Posts for Winslinator

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This is one of the best TASes I've seen to date - I think it's Stars worthy.
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Hi guys, thanks so much for publishing; I noticed that the description for this TAS here and on YouTube just says TODO. I have a suggested description typed up in the last two paragraphs of my submission notes you guys can use.
Experienced Forum User, Published Author, Experienced player (817)
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I'm giving this a yes for the creative submission notes :))
Experienced Forum User, Published Author, Experienced player (817)
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Okay the movie and submission notes have been edited accordingly. Here's a link to the updated movie file: http://tasvideos.org/userfiles/info/47825352184695207
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Twisted eye is right. While "Invisible Robot" is the canon name, it's actually just the same color as the background and can be defeated. There is no killscreen in this game, and invisible robots will spawn until 3,276,800 points, after which 1 gray robot and 2 bats will spawn again, indicating the difficulty has reset. Therefore, it is the last unique enemy and adheres to the "no new content appears anymore" rule. The instructions manual also states that he is "the ultimate aggressor": http://www.intellivisiongames.com/bluesky/games/instructions/action/nitestkr.pdf Hopefully this answers your question @Memory
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@Alyosha Thanks for the fun fact, I changed the submission notes accordingly
Experienced Forum User, Published Author, Experienced player (817)
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Very well done, all the fights go by crazy fast (EAS ftw!), the one strat where you actually kill harry in preparation for the Malfoy fight is genius. Minigames like bowling and Quidditch now look flawless, and very informative submission notes. Can't wait for the rest to be added! Yes vote.
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Alright, I knew this was going to be a hot discussion point. There have been four TASes using this warp or cheat (the community actually uses the terms interchangeably) in the past, all of which have been cancelled. Therefore, I didn't know for sure whether it's allowed and decided to submit anyway. For those interested, here's some history of the warp in question, quoted from SegaRetro, "One of Kid Chameleon's most famous cheat codes is actually the result of a communication error between programmers. During development, programmers Steve Woita and BichCau Le added a cheat code that would allow players to go straight to the credits screen. Designer Hoyt Ng was unaware of this cheat when he added another level, changing the level counter and making the code activate Plethora's stage instead of the end credits." Based on that, it's not a debugging code, but I still 100% agree it's a cheat nonetheless, due to the arbitrary procedure and inputs required. It's different from most codes in that it acts as a warp, rather than an invincibility, lives, or continue code. So just like what OmnipotentEntity questioned (and quoted), I'm also wondering how strictly the rules apply to this situation.
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I'd just like to let everyone following this thread know that the TAS has been submitted! Go ahead and check it out: http://tasvideos.org/5524S.html
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Yes it still is! See, Kid Chameleon will be having its 25th anniversary on May 28th, and I've been saving submitting this until then, just so I could guarantee that I have some content to put out on that day :P There have been four runs of this category submitted in the past, and it doesn't look like any have been rejected for the reason you mentioned (though I fear it will be a hot discussion point). Plus, this run has a significant advantage over the others, being over 13 seconds faster than the quickest of the four. Also as a side note, if you check out speedrun.com, I've already beaten that run by 2.3 seconds lol: http://www.speedrun.com/kidchameleon#Any
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I think this is the type of run where its more appreciable by those who've played it and understood more so than people like me whom never seen it. Sorry, but rated it 1/10 in terms of entertainment.
Not surprised at all, considering how baffled people are in the YouTube comments! In any case, I encourage you to give it a playthrough on the hardest difficulty sometime; I guarantee that rating would be raised by a couple notches :P
At the end of the movie, does the game seriously end like that, or is it like some of the early atari games where it starts over and you can redo the entire game again?
It stays on that screen forever, so you'd have to reset the console to start a new game.
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Ah, I was unaware you guys don't use the corrected AR for screenshots. Everything looks fine then!
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I'd just like to thank everyone who helped me gather the knowledge base for getting my first TAS published, and for everyone who wrote such nice comments (100% yes WOW!!) Big thanks to Alyosha and everyone else who worked on the Intellivision core as well, I'll be having quite some fun with this in the future :) Publication's got a nice, crisp encode too. Only comment I have about it is the publication screenshot has the incorrect aspect ratio, which should be 277x208. I guess you could just copy frame 686 from the final encode and it'd be fine?
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Ok, thanks for the feedback, Fog. I had a feeling this would be the end result, as the ambiguous ending here could be interpreted as insufficient game completion. Or maybe it wouldn't, I figured I'd find out :) No matter, there's not too much to fix. I'll probably have a complete run available by the end of the month.
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Yes
Experienced Forum User, Published Author, Experienced player (817)
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Thanks, submitted it without a problem this time! :)
Post subject: Can't Submit Movie
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I'm trying to submit a movie of an Intellivision game to TASVideos. I have only the .bk2 in a .zip file, but I still get an error: "No acceptable movie file found in the ZIP" Accompanied with that error is this: Archive: /tmp/phpG1Wb9Y inflating: /tmp/nesvzip_1492192018_153/AD&D Movie.bk2 error_handler: errstr=Undefined variable: fp errfile=/home/tasvideos/public_html/formats/bk2.php errline=204 error_handler: errstr=fclose() expects parameter 1 to be resource, null given errfile=/home/tasvideos/public_html/formats/bk2.php errline=204 error_handler: errstr=Undefined variable: infinite errfile=/home/tasvideos/public_html/formats/bk2.php errline=315 error_handler: errstr=Division by zero errfile=/home/tasvideos/public_html/formats/bk2.php errline=317 error_handler: errstr=Undefined variable: fp errfile=/home/tasvideos/public_html/formats/bk2.php errline=204 error_handler: errstr=fclose() expects parameter 1 to be resource, null given errfile=/home/tasvideos/public_html/formats/bk2.php errline=204 Any help as to what this means would be greatly appreciated!
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The first ending (the one you get in the TAS) can happen on any level? Or does it only happen on the last level?
Not sure what you mean by level (I'm assuming you mean board), but the place I reach at the end of the movie is the designated end of the map, and is the ONLY place where one of the endings can play. Therefore, I now think this does qualify as beating the game. I should clarify my previous post by replacing all the times I say "beat" with "win" instead. All boards must be completed to even see an ending, as there's no way to skip any of these. Whether you win or lose them, however, determines the ending you'll get. Just one lost board and you'll get the first ending (as is the case in this TAS). Perhaps that makes my explanation a bit more clear.
For language differences, we generally prefer US versions of games unless there are version specific glitches and tricks
Ok, I'm actually kinda glad about that because that saves me a lot of effort of redoing an entire TAS. I'll just leave this submission as is then.
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Alright, so I'll detail the three different endings here: The ending in the current movie is what plays when you have not beaten all the boards nor unlocked all the minigames. Christopher Robin tells you there's still more left to explore. No credits play, but it's the fastest way to reach the end. A different ending plays if all the boards are beaten, but not all the minigames unlocked (the scenario you bring up). In it, there are extra cutscenes and the credits play. Christopher Robin tells you there's still more left to explore. Achieving this ending will probably only require an extra minute and a half of gameplay. The best ending only appears after beating all boards and unlocking all four minigames. It plays out exactly the same as the previous ending, (extra cutscenes, credits, and all) except Christopher Robin tells you you've found everything, and there's an ending image reading, "I have graduated from the 100 Acre Wood!". Since the minigames are long and on large tangents, this ending would probably require twice the length of the current movie. *VERY IMPORTANT* So I just discovered like yesterday that there exists a Japanese version of this game. As expected, the text scrolling is way faster, and I would like to redo the entire TAS on that version. Therefore, I do plan to cancel this submission. Before cancelling, however, I would like your input on whether the end goal I chose here is deemed "sufficient game completion" by TASVideos. I assume it's a case-by-case basis, but upon further inspection of the rules, I'm unsure whether or not the site considers this an "incomplete" ending or just not the "best" ending. Thanks!
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Hey, I was trying to record an AVI of some of my intellivision TASing work thus far now that Bizhawk 1.12.1 has been released. Only one problem, the AVI files all play back in that squished 176x208 frame. Do you know what settings I would need to apply in order to get the normal 277x208 frame? Thanks!
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Ok that makes pretty good sense. I went ahead and booted up my Intellivision with a CRT, and the image dimensions seem to match up perfectly, so you've got me convinced! I just want to make sure - have all the sound bugs been ironed out yet? I can still detect many sounds being slightly different than how they are on console. Since jzintv sounds nearly identical to how the sound is on console, I decided to do a short comparison video of some sounds between Bizhawk (current dev build) and jzintv, so it's easier to show what differences I'm hearing: https://www.youtube.com/watch?v=SI6IcnOjqXs Hope this helps!
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By the way, what is the correct aspect ratio for the system? I've seen differing values from the one I wrote two posts ago, 318x192. I've also seen 320x192 and 192x160, and I can't find the exact value you put in for the current aspect ratio, but it looks different from these as well. I actually went out of my way to do some careful measurements of my own and physically count the number of pixels on the screen. I can say with a very high degree of certainty there's 176x104 pixels after counting. So to me, this value would make sense as the proper one. I'm just curious as to which one is correct and how would we know?
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Yeah, I don't know what the specifics of it are either, but you must've done something right regardless, as I was able to successfully pull off what I wanted! So I actually did some extra research about this glitch, and unfortunately, it appears to be more of a cheat than anything really: http://www.intellivisionworld.com/english/faq/#_Toc140592042 As you can see, most of the games in the Intellivision library have some type of weird combination of buttons involving the reset button that can either bring up an alternate title screen, credits, a special screen, or in the AD&D case I was talking about earlier, an INSTANT WIN!!! (probably not some crazy weird game-end glitch like I once thought lol) Thanks for fixing the sound and aspect ratio, man. While the rat still sounds kinda wrong, I can live with that as my TAS won't even see any. I'm really pleased with how collecting the crown sounds now, it's an AWESOME sound and it can't be butchered for the TAS :)
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Just randomly decided to check this thread again, and you really finished this core quick! I've already started work on an Advanced Dungeons & Dragons TAS, so this is awesome stuff. As far as any bugs I can pinpoint, I have noticed some problems with sound emulation. With all the games I try, all sounds seem to be slightly higher pitched than normal. Jzintv's sounds overall seem to be nearly identical to how they are on console so that emulator is a good reference. Some AD&D specific sound problems include no audio for when trying to move to an impassable area on the overworld map, the sound that the rat makes when on-screen is far different than what it should sound like, and the audio for collecting the crown at the end fades out way too quickly. Additionally, the default aspect ratio should be changed to reflect the console's original aspect ratio, which is 318x192. Other things I'd be interested in seeing are: A Power/Reset button in tastudio, like there is for other consoles. Interested in this because there's a glitch that can be done which requires a soft reset. The Intellivision console framerate added to this page (if the value is known): http://tasvideos.org/PlatformFramerates.html Would be useful to know for TASing purposes, and listing it there makes it easy to look up. Thank you for reading, and I hope some of the things I brought up are addressed. Fantastic work on this core once again, Alyosha.
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I decided to take a look at this again after a bit of creative inspiration this past week, and I was able to shave off 294 frames from the last movie! http://tasvideos.org/userfiles/info/36009974368461154 I cut 9 frames from BLW2 due to a better helmet collection, and the majority from just barely being able to pull off the bounce from the second to last tank to the top of the incline (made possible with better air drag reduction). More importantly, this saves an extra HP for Plethora. The rest came from a massive overhaul on the Plethora fight. Due to the extra HP, getting Micromax is no longer necessary, saving 112 frames from transformation time alone. I then experimented on several different methods with Red Stealth, the best outcome actually being far away from the flag, due to the arrangement of obstacles between that area and the flag. In the previous movie, I had to jump off a platform to the flag 75 frames after Plethora was defeated, but now the last input is made 70 frames BEFORE Plethora is defeated. Additionally, I found a funny side-effect of running off moving platforms while ducking every other frame, which teleports me instantly above Plethora, saving some frames (if you don't know why it happens or why it's useful, I could explain it if you'd like). I'm aware that the title of the bk2 says the time is 1:21.95, but when using the actual console framerate, it's actually 1:22.07. If I can get the latter time below 1:22 (-5 frames), I'd be satisfied with the outcome. But right now I'm at the point where new frames to save are really hard to come by, and I was wondering if you can offer any insight as to where further saves are possible - if you have the time of course. My .tasproj file still has branches of other Plethora methods I did that didn't end up being faster. If you want to experiment with those as well, I can link that file here too.