Posts for Toothache

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Post subject: Chapter 8 complete, now with encode!
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Chapter 8: http://dehacked.2y.net/microstorage.php/info/637938116/FE6%20TAS%20v5.vbm Encode: http://www.youtube.com/watch?v=N43vnTLNOXE Well, I'm back with a vengance, and what better way to start than the end of Marcus being the primary attacker and the start of Thany being large and in charge! I've made a few executive decisions that should improve optimisation in the long run. First, as you see, I've kept Thany and Roy together for as long as I could. This should give me plenty of support turns for that required C rating. Second, I only used two attackers (previous versions used at least 3), so I saved time not using more units. The main decision was to level Thany to L12 rather than L11, so she can not only have improved stats, making the future boss kills easier, but specifically in Chapter 9, being able to ORKO Scott (the boss) with the Slim Sword, going towards that sword rank early. I expected to be behind in terms of frame count, and I am, being 3440 frames behind (a loss of 1432 frames in this chapter). From here on Thany will be making up massive savings given she doesn't worry about terrain and faces much less combat than Alan. Turn 1: Roy takes the Hammer from Ward, and then gives it to Marcus in exchange for the Rapier. Roy also collects the Silver Lance, Thany will need it in future so it's best to take it now. Thany grabs the Slim Sword from Alan, and moves adjacent to Roy to start the support gains. Marcus leads the combat charge, taking out the enemies he can reach. Turn 2: Marcus' Hand Axe has 1 use left, so he switches to a fresh one for the enemies here. Thany picks up Roy and follows behind. Turn 3: Thany levels off the armor, and gains HP/Str/Skl/Luk. Marcus can't reach anyone on player phase, but he does take 3 enemy kills on EP, avoiding the OHKO from the Horseslayer knight. Marcus also grabs the Chest Key. Turn 4: Marcus takes the archer out so he can't go for Thany. Turn 5: More advancement and enemy killing. Turn 6: Marcus switches to the other fresh Hand Axe for the enemies here. I luck out with the crit here. Turn 7: Marcus needs to move around the archer to advance. Thany takes the remaining knight out on EP. Turn 8: Moves here are used to set up the next set of crits Turn 9: Thany is forced to drop Roy to get an earlier crit, but she'd have to drop him anyway. The aircalibur mage OHKOs her, so she needed to avoid him. Marcus stomps the Killer Lance knight with the Hammer. Turn 10: Thany and Roy advance adjacent. Marcus moves towards the throne. Cath and the other thief appear. Turn 11: Roy levels to L4, gaining HP/Skl/Luk. Thany kills Cath finishing adjacent to Roy. Marcus grabs a mage kill on EP. Turn 12: Hammer crit on Leygance, the Skill stat was required to have 1% chance. Thany scoops up Roy again. Turn 13: Marcus doesn't kill the last mage so Thany can hit L12, instead he moves towards the Elysian Whip chest. Thany drops Roy. Turn 14: Roy moves again into position for support turns, while Thany takes the very last knight out. Marcus collects the whip, and again eats an EP attack. Turn 15: Thany levels off the mage, gaining HP/Str/Skl/Luck. Marcus trades the whip to Thany, Roy seizes.
Post subject: Ch7 complete, now with encode!
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Chapter 7: http://dehacked.2y.net/microstorage.php/info/342830550/FE6%20TAS%20v5.vbm Encode: http://www.youtube.com/watch?v=1GIQSiavWtI So this chapter needed a new approach. Dondon demonstrated in the realtime speedrun that you can avoid the reinforcements on the throne by killing Devias on the same turn you open the gate. With this in mind, and a few RN discoveries I made along the way, this is the first chapter with any sort of significant time saving. Turn 1: Thany and Marcus take out two of the knights, with Thany gaining Str/Skl/Spd/Luk/Res level up. Alan and Lance set up the rescue drop. On the EP, Roy is in a place to be attacked. Thany will also be attacked, and I was able to lure one of the cavaliers down and have her crit him. Turn 2: Thany takes out one of the wyverns, and gains Str/Skl/Luk level up (Speed was capped last level). Alan and Lance are forced to level with their kills, while Marcus uses his body to block the soldier and archer from attacking anyone but himself or Zealot. Speaking of Zealot, Roy recruits him, and I also recruit Treck this time, having both the Ilian knights move slightly. On the enemy phase, Thany takes out more enemies with javelin crits. Marcus and Zealot take a few out too, but the final cavalier that goes for Marcus doesn't get hit. Still, it's a better result than anything else possible. Turn 3: Marcus gets rid of the last cavalier. Zealot takes Roy and heads forward. Thany does shopping for keys, then moves to lure the second wyvern to her on EP, and he eats a crit+ hit kill. Turn 4: The paladins line up for next turn. Zealot gets a door key, and Thany gets Roy for more support turns. Turn 5: Roy is dropped. Zealot opens the door. Devias is killed. Turn 6: Seize time. With this approach, I'm now 2008 frames behind v3. That's a saving of 735 frames on this stage alone. I don't see myself saving more time in the next chapter with the approach I have to take there, but it'll still be worth it. Thany has ended up at 10.95 exp, only 5 exp short of where she needs to be. Unfortunately, this will mean she'll be well overlevelled by the time she promotes, but it is still faster to kill the enemies in ch7 than not, I discovered, especially given all the crits I was able to find for her.
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Personally I think there'd be a lot of support for a category split. The old run that doesn't use this form of memory rewriting used a sub-optimal route to the fastest ending I believe, so an entirely new run would have to be planned. But I'm sure there are people who will rise to that challenge.
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Who needs a thread like this when there is Backloggery?
Post subject: Chapters 4-6 redone, now with encode!
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Chapter 6: http://dehacked.2y.net/microstorage.php/info/1836585795/FE6%20TAS%20v5.vbm Encode: http://www.youtube.com/watch?v=zqlJLuHIINE So, all my changes have finally paid off. Chapter 4-6 have been redone to allow Thany to clear the ch6 soldiers. She clears up so much that she's well ahead of where Alan was by this point, although Alan was less in demand of stats and exp. At the end of ch5 I had to shift 1 extra RN to allow Thany to clear all the first turn soldiers completely (one had gained an extra Def point otherwise). Turn 1: Marcus and Thany advance. Thany takes a pair of fresh Javelins from Roy, and he empties Merlinus of the last few from his stash. Alan grabs Roy for the handover next turn. On the EP, Marcus gets HP/Str/Skl/Res level up, and Thany gains Str/Spd/Luk. I cannot have Thany hold Roy as she fails to double the mages, and persuading all four of the soldiers to attack her require her to be at very low HP (otherwise at least one will 2 range Silver Lance Marcus). Turn 2: Takes too long to crit the Steel Lance soldier, so Thany just takes him out with a Javelin 2HKO, gaining HP/Str/Skl/Spd/Luk/Res in the process. Alan doesn't need to move beyond the handover, which was nice. Marcus again has to move back after the drop, to allow the friendly gap in the mage lineup. Turn 3: Thany clears the path for Marcus to take the boss kill. In theory I can have Marcus use the Silver Lance to OHKO the mage, and Thany can just reach with the javelin on the boss. I doubt she's in need of the exp though, there's still 2 chapters to go before promotion and she's around the right level from the test runs now. In total, I'm 2743 frames behind v3. Thany will get very little exp in the next two chapters compared to what Alan did, but it should be enough to allow her to promote at L11. After that, I will start making significant improvements which more than destroy all the penalties I've been taking. It'll all be worth it, you'll see...
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I believe a NG+ TAS would still require a verification movie to unlock it. Doesn't have to be optimal, but it does have to beat the game and be able to be played back (you'd run this movie to get the SRAM, then start the NG+ TAS directly after it).
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Ok, so I've come across an annoying snag in ch6 - Thany is just one str short of being able to 2HKO the soldiers. This has caused me to have a rethink, and try and include a bit more combat in my previous chapters. This is the thoughts I have so far: Chapter 4: I can send Alan to do some shopping. This will allow me to have Thany take a kill on turn 4 (she could take the archer near her on turn 3 EP, but again Clarine would be able to recruit herself.) Chapter 5: I was able to find a setup where both Roy survived the drop and Thany took a nomad kill on turn 1 EP. This gives me more exp towards levelling. Chapter 6: Turns out this isn't the last of the Silver Lance, as the armors are barely 2HKOed from Marcus with it. The higher level one needs his stats manipulated so Marcus doesn't need more Str, but he will level off the first armor (which doesn't require the Str boost), so I have to deal with his level manipulation. Thany attacking from range will still require a crit on the first enemy+ level up, as she ends up just shy of L6 with the extra exp she manages to obtain. After that, it's just a case of ensuring everything hits, as well as likely a good second level up. All this has to be managed on the first EP. So it is entirely possible, although it may take a long time to find the right RN string. I'll see if I can find a way to get her to L6 before she enters Ch6, but I don't hold any promises. EDIT: Alrighty then, I got Thany to hit L6 in ch5. Chapter 4: Turn 3 EP, I was able to persuade a cavalier to attack Thany instead of Roy by having her hold a Javelin. This netted me one extra kill, and she took a second on Turn 4. Chapter 5: I persuaded a nomad to attack her on turn 1 EP. The crit was too far away, but she was able to double and 2HKO which helped. I end ch5 1815 frames behind v3, but that doesn't concern me in the long run. Chapter 6: With all this extra work, I am now able to have Thany 2HKO all the turn 1 enemies she faces with a Javelin. In order to get Marcus to gain Skill, and the required stats for Thany, I have to shift 269 RNs from the start on turn 1. I miss out on Skill for Thany, but she'll cap with no issues anyway, the main thing was ensuring she got Str and Spd. I'll post the finished WIP once it's all done.
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Chapter 5: http://dehacked.2y.net/microstorage.php/info/308308187/FE6%20TAS%20v5.vbm So, you may recognise this approach. It's basically a direct copy of the strategy used in v3. The only time saving is from Lance not getting a level up really. Merlinus moves next to Roy, so he can get rid of his Vulnerary, and take out the 5 remaining Javelins from his stash. Since Roy is being ferried all over the place, he's in a better position to act as a secondary inventory space for my attackers. Marcus will take the two Hand Axes from Merlinus next chapter, it's more convenient then and I can basically get rid of the Silver Lance and Iron Sword for them. As before, Lance scoops up Roy thanks to Wolt's death allowing a better position to the gate, and Marcus allows the drop. Thany moves into position to take out the mercenary on turn 2. Amusingly Lance does not have a guaranteed KO on all the brigands here, although the one to his left after moving was one he could finish off in a single crit. Since he's only taken one other kill so far, he is nowhere near levelling and this is the only real time saver in this chapter. Marcus takes the last use of the Silver Lance on Dory the Explorey, and Roy is able to seize on turn 2 as before. Now in total, I'm only 645 frames behind v3. I'm catching up significantly, and it'll be interesting to see if I can surpass v3 before Thany promotes, although I kind of doubt it. Still, stranger things have happened.
Post subject: Chapter 4 complete, now with encode!
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Chapter 4: http://dehacked.2y.net/microstorage.php/info/550506032/FE6%20TAS%20v5.vbm Encode: http://www.youtube.com/watch?v=aKUbRvLBiPs So, I decided I wasn't happy with the previous attempt at this chapter, and managed to knock a huge amount of time off. Turn 1: Same as before. Turn 2: Thany gets in a different position to crit the nomad. Alan hands Roy to Thany (free support turn). Marcus actually kills all the cavaliers this time. Turn 3: Thany is now able to reach the nomad, pass Roy to Marcus, and crit for HP/Str/Skl/Spd level up. With the drop, I need Roy to be hit by the first three attackers, so the archer will attack Roy. This prevents Clarine from recruiting herself. Turn 4: Shopping as before, boss kill, seize. Improvement has gone to 977 frames behind v3 now. This is a much better approach, with less overall combat, and an extra support turn towards my goal of getting Thany C Roy support.
Post subject: Chapter 4 complete, now with encode!
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Chapter 4: http://dehacked.2y.net/microstorage.php/info/1191224282/FE6%20TAS%20v5.vbm Encode: http://www.youtube.com/watch?v=GY9glzHdkUo So, this is a much more straightforward chapter than the last one. I'm still determined to push Thany up early here. Turn 1: Set my units moving forward. Marcus takes the lead, and Alan grabs Roy and follows behind. Thany ends up in a position that she only lures one of the starting cavaliers, and the nomad, since she can't crit 2 enemies on this EP. Wolt gets damaged Turn 2: Thany finishes off the nomad. Marcus and Alan advance towards the castle. Marcus gets two crits, and misses one cavalier attack. Turn 3: Thany crits the cavalier Marcus failed to finish off for a Str/Skl/Spd/Res level up. Alan takes out the other nomad, and Marcus makes the drop. On the EP, Roy gets to crit one of the cavaliers opening the way to the castle, and levels up HP/Res. Clarine still can't recruit herself. Turn 4: Shopping time. I get a lot less weaponry this time - a Slim Sword for Thany (this will make it easier for her to reach D Swords), 6 Javelins and 2 Hand Axes. This should be all I need until I can buy some Killer Lances. Since I'm in need of much less weaponry, I don't need to pick up the Angelic Robe to sell either. Despite the obvious, I'm still even further behind v3, by a total of 1646 frames. Obviously, I could save time by missing the level ups on Thany and Roy, but I think for Thany's goal of hitting L11 before promoting, and something to aid in Roy's survival, it is worth the extra time. I can certainly forego the Roy level up with no consequence though, it'll be a minor benefit if at all.
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I could tell just by Eevee's base HP, but I did ask Rene to be sure. Stat manipulation is an important part of any Pokemon TAS, you can't just avoid doing it and hope for the best.
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They've not done much. Until IV manipulation is used, this TAS is not worth pursuing.
Post subject: Ch1-3 complete, with encode!
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Chapter 3: http://dehacked.2y.net/microstorage.php/info/751902406/FE6%20TAS%20v5.vbm Encode: http://www.youtube.com/watch?v=iwwrgqVccA4 This probably took the most planning for any chapter in a long time, and that was down to finding the most efficient ways to feed Thany as much early experience as possible. Since at low levels she has a hard time getting crits outside of using the Slim Lance, I also had to ensure several enemies were manipulated to low enough HP/Def that Thany could eventually use Iron Lance or Javelin to ORKO some of them. I made a few changes that allowed for less trading in ch2, saving another 23 frames there (a total of 333 frames ahead after ch2) Turn 1: A lot of units have to move here so they don't recieve any EP attacks. Marcus and Alan drop Thany into combat range, so she can level off one of the soldiers (HP/Str/Skl/Spd/Luk) and survive the other two attackers. Lance picks up Roy to pass to Alan next turn. Thany takes the Iron Lance from Bors. Turn 2: Alan needs to move his full move from this point onwards to kill a soldier that blocks Marcus' path on turn 4. This whole setup allowed Thany to get an additional soldier kill here. She only takes 1 EP kill again, and sets herself up to level next turn. I let the archer hit her so she makes for a more tempting target, otherwise the soldiers on the left tend to go for my group of units. Turn 3: Thany kills the archer. Slim is just 1 HP short of a OHKO, and she would miss with Javelin (or need another 500+ RNs to get a good level up). Nevertheless, she gets Str/Skl/Spd/Luk/Res. Marcus moves ahead and equips the Iron Axe, after taking Roy off Alan. Marcus can just about 2HKO the armor unit here. On the EP, Thany takes one more soldier kill. Turn 4: Alan crits the aforementioned soldier, and Thany takes out the javelin soldier in the west. She can 2HKO both of the remaining soldiers as long as she gets a Str level up off the first. Roy got a crit only to save a bit of time on the soldier he faces. Thany levels up with Str/Skl/Spd/Luk on the EP, and Roy gets HP/Skl (doesn't really matter what he gains tbh). Turn 5: Alan gets a HP/Str level up (skill was really annoying to come by with a crit, so I just settled for the earliest available), and Marcus opens the way for Roy to take an EP kill on the fighter there. Alan gets more exp off the wounded cavalier Turn 6: Marcus needs to crit and level off the boss. Speed isn't as vital early on, so I settled for HP/Str/Skl (I would have to shift another 1600 or so RNs to get speed with that). In total, I'm 1519 frames behind v3. Most of that is down to setting up kills for Thany, the additional enemy attacks on the EPs, and having to move more units at the start. Still, I knew I'd be behind here, and that gap will quickly close once I get a few more levels under her belt. EDIT: Noticed another slight improvement here. Lance can go with every other unit, and Roy can move adjacent to Alan's finishing position on turn 1. That way, all Alan has to do is rescue Roy then move. I'll hex this in soon and let you know how much of a saving this adds. EDIT THE SECOND: 1489 frames behind with that improvement. Ch4 won't be too far way now.
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Ch1-2: http://dehacked.2y.net/microstorage.php/info/220651525/FE6%20TAS%20v5.vbm Encode: http://www.youtube.com/watch?v=1AjcXUPzs-8 Chapter 1: Nothing changes up until the drop, where Roy kills one of the two fighters and attacks another. Between the reduced numbers of attacks and improved manipulation, 92 frames saved here over v3. Chapter 2: Taking some ideas from both v3 and v4 here. Marcus again takes the majority of kills, while Thany gets started on her levelling. Manipulation at the end of the chapter allows for enemy stat manipulation in the next chapter, making it easier for Thany to get some exp. You may notice a lot of trades happening, as before. Alan needs an Iron Lance later on, so Bors loses his so Thany can eventually end up with one. Hand Axe and Iron Axe go to Marcus, and Roy takes Marcus' Iron Sword to save Rapier uses/inventory space. Roy's level up is HP/Spd/Def. I had to ensure the fighter was fast enough so that Roy didn't double him, but this will aid his survival immensely. In v3 he was never going to level beyond L3, but things are looking likely that Roy will hit L4 before promoting at this rate. I don't plan to destroy the Rapier in chapter 3 as before (it will still be needed later), but I will keep Roy as pacifist as possible in order to save time. Total improvement (over v3): 261 frames EDIT: I missed something obvious. I don't need to trade the Iron Lance to Thany until the start of ch3, and Bors actually gets within trade range on turn 1, so I can save a good few frames overall. Probably won't save more than half a dozen frames, but it'll be worth it. I'll correct this mistake, and I have the first couple of turns of ch3 already planned out, so it shouldn't take long for the next chapter to go up. EDIT THE SECOND: Improvement added, and now I'm 310 frames ahead. I'll lose a bit of that time trading the Iron Lance to Thany, but it is worth it.
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I think for the TAS, that doing the second quest E4 battles would be a seperate category, since you also have to devote time to capturing 60 Pokemon first time around. As for Squirtle, probably should go with a Lonely nature imo. He has the def to offset the loss here, and definitely appreciates the Atk boosts in the early game. By the time he comes to having special-based moves, he gets STAB from Surf/Bubblebeam, and most targets of ice moves are at least 2x weak. Although, you should really experiment, even with those advantages Squirtle's lower offensive stats may miss out on some potential OHKOs that a +SpA nature might hit; in which case, a Mild nature would be worth considering.
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Take your time then, some TAS projects have been known to take months. The one I'm working on has been under way for a year and a half, all told, and I'm still working on it. The irony is, the longer time you work on a TAS, the shorter time it can eventually be.
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Welcome to the party. I might have started on this myself if I wasn't already busy with another project. VBA is really your only option at this stage, but it works just fine. Check the latest version linked from this site, and see what you can do. I'll be looking forward to any progress you can come up with.
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There's a huge amount of NES games that don't have TASes yet, but if you're willing to work on some to help reduce the number of unTASed games, this would work towards your goal.
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DrJones, you seem to misunderstand something here. This isn't a Touhou Project game, it's a fangame based on Touhou. If it was a bullet hell shooter, I'd understand your objection, but this is an action platformer where damage can be safely used to save time without instant death. Your objection is pointless and unfitting.
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Yeah, I know you can't please all the people all the time. But I do agree that there should be room for criticism.
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I just want to simply state: there's a community here, and if you don't work with the community, it will simply go elsewhere. Recent actions have served to alienate parts of the community, and the reactions from some staff members seem to indicate that there's no possibility of compromise. I mean, how much bickering and arguing did it take for us to relax the language version rule? There should be more room for compromise at the top here, and perhaps a little focus on the people that frequent this place wouldn't be a bad thing either. If you want people to use this emulator, then take us gently, and not by force. Getting feedback and suggestions isn't a bad thing, however much it may irritate you at first, user input is always a good thing.
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¡Arriba Arriba! Speedily adding a yes vote.
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http://www.youtube.com/watch?v=4ls32L1mr6E Ok, looks like weight drops happen at pretty rigid intervals. Should make manipulation of these, and weapon drops somewhat easier.
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Great job as expected. Yes vote from me :-)
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