Posts for Toothache

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Chapters 1-8: http://tasvideos.org/userfiles/info/2190948529388978 So, I've had a pain in the arse finding the places where I could make the changes needed for Marcus to gain Res without losing time. Chapter 7: Marcus gets the Hammer here so I don't worry about it next chapter. Zealot takes one extra kill than usual since it changes the level up point for Marcus and allow me to get better Skl/Res level ups. Otherwise, this strat is barely unchanged from v5. Lance and Alan avoid levelling up which saves time too. Chapter 8: Turn 1: Marcus has to do a double attack in order to get an early enough level up with Str/Skl/Res. He does crit on EP though. Trades are done to plan ahead for later chapters. Roy is grabbed by Thany. Turn 2: Thany and Zealot advance. Marcus grabs a bunch of kills. Lilina is killed on EP finally to avoid the gaiden. Turn 3: Thany levels up with the armour kill, Marcus advances and kills stuff on EP. Turn 4: Marcus kills the archer on PP, and a soldier and archer on EP. Turn 5: More advancement and kills. Turn 6: Marcus grabs an armour kill on PP. On EP, Marcus gets HP/Str/Skl/Res level up. Turn 7: Thany moves into position to kill the armour on EP. Marcus moves only 7 spaces to avoid triggering the Aircalibur mage. Turn 8: Simple advancement. Turn 9: Marcus kills the Killer Lance armour. Have to drop Roy here, which allows Thany to double the mage (would take too long to get a crit, so a double counter attack is used instead). Turn 10: Everyone advances. Thieves appear. Turn 11: Roy and Thany block Cath's route north, removing the generic thief. Marcus advances only 7 spaces to avoid triggering the mage near the chests. Turn 12: Marcus ignores the boss to take on the mage and collect the whip. Cath is killed. Turn 13: Advance towards the whip chest. Roy is picked up again. Turn 14: Elysian Whip get. Roy is dropped outside of the boss' attack range. Turn 15: Marcus can Hammer KO the boss. Thany promotes at L12 as before. Roy seize. With all the optimisations and minor strategy changes, the run is now 1999 frames ahead of v5 at this point. More and more will certainly follow at this rate. It's not possible to directly hex stuff yet as the RN state is actually way behind that of v5, but I'll certainly catch up soon enough (Ch21 and 22 can be certainly hexed given that a reset happens after ch20). Stay tuned for more updates, the next few chapters are relatively easy and it won't get interesting again until Ch12 is done.
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So, I've got as far as Chapter 12. Things were going fairly well, but then I've run across an annoying issue. Turns out in v5 Marcus had gained a bunch of Res, which I've somehow managed to avoid this time around with his different level up points. Anyway, Marcus would need to gain at least 2 Res to avoid triggering a Sleep Staff Priest in Ch12. Now I just have to figure out the best points to gain those level ups. He does need +4 Skl and +2 Str over the 4 levels he gains (getting to 11 Str before ch8), so I don't have much leeway, but I'll do what I can. I'll throw a new WIP out once I've changed those levels and completed Ch12.
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Chapters 1-6: http://tasvideos.org/userfiles/info/1785624209076983 So, I've got this far. Most of this will look fairly familiar, with the exception of chapter 1. Marcus ends up gaining more exp which throws off the RNG state for chapter 6, requiring a complete redo there. I have managed to optimise carefully the item situation, with Merlinus only getting a single item from the first shopping spree, and Thany only having Javelins on hand for Chapters 6 and 7 (she only uses javelins there) so she will have the inventory space for the key shopping. Since Marcus' level up threw off the RNs for Ch6, Thany ends up gaining different level ups - first, Str/Skl, then Str/Skl/Spd/Luk/Def. I hope the extra Def does not affect the strategies for Ch14 and 19, it will only be a minor issue to change the level up there since it was on PP. Otherwise I've actually used less RNs in total but if needs be I can catch up during Ch7. Direct hexing won't be possible unless that happens, but I will have plenty of room for it if needs be. In total, I'm 743 frames ahead of v5. The improvements may not seem as huge but they are all coming from both better RNG manipulation and item optimisation mainly. The general strategies are unchanged as of now, most of those are pretty hard to improve further if possible.
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Any reason why single charged slashes weren't used on the stained glass window boss?
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I did a bit of experimenting during Ch3 to see whether I could get a better level up on Roy, and forget it. The RNG is just too much against me getting Def, on top of Thany's javelin attacks and level up. So, once again, I'll have to take a bad level up here and get Roy to L4 in order to give him the 7 Def I need to luck manipulate the enemies in chs14 and 19. There's also the possibility I don't need 7 Def if Thany doesn't get a single Def level up (she gets one in ch6). Otherwise, everything hexed in fine through chapter 3 (I redid ch2 completely so I could ensure I got the RNG to line back up with the same position as before, cost ~50 frames), up til Alan's attack in turn 5, so I can recorrect those few actions and finish up to ch4, where I'll be managing items more carefully to get the shopping done easier. Alan will need to empty his inventory which saves me going through Merlinus for most of the items (one Hand Axe will end up in his stash since I will buy 6 items and Alan only has 5 slots - Slim Sword, 3 Javelins, and 2 Hand Axes). I can even empty them onto Roy since the Iron Sword can be in storage for Thany later, and the Javelin will always be useful in these early maps (the Iron Lance will go back to Lance in ch7, directly from Roy, so it's all good and cuts down on trades). All in all improvements are being inserted, so I'll give a further update once I at least hex up to ch6.
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I was, but there was a bunch I wasn't happy with, and besides, I found a new approach for ch1 - skipping the 5k gold village. http://tasvideos.org/userfiles/info/1164405243357114 Turn 1: I only move Lance to stop the nearby Fighter from walking into him. Marcus scoops up Roy and equips the Silver Lance, which can OHKO all three enemies that attack him on EP. Turn 2: It's faster to crit the fighter here and deal with the EP with the Iron Sword, as before. Turn 3: Drop Roy here, he crits the second fighter with the Rapier. Turn 4: Silver Lance crit on the boss. Seize. Skipping the village has so far saved me 502 frames. I will save even more in the future as Alan and Lance will no longer level up in ch7. I can make up the cash deficit by selling a few items (Lockpick, Wyrmslayer and a single Vulnerary makes for 5g short of what I need, so a low use weapon can be sold to fix that).
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Ah, now this will be interesting. Maybe I'll pick this up once the last touches of FE6 is done. Thanks amaurea.
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I'm just wondering, is there not a way to jump in between the rings to get to the first enemy, rather than bounding on the extra life box, would be worth trying to save those boxes for later if possible.
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Well, turns out my eagerness to finish is a little premature. In order to avoid the full minute of RNG manipulation, I have to save-reset the game in order to reset the RNG back to the starting string. If I did this at the end of ch21, however, it would change the stats of some enemies to be more awkward to deal with, so I find the best option is to reset at the end of ch20. This will make the ch21 strategy relatively unchanged, just dealing with a different set of RNs for the few combats in this chapter. Vykan did test ahead and found that the final kill on Zephiel (~70 hit, 2% crit) happens much much sooner, so it more than makes up for the time spent resetting.
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zem wrote:
I still would like someone else to try running La-Mulana through hourglass and find out if they have the same input problems that I do. I still have no idea whether this is unique to my setup. Also, just to check my sanity — in the original version, a 100% run would pretty much have to save and reload, right? Watching the segmented run so far in the SDA thread, it looks like the amount of money you need for the optional purchases will take way more than all the coin pots in the game give you, and no amount of manipulated coin drops from enemies will make up for just being able to respawn all the 10-coin pots whenever you want.
No you are right, it will take more gold than the game normally contains for 100%, so some save-loading will inevitably be required. The question will be whether it's more optimal to do only a few save-loads on easy to reach pots near the Grail points, which also resets other pots in areas you need to revisit later, or do many of these and only collect the nearby ones for coin farming only (ie, dedicated save-loads for cash grinding).
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Yeah I remember a while back someone was doing realtime runs of XD and they were toting around 6 hours for single segment, you're probably looking closer to 5 for an optimal segmented run.
Post subject: Chapter 21 complete: now with encode!
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Chapter 21: http://dehacked.2y.net/microstorage.php/info/1580896688/FE6%20TAS%20v5.vbm Encode: http://www.youtube.com/watch?v=sILIwRrLr28 Second to last chapter, and it's huge!! But thankfully, easy to strategise. Turn 1: Thany collects a Javelin from Percival, and picks up Roy and stops on the edge of the mountain. Lalum dances, and is rescued. Miledy trades Yodel the Silence Staff, and rescues him. Niime warps Thany as far south as possible, and is rescued herself. Thany advances completely south too, out of range of the nearby Bishop, equipping the Killer Lance. Enemies move but none can reach the player units. Turn 2: Thany advances near to the throne. Unfortunately, I can't avoid triggering a bunch of wyverns this time, which extends the enemy phase a little longer. Thany dodges the sage's Bolting. Turn 3: Thany drops Roy. On the enemy phase, Roy is attacked by one knight, Thany crits the other, and Roy dodges the Bolting Sage. The other units have been rescued just out of range of the other two sages that approached the start position. Turn 4: Thany nabs the kill on Murdock with the Armorslayer. Roy seizes. Unfortunately, this ending cutscene is not skippable, so I flick through it as quickly as possible, finishing with Roy collecting the Sword of Seals and promoting. Yes the long delay after the promotion is also unskippable. Almost done now, just the final chapter to go. The time so far is 49:45, so definitely on course for sub 55, not sure how far into the credits I'll be able to end the input yet, but I'm sure I'll find out soon.
Post subject: Chapter 20 complete: now with encode!
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Chapter 20: http://dehacked.2y.net/microstorage.php/info/501073379/FE6%20TAS%20v5.vbm Encode: http://www.youtube.com/watch?v=_5NlVywIOHc This is the final Ilia chapter, and only 2 away from the fastest ending of the game. Thankfully, it also very short and easy. Turn 1: Deselecting Merlinus and Marcus in preps means I could deploy Oujay and Niime without having to reposition them. Thany equips Iron Sword (she actually needs the avoid on EP) and takes the Armorslayer from Oujay, picking up Roy and moving her full distance. Lalum dances, and is rescued by Miledy. Niime warps Thany near to the boss. Thany drops Roy in seize range. Niime is rescued by Cecilia, and I chose to have Percival drop her to avoid a ballista attack. The positions of the drop here and Miledy's position is important. It makes the enemies on the far left shift more RNs, allowing Thany and Niime to dodge all the long range staves that come their way (the ballista has a mere 2 hit). The Iron Sword was needed otherwise the sniper would OHKO Thany with the RNs I needed (28 hit with no AS penalty vs 69+3 hit result, anything else she could equip would tank her avoid too much). As for the staves, Niime only faces a mere 37 hit each, but Thany has a more difficult 77 hit berserk to avoid. Turn 2: I need to have Niime use the Hammerne to make her level up here, giving her one more Magic increase for next chapter (this improves her warp range by 1, and gives a significant saving in the huge chapter 21). She gains HP/Mag/Spd, but it's faster to take the 3 stats here given I need no manipulation for both her level up and the Armorslayer critical. Miledy trades Warp back to Niime before Thany kills the boss and gains the first blank level up. In total, I am at 46:38 in terms of the length of the TAS at the end of this chapter. If all goes well, I am looking at finishing Chapter 22 in a time below 55 minutes. Chapter 21 is easy albeit long, and as for Chapter 22, that's a little more complex, given what I need to do in order to finish. Expect those coming soon!
Post subject: Chapter 19 complete: now with encode!
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Chapter 19: http://dehacked.2y.net/microstorage.php/info/1764149396/FE6%20TAS%20v5.vbm Encode: http://www.youtube.com/watch?v=h1s4hNot25k A short, but very annoying chapter. Turn 1: Very busy turn here. Chad is deployed for his sight range, since Warp is limited up to line of sight. He moves next to Percival. Alan gives Percival a Javelin. Miledy moves one space right. Thany grabs Roy, and Lance gives her an Iron Sword. Meanwhile, Chad is rescue dropped by Percival and Cecilia. Thany is danced, and Warped as far as Chad can see (Niime takes the Hammerne and Warp staves from Miledy). Thany moves far to the east, and Zealot rescues Chad. At the end of the turn, Percival, Cecilia, and Zealot all occupy the same square. This makes the enemy pegasus knights attack Cecilia only, and given that she holds an Aircalibur tome, which does critical damage to flying units, she can OHKO every one except the promoted falcoknight. Meanwhile, Thany uses an Iron Sword to finally grind her way to D Swords, taking a hit down to low HP and gaining HP/Luk level up. Lance is put to sleep by the druid. Turn 2: Percival finishes the falcoknight. Thany equips the Killer Lance and drops Roy. With her low HP, the enemies all go for her except the Silver Lance Paladin, which Roy is forced to dodge. Thany crits two cavaliers and dodges all the remaining enemies. Percival is now put to sleep. Turn 3: Thany finishes off the boss with the Killer Lance. Roy seizes. Everything is all set for the rest of the game now, there's no real requirements other than optimising the remaining chapters. The next two bosses both require the Armorslayer for a OHKO so the sword rank came at just the right time.
Post subject: Chapter 18 complete, now with encode!
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Chapter 18: http://dehacked.2y.net/microstorage.php/info/1036205231/FE6%20TAS%20v5.vbm Encode: http://www.youtube.com/watch?v=US1409SVVrw This is the second Ilia chapter, and shows the effects that flying has, not only in clearing the map quickly, but avoiding enemy movement. Turn 1: Roy triggers the C support, and Thany picks him up and advances. Lalum dances, and Miledy rescues her out of the way, preventing the enemies from moving or reaching her. Thany advances over the river to again prevent AI movement Turn 2: Thany advances north. On the enemy phase, Thany crits a mercenary, and kills one of the pegasus knights that come down, with the Slim Sword. Turn 3: Roy takes all the weapons, and is dropped. Because Thany has low health here, she causes the nearby shamans to attack her rather than Roy, making his survival trivial (he only has to dodge the boss Purge attack, and a berserk priest). Turn 4: Thany re-equips and is only able to reach with the Javelin. She wouldn't be able to even crit him, in fact, without the support, so it came at just the right time. Current sword wexp level is 39, so only need to get at least 12 more in the next chapter. The Slim Sword is only down to 7 uses, so I'll need to get an Iron Sword from someone.
Post subject: Chapter 16 improved, Chapter 17 complete
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Chapter 16: Encode: http://www.youtube.com/watch?v=4cEJ_I_VWjk Turn 1: You'll notice I chose not to deply Fa, a lot of time was wasted by that Purge bishop. The moves remain the same as before, with Thany using the Killer Lance (needs to lower her avoid enough so the merc can hit her). Turn 2: Not getting a crit on the EP may be slower, but it prevents Thany from being hit in this turn and still allows for Skl/Luk level up. Turn 3: Slim Sword crit on the armor. With only 1 HP, the Purge Bishop goes for Thany and not Percival. Turn 4: I can kill that bishop now with Slim Sword, and crit the mercenary. It's light weight allows Thany to easily dodge the two mages. Turn 5: Have to go back to Killer Lance for Douglas. The armour in the boss chamber decides to use a Javelin this time, which is faster. Turn 6: Narshen is killed, again gaining Skl/Luck level up. Roy shifts 3 RNs for the next chapter. This saves a good amount of time over the previous iteration of this chapter, mostly from not luring that Purge bishop away in turn 1. I also managed to squeeze more Sword use, and got Thany up to 26 wexp, ever close to that D rank. Chapter 17: Encode: http://www.youtube.com/watch?v=-0-6t36TE8A This is the first Ilia chapter, and all of the maps in Ilia benefit hugely from Thany's flight. Turn 1: Thany collects Roy, and is danced. Note I only move 9 spaces before the dance, otherwise I can't rescue Lalum into a safe spot with Miledy and will cause a round of combat. After the dance Thany heads directly north. Turn 2: It's hard to tell, but I'm shifting RNs for the Turn 4 enemy phase. Turn 3: More RN shifting. I only move 9 spaces again, which prevents the Sleep Staff bishop from attacking, and causes the mage and archer in the south to head west, preventing them from being able to attack next EP. Turn 4: Dropping Roy here keeps him out of most of the combat. Thany uses the Slim Sword to kill the armours here (the second one has an Axereaver, which is why she was able to 2HKO). Roy dodges the mage but gets hit by the Purge, validating the use of that Angelic Robe a little more. Turn 5: Amazingly, I was able to get a very close Slim Sword double crit and finish off the boss, gaining HP/Luck in the process. Roy seize. This chapter pushes Thany ever closer to reaching D Swords, now having 34 wexp out of 51 needed, two-thirds of the way there. In terms of support points, they now have enough to get C Support at the start of the next chapter, which gives me the ability to pull off crits on the last few bosses.
Post subject: Chapter 16 complete: now with encode!
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Chapter 16: http://dehacked.2y.net/microstorage.php/info/1287205984/FE6%20TAS%20v5.vbm Encode: http://www.youtube.com/watch?v=0-tvB5ItczA No flier skip possible in this chapter. Turn 1: Fa moves to the north. Merlinus pulls the last Killer Lance out of his stash and gives it to Zealot, who advances. Roy moves along, and is ferried by Cecilia over to Percival, who takes the 11 use Killer Lance from Roy and drops him, moving near the mercenary. Thany can grab Roy and move into dance range from Lalum, advancing mostly north and one space east. On enemy phase, Thany kills two enemies, and Percival a third. Her position lines up the surviving enemies so they don't block her advance. Fa's position pulls a Purge Bishop, which will prevent him from attacking anyone else. Turn 2: Zealot kills a fighter in the centre, and Percival a mage. Lalum moves out of Bolting range. Thany advances, dropping Roy and equipping a Javelin. Thany is now able to kill one Hand Axe fighter, Hugh and a Bishop, gaining Skl/Luk level up. The Purge Bishop on the left decides to kill Merlinus. Turn 3: Percival finishes another mage in the centre. Thany scoops up Roy again and moves as far as she can, allowing her to KL crit the armour nearby. Fa once again becomes the target of Purge and will for the remainder of this chapter. Turn 4: Thany shifts RNs and advances her full move. Enemy phase allows her to kill the knight and mercenary in the way, and survive the two mages. Turn 5: Thany drops Roy near the boss. She finishes off Douglas and a knight with the Killer Lance. Turn 6: Narshen has too high luck to use Silver Lance on, so Killer it is for the double kill, gaining Skl/Luk. Roy seizes. I have now finished capping Strength, Skill and Speed, and am 6 points off capping Luck. What's more significant is that I have 59 support points with Thany, meaning I can get to C Roy support next chapter. I had no room to build up Sword wexp this time, but with 19 points out of 51 needed, I'm still well on target for having it by Ch21.
Post subject: Chapter 15 complete: now with encode!
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Chapter 15: http://dehacked.2y.net/microstorage.php/info/870963636/FE6%20TAS%20v5.vbm Encode: http://www.youtube.com/watch?v=Q3_ir0JviFQ More flier skip goodness. Turn 1: Miledy needs a boost from Lalum in order to just reach the Hammerne village on turn 3. After Miledy is danced, Lalum is rescued. Roy helps to disarm Thany, with Igrene getting the rest of the weapons. Both fliers move into position, then Lalum is dropped. Turn 2: Lalum is able to recruit Percival now. Percival's cavaliers are rescued to avoid the Other Phase. Igrene kills a merc that dares to come too close. Miledy advances to the village, and Thany drops Roy. On enemy phase, disarmed Thany saves time by not countering and killing enemies. Miledy takes a hit, but the enemies give her a nice gap. Thany nets a level up of HP/Str/Skl/Spd/Luk, hitting both the Strength and Speed caps. This should make future level ups much easier to deal with. Turn 3: Miledy collects the Hammerne. Thany rearms herself then finished the boss with the Killer Lance (the RNs lined up perfectly so no RN shifting was needed for this). Roy seizes, collecting a useless Knight Crest. This chapter finishes 16823 frames ahead of v3. No more comparisons can be made, but Thany is proving miles ahead as you can see. Next stop is the joys of an indoor map, so a lot more combat than the last few maps have provided. Nearly done with reaching the important stat caps for Thany, just really Skill and Luck to manage, and maybe a little bit more Res for long range magic and staves. Skill is 2 points off the cap, and Luk is 8 points, but those can easily be managed (55% and 60% growth rates respectively)
Post subject: Chapter 14 complete: now with encode!
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Chapter 14: http://dehacked.2y.net/microstorage.php/info/50708290/FE6%20TAS%20v5.vbm Encode: http://www.youtube.com/watch?v=3UyvS6bNxCY This pretty much follows the strategy Vykan discovered. The fact that Roy is able to survive the Hero that attacks on turn 2 means it will go for low health Thany rather than Roy, and this prevents the Wyvern Lord from blocking off the seize route from the top. In preps, I turn off every unit except for Thany, Miledy and Lalum. Miledy doesn't need to move in preps in order to reach the Warp staff on turn 3, so the only character I need to move is Lalum. Turn 1: Miledy moves along the south east, while Sophia collects the Silence Staff, dropping her Flux tome. Meanwhile, Roy is picked up by Thany, she is danced, and Cecilia collects the Boots for Thany to use and move directly East. It is faster to reset and use the trick discovered by dondon, allowing a guaranteed item collection rather than relying on the RNG. On EP, Sophia is doubled but survives the mage (this mage could kill Sophia with some stat manipulation, but it is better to have him take 2 rounds rather than giving him a weakened Miledy as a target), while Thany kills one merc and one Hero, getting to low health in the process. Turn 2: Roy is disarmed and dropped at Thany's extreme move (Roy can just see the boss in his line of sight, which is why this drop point is important). Miledy collects the Silence Staff and continues directly east - this lines up the enemies so they don't get in her way to the Warp Staff. On the EP, Thany is now the target of most of the aggro, given her low HP. Roy still gets targeted by the Wyvern Lord and a mage, but given the Def increase I was forced to get and the Robe used, it discourages enough of the enemies from attacking him in favour of Thany, preventing the boss kill and seize from being blocked off. Thany gets Skill/Luck level up here. Turn 3: Warp Staff get. Thany kills the boss finishing 1 exp short of the next level. Seize. This map finished 14,786 frames ahead of v3, so another huge saving here. Since v3 only got as far as Chapter 15, I won't be providing comparisons much longer, but I'm bound to be light years ahead of any Alan-based strategy given the huge boon flight grants. EDIT: Nitrodon helped me optimise the item collection. Also I overlooked that in turn 2, I can move Miledy only 6 squares and prevent her being attacked on the EP. In total, I made a 328 frame improvement, so now I'm 15114 frames ahead of v3.
Post subject: Chapter 13 complete: now with encode!
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Chapter 13: http://dehacked.2y.net/microstorage.php/info/51029024/FE6%20TAS%20v5.vbm Encode: http://www.youtube.com/watch?v=Tni0E4_Vli4 Another flier skip chapter, but with a few things that make it more worth watching than the average. Turn 1: Thany is kind enough to start in the far right position without having to be moved in preps. Moving over the water prevents the aggressive land AI units from making a move until Thany hits land. Zephiel does his usual pwn of Cecilia. Turn 2: Thany only moves 7 spaces here, stopping just outside of the ballista range and lining up the first two wyverns that moved. Miledy recruits herself at the end of the turn. Turn 3: With the wyverns lined up, Thany gives Miledy a low use Javelin to save inventory space, and equips the Slim Sword. Miledy follows on behind for the next turn. On the EP, Miledy eats a ballista shot (80 hit, would take far too long to rig a miss) and Thany counter-crits the wyvern. The first wyvern's movement prevents the attacking wyvern from using his Javelin at 2 range, which is why these first moves are made in this manner, it pushes me even closer to that D Sword rank. Turn 4: Miledy has to use Steel Lance to kill the second wyvern, giving Thany a clear move to the east. Ballista shot is dodged this turn. Turn 5: Miledy moves into range of the remaining javelin wyvern, dropping her weapons for improved avoid and to prevent counter attacks. Thany kills the nearby troubadour with Slim Lance (Slim Sword drops her avoid too much, and also prevents some 2HKOs on EP). On the EP, Thany clears out the first two wyverns, and most of the cavaliers, leaving the paladin and javelin cavs alive. The final wyvern has to go for Miledy, else she will block Thany's route to the armory next turn. Note that with Thany stopping exactly on this space, it prevents the aggressive AI units from moving as well, since Thany is not technically on land, but on untraversable terrain. The advantages of flight allows for bigger savings than you might imagine. Turn 6: Roy is dropped to the far east to avoid him being attacked, Thany gives him the Iron Lance while doing so. Miledy dodges again, while Thany has to use the Slim Lance to double crit Flaer (I checked 1000 RNs ahead and a Silver crit wouldn't have allowed Miledy to survive, Thany only has 1% chance). Level up gained is Str/Spd/Luk. Since Thany is now on land, it triggers the aggresive units to finally move. Turn 7: Thany buys 3 Killer Lances (with the inventory space I cleared, she has 2 on her person, the third in Merlinus' stash). Roy seizes. With this approach, I am now 13,204 frames ahead of v3. Thany is getting closer to her required targets of C Roy Support and D Swords, and she's about to start capping some stats from the next level up onwards. Skill is less of an issue now that I have access to Killers (that will quickly catch up anyway), and I don't think I need to raise Thany's defences much any more. All in all, I'm pleased with how this turned out.
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Vykan suggested a different approach in order to get the Door Key and Angelic Robe where they should be. In Ch11, you'd trade the Door Key to Roy. Marcus would then only need to move a lot less than before in Ch12 in order to open the door, giving Roy the robe in Ch14 instead. However, this approach actually turned out more costly, and I finished ch12 64 frames behind, with Marcus still in possession of the robe. This would mean a loss of about 100 or so more frames just to trade and use the Robe in Ch14, so this approach while seemingly smarter in terms of movement, actually turns out slower, as well as losing out on around 5 support turns for Thany and Roy. I'll stick with the strats used then in the input file and move on to ch13.
Post subject: Chapter 12 complete: now with encode!
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http://dehacked.2y.net/microstorage.php/info/1134626729/FE6%20TAS%20v5.vbm Encode: http://www.youtube.com/watch?v=I8Nj-haJ5J8 Quite a few changes here, and I also had to feed Roy a kill in order to get him to L4 and 7 Def. This will make it easier to manipulate Ch14/19 enemy phases, as you'll see. Turn 1: Merlinus takes a door key from his stash and gives it to Marcus, who takes out one of the fighters near him. Thany collects Roy and equips the Slim Lance (Slim Sword lacks the mt to OHKO the knight). Thany clears up on EP Turn 2: Marcus needs Iron Axe to kill the knight. Thany advances into the corridor. This EP allowed Marcus to counter-crit the last fighter, and Thany to dodge all the archers that attack her. Turn 3: Drop Roy here. Marcus shifts 2 spaces to the west, after manipulating the next turn's critical. Turn 4: Thany crits the first fighter. Marcus in this position is able to shift through more RNs, so does so to set up the enemy phase. Thany takes out the remaining fighters, deliberately misses killing the first archer which prevents the other attackers from reaching her, and chips the warrior for Str/Spd/Luk level up. Turn 5: Slim Sword used to finish off the warrior. Marcus moves here to avoid triggering the longbow archer. Turn 6: Roy is collected to avoid enemy phase attacks. Turn 7: Dropping Roy here avoids both the Longbow and the Sleep Staff. Turn 8: Roy levels off the nearby priest, for HP/Skl/Luk/Def/Res (the Def increase being the most important). Marcus swaps the Angelic Robe for the Wyrmslayer. Thany rescues Roy. Turn 9: Marcus opens the door and blocks one spawn point. Thany nukes the priest with Silver Lance. Turn 10: Roy is dropped so Thany can crit. On the EP, Thany is hurt, but responds with a Silver Lance crit + hit to finish off Aine in one round. She also nets Str/Skl/Spd/Luk level up. Turn 11: It's faster having Roy move adjacent to Thany while she blocks the spawn point, rather than having him rescued. Roy uses the Angelic Robe here. Turns 12-19: Turn skipping to avoid the gaiden. Turn 20: Roy heads thronewards. Reinforcements appear from the south. Turn 21: Seize Here is where a large bulk of the support turns happen, putting me ever closer to Thany C Roy. Given that I have Roy take a kill and level up here, I end up 5723 frames ahead of v3 here, a loss of 1180 frames, but it's worth it in the long run.
Post subject: Chapters 9-11, now with encode!!
Experienced Forum User, Published Author, Active player (276)
Joined: 4/30/2009
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Chapter 11: http://dehacked.2y.net/microstorage.php/info/62534724/FE6%20TAS%20v5.vbm Encode (ch9-11): http://www.youtube.com/watch?v=cduE0Rc3GcY Turn 1: I needed a bunch of mounts here, including both paladins. Lalum moves next to Ward, who picks her up. Zealot takes Lalum and moves his full move, and Lance drops her. Meanwhile, Alan takes Roy, and Thany takes Marcus her full distance east. On the enemy phase, Thany dodges the two archers. Turn 2: Thany drops Marcus, and then gets danced. Roy is transferred through Zealot to Thany, and he gets dropped near the boss, switching a Javelin for the Iron Lance. On Enemy Phase, Marcus gets attacked, blocking off a bunch of attackers, and Thany lures one Hand Axe fighter to her which would otherwise block Marcus' path. No crit, because it would take too long to get a crit and have Roy survive. Turn 3: Thany can use the Slim Sword to finish the boss off. Marcus is able to reach the Angelic Robe, which will be needed for Roy in Chapters 14 and 19. Roy takes the Rapier, returning the Iron Lance back to Thany, and seizes. Total improvement over v3 is 6903 frames, it's not so great as the previous given that I'm collecting the Robe, but it's a necessary item which allows for some pretty unique AI manipulation.
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http://dehacked.2y.net/microstorage.php/info/528367574/FE6%20TAS%20v5.vbm Chapter 8: Implemented the above changes, finished 3710 frames behind v3 Chapter 9: Thany started in a slightly different position than the test run would suggest, but it still allowed me to avoid all unnecessary combats. Turn 1: Picked up Roy, took the Silver Lance from him, moved west. Had to trigger one enemy into attacking. Turn 2: By only moving 7 west instead of 8, Thany avoids combat in this round. Turn 3: Drop here means there are only 2 EP attacks. Turn 4: Silver Lance crit. Roy seize Chapter 10: I avoid all the combat I could, bypassing enemies along the far east of the map. Turn 1: No need for Thany to be repositioned in preps. Pick up Roy. Turn 2: Move all the way to the far east. Turns 3-5: Shifting some RNs for Thany's level up, finish with a drop on turn 5. Roy needs to be placed in the boss line of fire or the two druids will block his seize. On the EP, I rig Geese to miss one of his attacks, this prevents further enemies getting in close and he only suffers a single EP attack after that. Other Phase finishes with Geese killing the hand axe fighter that attacked him. Turn 6: I moved Thany's level up as close as possible in turn 5, given her position would make it awkward to shift RNs. She only needed to move two more for the Iron Lance crit, and gained Str/Skl/Spd/Luk/Res from the level up. Total improvement has gone from so far behind, to a massive 6277 frames ahead, that's a total of 9987 frames improvement over chapters 8 to 10. Things can only go up from here, as Thany bypasses much of the combat Alan was forced into.
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Joined: 4/30/2009
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Alright, a few changes to the end of Chapter 8 have been implemented. Roy doesn't reach L4 yet, but he'll still have the HP for the Robe strat in ch14. Thany manages to take both thief kills, levelling off the second (HP/Str/Skl/Luk/Res), by having Roy block the route north for Cath, then having Thany use the Javelin so that Roy can finish adjacent on those two turns. Marcus needs to take the remaining mage kill on the EP so that Thany can reach Marcus on turn 15 and promote. I must have saved a good 730 frames or so with this approach, because I finished only an extra 270 frames behind the previous chapter 8 (3710 total frames behind), including the ~1000 frames for the promotion.