Posts for Spikestuff
Spikestuff
They/Them
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WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
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Spikestuff
They/Them
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Link to video // Userfile So this one can desync at Chapter 3 from time to time, not insanely consistent to desync, but might as well mention it.
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
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Spikestuff
They/Them
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That's what I'm talking about! How the shit does your input sequence get that damn lucky to be that repeatable, like the hell? I'll claim this one for pubs when accepted due to the previous submissions.
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
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Spikestuff
They/Them
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Link to video // Userfile Had to jump over Harvey's Box due to a bug that prevents progress that cropped up. Was going in order of shortest RTA to longest,
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
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Spikestuff
They/Them
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Welcome to the Cube Escape series. Where the dots are dotting and there's Graphical Glitches which is a main reason these aren't being submitted and showcased here instead. Possible photosensitivity warning: Link to video // Userfile Link to video // Userfile What do you mean the dots are dotting? Glad you asked me. The preloader in libTAS actually fails to get into game, so you can never continue. Instead you have to modify the flash file. Specifically the Main Script file. Changing:
if(preloader.blackScreen.alpha >= 1 && _this.currentFrame == 1)
to:
if(preloader.blackScreen.alpha >= 0 && _this.currentFrame >= 0)
Will auto boot into the game. Key words. Auto. Boot. Somewhere on some Flash TAS I stated that this type of modification should be avoided because you're skipping a "Play" or "Continue" input. And I rather not sound like a hypocrite, even if I spent almost a month finding a way to brute force Continue with no avail... yet. Ha of course my memory is on backwards. One Chance does exactly this.
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.
Spikestuff
They/Them
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My No Vote retains for the same reason as before.
Spikestuff wrote:
Pac-Man's NES has a loop which has a speed and enemy speed cap (and aggression). It's not hard to figure out where your input can be repeated as you can clone your input. And if my memory serves me correctly it's at key, which is Maze 13. This movie is not complete.
You can make your argument again about something that can be amended, even though it shouldn't in this case, but I'll also leave it with this comment. What's the point of boasting that you are running with a Threadripper if you're not actually going to complete a game which has a known end point and instead do basically bare minimum and only barely improving over what a human does? Edit: You bring up 256 this time, but that's exclusive to the Arcade version. NES is technically endless. But as I stated on the previous submission and quoted forward here, you only need to do up to at minimum Maze 13. Your counterpoint is invalid when you reach a Maze fairly early on which will have the highest aggression from the Ghosts, and lower Power Pellet time. Edit 2: Something I forgot to bring up here and on the previous submission. Regardless of version whether it be Namco or Tengen. There's 3 interludes telling a story. Where the third gets repeated:
  • Pac-Man is chased by Blinky both go off screen, Blinky is being chased by a larger Pac-Man.
  • Pac-Man is chased by Blinky, Blinky runs over a line and breaks their outfit.
  • Pac-Man is chased by Blinky (who patched up their outfit), both go off screen, Blinky is seen going back the other way with a wardrobe malfunction.
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.
Spikestuff
They/Them
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Don't care if I'm in the minority opinion on this one. Firstly it fails to be faster than something that exists back in 2008. Which has been converted: User movie #49844826068076307 Secondly. Pac-Man's NES has a loop which has a speed and enemy speed cap (and aggression). It's not hard to figure out where your input can be repeated as you can clone your input. And if my memory serves me correctly it's at key, which is Maze 13. This movie is not complete. No vote.
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
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Spikestuff
They/Them
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Sonic123TTSLives wrote:
I didn't know that it would also desync on your pc.
First what's with that "also" are you to say you made a TAS that you can't sync yourself? Also it doesn't stop the immediate noticeable issues that is left behind in your TAS.
Spikestuff wrote:
You see that start button that you used to enter the game? Hit it 2 more times.
Anyways to explain it for everyone else as the author doesn't. Uzebox version is 3 loops I'll provide something in a bit. Edit: Something in a bit. If anyone wants to adjust it go nuts.
Spikestuff wrote:
You made a TAS that you can't sync yourself?
Author used a different version and not the expected one.
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.
Spikestuff
They/Them
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Sonic123TTSLives wrote:
I am trying to improve my TASes.
You see that start button that you used to enter the game? Hit it 2 more times. Secondly. Your TAS immediately desyncs for me. So I'm unable to validate if this is actually as the branch that's pointed out is actually 100% or if it's not.
Sonic123TTSLives wrote:
I also just make TASes for entertainment, not for it to be taken seriously. I am planning to not use TASVideos for submitting, and only for User Files to let people see some new TASes of mine.
This isn't the User Files. This is a Submission. This is User Files: https://tasvideos.org/Userfiles
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
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Spikestuff
They/Them
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Slowking wrote:
but cutting off the overscan bars should be possible, shouldn't it?
Overscan / Active Area is part of the Console's display. This is more accurate than actually removing it. If we went back to each and every previous Mupen encode that allows simple syncing with certain plugins that allows showcasing Active Area we would be updating it (and trust me, we are). These older outdated standard of encoding that you loved so much are being fixed because they're not right. And just as a note, not once did you ever have an issue with this when PlayStation encodes introduced Active Area back in 2015. N64 is only starting to catch up to something that's preestablished, and already exists. By the way. This extends past PlayStation obviously, but I think it's fairer to compare the 5th Generation Consoles and how one is already on the path and the other is slowly joining for better accuracy and representation.
Slowking wrote:
I'm a bit disappointed that high quality encodes don't seem to come with publication anymore.
TAS only syncs on 240p. If the Publisher wanted to put themselves through the pain of actually making sure every second synced at a higher resolution by switching back and forth and wasting their time as a Publisher then they could've. Or, the better option. Just Publish it now, and then deal with it later. The Publication is fine. There's nothing that was provided to make it a stable enough sync via Save States provided to have a higher resolution encode provided, making it more of a chore for a 2 hour TAS. If you care enough about the resolution being dumped at 240p and not 4K how's about you provide the appropriate save states then? EZGames69 doesn't deserve this flack that you're giving them.
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.
Spikestuff
They/Them
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So first I'm going to congratulate you. Why? Well in making my own version just to verify things this bastard of a title is crash heavy (and this personally explained a bit of things to me). Now this is specifically for v1.4.4 and not the current dev builds of libTAS (pointed out by Casual in private). But unfortunately your TAS is suboptimal. Now ignoring that the TAS isn't truncated proper something the author brings up on Discord. We're going to say (eyeballing the encode) this TAS finishes at Frame 6780 and not 6864. I have a file that is 160ish frames faster than what you provided (when it syncs). What you have provided is again exceptional because of the hardship you have to deal with in making it as it is very temperamental. I'll tell you what my input has, whilst providing it (also not properly truncated cause I gave up after the amount of desyncs whilst writing this post). It heavily switches between Z and Space every frame for advancing text and actions throughout the entire duration of the TAS, so my timing is never wrong. I'm also holding the X key for auto-skip and only releasing and pressing when I need to enter inventory. Obviously using the Escape key also works but I didn't notice any difference than a release and press at the right time (and because I was at the limit with how temperamental it was being). But there's another issue, when running libTAS in a terminal it will request this:
[libTAS f:1] Thread 12870 (main) WARNING! many calls to function clock_gettime(CLOCK_MONOTONIC), you may need to enable time-tracking.
This TAS (and mine for direct comparison) isn't made with time tracking which is located in Runtime > Time Tracking > clock_gettime() monotonic. This will correctly present the game, and possibly has a better time with consistent syncing. Welcome Tegron to TASVideos. You did create something with issues, but I seriously have to congratulate you for pushing through and getting something out there with the chaos that the tools provided.
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.
Spikestuff
They/Them
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"Doesn't" is the correct English in that sentence. Read it out loud without the contraction with how it currently looks as the publication and then with your suggestion. "Doesn't" in the sentence without the contraction: Knuckles' Chaotix is one of the few Sonic games that does not feature Sonic himself. Here's your "don't" suggestion without the contraction: Knuckles' Chaotix is one of the few Sonic games that do not feature Sonic himself.
WebNations/Sabih wrote:
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Spikestuff
They/Them
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I personally like seeing the rerecord counts, like it's nice to see it cleanly in the arrangement it has in the Publications. Like it's been part of Publications since the beginning of the site, so like it would be something weirdly miss, at least to me. It's also a very useful thing to gauge the quality of work behind a TAS, something feos points out as a detractor. In writing that yes, there's proof where there are TASers who can make something with an extremely high time + low rerecord count and still be extremely optimal. However, to me it also helps quickly explain something that can validate a "oh so that's why the author spammed shooting, and was blatantly missing targets instead of being accurate this is something that needs to be brought up and inform the author to take their time in the sections". I don't want to personally always download a usermovie, check for the issues manually and get something out of that. It's a good thing to have if there's something amiss in someone's work, and it's extremely helpful to at least give pointers to newcomers who do come back swinging back with something that they put the work into. And even when it's a low rerecord count with a high time, you can still get an "oh, wow" element out of it in the reactions of those that watched the Publication. This is either going to be straightforward or diverse in the opinions, but I'm against removing it, I've always liked seeing that back when I was watching the TASes before I joined almost 12 years ago, and I still personally like seeing it. To me it would just be a void if it was gone.
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.
Spikestuff
They/Them
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TheAmazingYucemu wrote:
eladogGames forgot to upload an encode
They didn't forget. They just didn't provide. eladogGames you're very much not taking what's said in the forum posts here if this is your 6th submission and I'm 100% sounding like a broken record. Please take your time and use the tools available to you in BizHawk and use the userfiles. Go again when you've optimized all you can. As pointed out by OtakuTAS who provided a link to the RTA WR that is almost a minute faster than this submission (in RTA timing), you haven't optimized all that you can. You've spread your 6 TASes almost a month apart from each other, but you haven't developed anything to show that you've got a hang of the tools that you're using. The games you're working on have a dedicated board, or already has a dedicated run, and if it didn't then you need to go over it with a finer comb. Please take your time when you're developing your TASes.
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.
Spikestuff
They/Them
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So, multi video track has been placed on the mirror link: But that doesn't mean I didn't make single video tracks, cause I did: And if for whatever reason I'm not here in the future, and something happens to the encode... here's the script for the Reduced Flashing. ...Wait... What do you mean there's a romhack that helps reduce flashing? Eh, whatever that's fine. Honestly having it more pure and "jank" like is nice.
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
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Spikestuff
They/Them
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But the biggest timesave was discovery of being able to kill two nurses at once using a glitch I discovered.
It's the same double kill that can be done within the Police Station, so technically not a discovery. I didn't have a viable setup when I went for it so the userfile where it was setting up desirable positions at the cost of a missed double kill was chosen instead. Since I made mine just as a buffer for what is on the workbench, not as a submission with the knowledge that Bonus round is bad. Same goes for Friday the 13th if you want to hijack that one. The only way to technically improve over this movie is somehow getting a triple kill with one swing on those nurses in the bonus round. Other than that nothing to note. Well besides spell my alias correctly (also to the Judge. One frame error at ending input). Edit: Oh on the topic of the brackets. You're comparing to an non-truncated version by FistaGames. It's a 69 frame improvement over them when their input is truncated (70 if your input wasn't off a frame).
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.
Spikestuff
They/Them
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Light Spike of 1360 frames. Need to keep your eye on the ending input there.
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
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Spikestuff
They/Them
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BizHawk 2.9 hasn't been released yet. Author doesn't make this a 2 player TAS which saves time over a single player run. This TAS was rushed and made within one day. I had a version that stopped at the flower tossing one. But thanks to the advantage of 2 players it didn't take 6 minutes to get there. Fun Graphical Glitch Fact: The scores during the minigames aren't meant to have a pink shading it's actually meant to be a darker shade of red/green/blue.
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.
Spikestuff
They/Them
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Alyosha wrote:
Also did Heisanevilgenius agree to the change in language?
"This is the first I knew of the change but I do approve. It was an unfortunate decision on my part to use the word in the beginning." - Heisanevilgenius Not 100% sure cause I can't be bothered double checking like a year or two old information. When Heisanevilgenius hung about in the Discord there was talk with him present about a correction of the TAS. Possibly they forgot cause of how long it was, but they did approve of the adjustment (which can be found on the reencode)... Cause it needed an adjustment badly.
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.
Spikestuff
They/Them
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Game has controllable RNG at the Bonus Stage which the Author doesn't abuse: User movie #638138397844524593 (03:51.23) Also has a slower escape sequence than what RTA (and the userfiles) does from the Police Station (you can kill both in one swing).
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.
Spikestuff
They/Them
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Can you please add "touchHLE" to your topic header. https://touchhle.org/ / https://github.com/hikari-no-yume/touchHLE It currently supports only two titles: Link to video Link to video
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.
Spikestuff
They/Them
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Due to the branch being 100% it means that it's a bit harder to compare to per-existing IL runs of this version on certain levels to this TAS. In saying that. Green Hill Zone Act 1 is just a sprint to the end and can be compared to pre-existing videos. Your run completes Green Hill Act 1 in 17 seconds (IGT). There's an RTA run which achieves this in 12 seconds. Link to video You do appear to be using the tools provided in BizHawk but you're not using them to the full extent as there's times where you are slowing down due to you bonking on the scenery which is noticeable by eye. I suggest going at it again, taking your time, find the speed values that Sonic has and exploit his movement and use the userfiles. Go again when you've optimized all you can. Edit: I was reminded that a submission was made and is comparable to your movie in the stages that matter: #7998: Tuffcracker's GBA Sonic the Hedgehog Genesis in 16:46.89
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.
Spikestuff
They/Them
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> Framerate; 15fps > You must set the framerate to 30fps I feel like an error was made by the author for this 24fps game. Please follow the information provided in Ruffle's wiki to get the accurate framerate.
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.
Spikestuff
They/Them
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Or just link it to an entirely different game.
WebNations/Sabih wrote:
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Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.
Spikestuff
They/Them
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Something I noticed whilst observing... besides a single frame improvement on your TAS (asking co-auth), There's a difference between yours and ShesChardcore that you don't bring up. Wet Bandits immediately go after Chardcore and in doing so, she comes out with the best ending: Wet Bandits loot two houses before coming to the one you're in and that results in the worst clear ending.
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.