Chapter 11A!:
http://dehacked.2y.net/microstorage.php/info/560681884/FE6%20TAS%20Ch1-11%20WIP.vbm
Encode:
http://www.youtube.com/watch?v=VIaLg8vVUx0
Another short one, this introduces the dancer Lalum, which will be another invaluable unit in this TAS. For those who don't know, a dancer can refresh a unit after they have acted, and make them act twice in a turn instead of once. Elphin the Bard (appears on B route) has the same ability. However, since A route is notably faster, he won't see play.
Turn 1: Lalum starts in an awkward position, so Lance rescues her, Marcus takes her and moves her further, and Thany eventually drops her for next turn. Roy takes the last Door Key from Thany (needed for the next chapter) in exchange for his Vulnerary, and Alan equips a Javelin and picks up Roy, moving along with everyone else. No combat this turn, all the enemies are too far away, but they will move some.
Turn 2: Lance moves in order to avoid combat on Turn 3 enemy phase. Marcus takes Roy from Alan, and moves further right. Thany picks up Alan, and also moves her full distance right. Lalum dances for Thany, so she can drop him over the wall, and have the distance to move out of harm's way. Alan nets a few kills in order to clear out the area near the boss, and gains A Lances in the process, and Lalum is forced to draw the Longbow archer's attention.
Turn 3: A bit of rescue chaining in order to give Roy to Alan, so he can drop him for the next turn seize. Alan discards a 2 use Javelin which is just taking up space, and equips the Iron Blade. Oro has too high cev (critical evade) to be critted, so Alan is forced to double, but nets a nice level up in the process (Str, Skl, Spd, Luk, Def). I could drop Roy on the right edge to avoid the Hand Axe fighter, but he is close to levelling up to L4, so I figure I might as well give him the exp. Lalum dodges the longbow this time.
Turn 4: Nothing to do but seize.
After all these short chapters, here comes another long chapter. In Ch12 I need to turnskip to turn 26 in order to avoid the gaiden, and make sure Alan has C swords by the time he reaches the boss in order to use the Wyrmslayer sword. With 17 wexp to go, and 9 enemies to face before then (an armor + 2 fighters near the start, 4 fighters + warrior near Ray, sleep staff bishop near Aine), Alan has just enough combat to manage it.
In case you are not familiar with how wexp works, each attack with a weapon type gives 1 wexp, and a kill with that weapon earns you 2 wexp. Every 50 wexp points earns you a weapon rank, which allows you to equip better (usually) weapons. The Killing Edge (+30 critical%) and Wyrmslayer (triple damage on mamkute and wyvern units) swords are both C rank, so they are an important milestone to aim for. Ranks are listed from E>D>C>B>A>S, and my main unit started with rank E Swords, so he had a long way to go. Promotion earned him +50 wexp swords though, which saved some time.