Posts for Toothache

Experienced Forum User, Published Author, Active player (276)
Joined: 4/30/2009
Posts: 791
Hmm, I tried doing that multiple times to see if it was possible. I'll go back and try it, but it might be impossible in Hard Mode. Since I have Thunder Raven already out before the boss anyway (to gain its first Level Up) it should be able to aid me in this. EDIT: It is indeed possible on Hard Mode to kill the Stage 2 boss on the first phase. However, I needed to take damage, since the vunerable part is actually behind the mouth, I need to be within the boss itself to do enough damage, even with a L4 Rolling Thunder. I didnt even need Thunder Raven's assistance for it either. Previous boss strategy killed him on frame 14684, with this new strategy I kill him on frame 14581, a saving of 103 frames! Ok, NOW Stage 2 is complete!! Stage 2 improvement: 205 frames Total improvement: 287 frames
Experienced Forum User, Published Author, Active player (276)
Joined: 4/30/2009
Posts: 791
Yeah, the Demo is purely a cosmetic thing, but it does demonstrate the parts where I dont have control over the game. As for the flickering at the start, I was testing how readily the game would accept an input, but since I have not been able to improve on Stage 1-1 (or even duplicate it), maybe there is a small luck manipulation factor involved. Unlikely, but possible Besides, it gives you an additional thing to watch, and in this game there is a lot to keep track of - Alisia's actions, and her monster partner's actions especially, so it is easy to miss things unless you watch the video a few times. EDIT: Stage 2 is complete. The stage itself is fairly simple, consisting of a single stage, a sub-boss and a boss. It is however very laggy, this is caused by the background having a wavy and swirly effect, and causes actions which normally generate little-to-no lag to have some lag. Alisia's Rolling Thunder, her summon monster taking damage, or the summon attacking normally can all generate some lag because of this. Improvements here have come from several places: - Reducing monster switching - Reducing lag from the sub-boss fight - Using momentum to grab the Thunder Level Up in the most optimal manner - Avoiding the summon monster taking damage - this is another source of lag - Boss has been improved by a single frame, probably from reduction of lag here The sub-boss was killed on the first phase of its appearance - however the game forces it through a second phase before it dies completely. This also meant I didnt need to bring out the Ball of Fire to help kill it, which causes a lot of lag on its own. Getting the Thunder Level Up that floats high above the stage caused me the most planning and rerecords simply because there are so many ways to approach it. I needed to jump forward to grab it early, turn around and using the falling and rightwards momentum to carry me as far to the right as possible, which was easier said than done. I also had to attack early with the previous Rolling Thunder so I could have a full charge at the right moment during the jump to the power up. The Level Up in this stage is right on my path, and it was used for the Thunder Raven. I can get the other Level Up for it on Stage 3, and this should be enough with the BOF to deal with the Stage 3 boss in the most efficient manner, methinks. Stage 3 also has a section which generates a lot of lag, thankfully it is not across the entire stage. Stage 2 improvement: 102 frames Total improvement: 184 frames
Experienced Forum User, Published Author, Active player (276)
Joined: 4/30/2009
Posts: 791
I've been working a lot on Stage 1 lately, and I think I have reached the point where there are no more improvements. I've had to think outside the box in a lot of places, but I'm really pleased with my progress. Improvements from my original Stage 1: - Saving a Rolling Thunder to get the first Level Up for Ball Of Fire - Making use of momentum in places where Alisia falls for a distance - Leaping over enemies rather than attacking and waiting - Damage boosting off one enemy in Stage 1-2, the large fall compensates for some of the stun effect, and I gain a faster fall rate from the damage itself - Optimising the movement around the staircases in 1-2 - Optimising the boss fight from 106 to 99 frames, and the stage total from 9261 frames to 9179 frames (counting up to the final hit on the boss), a total saving of 82 frames from the initial attempt at this level I really have pushed this to the limit, now that I've included damage boosting off enemies (which I wasnt initially aware I could make use of) and the momentum gained from large falls, these tricks saved a large number of frames on their own. I consider this stage finally complete now - however if anyone wishes to look over the Stage itself and suggest any other improvements you are more than welcome, but for now I will start concentrating on Stage 2. You can download the GMV file here: http://www.filefront.com/13954919/AlisiaDragoon_WIP_Stage1complete.gmv/ Alternatively, it can be watched on youtube here: http://www.youtube.com/watch?v=7kTF-UOQa28 Emu used: Gens11a; ROM name: Alisia Dragoon (JU)[!]
Experienced Forum User, Published Author, Active player (276)
Joined: 4/30/2009
Posts: 791
It is definitely worth waiting the extra 4 frames to manipulate the additional Strength and Luck. The additional Strength may be required to reduce the number of attacks by 1 later in the run on a different enemy, and the Luck makes getting crits easier, since as mentioned, the crit % chance is determined by the difference between your own Luck and the enemy's Luck. It would be worth testing later battles to see what sort of required stats you may need for eliminating a turn or attack, and rather than manipulating for highest value it would be easier on you to aim for that slightly lower minimal threshold instead. This of course may require more luck manipulation in the long run.
Experienced Forum User, Published Author, Active player (276)
Joined: 4/30/2009
Posts: 791
While you guys are talking about working the crit formula, which I wont pretend to understand, I'm curious as to the actual route plan of the run itself. I believe it is possible to skip Cosmo Canyon altogether, although it might cause problems further into the game. This also has a two-fold problem - less exp from Gi Nattak (which can fall easily to either a Phoenix Down or an Elixir), and the inability to learn Death Sentence before Disc 2, which is mainly a concern for Tifa's Powersoul (gives x4 damage in Death Sentence status) before the Curse Ring is obtained. You also miss out on Gravity materia iirc, which is only useful in a couple of places (the Icicles you have to fight are weak to Gravity, as is Rapps if you do the Wutai subquest). Speaking of Gravity, Barrett's Mindblow only works on stuff that is weak to Gravity, which means the majority of bosses will only lose MP naturally or to Magic Hammer. I'm not expecting to have too much given away, although I am curious about the possible route plan itself.
Experienced Forum User, Published Author, Active player (276)
Joined: 4/30/2009
Posts: 791
[09:37:20] <Toothache> hmm I just watched that takeshi no chousenjou run [09:37:24] <Toothache> wtf did I just watch? [09:37:51] <Toothache> remind me never to watch a Fractal TAS first thing in the morning again lol After watching it again, its a yes vote from me, but its still a 9.0 on the wtf-o-meter game.
Experienced Forum User, Published Author, Active player (276)
Joined: 4/30/2009
Posts: 791
satan wrote:
Can't you instantly kill the stage 3 blast using one rolling blast?
Sadly not. Not everything is on screen at once (I believe Rolling Thunder's range only extends just past the edge of the screen), and once again the problem with the Stage 3 boss is that several parts are only on screen for a brief moment. Ball Of Fire can make short work of the cannons that are in easy reach at the start of the battle, but becomes useless against the disappearing/reappearing parts that are too far away for BOF to hit. Its a bit of a logistical nightmare, and the battle itself can go several ways. I think the ideal plan is to level up everything I can for now, then test the boss in multiple ways to see what might be a possible order for defeating the various parts quickly. If I can live without levelling up a third monster before now, then I can save a huge amount of time as mentioned in my previous post - because there's no way having BOF, TR and BL will save more than 26 seconds, in fact it will likely take more time using three monsters instead of two with the switching. Thunder Raven, although powerful and able to hit everything on-screen at once, takes the longest to recover before being able to fire again, yet it is likely the best option for a 2 monster strategy. Boomerang Lizard, while helpful will only be able to help if it can aim its boomerangs in the right way - but it has a much faster recovery.
Experienced Forum User, Published Author, Active player (276)
Joined: 4/30/2009
Posts: 791
Just finished watching, awesome stuff, cant wait to see the disc 2 part of the game :-)
Experienced Forum User, Published Author, Active player (276)
Joined: 4/30/2009
Posts: 791
If filefront isnt working you can attempt Megaupload or Rapidshare I guess, either one are questionably reliable
Experienced Forum User, Published Author, Active player (276)
Joined: 4/30/2009
Posts: 791
Cant wait to see this, but PCSX likes to crash on me at the minute so I'll wait for an encode.
Experienced Forum User, Published Author, Active player (276)
Joined: 4/30/2009
Posts: 791
I've had several thoughts about the route plan for this run. Getting the two additional Level Ups for Thunder Raven in Stage 1 costs a total of 1594 frames (including the additional switches). I doubt that a L3 Thunder Raven will save that much time alone in the Stage 3 boss fight, so I'm rethinking how many Level Ups I should get before then. If I miss the one in Stage 1-2, then I save 1006 frames of that, which is the biggest time cost. This gives me 5 Level Ups to play with, and 2 of those have to go on Ball Of Fire to make the first bosses go quickly. So that leaves me with a dilemma - I can only level one of the two remaining summons to L3, and one to L2. Or I could bypass the one at the end of 1-3 and stick with my original route, by levelling up one of the two summons. Thunder Raven might be the best option to level up, since it has a powerful attack that hits on the entire screen, and I can potentially soften up several targets at once in order to finish them off with a Rolling Thunder. Using Alisia's normal attack will be pretty pointless during the Stage 3 boss, even at L5, so I'll be spending a lot of time waiting around between Rolling Thunders, or manipulating BOF to damage the cannons that are in easy reach at the start of the battle. Getting a boss pattern that allows TR to hit multiple targets at once will be crucial then, since many of the parts only appear on screen for a short time and are only vunerable during that period. Also I have made several improvements to the first two stages: Stage 1-1 - same as normal, I have not been able to improve this further Stage 1-2 - using Thunder Raven to hit the first Level Up saved me a good number of frames. Stage 1-3 - I jump over the first enemy rather than waiting for 6 frames. I also save a frame by immediately jumping over a later enemy rather than waiting and walking. I also dont have to waste a frame manipulating a better boss pattern. Boss itself was improved by 3 frames from optimising the timing of the jump and the Rolling Thunder attack. Stage 2 - saved a frame by not having to manipulate a better boss battle. The rest of the level was basically the same length, although with different summon changes. I saved a few frames by jumping into the Thunder Level Up and using a Rolling Thunder, but the same number was lost with the additional switching.
Experienced Forum User, Published Author, Active player (276)
Joined: 4/30/2009
Posts: 791
Best HP Electric combination: 31/31/31/30/31/31 (listing as HP/Atk/Def/SpA/SpD/Speed) If you need to set the SpD down a bit use 27 instead of 31, it will still give you HP Electric 70.
Experienced Forum User, Published Author, Active player (276)
Joined: 4/30/2009
Posts: 791
I am unfamiliar with this game, but that didnt stop me watching it all the way to the end. Ignoring the large amounts of walking, it was still an enjoyable watch. Voting yes
Post subject: Pokemon Colosseum discussion
Experienced Forum User, Published Author, Active player (276)
Joined: 4/30/2009
Posts: 791
Since there is a fair amount of interest in the Pokemon GC games, I thought I would start a discussion thread for planning a possible run of Colosseum. From my current speedrun of Colosseum, which is close to finished, I am on target for a sub-8 hour run for snagging all Pokemon. That sounds like a lot for a TAS, and it is. With a TAS, there is obvious a lot of room for improvement coming from manipulating crits, Quick Claw for outspeeding faster Pokemon, move selection from TMs or Pokemon use, which Pokemon to purify and use, and so on. As I have shown with my speedrun, getting Feraligatr gives you more than enough coverage for getting through the various parts of the game. Bite is great for the early fights, even as far as Realgem where I learned Hydro Pump. Slash with its high crit rate is not bad, and before purifying having Shadow Rush with its typeless base 100 attack pretty much rips through most things. As for Surf, it gives you an early boost in damage, and plus after purifying it allowed me to solo the Mt Battle section pretty much, dealing with Dakim handily and giving me some needed early exp. I bought Blizzard for Feraligatr in The Under, and Earthquake was available after beating Ein for the first time. This helped me round out my coverage and take on Feraligatr's weaknesses easier - Ice for the Grass types, and Ground for the Electric types. As for the damage itself, I was lacking a bit in SpA (IV was around 20ish) but everything else was great. Manipulating the IVs of the starters and whatever else you want to use would be a good start inevitably. (Helping Hand support can come from Espeon and Plusle). I'm not sure about how to manipulate the RNG from various methods I tried with the gamecube version, but I'm sure the accuracy, damage and IVs shouldnt be as hard as any other Pokemon games, in theory. Of course, this is Genius Sonority making the games and not Game Freak, so who knows what differences there are. I'm reminded of an incident where I couldnt get Umbreon to crit after well over 100 tries, so that suggests the RNG was having a bad cycle or something (base crit chance is 1/16, so I should have had around 6 crits in that time. Incidentally, Espeon performed 5 crits in that time within the same battle, which is just below average). TASing also gives you greater flexibility about when to snag, even for an any% run sometimes snagging a Shadow Pokemon can be faster than defeating it (although this does mean you generally gain less exp overall, unless you have to refight the same trainer). For example, I left the snag of Suicune until the third Venus battle because it would be replaced by the ever-annoying Milotic, scaled up with the rest of the team and difficult to take down with Recover in its arsenal. Getting the Master Ball means I also didnt have to weaken Pokemon before capturing, and also gives me a free hit on whatever replaces the snagged Pokemon. And of course, you can duplicate any Pokeball including the Master Ball, as long as there is more than one ball type in the inventory. Unfortunately I dont have a computer that can run this effectively yet, but I can at least use my own experience from doing a non-TAS run to help anyone willing to TAS this game, and possibly XD as well (although I am not running that yet, I may do so in the future).
Experienced Forum User, Published Author, Active player (276)
Joined: 4/30/2009
Posts: 791
I refrained from voting on nineko's submission, but I have no hesitation in voting Yes here.
Experienced Forum User, Published Author, Active player (276)
Joined: 4/30/2009
Posts: 791
Comicalflop wrote:
Toothache wrote:
Sonic 3D Flickies Island (aka 3D Blast)
How is this different from the genesis version?
The main difference between the Genesis/Mega Drive version comes from the special stages, which are reminiscent of Sonic 2, and the entire soundtrack is different. Other than an obvious graphical upgrade, there is little to no difference in the main level design between both versions.
Experienced Forum User, Published Author, Active player (276)
Joined: 4/30/2009
Posts: 791
Ranking up also comes from restoring MP, not just restoring HP. It would help in several places having a larger pool of MP to summon your allies with, cos it does run out reasonably fast. But yes, the faster you get through the game the lower rank you will inevitably have. I could start work on a plan for 100% run. What would define 100% anyway? I would assume the following would at least count: All weapon upgrades All scrolls for various weapon-based powers All gemstones Maximum rank?
Experienced Forum User, Published Author, Active player (276)
Joined: 4/30/2009
Posts: 791
I would be inclined to level up Rank as much as possible, mainly for the MP increase. If it is faster to take damage, then I would do so. Plus this means you need to do less MP recharging or manipulating MP-restoring item drops. Besides it can look more badass if you finish a boss with minimal HP :-)
Experienced Forum User, Published Author, Active player (276)
Joined: 4/30/2009
Posts: 791
Awesome. I wont be able to work on this until I get a new PC, I'm in the process of saving up at the minute. For now I'll just follow the progress of the run :-)
Experienced Forum User, Published Author, Active player (276)
Joined: 4/30/2009
Posts: 791
Any chance of putting some Youtube encodes up or something?
Experienced Forum User, Published Author, Active player (276)
Joined: 4/30/2009
Posts: 791
I wont be able to run a Saturn game on my ancient relic of a machine (its about 7 years old) but I'm saving up for a new PC that should have no problem. So for now, I will follow your progress carefully, and stick to less taxing emulators. As for my wishlist: Sonic 3D Flickies Island (aka 3D Blast) Mystaria: the Realms of Lore (would be better know as Blazing Heroes in US land) NiGHTS/Christmas NiGHTS Panzer Dragoon/Panzer Dragoon Zwei
Experienced Forum User, Published Author, Active player (276)
Joined: 4/30/2009
Posts: 791
That is a thought - is it known what prevents this game from being emulated, and is there a workaround or solution in the works?
Experienced Forum User, Published Author, Active player (276)
Joined: 4/30/2009
Posts: 791
I think there's a problem with either the encode or the torrent. BitTorrent is labelling it as a corrupted file but it still downloads, albeit very slowly. And yes, there was no sound for me either.
Experienced Forum User, Published Author, Active player (276)
Joined: 4/30/2009
Posts: 791
FractalFusion wrote:
I'm not yet convinced that this was the best way to manipulate the pieces, or that there was no other method for manipulating.
I would concur with this point. I'm sure there is room for improvement either from a different starting layout, or getting drops that give early doubles or even triples rather than the number of singles.
Experienced Forum User, Published Author, Active player (276)
Joined: 4/30/2009
Posts: 791
OmegaWatcher wrote:
Street Fighter Alpha series each game is unique, and all of them are great. Alpha 3 PS1 version may not be that great, thought.
Alpha 3 PSX version has a mode that doesnt appear in the arcade version - World Tour, where the character you use gains levels and new abilities to customise the various -isms. A TAS of this mode would be well worth the watch imo.