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nymx
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feos wrote:
So just beat the hardest level.
Ok, Just to be clear...you are calling Level 15 (The slow level) the hardest level?
I recently discovered that if you haven't reached a level of frustration with TASing any game, then you haven't done your due diligence. ---- SOYZA: Are you playing a game? NYMX: I'm not playing a game, I'm TASing. SOYZA: Oh...so its not a game...Its for real? ---- Anybody got a Quantum computer I can borrow for 20 minutes? Nevermind...eien's 64 core machine will do. :) ---- BOTing will be the end of all games. --NYMX
nymx
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feos wrote:
Do you have a movie?
I can re-encode Level 15, if that is enough.
I recently discovered that if you haven't reached a level of frustration with TASing any game, then you haven't done your due diligence. ---- SOYZA: Are you playing a game? NYMX: I'm not playing a game, I'm TASing. SOYZA: Oh...so its not a game...Its for real? ---- Anybody got a Quantum computer I can borrow for 20 minutes? Nevermind...eien's 64 core machine will do. :) ---- BOTing will be the end of all games. --NYMX
nymx
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Ok...I'm over complicating this. I should have just played the level out. It is painfully slow to watch; however, the level doesn't increase after its completion...it just remains at 15 with the same slow behavior. So...this means a decision between ending the TAS at the completion of 14 or 15? I would think 14, since 15 shows a massive degradation in difficulty and speed, which doesn't represent the aspect of TASing.
I recently discovered that if you haven't reached a level of frustration with TASing any game, then you haven't done your due diligence. ---- SOYZA: Are you playing a game? NYMX: I'm not playing a game, I'm TASing. SOYZA: Oh...so its not a game...Its for real? ---- Anybody got a Quantum computer I can borrow for 20 minutes? Nevermind...eien's 64 core machine will do. :) ---- BOTing will be the end of all games. --NYMX
nymx
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feos wrote:
What happens if yo just keep playing though?
Aside from the slowness of the enemies, the "Shooting" ship moves at the same rate, but the laser moves as slow as the enemy ships.
feos wrote:
Or poke the level number and go through farther levels to see how they operate?
I've spent some time this afternoon trying to figure out the location for this, but there is a method that I can't figure out. It starts with Level 0, but nothing matches on changes of "one" that makes sense. I've used the debugger, but it performs the level change near the end of the process...which 1000's of executions are occurring (if stepped through with "Step Into"). So i'm trying to narrow it down. I'll keep trying.
I recently discovered that if you haven't reached a level of frustration with TASing any game, then you haven't done your due diligence. ---- SOYZA: Are you playing a game? NYMX: I'm not playing a game, I'm TASing. SOYZA: Oh...so its not a game...Its for real? ---- Anybody got a Quantum computer I can borrow for 20 minutes? Nevermind...eien's 64 core machine will do. :) ---- BOTing will be the end of all games. --NYMX
nymx
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Link to video I've gone around with a few people and it seems that my questions have been answered, but there is still one concern. If you can tell me your opinion on the ending of this TAS, that would answer the question on whether it satisfies the rule of completing this apparently, never ending game. The end, as described by the author, was supposed to be "something to look out for". Since I've never seen it before, I decided to TAS it and check to see if he was just joking or not...well, it slows down to a crawl and makes me believe that Levels 0 through 14 are enough to complete the game.
I recently discovered that if you haven't reached a level of frustration with TASing any game, then you haven't done your due diligence. ---- SOYZA: Are you playing a game? NYMX: I'm not playing a game, I'm TASing. SOYZA: Oh...so its not a game...Its for real? ---- Anybody got a Quantum computer I can borrow for 20 minutes? Nevermind...eien's 64 core machine will do. :) ---- BOTing will be the end of all games. --NYMX
nymx
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I have to say that I enjoyed this a lot. I'm a big fan of the 2nd Donkey Kong Country (vanilla), and this TAS demolishes the harder version. Yes vote.
I recently discovered that if you haven't reached a level of frustration with TASing any game, then you haven't done your due diligence. ---- SOYZA: Are you playing a game? NYMX: I'm not playing a game, I'm TASing. SOYZA: Oh...so its not a game...Its for real? ---- Anybody got a Quantum computer I can borrow for 20 minutes? Nevermind...eien's 64 core machine will do. :) ---- BOTing will be the end of all games. --NYMX
nymx
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I like the cuts. Love the speed...yes vote.
I recently discovered that if you haven't reached a level of frustration with TASing any game, then you haven't done your due diligence. ---- SOYZA: Are you playing a game? NYMX: I'm not playing a game, I'm TASing. SOYZA: Oh...so its not a game...Its for real? ---- Anybody got a Quantum computer I can borrow for 20 minutes? Nevermind...eien's 64 core machine will do. :) ---- BOTing will be the end of all games. --NYMX
nymx
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GMP wrote:
The main timesave of that run comes from the fact that it skips the first 3 levels with a cheat code that is present in the game.
Ok...great. In regards that unpublished TAS, the movie rules of this site prohibit the use of passwords to make progress towards the end...as it is desired to beat the game "In Full". So you have taken the correct approach. I don't know much about optimization, but this is a really good game and I personally know how hard it is to TAS it. Yes vote.
I recently discovered that if you haven't reached a level of frustration with TASing any game, then you haven't done your due diligence. ---- SOYZA: Are you playing a game? NYMX: I'm not playing a game, I'm TASing. SOYZA: Oh...so its not a game...Its for real? ---- Anybody got a Quantum computer I can borrow for 20 minutes? Nevermind...eien's 64 core machine will do. :) ---- BOTing will be the end of all games. --NYMX
nymx
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Welcome. I'm not quite sure how to evaluate your efforts, seeing that another un-submitted video exists. The video below is also a DOS run, but seems to take advantages of all the tricks that are not present your TAS. From your submission, you've stated that you avoided glitches. Unless glitches are game breaking...I'm not sure that your run is any different that the video posted below....which is minutes faster. Can you elaborate more on the differences? https://www.youtube.com/watch?v=hfOocUkxJ08
I recently discovered that if you haven't reached a level of frustration with TASing any game, then you haven't done your due diligence. ---- SOYZA: Are you playing a game? NYMX: I'm not playing a game, I'm TASing. SOYZA: Oh...so its not a game...Its for real? ---- Anybody got a Quantum computer I can borrow for 20 minutes? Nevermind...eien's 64 core machine will do. :) ---- BOTing will be the end of all games. --NYMX
nymx
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Home Brew? Its actually a port to the O2. This was a very popular game back in the early 80's on Commodore. https://www.myabandonware.com/game/amok-746 I had to watch, when I saw the name...it was among my favorites! Yes vote.
I recently discovered that if you haven't reached a level of frustration with TASing any game, then you haven't done your due diligence. ---- SOYZA: Are you playing a game? NYMX: I'm not playing a game, I'm TASing. SOYZA: Oh...so its not a game...Its for real? ---- Anybody got a Quantum computer I can borrow for 20 minutes? Nevermind...eien's 64 core machine will do. :) ---- BOTing will be the end of all games. --NYMX
nymx
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Ok...so you are the only person on the earth that is good or evil. Everybody is after you for a reason I can't figure. I suspect you are a bully, because nobody throws a punch when all they want to do is say hello while you rudely pass them. Dang dude, even the birds have something against you, or are you just a hater?
I recently discovered that if you haven't reached a level of frustration with TASing any game, then you haven't done your due diligence. ---- SOYZA: Are you playing a game? NYMX: I'm not playing a game, I'm TASing. SOYZA: Oh...so its not a game...Its for real? ---- Anybody got a Quantum computer I can borrow for 20 minutes? Nevermind...eien's 64 core machine will do. :) ---- BOTing will be the end of all games. --NYMX
nymx
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Well, its a step up from Desert Bus.
I recently discovered that if you haven't reached a level of frustration with TASing any game, then you haven't done your due diligence. ---- SOYZA: Are you playing a game? NYMX: I'm not playing a game, I'm TASing. SOYZA: Oh...so its not a game...Its for real? ---- Anybody got a Quantum computer I can borrow for 20 minutes? Nevermind...eien's 64 core machine will do. :) ---- BOTing will be the end of all games. --NYMX
nymx
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Converted it to LSNES? Cheater. Oh...Yes vote. :P
I recently discovered that if you haven't reached a level of frustration with TASing any game, then you haven't done your due diligence. ---- SOYZA: Are you playing a game? NYMX: I'm not playing a game, I'm TASing. SOYZA: Oh...so its not a game...Its for real? ---- Anybody got a Quantum computer I can borrow for 20 minutes? Nevermind...eien's 64 core machine will do. :) ---- BOTing will be the end of all games. --NYMX
nymx
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I'm disappointed that you didn't get this long TAS done with one re-record.
I recently discovered that if you haven't reached a level of frustration with TASing any game, then you haven't done your due diligence. ---- SOYZA: Are you playing a game? NYMX: I'm not playing a game, I'm TASing. SOYZA: Oh...so its not a game...Its for real? ---- Anybody got a Quantum computer I can borrow for 20 minutes? Nevermind...eien's 64 core machine will do. :) ---- BOTing will be the end of all games. --NYMX
nymx
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PCachu wrote:
Not allowing you to do everything that needs doing in one pass is a silly and infuriating design choice. You need to check in, fix all of one type of thing, and then check in again to start fixing the next type of thing? That's crazy, and not in the good way. Especially when you end up covering the exact same territory running back and forth just to play Mother May I with the terminal. At least no fall damage means that gravity is almost always your friend when you're in a hurry.
In the beginning, I did try confirm that very same concern. I was hoping that I might be able to trick the game some how...but in the end, it was ludicrous to have to go back so many times over the same areas. So...yeah, I share the same frustration with you.
I recently discovered that if you haven't reached a level of frustration with TASing any game, then you haven't done your due diligence. ---- SOYZA: Are you playing a game? NYMX: I'm not playing a game, I'm TASing. SOYZA: Oh...so its not a game...Its for real? ---- Anybody got a Quantum computer I can borrow for 20 minutes? Nevermind...eien's 64 core machine will do. :) ---- BOTing will be the end of all games. --NYMX
nymx
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xxezrabxxx wrote:
One of the stupidiest TASes of one of the stupidiest games I have seen. Yes vote
Agreed
I recently discovered that if you haven't reached a level of frustration with TASing any game, then you haven't done your due diligence. ---- SOYZA: Are you playing a game? NYMX: I'm not playing a game, I'm TASing. SOYZA: Oh...so its not a game...Its for real? ---- Anybody got a Quantum computer I can borrow for 20 minutes? Nevermind...eien's 64 core machine will do. :) ---- BOTing will be the end of all games. --NYMX
nymx
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This may turn into a larger discussion, because I'm really not sure how to ask this. So let's start with the follow: I'm having trouble identifying the possible categories of a TAS I'm working on. Some argue that IGT is more important, but RTA also delivers "Fastest Credits". Additionally, IGT and RTA could be broken down into OoB categories. My question is, what branches would be accepted. (Note, that I'm being vague on purpose...knowing that I might have to spill the secret of what I'm working on). Actually, more specifically...what situations can branches co-exist without obsoleting each other.
I recently discovered that if you haven't reached a level of frustration with TASing any game, then you haven't done your due diligence. ---- SOYZA: Are you playing a game? NYMX: I'm not playing a game, I'm TASing. SOYZA: Oh...so its not a game...Its for real? ---- Anybody got a Quantum computer I can borrow for 20 minutes? Nevermind...eien's 64 core machine will do. :) ---- BOTing will be the end of all games. --NYMX
nymx
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Winslinator wrote:
It appears you are correct! I was using a RAM address which I thought tracked X subpixels but upon closer inspection, it does not. Visually, it is actually possible to see that the manipulation I make allows me to jump from the very edge pixel of the platform, whereas without the manipulation the rightmost I can jump is two pixels to the left of that. I have already edited the TAS notes to reflect all of the above.
Excellent! I figured that to be very odd, but thanks for looking into that. Nice find on the 52 frames, also. Now I can vote yes! As you can tell, I am a big fan of older consoles.
I recently discovered that if you haven't reached a level of frustration with TASing any game, then you haven't done your due diligence. ---- SOYZA: Are you playing a game? NYMX: I'm not playing a game, I'm TASing. SOYZA: Oh...so its not a game...Its for real? ---- Anybody got a Quantum computer I can borrow for 20 minutes? Nevermind...eien's 64 core machine will do. :) ---- BOTing will be the end of all games. --NYMX
nymx
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InfamousKnight wrote:
I haven't finished the movie, but damn I didn't know the snes version was so long compared to the others! The moving platforms was pretty interesting.
Yeah, that is one of the drawbacks. If the game was going to be that long, then I would have preferred more variety. Things repeated over and over. But...one thing that I really love about this movie is the fact that the Egg scenes are probably the highest entertainment, followed by the quick destruction of the Mother Aliens.
I recently discovered that if you haven't reached a level of frustration with TASing any game, then you haven't done your due diligence. ---- SOYZA: Are you playing a game? NYMX: I'm not playing a game, I'm TASing. SOYZA: Oh...so its not a game...Its for real? ---- Anybody got a Quantum computer I can borrow for 20 minutes? Nevermind...eien's 64 core machine will do. :) ---- BOTing will be the end of all games. --NYMX
nymx
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Wait...you are telling me that an old 8 bit system has programming to make use of subpixels? What would be the point...this game really doesn't require it. I've seen older games manipulate position, but it usually was to push the main character "off-center" from its given starting point...giving a pixel advantage without suffering from any detection that would hurt progress. This would be evident where a character would move 2 pixels each frame. When the character would run into a wall, or edge of the screen, it would reset it to an odd number placement rather than the 2,4,6,8 pixel possibilities. This is not in every game, but I'm pretty sure that a game like this doesn't make use of subpixels. That started surfacing in SNES....like Super Metroid.
I recently discovered that if you haven't reached a level of frustration with TASing any game, then you haven't done your due diligence. ---- SOYZA: Are you playing a game? NYMX: I'm not playing a game, I'm TASing. SOYZA: Oh...so its not a game...Its for real? ---- Anybody got a Quantum computer I can borrow for 20 minutes? Nevermind...eien's 64 core machine will do. :) ---- BOTing will be the end of all games. --NYMX
nymx
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Outlander! I thought you would never win this race...I lost all of my money! Great job. Yes vote.
I recently discovered that if you haven't reached a level of frustration with TASing any game, then you haven't done your due diligence. ---- SOYZA: Are you playing a game? NYMX: I'm not playing a game, I'm TASing. SOYZA: Oh...so its not a game...Its for real? ---- Anybody got a Quantum computer I can borrow for 20 minutes? Nevermind...eien's 64 core machine will do. :) ---- BOTing will be the end of all games. --NYMX
nymx
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Does it seem to bother anyone else, when someone takes a bit and leaves a long straggly piece of food flapping around? Oh, Yes vote.
I recently discovered that if you haven't reached a level of frustration with TASing any game, then you haven't done your due diligence. ---- SOYZA: Are you playing a game? NYMX: I'm not playing a game, I'm TASing. SOYZA: Oh...so its not a game...Its for real? ---- Anybody got a Quantum computer I can borrow for 20 minutes? Nevermind...eien's 64 core machine will do. :) ---- BOTing will be the end of all games. --NYMX
nymx
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Oh I forgot. As for the difficulty, that is certainly a toss up for me. Beating the game fast, at hardest level, certainly will take more time. More entertainment would certainly present itself if you beat it faster, but I've seen games like this and how long it takes to operate on the hardest level. Not sure that I would go for a yes vote, on the hardest. Anyway, it is disappoint...but again, the ease of destruction was very interesting to watch on the chosen level.
I recently discovered that if you haven't reached a level of frustration with TASing any game, then you haven't done your due diligence. ---- SOYZA: Are you playing a game? NYMX: I'm not playing a game, I'm TASing. SOYZA: Oh...so its not a game...Its for real? ---- Anybody got a Quantum computer I can borrow for 20 minutes? Nevermind...eien's 64 core machine will do. :) ---- BOTing will be the end of all games. --NYMX
nymx
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I've briefly looked over the other posts, but I'm going with my original thoughts...since I don't have time to absorb all the discussion here. I'm surprised at how easy it was for you to destroy this version. I attribute it to the following: * Limited resources * Doesn't contain "Book Opening" moves (due to ram limitations) * Programming highly logic games was a new venture for coders at that time. From the first few moves, that free pawn really showed the lack of strength the game has. You rightly took advantage and destroyed this with ease. Future consoles certainly expanded on these early efforts and now...games like this are much harder to beat. As with Chessmaster 2600 (SNES), the optimization of TASing it has been discussed for years on end, to the point that a balance between using "Book Opening" moves and discovering the weakness behind the CPU is the challenge. No fools mate here! LOL Yes vote. Great job.
I recently discovered that if you haven't reached a level of frustration with TASing any game, then you haven't done your due diligence. ---- SOYZA: Are you playing a game? NYMX: I'm not playing a game, I'm TASing. SOYZA: Oh...so its not a game...Its for real? ---- Anybody got a Quantum computer I can borrow for 20 minutes? Nevermind...eien's 64 core machine will do. :) ---- BOTing will be the end of all games. --NYMX
nymx
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I'm happy to see someone actually taking on the entire collection of games for this console. I've never played Backgammon. I NEED TO LEARN! Yes vote.
I recently discovered that if you haven't reached a level of frustration with TASing any game, then you haven't done your due diligence. ---- SOYZA: Are you playing a game? NYMX: I'm not playing a game, I'm TASing. SOYZA: Oh...so its not a game...Its for real? ---- Anybody got a Quantum computer I can borrow for 20 minutes? Nevermind...eien's 64 core machine will do. :) ---- BOTing will be the end of all games. --NYMX
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