Posts for Toothache

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Experienced Forum User, Published Author, Active player (276)
Joined: 4/30/2009
Posts: 791
Encode is uploading, ETA 2 hours. Stupid ISP.
Experienced Forum User, Published Author, Active player (276)
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I would have thought going for HP Water/Grass would be a better choice, given the 4x effectiveness on 2 of Roark's mons and still doing the same damage to Cranidos, and gives him extra coverage. HP Grass would net you a guaranteed OHKO on that Piplup too.
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I watched through the nico TAS, if that video is anything to go by the J version could very well be faster than U when it comes to movement and enemy phases. The only time you'd see text throughout the run is the Lyn mode end, Eliwood's promotion and the Ninian cutscene, so it isn't a run where you can follow the story along with the game. As for the TAS itself, there are some strategies that look to be faster than what Rolanmen has done, but the majority of it looks improveable. Not starting from SRAM means his Lyn mode is faster, but the Eliwood mode looks to be slower by a long way -mine glitch was not used in ch15, ch17 was not skipped by Florina, levelling and promoted Lyn which can be avoided, late promotion of Florina, and several other factors. There are some lessons to be learned from this TAS though.
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http://www.youtube.com/watch?v=RaTcZIF-MQ0 Here. I would have the HD up by now, if Youtube decided to cooperate. I'll keep trying until it does work though.
Experienced Forum User, Published Author, Active player (276)
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I'm surprised people mention Lemmings without also desiring Oh-No! More Lemmings!
Experienced Forum User, Published Author, Active player (276)
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I remember a discussion coming up about this when I encoded DKC3 100%. In that case, if no input was made after the ending segment where K. Rool was being chased by the Mother Bananabird, there is a whole 7 minute wait before the game naturally advances to the results screen. I took an executive decision of skipping that wait after a few seconds, in the interests of not making the ending longer than it needs to be. I think differences like these should be taken on a case-by-case basis, but at least mentioned somewhere so there is no confusion for viewers.
Experienced Forum User, Published Author, Active player (276)
Joined: 4/30/2009
Posts: 791
Experienced Forum User, Published Author, Active player (276)
Joined: 4/30/2009
Posts: 791
Encode on its way
Experienced Forum User, Published Author, Active player (276)
Joined: 4/30/2009
Posts: 791
Best to stick to v22, it synced correctly for me in that version.
Experienced Forum User, Published Author, Active player (276)
Joined: 4/30/2009
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Let's look at the game choice more closely. With a sports game like this, it is basically impossible to set a fastest time goal, since the length of each quarter in this case cannot be changed. So what are we left with? Demonstrating glitches is the way to go I would imagine, if there are any in this game. If not, a TAS of a sports game would be quite trivial, which is why so few are published - they generally aren't good game choices for a TAS. For comparison, view the International Superstar Soccer TAS.
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If you aren't using all the tools available to you, why bother at all? Frame advance is both a legitimate tool and a necessary one for producing optimised and entertaining TASes. If you're also not willing to test everything you can within a game (indicative of the low rerecord count), then there's another reason why people are dismissive of you. TASing is not just a case of do things once, you need to take the time to test many things in order to improve the video towards the movie's goal - which doesn't necessarily have to be fastest time, but something clearly defined (look at SDR's UMK3 TAS for example, he doesn't go for fastest time there but attempts to demonstrate every character as well as the various glitches and combos in the game). I do hope you take this post in the spirit it was intended - constructive criticism.
Experienced Forum User, Published Author, Active player (276)
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Nice improvement. Yes vote from me.
Experienced Forum User, Published Author, Active player (276)
Joined: 4/30/2009
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Might be an idea to post your computer specs, since this sounds like a technical issue.
Experienced Forum User, Published Author, Active player (276)
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I suspect not much will change at all as a result of this bill. The wording is still vague, and it is only whether the law actually gets tested in court will anything happen as a result of this. This will certainly hinder more than it helps, and I'm not surprised politicians are so out of touch with the modern video game scene when it comes to streaming. I certainly don't see need to raise panic on this site and SDAs either, or video LPs in general.
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http://thomas.gov/cgi-bin/query/C?c112:./temp/~c1126GM9lc I took the liberty of finding the actual wording of the bill, which is posted online, rather than having it interpreted for me.
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I say go for small (0-2) point level ups if you can. Once units start capping the offensive stats there's not much that needs to be raised, although a bit of Luck is not a bad idea since it adds to both accuracy and avoid.
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http://www.youtube.com/watch?v=_AteK8xv2PQ More hilarious glitches. Quick kill method looks just as fast as flares, wonder if there's a way to stop the screen scrolling sooner after Ellmac dies.
Experienced Forum User, Published Author, Active player (276)
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The RNG fluctuates depending on what actions have occurred in a given enemy phase. It mostly comes down to whether attacks miss in an enemy phase, since only 2 RNs are used there, 3 for a hit, and 4 for a crit in FE8's case. So, you are bound to get a lot of variances like this. Makes it harder for planning, since the number of RNs used are not fixed when starting EP at a given RN.
Experienced Forum User, Published Author, Active player (276)
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I don't think length should be a prohibitor of any TAS (with a few exceptions, I'm looking at you Desert Bus). But while the 100% may be much longer (especially with the multiple Hell Temple visits), it would certainly be a most impressive feat to watch.
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Figure I may as well get the discussion ball rolling. I've no plans to TAS this game currently, but I can always get some route planning done. First thing that is good for a TAS is that we can cut down on the number of weights needed to go out of the way for with drop manipulation. Coin drops are small so they'll probably add up to 2-3 less pots needed to pick up over an entire run, and the subweapon drops are probably also as negligible, but may save some time. Since a TAS will be single segment and not reloading from save, the amount of pots for coins and weapons are still rather tight. Speaking of subweapons, absolute best bosskiller is the Flares, so ideally any subweapon drops will want to go towards that once they are obtained. Current speedrun strategies have quick kills on Ellmac, Amphis, Viy, Shu and Bahamut all using Flares (and often some use of Athletic Land + Cabbage Patch Kids for the extra invincibility from damage). Since the bosses can be done in almost any order and they can be basically taken out at any time, it would be worthwhile collecting a bunch of items before even tackling one of them. There's quite a few glitches in the game too - out of bounds is possible, but usually requires some damage boost from a bat or something. There's also the Zombie Lemeza glitch, which makes the protagonist basically invincible but has its drawbacks (being unable to enter the menu until you save being a major one). http://www.youtube.com/v/CzuuNH4MSuQ http://www.youtube.com/v/NsYQtTTzc4U Zombie Lemeza glitch in action. http://www.youtube.com/v/8cSmp7_ERjQ Viy quick kill (thanks to Anonymous52555 and TheMaxican for these videos) Currently there are three realtime runs being worked on - 100% segmented, low% segmented, and any% single segment, all by different people, so there's never a better time to get a TAS started!
Experienced Forum User, Published Author, Active player (276)
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Encode for those that wanted it
Experienced Forum User, Published Author, Active player (276)
Joined: 4/30/2009
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I'd say you've done the best you could given the circumstances. You'll make that time back as the TAS goes on, I'd think. As for enemy control, I'm only familiar with FE7's version (and I don't even think it is possible in FE6, there's likely only one place it could happen and that's a gaiden so I'll not even see it for the normal run). Good luck with finding anything.
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Huh, what's with the levitation during the Ripper Roo fight? Also, there's not a faster way through the pits in The Pits stage? Great job so far, keep going!
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For a players 1 TAS of D2, I would ultimately like to see a TAS of each of the 7 characters, but that is probably unlikely to happen. Assassin or Sorceress seems to be the fastest of the classes, so that would likely be the most competed on if this were every to pass. Players 8 with 1 character would only see the experience bar increase, and as the SDA runs have proven you don't necessarily need to be at a high level to beat Normal (other than the hard requirement to pass the Ancients). Enemies also have 400% more health in players 8 than players 1, so a run wouldn't necessarily be more interesting that way. If an 8 character TAS was possible, I would recommend having at least 1 of each class to show the differences in playstyles a bit, with an eight perhaps playing more of a support/item management role. Would be good to see more unique builds being used rather than the cookie cutter ones most people fall back on (lightning sorc is less used than cold/fire for example)
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ALAKTORN wrote:
@nico vid: how come he's able to get on the platform on the first cycle?
Abuse of the save points. By saving then pressing R to restart from the last save, it resets positions of moving platforms and things back to a fixed starting point. Save point abuse also allows for several shortcuts, which is why he's playing on Medium rather than any other difficulty - there are more of them to play with.
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