Posts for Spikestuff
Spikestuff
They/Them
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solarplex's encode has the exact same issue as what I had. TAS time: 1:59:51. TAS time on encode: 2hrs. In the original encode this happened, part of the reason why there wasn't an encode from the start existed. In solarplex's 480p encode, it happens there as well.
WebNations/Sabih wrote:
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Spikestuff
They/Them
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Encode: Link to video Should point this out. Just casually flicking stereoscopic 3D on causes desync when you reach the second stage. Also, since I don't recall. It's meant to give you a seizure when you turn that on right?
WebNations/Sabih wrote:
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Spikestuff
They/Them
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For whoever is publishing this (not me, cause ha, ha... issues that occurred... sorry). Main Plugin: Jabo (Yes this is not a joke) For the Opening Transition (and the reset): Glide64mk2 For the very end where the game talks about Tooie: Glide64mk2.
WebNations/Sabih wrote:
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Post subject: absolutely incredible.
Spikestuff
They/Them
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<PJBoy> oh my god <PJBoy> I never saw that there was a 9% Zero Mission TAS submitted <PJBoy> and it was 4 years ago <PJBoy> that's crazy <PJBoy> oh and I commented on it too <PJBoy> that's incredible
WebNations/Sabih wrote:
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Spikestuff
They/Them
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Reading YouTube description. Just letting you know. It's not the "First TAS ever for NrSMBW." It's first complete but not "First TAS ever".
WebNations/Sabih wrote:
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Spikestuff
They/Them
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I'm voting Yes to despise the author. Actual reason for me it's Entertaining as it is. I don't care that it's using UFO. The TAS is made in a way that I the viewer actually liked.
WebNations/Sabih wrote:
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Spikestuff
They/Them
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It's very great. Link to video I've trimmed down the input for Invisible Player 3: R, D, U, L, U, L, D, R, D, L, L, R, U, R, U, R, D, R, R, R, L, L, D, D Interesting thing to note. When the invisible player takes damage it plays Crash's sounds, and having any other than Koala Kong will still show that Koala Kong icon.
WebNations/Sabih wrote:
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Spikestuff
They/Them
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Reads the thanks Well okay then not like I provided the encode or anything. Voting Yes. Claiming this for pubs. Already have it dumped for some reason.
WebNations/Sabih wrote:
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Spikestuff
They/Them
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Let me actually congratulate you on one thing, compared to a lot of first timers. YOU ENDED YOUR INPUT ON FINAL INPUT INSTEAD OF LETTING IT DRAGGED OUT! AND YOU ACTUALLY DID DO EVERYTHING USING TASEDITOR INSTEAD OF HAND INPUT. THANK YOU
WebNations/Sabih wrote:
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Spikestuff
They/Them
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And that's why Speed Fighters get accepted much quicker than a playaround. As the goal is already set for the Vault. Playaround fighters always gets more attention by the users who know what a playaround TAS is. If a user doesn't provide feedback on why they voted No, you question it. Literally see your Amakusa's Revenge TAS for the exact same thing, where it was bombarded without any justification. The difference is you had people who actually do fighter TASes come out first. grassini, Cooljay & AKheon. They all do different forms of Fighter TASes and each of them had their opinion on the TAS each valid and understandable as to why they voted like that. Then you have someone who is keen on seeing something new (andypanther) you slammed them right down. What kind of justification is that? You follow up by actually targeting one of the Judges (who fun fact has also done a Fighter TAS). To echo Moth's point.
Mothrayas wrote:
You cannot force people to be entertained. No matter what you think if their votes are "justified" or not, they are still their own feelings and personal opinions, and they are still valid. You cannot invalidate someone's subjective opinion on entertainment.
The judging system was fair enough, and everyone has a valid point as to why they voted, if they voted and didn't justify it, it's what they did. When you tally the votes on the forums against the actual provided ratings it was still more towards Meh/No and not Yes. If I actually did vote, I would've voted Meh. The TAS became stale very quickly and overstayed its time. Honestly if you want to make another fighter TAS based around playaround. I can point out one TAS which can be taken over without issue: [773] SNES Killer Instinct "playaround" by Dark Fulgore in 09:59.18
WebNations/Sabih wrote:
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Spikestuff
They/Them
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I'm not voting and I'm justifying this on one thing, the branch. The branch writes "All Characters" what it's missing is "playaround". To me even though I know who the TASer is and what he's doing. This has been marked as a speed fighter TAS. Yet it doesn't show any of that speed. Instead shows off the playaround side, which is what the branch doesn't show.
WebNations/Sabih wrote:
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Spikestuff
They/Them
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"Previous:" [1826] Genesis Bible Adventures "Baby Moses" by Aglar in 02:00.37 Tompa: 1:59.20 - Baby Moses
Samsara wrote:
Missing TASeditor's improvement: User movie #17133429435466638
Link to video This does raise a flag on the other two stories and the possibilities of them being suboptimal as well.
WebNations/Sabih wrote:
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Spikestuff
They/Them
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MUGG wrote:
So your additional points are: - We should just accept it if some images get deleted - You are too lazy to care
No. The additional points you left out that I wrote are. - We should just accept it if some images get deleted (Yes, that was correct.) - If you were here 2 years ago when the incident first occurred and you actually still had the images on hand back then on your computer it's your fault if you deleted it between then and now. - I can't even do that to begin with, so there's no point for me to do anything about it. - Not my problem.
WebNations/Sabih wrote:
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Spikestuff
They/Them
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MUGG wrote:
EDIT:
<SpikeyMuffin> mugg3: http://archive.org/
<SpikeyMuffin> mugg3: waybackmachine
You quote me on that but you didn't quote everything:
<mugg3>	spikeymuffin, yeah that worked out fine for this image http://tasvideos.org/3250S.html
<mugg3>	I would like to be safe than sorry
<SpikeyMuffin>	It's your own fault for using imageshack
<mugg3>	and what do you tell people that used photobucket?
<SpikeyMuffin>	It's your own fault for using photobucket
<mugg3>	and people other than me have used it on the game resource pages
<SpikeyMuffin>	etc. etc.
<mugg3>	short story: give me rights to upload to the server + I will do the cleanup
<SpikeyMuffin>	Same thing happened with people's avatars. Some were recovered.
<mugg3>	some but not all?
<SpikeyMuffin>	others, deleted.
<mugg3>	I want something that will last for more than 2 years
<SpikeyMuffin>	Which is why if you wanted to complain about *that*, you'd complain about it 2 years ago.
<mugg3>	spikeymuffin if you want you can post your thoughts on the topic so more people can see your standpoint
<SpikeyMuffin>	mugg3: I'm lazy tho.
WebNations/Sabih wrote:
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Spikestuff
They/Them
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Previous: [2685] GBC Shantae by arandomgameTASer in 1:05:26.00 Claiming this gracious TAS for publication.
WebNations/Sabih wrote:
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Spikestuff
They/Them
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Damn, this is a great MPH TAS.
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Spikestuff
They/Them
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grassini wrote:
i always wanted to see how far you go after the flag,i was kinda hoping you'd have shown it
Endless void of nothingness. There are countless of videos on it.
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Spikestuff
They/Them
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3 HOURS!? raises hand sheepishly Claiming for publication when it get accepted.
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Spikestuff
They/Them
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>Comic Sans MS Right. So preparing the No Vote then. :V
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Spikestuff
They/Them
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Samtastic wrote:
Cancelling due to using wrong controller and not having memory cards present.
Ha. No. Since you primarily cared about the game itself rather than your setup. The correct thing to write is that you were quite suboptimal through your gameplay even for a small section. And how you have written the second part, it sounds like memory cards were a requirement.
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Spikestuff
They/Them
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Samtastic wrote:
Ahhh I see what your showing me now. It looks lkie I'm going to have to re-do the entire movie again with your input file.
How about no. And how's about you start from scratch yourself.
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Spikestuff
They/Them
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Yeah. I'm done here. Since you won't respond to what I wrote for you and all you did was focus on fixing your ending input (which is still not correct, and is actually worse now.) I decided to check the first little section and see myself. Now for those wondering at home going what's with the Ram Watch. That's the ingame timer that I found. The time will pause when a load screen emblem shows up or an FMV is up, here they're both a bit into the load. User movie #33515463275635410
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Spikestuff
They/Them
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You have 45 frames of holding triangle at the end. All you did was a light fix. More can be taken off, and corrected. And thanks for not reading into what I wrote and only replying to the desync & the blank input.
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Spikestuff
They/Them
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Anyways. Actual Criticism. Having both Memory Cards still inserted, and both controllers on DualShock and not just a single gamepad. Why's this important? This game has a great thing where it will check on what is inserted and will read through it before loading anything up, forcing you to lose time at the start.(And this does go for quite a few PS1 games) I would provide a massive fix, but due to how you do your input. It's literally impossible to fix, as I run into desync thanks to how you have your input done holing. Man oh man that ending input and those never ending frames, you never change. Spiked Input Soon™ (not the Light Spike Kind). Another issue, which I encountered whlist I was writing all this is that I hit a nice, fat desync at the end of Disk 1, it won't switch to Disk 2, so I'm done with all this, I'm not going to hold your hand and fix your mistakes again, this is something you should be doing, as you actually are a higher enough user who actually knows how to do this. The TAS itself varies from actually looking like a decent enough TAS to hitting rock bottom. Your input feels like it was done on PCSX-rr where it's just load and save, which is terrible with that low rerecord count for a long movie that's meant to be technical. Anyways it's done, and it's up. I'm going to vote No, as it wasn't entertaining for the first Disk that I watched in comparison to the other TAS from the prequel.
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Spikestuff
They/Them
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You're most likely not going to be accepted, as your rerecord count in a very technical game is very, very low. The other issue is your TAS has blank input. 758 frames to be exact until the last input (Light Check) probably more. The rules aren't strict. It's how you produce. That is what it's down to. In this case, you failed.
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