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I'm going to have to apologize.
The commentary is taking quite a bit of time to copy and translate the boxes and positioning of them. So I will be publishing this first without any commentary attached to it and linking the author's YouTube encode for the commentary version.
I'll still be working on this lua commentary to ass commentary like I have been, cause I have put time into this. When I do complete this conversion I'll make another comment letting everyone know, it'll hopefully be done and not causing any lag on playback within the next few months.
It's just this is taking longer than I anticipated and I apologize for it.
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Just a point to point out.
If you remove the blank input from the SMB TASes. klmz's is faster by a frame.
But both inputs end before touching the Axe, so the input is extended.
And just to repoint my point from earlier:
Which means it's a 354 frame improvement in terms of ingame time not the 3 frames of realtime.
It's not that hard to understand.
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You're lying.
Have a 26 frame Spiked improvement.
Which Makes this a sub 10 TAS.
Fixes up the 20 frame laziness which the author isn't bothering to correct apparently.
Cleans up useless mashing that does absolutely nothing.
And corrects the final shot at the final boss (more can be shaved)... which makes me query "Is this really optimized or is this RTA input disguised as TAS input?"
I was going to bother going through each level with the shots for faster movement, but it's not worth doing especially when the author won't triple check anything.
And since this is Spiked it's free update with no need to add my alias similar to all the other Spikes I've produced... unless it was heavy and requires me to Eek over it again.
Edit:
Yeah, make that 12 more frames off the final few shots (not including movement at boss).
I don't want to look into the input for the final boss (or any boss for that matter), so I didn't check if I could improve even further.
I only produced final input where I don't have to care about movement, and where Zupapa placed the final shots.
So this can be improved by a good couple of seconds, and I personally want to see more produced out of this, rather than the state it is in.
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Your input seems to have a lot of mashing within the shooting (and starting input), and not the kind that's clean either.
I haven't ran this back on emulator (nor is it possible for me for now) but just looking over the work provided it doesn't seem clean.
(There's also 2 frames of blank input after ending input)
I also don't think you should've done extra lives...
Edit: I checked regardless. Copying your input method, you're 20 frames slower out the gate.
You cannot mash past the SEGA screen.
You got past the Wolfteam Screen correctly (surprisingly).
You got the Granada Screen correctly (surprisingly).
Your menuing was shocking.
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Also to point out one of the objectives in the submission it mentions that it Aims for fastest in-game time.
Which when you look into it, it's mainly dominated by Sonic TASes.
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It's probably more appropriate to title it as Twitch Plays Bloodborne rather than "TAS" as it's technically no Tools that Assist you.
And your form of "TAS" (Twitch Assisted Speedrun) doesn't make sense as it doesn't perform of the level of a speedrun.
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Let me just quote what Moth wrote.
Restart your TAS with 0.9.9 as I mentioned earlier that the later versions should be avoided to desync issues. And that a Git version shouldn't be used at all.
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Yeah... okay...
I'll attempt a sync and encode since 9.10 and 9.11 should be avoided...
This is going to be interesting...
Edit: Going to have to question the author.
Did you verify that it actually syncs on 9.11 or to be exact on a different system using only the submission and the game or did you just verify on your own and think "job's done"?
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If you still have the raw audio or the one with the game audio in the background can you please make the game sounds a bit quieter.
By about 20-40% quieter.
Due to the mic quality your voice blends with the game at points making it a bit harder to hear you.
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Oh God, I'm going to receive so many pings for this.
Luckily the performance at the Lions were strong enough to prevent me from voting Meh. I'm Voting Yes.
Bit of a shame Dingo Skip wasn't possible.
Thank you for screwing around in Tropy. I haven't seen that in a long time since... well I did it first, and Pete did it later.
I was a bit upset you didn't show Cortex throwing the Bombs to the nothingness (behind him).
Anyways. Good Job. And I'll claim this puppy for publication when it gets accepted...
Also... we seriously need to make a better name for this glitch. For both Crash 2 & 3 as they share the same respective glitch.
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Odd. I didn't know we were holding another séance for Paper Mario.
Sees Suggested Screenshots
Yeah. I suggest something that isn't Palace Skip again.
As we don't need a Publication with a repeated screenshot (even if there are obvious differences, the same skip is still being shown in the screenshot at the same spot).
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