http://dehacked.2y.net/microstorage.php/info/695133054/0378%20-%20Fire%20Emblem%20-%20Fuuin%20no%20Tsurugi%20%28J%29.vbm
Ch3 completed, and I've gone from being ahead of my old WIP to behind by 79 frames. There are several reasons for this which I'll detail here.
The thing you may notice first at the end of ch2 is that I have Thany shift 1 RN before Roy seizes. This is important - it changes the stats of the two soldiers that attack Alan in turn 1 EP, so they both have 0 Def (they would have 1 Def each otherwise). With 23 HP, Alan can 2HKO with Iron Sword if they have 0 Def (12x2), but fails to do so if they have a Def point. With the growth being a mere 12% and the soldiers being only L5, it was easy enough to manipulate away.
First thing in the chapter proper is that I changed Alan's first level up so he gains +luck on top of the full-left set he gets. More manipulation, and an additional level up point. With him using the Iron Sword to get kills here rather than Iron Lance, it speeds up his Wexp gain, and I can then save time with more Javelin use in later chapters after he gets C Swords.
Second thing that costs a bit of time is using Thany to kill one of the two western soldiers. Giving her exp, and potentially a level up will give her greater survivability. I bring Dieck up to take out the other soldier (because he has a crit range, unlike Bors or Chad), and have Lance gain more exp by finishing the eastern soldier that Dieck took out in the last WIP.
Things progress more or less the same as before, until Roy is dropped. Rather than having Roy take out both the soldier and cavalier as he did last time, I make sure he crits the cav, netting a HP/Luk level up to increase his survival without costing time. Roy softens up the soldier for Alan to finish, netting him even more sword wexp. I had a lucky find, after Roy comes around to crit the hand axe fighter, without further manipulation I can get Alan to survive, finish off the wounded soldier, and Marcus crits the eastern fighter on the last enemy phase. This saved some of the time wasted, and gains another Silver Lance use for later (probably not needed, but every little helps).
Ch4 will be an interesting beast, I need to find a nearby enemy that can crit Wolt for Ch5's 2-turn to work. Turns out I only need to kill off one unit, which helps. Still, I expect to come out of Ch4 behind as well because of this, but the gain from Ch5 should balance out the extra time I've spent. In the long term, I expect these minor delays will manifest into savings, especially as Alan is getting the majority of combat throughout the run and the extra accuracy will be a godsend - should make the overall RNG manipulations faster, in theory.