have to end your input at skipping Granny's cutscene, since it loads into credits iirc, but w/e.) Yes is my vote. Love the destruction left behind on this game. Now all that's left is Lost in Time (which Moth has been working on for a long time) and Sheep, Dog 'n' Wolf/Sheep Raider. Spike does that mean you're not shotgunning this? Passing this game up? Hell no. Shotgun the Pubs. wishing his upload speed is faster than it is so he can clear his publications (and one claimed) in progress sooner
WebNations/Sabih wrote:
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Post subject: Authorship and bots with TASing algorithms
Spikestuff
They/Them
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It's very undeserving by your part by not crediting MrWint as an author especially when you straight bullied him on his movie. You dismissing him here too? The fact that entertainment had to be pointed out when reading came off like a massive jab against the currently published movie (and your own prior one, even though you state "maximum entertainment"). On the topic of entertainment, in comparison to this and MrWint's I prefer Wint's direction of the movie compared to yours. So in terms of comparison and entertainment I'm giving this a Meh. Shotgun the publication even after all I wrote, after all I have been the one who has reencoded all of Super Mario Bros..
xxNKxx wrote:
But example in 4-1 stage, nearly the flag, slow down to fire last enemy for entertainment, I think it's waste
MrWint wrote:
If anything, you are missing out on entertainment value you could have by spending these extra pixels more productively.
You want "ROBOTS" to go over this Lee? Actually to add to my first point:
HappyLee wrote:
Of course we can collaborate, that's what I've been saying.
Curious on what happened to this btw.
WebNations/Sabih wrote:
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Post subject: Na, Na, Na, Na, Na, Na, Na, Na, Famtasia!
Spikestuff
They/Them
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So due to Bisqwit not recalling how the original encode was made all these years ago and the only reference I have is Dacicus' downloadable this needs to be pointed out. During the final fight at Joker Bisqwit fails to advance into the credit sequence, instead Batman stays dead in its tracks. Checking over how the input is placed it seems intentional that the input ends after the final hit, but what occurs after such as going straight to the credit sequence without additional input is unknown. This TAS/Game doesn't run into a desync issues I checked both the other Famtasia TASes to be sure. It's straightforward for a Famtasia TAS. Rather than modifying input provided, I took the alternative approach of extended the input, as the case of the input ended too early being the case. User movie #47283525293912320 I'm requesting that the movie file to be corrected to the file I'm providing as well as that TAStime. Without the original encode that was made we don't know if there was additional input done manually by the encode (Bisqwit) was made or not.
WebNations/Sabih wrote:
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Spikestuff
They/Them
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Well too bad the things that plague the emulator is that: - Is a hack. Any problems to Game X is resolved with a hack. - Software Mode (the mode we want) Operates like shite because... - It's deliberately underpowered (You have to hack, the hack to make it perform). - Inaccurate I'd rather wait for DobieStation to go full accuracy power running every game for the exclusives... or just use Dolphin for Game X or Game Y that's between the 2 platforms than dealing with a hack like PCSX2. Also, this was a thing that was only brought up back to them, after denying putting TAS emulators years ago cause the staff changed. Screw them.
WebNations/Sabih wrote:
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Spikestuff
They/Them
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Just to quickly point out a line in the subtitles. Specifically the first line. (Emphasis mine.)
Fizztastic wrote:
While the emulator takes double the time of the real hardware to load, here's some details about this TAS.
Nope. It's taking the correct amount of time to the original console the emulator is based off on (PS1) to load up. What you're basing your fact here on a PS2 on Fast Disk which is not what the emulator is aiming for in terms of accuracy to the console. Edit: And the other 3 times it was mentioned/touched upon.
Fizztastic wrote:
Quick reminder: The loading time are doubled compared to real hardware.
Fizztastic wrote:
What amazing menu loading times.
Fizztastic wrote:
This loading screen is 40% of the length of the stage.
Again, you're playing on an emulator aiming towards PS1 accuracy not PS2 FDS. This isn't psxjin/pcsx-rr.
WebNations/Sabih wrote:
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Spikestuff
They/Them
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Masterjun wrote:
Happy Birthday! :D
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
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Spikestuff
They/Them
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>Accurate NES Resolution >426x240 It's 256x224 you fool! (320x240 for 4:3) That resolution you wrote is a 16:9 aspect ratio size which is nowhere even close. It's already doing the correct Aspect Ratio for the NES, for when it's played on a TV. What you want to do is to scale down to a lower resolution if you're complaining about the size. But I don't know cause the explanation of what you want is questionable itself.
WebNations/Sabih wrote:
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Spikestuff
They/Them
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This month's one would be borderline NSFW if you do pause it at the right wrong timing. This occurs in the second pickup. April 2018: Link to video
FractalFusion wrote:
Ranking in detail (no spoiler tags because these are not spoilers)
Mentioning anything from the Rankings in detail (and forgetting the pickups) is a spoiler regardless, you've mentioned without hiding it or using the spoiler tag, thus spoiling the spaghetti. As well as incentivizing users to watch it instead of being spoilt.
WebNations/Sabih wrote:
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Spikestuff
They/Them
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Huh, that's a thing. Congrats on the improvement. Here's my Meh on the entertainment. And here's my shotgun on Publication once accepted.
WebNations/Sabih wrote:
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Spikestuff
They/Them
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Before Spikestuff fixed it. (I'll take the whoosh if it's a joke, but still.)
WebNations/Sabih wrote:
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Spikestuff
They/Them
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Ok. I'm not providing the subtitles in the publication. For a 6 hour movie, with just above 100 lines of information it's just not worth it. The subtitles does these things: - Character Traits Changing (Occurs once, 3 lines) - Boss' Name, HP, Attack, Defense. (24 lines) - What Hoandjzj is actually doing. (7 lines) - Misc (2 lines) And here's what I consider the worst offender: - Re-explaining what the game has already stated or restating something that was brought up earlier in a cutscene that you went through already. (67 lines) (Character is now here, cause the plot already said why.) Like, cool. summarisation and all, but my gripe is that how's it's dealt and how much information is filled up for a DS game, spacing correcting, like I can do that. I can separate, inform the viewer when the subtitles are coming in with fades but when the subtitles for some of the summaries come out as missing information, or doesn't make sense even after correcting the structure with what's provided it's like, what do? I mean, inform the author yes, but is it worth it when it's only 103 lines for 6 hours? No. The commentary just feels more of a rush job when you dive deep into looking at it, which doesn't help at all. (It also doesn't help when the submission text has more information than the subtitles.) To compare DS RPG commentaries. Kingdom Hearts 358/2 Days is a 2 and a half hour TAS that has 139 lines (at default subs). And that has explanation on what the author is doing and cracking jokes about it. (Hey, I'm done with this area... nope.) Just straight explaining what they're doing and not bothering with explaining the cutscenes that are being skipped.
WebNations/Sabih wrote:
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Spikestuff
They/Them
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XYZ wrote:
TASVideoAgent wrote:
I provided a quick encode
Thank you, but subtitles in your encode is very fast and is it possible place them a the bottom of the screen?
I mean, the better question is asking why the subtitles weren't extracted and placed into the YouTube video. Cause that's more sound option on being able to view the subtitles better. Also be glad that the subtitle encode is also a larger resolution otherwise the text would've been cut off by the nice tiny NES native screen. Subtitle Editors on the TASing emulators default to 0,0. So if they want to put effort into moving it, then cool, go nuts. I agree that the subtitles are going by pretty fast. A Publisher should probably look into fixing the timing that if arkiandruski doesn't. (Not it. Cause I'm currently dealing with 2 different ones... technically 3.) My vote on this movie is a Yes... just barely Yes. But it's a Yes nevertheless.
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
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