Chapter 16:
Encode:
http://www.youtube.com/watch?v=4cEJ_I_VWjk
Turn 1: You'll notice I chose not to deply Fa, a lot of time was wasted by that Purge bishop. The moves remain the same as before, with Thany using the Killer Lance (needs to lower her avoid enough so the merc can hit her).
Turn 2: Not getting a crit on the EP may be slower, but it prevents Thany from being hit in this turn and still allows for Skl/Luk level up.
Turn 3: Slim Sword crit on the armor. With only 1 HP, the Purge Bishop goes for Thany and not Percival.
Turn 4: I can kill that bishop now with Slim Sword, and crit the mercenary. It's light weight allows Thany to easily dodge the two mages.
Turn 5: Have to go back to Killer Lance for Douglas. The armour in the boss chamber decides to use a Javelin this time, which is faster.
Turn 6: Narshen is killed, again gaining Skl/Luck level up. Roy shifts 3 RNs for the next chapter.
This saves a good amount of time over the previous iteration of this chapter, mostly from not luring that Purge bishop away in turn 1. I also managed to squeeze more Sword use, and got Thany up to 26 wexp, ever close to that D rank.
Chapter 17:
Encode:
http://www.youtube.com/watch?v=-0-6t36TE8A
This is the first Ilia chapter, and all of the maps in Ilia benefit hugely from Thany's flight.
Turn 1: Thany collects Roy, and is danced. Note I only move 9 spaces before the dance, otherwise I can't rescue Lalum into a safe spot with Miledy and will cause a round of combat. After the dance Thany heads directly north.
Turn 2: It's hard to tell, but I'm shifting RNs for the Turn 4 enemy phase.
Turn 3: More RN shifting. I only move 9 spaces again, which prevents the Sleep Staff bishop from attacking, and causes the mage and archer in the south to head west, preventing them from being able to attack next EP.
Turn 4: Dropping Roy here keeps him out of most of the combat. Thany uses the Slim Sword to kill the armours here (the second one has an Axereaver, which is why she was able to 2HKO). Roy dodges the mage but gets hit by the Purge, validating the use of that Angelic Robe a little more.
Turn 5: Amazingly, I was able to get a very close Slim Sword double crit and finish off the boss, gaining HP/Luck in the process. Roy seize.
This chapter pushes Thany ever closer to reaching D Swords, now having 34 wexp out of 51 needed, two-thirds of the way there. In terms of support points, they now have enough to get C Support at the start of the next chapter, which gives me the ability to pull off crits on the last few bosses.