Posts for Toothache

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Ok, you will be pleased to know I'm back to working on this, after leaving it for quite a while. I guess I lost motivation a bit after learning I had to restart. Nevertheless, I'm halfway through Stage 1 and I'm already 31 frames ahead, so progress is definitely being made. I've also made several alterations to include Boomerang Lizard in the most effective places. Stage 1 - 2 level ups to Ball of Fire Stage 2 - 1 level up to Boomerang Lizard Stage 3 - 1 level up to Boomerang Lizard Stage 5 - 2 level ups to Dragon Frye I also believe I can make the later stages faster in one important way - by ignoring the first Thunder Level Up in Stage 5. It is the furthest out of the way, and by my estimates it is possible to beat the Stage 5 boss in the same way as before with L7 Thunder Power. Even if I have to wait until Stage 7 to reach L8 Thunder Power, I will still be many seconds ahead. This will make health control over Stage 5 even more important, but it shouldnt be much of an issue - last time I finished with 3 health bars before the boss and used 2 of those to beat it, so I doubt I'll need more than one extra hit. With L3 Boomerang Lizard it may be possible to speed up the Stage 3 boss also, but it will depend on how much damage it can contribute to the brain things. Stage 1 v3: http://www.youtube.com/watch?v=xlePXjnxdeg GMV file: http://dehacked.2y.net/microstorage.php/info/1560756300/AlisiaDragoon_WIP_Stage1_version3.gmv
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Thanks for the encode, looks awesome. Definite yes from me :-)
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http://projectpokemon.org/wiki/Notable_Breakpoints A list of handy dandy memory addresses that will be immensely useful for finding the initial IV/nature seed and other things. I don't know if the combat RNG has been analysed yet, that will be the next most useful thing to discover for a TAS. As for the starter itself, there are a few possibilities. We can leave the initial seed as it is on start up, or find some way to change the address so it gives us a high enough IVed starter when we reach it. We don't really need x/31/x/31/x/31 IVs if we are just going to drop the starter after the first gym, after all. We will need the IVs reasonably high though, so some rigging of the initial seed will be helpful.
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Looks sweet, yes vote from me :-)
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I'll wait for a movie description before I vote.
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From what I understand of the comments it occurs when both players attack at the same time from opposite sides, and only works on the fat enemies. It is definitely worth testing for other enemies though if something similar can be performed.
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Definitely a yes vote from me. Demonstrates more of the enemy abilities rather than just ripping through with Shoryuken.
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http://dehacked.2y.net/microstorage.php/info/1581008712/FE6.vbm Encode for the lazy: http://www.youtube.com/watch?v=IggG0mGgRD8 I took cheetah's Ch1 and tried to find any improvements, but there were none in the strategy itself that I could improve on. I did optimise it to be 15 frames faster though, mostly with different RN manipulations, and fixed a minor error at the start. EDIT: Nitrodon spotted an improvement by cancelling the auto scrolling that comes with some attacks on the boss, 6 more frame saved. Total improvement over cheetah's Ch1: 21 frames.
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Alan levels up a lot faster than Marcus, which is why it is a good idea to raise him. And he's only two Str points behind at base, easily enough to catch up. Anyway, I'll redo my 4 turn with the 5000 g village, I've got a couple of ideas that might speed that up. First thing to fix is turning the help subtitles off, I missed that in my previous runs.
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Chapter 2 WIP: http://www.youtube.com/watch?v=muqP1JefmB4 VBM file: http://dehacked.2y.net/microstorage.php/info/1414533824/FE6_Toothache_Ch2_WIP.vbm I would have had this done much sooner, if not for some real life issues. Anyway, here's Chapter 2 done in 5 turns. First thing here is getting Roy to Thany ASAP. However, Marcus dropping him off means that Thany would reach the right place to drop Roy in front of the boss on Turn 5. So I have Ward drop Roy off instead, so Thany can pick him up and just reach on Turn 4. Dieck seems to lure 3 soldiers and a fighter away from the group of enemies near the boss. If I move closer however, more of them move in his direction. This is a slight problem since two of the soldiers sport javelins. Easiest solution was for Lot to kill one of them and Dieck finish the other, the rest fall to Dieck on enemy phase. Alan is used to finish the soldiers and fighters south of the starting group, and to clear a path for Marcus to reach Thany. Lance gives Alan his Javelin, and picks up the Armorslayer and buys 8 more Javelins (which should be just enough to cover the whole game, if I feel I need another I can get it when I buy some hand axes). Roy is dropped by the boss and double-crits to finish him off. I could have used Thany to get closer and lure some of the enemies away, but Roy didn't have a problem surviving that enemy phase thankfully.
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Red Gem Early trick only took me about 10 minutes of practise to do in real time, it isn't that tricky at all. A preliminary route for 100% would probably look something like this: Turtle Woods - blue gem by collecting no boxes, deathwarp for box gem Snow Go - red gem early, box gem Hang Eight - hit first checkpoint, do timed gem, deathwarp for box gem The Pits - box gem Crash Dash - box gem Ripper Roo Air Crash - alternate route exit + gem Snow Biz - box gem Bear It - box gem Crash Crush - box gem The Eel Deal - green gem + box gem Komodo Bros. Bear Down - box gem + alternate exit Air Crash - box gem Plant Food - timed yellow gem + deathwarp for box gem Sewer or Later - clear gem + box gem Road to Ruin - box gem Unbearable - box gem + alternate exit Totally Bear - box gem Tiny Hangin' Out - box gem + alternate exit Totally Fly - box gem Digging It - clear gem + box gem Cold Hard Crash - clear gem + box gem Ruination - clear gem + box gem Bee-having - purple gem + box gem Dr N. Gin Piston it Away - clear gem + box gem Rock It - box gem Night Fight - clear gem + box gem Pack Attack - box gem Spaced Out - alternate route gem + deathwarp to final gem Dr Cortex 100% ending
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[URL=http://www.speedtest.net][/URL] Could be a lot worse, but could be better
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Nerdy and proud!
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http://www.youtube.com/watch?v=oRBfK3RwZTU This should be well-known to players familiar with this game already, but you can get the Red Gem early.
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Very nice for such a short run. Yes vote from me.
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Here's an interesting development - it turns out Boomerang Lizard is actually useful! And here's why - the Stage 7 boss which I've been working on for days is immune to Dragon Frye's attacks. Conversely, BL's attack seems to do 50 damage per frame, per boomerang. Now that doesn't seem like a lot, but when you consider how useful BOF's 100 damage per frame was in the early game, and combine that with the fact it can be fired at range, BL becomes quite underrated. And I admit, I didn't even consider using him until now. As mentioned, the Stage 7 boss has some armour that makes him immune to DF's fireballs. Interestingly, the Stage 5 boss also had this property but I was lucky enough to discover a chink in that armour. With the Stage 7 boss's love of hovering in the air, getting damage on it even from Rolling Thunder is challenging. This gives me a good excuse to start again from the beginning and make a third version of this run. There's a few improvements on earlier stages I want to make anyway, that I've noticed while watching the WIP so far multiple times. However, I'll be completely dropping the presence of Thunder Raven, since she wasn't very useful except for a couple of places which can do without her anyway, and her low damage output and slow charge for her attack makes her pretty useless for speed purposes, added to the fact her attack also adds some lag frames on certain Stages. Starting again will make quite a few changes in the run overall, especially Stage 3 where Thunder Raven had the most use. I also want to try avoiding getting the first Thunder Level Up in Stage 5, since that takes the longest to get and I'm sure I can do enough damage with L7 Thunder on the boss, thanks to Dragon Frye's damage output. I can pick up the remaining Thunder Level Up at the start of Stage 6 since that is not as far out of the way. I can even wait as late as Stage 7 to get Boomerang Lizard to L3, and avoid picking up the Level Up in Stage 2 (since summoning that adds some lag in that Stage). Improvements ahoy, but it will all be worth it! Not completely impressed about having to start again though, but I will save a lot of time by doing so, and definitely be able to get the Stage 7 boss done within 2 phases if my calculations are correct.
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http://www.youtube.com/watch?v=_OkY29mjYI0 Probably easier just to link to a video. But yeah the pits are easily skippable. You can even see from that video you can high jump out of the pit if necessary without having to wait for the springs.
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Chapter 1 Improvement: http://www.youtube.com/watch?v=btL6AxjlkEo Lance only deals with one enemy this time, so less time wasted there. Otherwise I took on board the advice given and managed to improve this chapter by 562 frames. It's amazing how much time is saved just by holding B or A when appropriate. Also I think I need to figure out how to encode from VBA better, noobtube really mucks the quality up for some reason (it plays fine normally for me).
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Hmm, I considered using Lance since he has the speed advantage over Alan. You are probably right though, +2 Speed is better than +2 Str in the long run, especially since crits can compensate for the reduced Strength. (And since there's no Con difference between the two, Lance will probably win out in the long run). Since I'm having to redo Ch1 anyway to fix the enemy cursor issue, I'll change my strategy so Lance is the one transporting Roy and getting the kills fed to him. I can still reach the 5000 g village in Turn 2 with Alan anyway so that isn't an issue, and Lance still has enough move to get into the same position as Alan was in my original WIP, so the same general tactic can be applied. As for Hard mode, I would like to do that, but I'm not confident enough in my skills to do that yet.
Post subject: Fire Emblem: Fuuin no Tsurugi
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With a lot of much appreciated help from Nitrodon, I'm starting to get into Fire Emblem TASing. I thought I'd start a topic to generate ideas and help to plan for a full TAS of Fire Emblem 6, known as either Sealed Sword or Sword of Seals depending on how you translate it. This is the one GBA title that was never released outside of Japan, so it isn't as well known as Fire Emblem or FE: Sacred Stones. Nevertheless, it is still one of my fave FE games, and since SS and FE7 have both been done, I thought I'd start afresh with a different title in the series. I'm likely to have less reliance on the 'jeigan' character Marcus, since his starting stats are nowhere near exceptional unlike his younger self in FE7, and the social knights can quickly level and be better than Marcus very quickly, in terms of raw combat stats. Marcus will still be useful for his extra movement, though, and his nice defensive stats might also prove to be helpful. The aims of the run I plan to do will be lowest turn count, and I plan to avoid doing any of the gaidens (side-quests) and just complete the bad ending on Normal mode. I should have enough Wyrmslayer uses to deal with the mamkutes that appear, and as for Zephiel I can raise Fa for a few levels. So, I shouldn't need to pick up any of the legendary weapons. I believe the SDA run gets two of them (Malte and Durandal), but I assume that they are also got for the extra weapon might, which can be compensated for by manipulating crits. Since all the chapters in this game are seize chapters, I'll be having to do a lot of transporting with Roy to get him to the throne. This likely means I'll not be levelling Roy much at all, so other units will needed for the boss kills, probably requiring transport too. Speaking of transport, I'll get Thany the first pegasus knight as early as Chapter 2, and I'll likely stick with her until I get Miledy, unless I have time to level Thany at all. Miledy can also be promoted straight away so that gives me extra movement, and the boots come a couple of chapters later in the desert. Speaking of the desert, I can get Warp staff too, although I have to wait until I can recruit Niime to actually use it (since staff levelling is too time-consuming). As for other units, I plan to raise Alan since he can quickly beat Marcus in combat prowess. Zealot will be recruited to give me an easier time in Chapter 8 with his movement. I might consider getting Percival if necessary. As for foot units, Dieck has a nice base stat lead, so he might see some use. I can forgo recruiting Rutger since I can get a Killing Edge in Ch7. I'll probably consider one or two other units based on availability and their combat ability. Anyway, what I've planned so far is this: Chapter 1: give Alan a level up, get the 5000 gold, Marcus kills boss Chapter 2: shopping for hand axes and javelins (I can get all the 1-2 range weapons I need in a single shopping trip, and they will go a lot further than a normal speedrun since I can manipulate crits and lengthen their use), give Armorslayer to Roy, Thany transports Roy to boss, crit kill on enemy phase. (base Strength Roy can't manage it with the Rapier, the Armorslayer adds 3 extra might which is just enough on a crit) Yeah I've not planned too far ahead yet. I've got several ideas for the later chapters, but they will likely come down to what units I plan to use. I did make a WIP video of my plan for Chapter 1, so any suggestions for improving if any that would be appreciated. Chapter 1 WIP: http://www.youtube.com/watch?v=oFyz7XyCf28
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rogueyoshi wrote:
http://www.youtube.com/watch?v=_WQYNHxsEgI new tricks :P
Hate to tell you, but 0:14 in real time is the real record for this stage: http://speeddemosarchive.com/demo.pl?Sonic2/Sonic2_m2_014
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Wasn't taken down, just replaced with a better encode. Unfortunately, Youtube still won't show the actual flame jets fully, probably cos of the flicker it causes (or the fact YT's encoding sucks). New link is up in the previous post.
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I saw this on your YouTube ( http://www.youtube.com/watch?v=fgHljXeSr_M ) and to be honest I wasn't impressed with the run itself. It is just 4 and a half minutes of manipulating the AI to be dumb and suicide off the edge of the arena. Sure it is probably the fastest way to beat the game, but it isn't very entertaining to watch, in my opinion. I'll give this a Meh vote.
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Stage 5 WIP download: GMV file here For those who would rather be lazy: http://www.youtube.com/watch?v=GbuaZkl-lrQ I am approximately 10 seconds ahead of my original WIP video (that save has either mysteriously vanished or been accidentally overwritten, so I can't give an exact frame count, however the video encode is ~10 seconds shorter). Finally done with this Stage :-)
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Might want to describe a bit about the game, and the TAS WIP itself, just for those people who aren't familiar with this game and unable to give immediate feedback. You can't just instantly assume people will know this game, or even care about your WIP without some feedback from yourself.