That quote tells nothing about neither achievements nor skill. It's how you interpret it.
Similar mentions can also be found in other movies' descriptions.
Well your "test" is kicking the published runs' asses pretty thoroughly. And even those that are still in works/abandoned.
Judging by how other people work in pairs, I believe it's better to:
1) exchange small movie portions and see if other player can improve it, or
2) separate the duties (i.e., one does movement optimization, the other manipulates luck, or something to that extent).
Making two test runs prior to doing an optimal one can easily result in a waste of time since both of you might overlook something in them.
That is also a good idea. Zurreco was working on such a run and was desperately trying to make it perfect. Alas, he stopped at about the same spot as you in your WIP above, spending tens of thousands of rerecords to get that knife on an optimal frame. Maybe he can help you as well.
It could have been a yes vote if not for the bonus stages which I absolutely had to fastforward through. But then again, it would have been a very weak yes even without them… But it's not that bad, so I voted meh.
This scene is one of my all-time favorites. I saw it for the first time in the age of about 5, and remember it since then. Script:
But then again, Commando is very rich on such things. Arnie at his best. %)
Very interesting. Somehow you were able to gain a frame on Yrr's new WIP in the first room. Then you lost it before the Grave Keeper soul, but immediately regained later in that room, and were already 7 frames faster in the axe armor room, 21 (!) frames faster after Creaking Skull fight, 31 frames faster after the blue crow shaft, and 38 frames faster after the skeleton knight room. That's a lot for some ~100 seconds of gameplay, especially considering it's Yrr's 3rd attempt at this game.
I really think you should work together on this run. First of all, that would help reduce the strain on motivation and free some time for both of you. In the end, instead of two fast movies (at best), we will get one even faster movie, which is good for everyone.
No certain way yet. You have to manipulate randomness and hope for desirable outcome. pirate_sephiroth has listed all things that affect randomness somewhere in this or some other AoS-related thread. They include attacking, making the game generate flames or dust clouds, killing enemies, etc.
What about turboing for dashing/sliding?
zggzdydp:
Each time you put a button on turbo, it's being pressed once every two frames. Every time you actually need to press a button, you only need to press it for one frame. Using turbo, you can't be sure if the button is pressed on the right frame each time. That means you have about 50% chance of losing a frame each time you turbo through such moments. That means the luck for later events might change considerably, too (who knows, if you had those frames you lost on turboing you could have had much better luck as well). Thankfully, it's easy to determine the right frame to press a button, because the game usually ignores the input right until that frame. So you just save a state while the input is being ignored and press the button you would have turboed otherwise. If it doesn't work as intended, load a state and press it one frame later, etc. It may become tedious with text boxes, but for movement (sliding/dashing), you only need to memorize Juste's sprite position or the amount of frames spent from another such movement (like slide, which always has fixed duration).
Brilliant work, the amount of planning involved is obvious and makes it especially suited for a star.
And I always suspected that you could skip that platform cycle in stage 10, thanks for proving me right. ;)
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