Posts for Toothache

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Experienced Forum User, Published Author, Active player (276)
Joined: 4/30/2009
Posts: 791
An improvement, and still full of the high-speed action you'd expect from a MMZ game. Yes voting.
Experienced Forum User, Published Author, Active player (276)
Joined: 4/30/2009
Posts: 791
I would also maintain that Repels will be a faster alternative. FRLG has a similar issue where wild encounters seem impossible to manipulate away. It might be possible to change the number of steps between encounters.
Experienced Forum User, Published Author, Active player (276)
Joined: 4/30/2009
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Figure I may as well give an update on my progress:
World 3

Level  Old                New v2       Saving
1      127509 - 130254  118958-121423  +280
2      131679 - 136218  122860-126416  +983
3      137613 - 139592  127843-129030  +792
4      141139 - 143115  130612-132457  +131
5      144590 - 147170  133935-135939  +576
6      148573 - 151434  137358-140190  -5
7      152334 - 155989  141090-144411  +352
8 more stages to go, and I'm 11562 frames ahead in real time, that's 3 minutes, 12 seconds, 42 frames. Might see sub-54 after all at this rate. Stay tuned! EDIT: Adjusted times to go with current version
Experienced Forum User, Published Author, Active player (276)
Joined: 4/30/2009
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I think the point is he didn't want to have to redo the entire TAS just to fix a minor error. Cash planning will inevitably be a factor in the next version of this, but for now I'd rather just stick with getting as much done as possible. You are quibbling over less than 30 seconds of a 7-hour movie, and it's not relevant to mull over it as much as you have been doing, just for some small ego-stroking or percieved chance to prove you are contributing, when in fact you are wasting everyone's time. tl;dr, let's move on and focus on the rest of the game, that stuff can wait for another version.
Experienced Forum User, Published Author, Active player (276)
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Pics ahoy! It's about time I posted some of me on here: I really need a better webcam Latest ink With my cat Yuna
Experienced Forum User, Published Author, Active player (276)
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http://www.youtube.com/watch?v=wGv43pmLzoI This is a tweak in action. Of course, the movement path to reach the Hall of Fame is very different to that of Shaymin, but the basic premise is the same.
Experienced Forum User, Published Author, Active player (276)
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Actually, FF is in the best position. What you need to do now is deathwarp straight back to Jubilife, but first you need to pick up the Explorer Kit and Bicycle from Eterna. From Jubilife, you can tweak into the void
Experienced Forum User, Published Author, Active player (276)
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Ah, I'm glad you noticed. There is corner boosting going on in as many places I can get a benefit from it. It was especially tricky to plan them on the jetship stages, since you move so fast. Corner boosting gives you the most boost from the top-rear corner of B.O.B.'s sprite, whether on foot or in the jetship. Bottom-rear corner boosting gives a significantly smaller boost, often just a couple of subpixels.
Experienced Forum User, Published Author, Active player (276)
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It looks to me like a Venonat just learned how to teleport all over the place! Cool stuff, yes vote here.
Experienced Forum User, Published Author, Active player (276)
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Thanks, this will help a bit. Although I'm using Remos a lot more, especially the movement related ones, I've tried to take this into account and make sure I have enough for the essential areas, and use any extras to avoid fall-stun animations and so on when I can. http://www.youtube.com/watch?v=aKRe_yKziDM I also did an encode of the first World, I'll get World 2 up tomorrow.
Experienced Forum User, Published Author, Active player (276)
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This is a different sort of run possibility. I've heard of these hacks but not played them, but they certainly have potential for a 100% Pokedex TAS. I just watched this morning the WIP of the Pokemon Blue 100% dex run, and it is, for me at least, quite fascinating. I'm exploring FR at the minute but there's a lot that needs to be known in FRLG before a TAS can be undertaken. For now, a route plan for a 386 run can at least be planned out. Emerald can be done now though, if anyone wants to work on that.
Experienced Forum User, Published Author, Active player (276)
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This is how I think Spider-Man would move in reality. Maybe with a bit less banging his head on the ceiling though. Fast paced web action, quick bosses and quickly beating the puzzles all lead to an easy yes vote here.
Experienced Forum User, Published Author, Active player (276)
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After checking a guide, Luck Sources seem a waste of time. There's one in Junon, and 2 in Nibelheim from the Black Cloak guys, but all of them require a detour to get. The next one after that does not appear until Northern Crater.
Experienced Forum User, Published Author, Active player (276)
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Is there any nearby Luck Sources that might help? Also have you been trying to manipulate Luck level ups on the way? Crit % chance = [(Attacker's Lck + Attacker's Lvl - Target's Lvl) / 4] Palmer is L38, so the chance would be greatly modified by even a couple of Luck increases over the base. I'd assume that Tifa's Luck + Level is lower than 38, so there's no chance of a crit there until it at least reaches a total of 42.
Experienced Forum User, Published Author, Active player (276)
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You need to be more precise than just saying 'getting 800 more gill somehow'. Unless you can tell us precisely where this money is coming from, and estimate the amount of time it will cost, it will likely not be any faster than the current situation. I deal only in facts. Perhaps you should too.
Experienced Forum User, Published Author, Active player (276)
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I have reuploaded the WIP with the improved boss time. I've gone from 109 frames behind on that boss to 81 frames ahead, a saving of 190 frames. Full details are in my previous post.
Experienced Forum User, Published Author, Active player (276)
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I can't see what I'm doing wrong. Both videos were done with Gens 11a, and both use the same ROM ((JUE)[!]). Even made sure it used the right pad type, cos I've had a desync when a pad was set to 6 button type and should be on 3 button type. I don't know what else it could be.
Experienced Forum User, Published Author, Active player (276)
Joined: 4/30/2009
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World 2 complete!
Level  Old              New v2         Saving
1       54057 - 56709    50291-56214   +329
2       58110 - 60059    54026-55716   +259
3       61511 - 63424    57172-58810   +275
4       65000 - 67003    60392-62281   +114
5       68441 - 70740    63724-65655   +368
6       72187 - 76006    67113-70615   +317
7       77469 - 79846    72086-74155   +308
8       81286 - 84725    75603-78663   +379
9       86166 - 89610    80117-83009   +552
10      91147 - 97198    84562-90479   +134
11      97984 - 100522   91265-93477   +326
12     101920 - 103098   94886-95996   +68
13     103997 - 105682   96881-98413   +153
14     107107 - 109306   99842-102008  +33
15     110729 - 111611  103432-104205  +109
16     112531 - 115257  105125-107183  +668
17     116723 - 122596  108673-114151  +395
18     124139 - 125258  115717-116755  +81

World 2 savings: Frames in stage: 1 min 21 seconds 8 frames (4868 frames)
Total in stage savings: 2 mins 26 seconds 2 frames (8762 frames)
Realtime savings: 2 mins 22 seconds 1 frames (8521 frames)
EDIT: World 2 has been updated with an improved boss fight. I'm now another 190 frames ahead of the old World 2 WIP, and got an improvement on every stage to date. World 3 will be tough since it has longer stages on average, so Remo use will be an issue, was struggling towards the end of Stage 2 with that as well. Either way, I won't be put off, and this run will be finished soon, so stay tuned!
Experienced Forum User, Published Author, Active player (276)
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Felix is such a dapper gentleman, with his hat and cane and carpet bag. Yes voting here, it is an improvement and good looking run overall.
Experienced Forum User, Published Author, Active player (276)
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Spider-Waffle wrote:
Don't the batteries cost 100 each, and you only need 2, maybe you have to buy 3, but that's only 300 (anyone know exactly how much you need I tried to research it but found nothing), When he enters the shop after getting the ether he has 41 grenades 3 ethers, 1 hi-potion, and 1 phoenix down. Had he only 2 ethers at that point he would still have 41 grenades and at least 3800 gill which is plenty to get the batteries and more grenades. After genova birth battle he has 9 extra grenades, so you would need about 800 more gill if not getting the ether, but also can't you buy more grenades in either the town after midgard or the town where you fight the sea monster? If so you could skip the shop after talking to elmyra if you had 253 more gill when you buy grenades the first time, since you'd need 3 extra grenades since after leaving midgard he has 33 and he buys 36 I believe before shinra, and instead use the shop in one of these towns, effectively costly very little extra time provided you can get an extra 253 gill without spending too much time; possibly less than it takes to get the ether. And the deadly waste, you actually do fight a zenene in the run with A B and R after leaving cloud, you could steal it here costing less than 5 seconds or so, plus maybe more time to equip the steal materia. Then you could skip the bio materia saving 2 seconds, or get it and sell it for 1500 later (as part of skipping the ether), and use deadly waste on the sea monster, which I'd think should save at least 2, maybe 5 attacks including the sea monster's so upwards of 10 seconds saving there, net gain 5 or more seconds.
As I said before, I'm not completely sure why antd needed the other Ether, you can always ask him. Also, are you aware that collecting the Bio materia costs less than a second? Where as for each Deadly Waste item you'd be wasting 5 seconds + the time of the random encounter + time to use it, for something less damaging than a Grenade.
Experienced Forum User, Published Author, Active player (276)
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I think the mistake with the Ether is caused by spending all the cash he had on Grenades, but not allowing enough cash to buy the Batteries (which are required to ascent to Shinra HQ). Each Ether sells at 1500 gil, which is a lot of cash for that point in the game, so it would allow some leftover for later spots in the game, since cash is not readily available. I can understand him not going back and correcting this mistake in order to progress with the game - he would have had to get the Ether anyway, so it didn't cost as much time as you would think in the long run.
So deadly waste doesn't do a more powerful poison attack than bio1? Are you saying the item that cures fury can cause poison?
No, if you're able to read (which at this point I very much doubt), he said the word 'precision'. I assume this is a reference to Fury status adding an accuracy drop to attack, and Sadness increasing accuracy. I'd very much like to see evidence that a Hyper can induce Sadness, or a Tranquilliser can induce Fury, because from what I know, if you are in Fury, you can use Tranq twice to enter Sadness status, and in Sadness you can use Hyper twice to enter Fury. I seem to be the only one backing up anything I've said with researchable evidence, everything else suggested has been both circumstantial and impossible to verify.
Experienced Forum User, Published Author, Active player (276)
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Not in the least. First of all, the Initial Seed is set at the same time as the ID/SID, which is when the Red Gyarados cutscene ends at the start of the game. Knowing what date to set to will allow the Initial seed, after the number of RNG calls between starting the game and selecting your starter, to give you the IVs you desire. As for manipulating other Pokemon's IVs, you won't need to. By the time you beat the second gym, you can get the Bike and Explorer Kit, then deathwarp back to Jubilife and start the tweaking process. So no other Pokemon are needed. There are possibilities for using runtweaks before then, but the big skip all the way to the end can occur once you get the Bike.
Experienced Forum User, Published Author, Active player (276)
Joined: 4/30/2009
Posts: 791
Did a bit of research. Deadly Waste uses the Item damage formula and does a 96 base damage attack. This sounds like a lot, but when you compare this to Grenade (160 base damage) and M-Tentacles (2400 base damage), it pales in comparison. The only thing going for it is the ability to cause Poison status, but you get the Poison materia just before Sample HO512, which obviously aids in a few places (Bottomswell, Materia Keeper, etc), and costs a lot less time to collect than each Deadly Waste item.
Experienced Forum User, Published Author, Active player (276)
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I say go for it. You are gaining real-time in the long run.
Experienced Forum User, Published Author, Active player (276)
Joined: 4/30/2009
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It requires beating an enemy to get the Deadly Waste, which is a time waste in two instances - it wastes time to get, and wastes time for the animation when using it. The only enemies you should be fighting is those encounters you cannot avoid, and a random fight is not one of those. Ask antd about the Ether, I'm not entirely sure why it was needed. So far, you have 1 unanswered question and a waste of forum space, so don't pat yourself on the back for no reason.
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