Posts for eien86

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eien86
He/Him
Experienced Forum User, Judge, Published Author, Skilled player (1784)
Joined: 3/21/2021
Posts: 184
Location: Switzerland
Dwedit wrote:
What are walls? Or floors?
Same as gates: nothing relevant ;)
eien86
He/Him
Experienced Forum User, Judge, Published Author, Skilled player (1784)
Joined: 3/21/2021
Posts: 184
Location: Switzerland
Using SDLPop would greatly simplify our work, as we already have developed tools to feed it frame-by-frame commands and produce replays that can be played by SDLPop everywhere else. That would relieve us from painstakingly inputting the commands into JPC-RR and also solve the sound emulation/jittering issue. If we are allowed to submit these movies under Linux/SDLPop, then I'll start working on it immediately. I would note in the submission though, that these runs can be proven to be reproducible in the original DOS game.
eien86
He/Him
Experienced Forum User, Judge, Published Author, Skilled player (1784)
Joined: 3/21/2021
Posts: 184
Location: Switzerland
slamo wrote:
I think we have a problem with the game files used in this one. So this run uses a cracked version of the 1.3 PRINCE.EXE file that skips a copy protection sequence. The copy protection is a mini-level that appears after level 1 where you have to look up a letter in the manual and drink the corresponding potion. It looks like this: Link to video Our movie rules state:
- Do not use fan translations, cracked game versions, or otherwise hacked ROM images — translators do not want you to use obsolete versions and we prefer non-hacked games. Hacked versions are labeled [h] and [t]. - Exceptions may be made for bad or cracked ROM images only if no good ROM images exist, or are not obtainable.
From what I can tell, this is a very common game and the second point does not apply here. We have certain standards for game authenticity. If the copy protection was simply a password screen, maybe we could let it slide with a warning to use the untouched version next time, but this is skipping gameplay in a mini-level that can be TASed and optimized. What is the reasoning for RTA runners using this version, and why should we make an exception here?
A similar objection was made in my submission but I guess we should follow the discussion here. Here are my arguments for the acceptance of this version: - The binaries used in my submission and this one are the gold standard for RTA runs (see https://www.speedrun.com/pop1/guide/r6nek). They can easily be considered the 'official' versions, as they are widely available and agreed upon by the speedrunning community. - The copy protection screen does not count towards the IGT, therefore they serve no purpose other than wasting time in runs. - From a spectator point of view, this interruption serves no entertainment purpose, as it requires no skill. - Once the copy protection screen is passed once, it does not repeat upon restarting the game with CTRL+R. Although this argument may not be relevant here because you measure time since boot up. If these arguments are not sufficient, I won't complain. But I wanted to put them there in case you hadn't considered them. Thanks for reviewing both entries!
eien86
He/Him
Experienced Forum User, Judge, Published Author, Skilled player (1784)
Joined: 3/21/2021
Posts: 184
Location: Switzerland
feos wrote:
How much time does the Overflow Glitch save overall?
Around 15 seconds in Level 10, and 35 seconds in Level 12.
eien86
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Experienced Forum User, Judge, Published Author, Skilled player (1784)
Joined: 3/21/2021
Posts: 184
Location: Switzerland
Nach wrote:
After completing the first level in the DOS version of Prince of Persia, the game asks the player to drink a potion which corresponds to a certain letter found in a particular area of the game's manual. How was this skipped?
We use (for TAS and for RTA speedrunning) a version of the game that has this screen disabled. Edit by Nach: Please do not post illegal links to games.
eien86
He/Him
Experienced Forum User, Judge, Published Author, Skilled player (1784)
Joined: 3/21/2021
Posts: 184
Location: Switzerland
PLANET wrote:
Having watched the previous entry I Yes voted this instantly even without watching. Should be a total pleasure to see how it looks : ) As a burning side question - is it possible to drink the +1 HP potion on Level 5? ; )
Hi Planet, Thank you for your vote :) Regarding your question, no, it's not possible. However, we haven't proved this categorically yet. I'm planning to make some improvements to the bot to have a wider search and see if in some strange way this could be done.
eien86
He/Him
Experienced Forum User, Judge, Published Author, Skilled player (1784)
Joined: 3/21/2021
Posts: 184
Location: Switzerland
feos wrote:
What's the major skip glitch in this one?
Here are the timestamps for the so-considered major skips in this run: Video: https://www.youtube.com/watch?v=jIEG42RMt_I Level 4 Door Skip - 3:21 Level 5 Door Clip - 4:25 Level 7 Door Clip - 5:18 Level 8 Wall Clip - 6:18 Level 9 Door Clip - 8:48 Level 10 Overflow Glitch - 9:13 Level 10 Door Clip - 9:35 Level 12 Overflow Glitch - 11:50 These tricks skip significant parts of the level. The ones market with * are especially notable. In addition to these, a multitude of guard skips (see 0:15) and other minor glitches are performed throughout the run which are not allowed in the No Major Glitches run.
eien86
He/Him
Experienced Forum User, Judge, Published Author, Skilled player (1784)
Joined: 3/21/2021
Posts: 184
Location: Switzerland
feos wrote:
Sorry I haven't read the entire submission text, but is this meant as a "major skip glitch" counterpart of #7096: GMP's DOS Prince of Persia "no major glitches" in 18:50.82?
Yes, that's correct
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