Posts for Warepire

Warepire
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I have always been taught that the plural of mouse (pointer device) is mouses while the plural of mouse (rodent) is mice... I should have what I need now to make a conclusion. A huge thank you to everyone who took their time to make logs for me. It's very much appreciated! If a moderator could edit my opening post to say that the data gathering is completed it would be much appreciated, I don't have the rights to edit it anymore...
Warepire
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Thank you everyone so far! A few more and I should be able to draw a fairly safe conclusion about this. Odongdong: If the games are 32 bit they will hopefully work given that the correct hooks exist, otherwise if they are 16 bit there isn't much I can do as the CPU support is diminishing and only XP 32bit has support for those games if the CPU does, and it would require a completely different DLL to attach to the process, and no dev environment I can get to run on my machines can build 16 bit DLLs. So in short: If the games are 32 bit they can and most likely will work, if the game is 16 bit it will not work, and I cannot do anything about that.
Post subject: Windows users, lend me your mice!
Warepire
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(tl;dr? Skip the first paragraph of the post) A few days ago I got so far in hooking DirectInput basic SysMouse mouse devices that my testing game now tries to query the mouse for it's device objects. At first I thought that was really bad news because letting the game actually query the mouse would destroy sync completely through out-of-our-control device driver communication. But after talking with some friends I came to the conclusion that a SysMouse capable device probably follows a standard, and now I need help verifying that. I cannot promise that even a successful verification will allow me to complete mouse support in Hourglass, but it would increase the chances. Please download this little program, put it on the desktop or somewhere else where you can easily find it, run it, follow instructions, and then upload the log or post it within code-tags. http://hourglass-resurrection.googlecode.com/svn/branches/Tools/DISysMouseDataLogger/Release/DISysMouseDataLogger.exe For those that are afraid of running random exes, here's the source for the program: http://code.google.com/p/hourglass-resurrection/source/browse/branches/Tools/DISysMouseDataLogger/DISysMouseDataLogger/ Thank you everyone who tests this for the help! Enough data has been gathered, thanks everyone.
Warepire
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This looks like it can be pretty cool, I say go for it. There's a "checkpoint" glitch in the PC version of the game, perhaps it's in the N64 version as well? The tracks seem to have checkpoints along after them to keep you from cheating too much, the thing is that they don't care which direction you come from. In some levels this allows you to turn around after passing the first checkpoint after the start and drive through the final checkpoint, then turn again and cross the finish line, which will count as a lap. Video: http://www.youtube.com/watch?v=ytYxXRNmst4
Warepire
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I've seen less detailed bug reports get accepted and fixed. (And I mean in recent times).
Warepire
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Have you tried to see if this happens in the latest version of bsnes (Higan)? (grab from www.byuu.org) If this happens there too but not on console, then you have found a valid bug in the bsnes core and if reported byuu will most likely fix it if you describe the problem clearly enough. And hopefully the fix can then be back-ported into BizHawk.
Warepire
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Necro-bumping because I finally found useful RAM addresses in this game. And in the process discovered a neat trick in the first level. In Nowhere it is possible to get one of the Golden Carrots without activating the sign, and that is the GC in the mallet practice. Throwing a box so that it lands on the target will release the GC, perhaps doing it this way after completing the box climbing practice will be faster if it's possible to throw the box from top of tree trunk so that it lands on the target, it looks promising. And the RAM watch file: http://tasvideos.org/userfiles/info/8897786702384958 Game is still un-TASable :( My debugging efforts some years earlier failed to give something.
Warepire
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As far as I remember the gameboy bios sets all the RAM to 0 when it runs, so it would be accurate that uninitialized values are 0.
Warepire
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Spikestuff wrote:
See, now I'm confused on the NO votes because it's an improvement. Is it No for Stars, Yes for Vault. Please explain.
The votes only indicate how people thought of the entertainment. In my opinion this is a very cool improvement over the previous TAS, but neither this or the previous TAS is very entertaining. So I will vote No, but I still think it should be accepted and published in the vault.
Warepire
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I don't think 105% warrants separate categories for the demo glitch(?). It could be considered a speed/entertainment tradeoff instead, wasting 2 minutes at the start so that there will be less time spent in the warp room overall.
Warepire
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Edited my post on the first page.
Warepire
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So far I don't know what is causing the random extra frame during loads, I have looked at many Super Meat Boy logs and gone though the code, there's no clue to why this happens as far as I can see. If Ilari (or someone else) wants to contribute to the project, just shoot me a PM.
Warepire
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andypanther wrote:
Couldn't you do something like a MST for this game? Because a run that only has the restriction that it must defeat Ganon seems pretty arbitrary to me.
You could do any% banning glitched doorways/stairs, or can you still get to Ganon that early now? (I might have missed some developments..?) Then there's also 100%, though no one has made one yet as far as I know.
Warepire
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"What the hell was that!?", now with optimization. No choice but to vote yes.
Warepire
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Perhaps fastest time trails can be a separate category then, since I think it would be very entertaining to see such a thing. I do agree that going through a lot of the levels 3 times just for the platinum relic / beating the developers would be a little too extreme for a speed/entertainment tradeoff.
Warepire
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Thank you, I'll see what I can come up with.
Warepire
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If you have maps with the exit marked I can probably help you with route ideas (I don't have enough free time to play through the game to find the exits myself). Hopefully I will have time to look at World 3 and 4 tonight.
Warepire
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What the hell was that?! Yes vote.
Warepire
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Emulating a console as accurately as bsnes/higan does it requires a lot more processing power compared to emulators that aim for speed instead.
Warepire
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That is an incredibly unusual glitch... or maybe it's a hidden debug feature? If this trick would be allowed I think it can be a very interesting trick to use in a 105% run and would make the warp rooms a lot more streamlined even when going for all Platinum relics, which in my opinion should be done, and even more so, beating all the developer times (they were posted online at some point) as such a thing would be a very impressive feat by a TAS since as far as I know there are many levels where the developer times are still unreached in real-time attempts. (It should also obviously beat/match all the known times that are faster than developer times)
Warepire
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adelikat wrote:
That is exactly right. It is kind of a limited form of judge status, that is basically obsolete now. It was made back when we did a mass unrejection for the tier system.
I was pointing out a typo, I thought the bolding would make it obvious, sorry for the confusion adelikat. Thanks to Ilari for fixing it.
Warepire
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Wiki:Privileges wrote:
unreject_movies This permission allows a user to reset the status of a rejected submission ("decision: accepted"), changing it back to "new".
That can't be right...
Warepire
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Going for ingame time is much more impressive for this game than real time in my opinion, so great decision there in my opinion. WIP looks really nice, good luck on the TAS!
Warepire
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Sounds more like a hidden debug feature than a trick/glitch.
Warepire
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[2427] DS Super Scribblenauts "playaround" by Chef Stef, Kiwisauce in 1:01:52.63 http://www.youtube.com/watch?&v=vrTvCqPtxao#t=964 Clip: Start at 16:04, end at 16:35 in the encode. Perhaps slow down the word entering a little in the resulting video so everyone has time to read. Level: 3-9 (full level) Why: A fairly unusual way of solving an archeology puzzle. To come up with many of the solutions in this TAS the authors had to disassemble parts of the game to find out what kind of things they could summon, when, and in which situations they would work. [2391] PSX Crash Bandicoot (Japan) by pirohiko in 36:19.85 http://www.youtube.com/watch?&v=Es2KnPLp3PA#t=1908 Clip: Start at 31:48, end at 32:05 in the encode. Level: Jaws of Darkness (sample of level) Why: Some really crazy maneuvering to get around obstacles and skipping small parts of the level, which is really hard to do in this game without dying. [1760] DS Ivy the Kiwi? "100%" by Ryuto in 15:23.86 http://www.youtube.com/watch?&v=IfpxcNF5sVk#t=48 Clip: Start at 0:48, end at 1:00 Level: Chapter 1-3 (full level) Why: This is supposed to be a calm relaxing game where you draw wines for the little bird to walk on or spring it over small obstacles. With tool-assistance the "springyness" of the wines can be abused to the point where this game turns into something completely different.