Posts for nymx
nymx
He/Him
Editor, Experienced Forum User, Judge, Published Author, Skilled player (1727)
Joined: 11/14/2014
Posts: 846
Location: South Pole, True Land Down Under
FYI...I am trying to get this submission cleared away. Been having tons of problems trying to get started on this. I think i finally figured out what is going on. Hopefully soon, this will be done.
I recently discovered that if you haven't reached a level of frustration with TASing any game, then you haven't done your due diligence. ---- SOYZA: Are you playing a game? NYMX: I'm not playing a game, I'm TASing. SOYZA: Oh...so its not a game...Its for real? ---- Anybody got a Quantum computer I can borrow for 20 minutes? Nevermind...eien's 64 core machine will do. :) ---- BOTing will be the end of all games. --NYMX
nymx
He/Him
Editor, Experienced Forum User, Judge, Published Author, Skilled player (1727)
Joined: 11/14/2014
Posts: 846
Location: South Pole, True Land Down Under
LGR...this movie is suboptimal. Your 3 stage has a lot of backtracking. I was able to cut 144 frames off easily by setting down all my boxes and going back to quickly pick the "left behind boxes". Check out my changes here. https://tasvideos.org/UserFiles/Info/638372607955244918 This is still not optimal, as I did it in a hurry to prove that the "back-tracking" you perform is slower.
I recently discovered that if you haven't reached a level of frustration with TASing any game, then you haven't done your due diligence. ---- SOYZA: Are you playing a game? NYMX: I'm not playing a game, I'm TASing. SOYZA: Oh...so its not a game...Its for real? ---- Anybody got a Quantum computer I can borrow for 20 minutes? Nevermind...eien's 64 core machine will do. :) ---- BOTing will be the end of all games. --NYMX
nymx
He/Him
Editor, Experienced Forum User, Judge, Published Author, Skilled player (1727)
Joined: 11/14/2014
Posts: 846
Location: South Pole, True Land Down Under
Patashu wrote:
I guess this is the kind of snake that sheds its skin!
I like it!
I recently discovered that if you haven't reached a level of frustration with TASing any game, then you haven't done your due diligence. ---- SOYZA: Are you playing a game? NYMX: I'm not playing a game, I'm TASing. SOYZA: Oh...so its not a game...Its for real? ---- Anybody got a Quantum computer I can borrow for 20 minutes? Nevermind...eien's 64 core machine will do. :) ---- BOTing will be the end of all games. --NYMX
nymx
He/Him
Editor, Experienced Forum User, Judge, Published Author, Skilled player (1727)
Joined: 11/14/2014
Posts: 846
Location: South Pole, True Land Down Under
LGR, I have found an optimization problem at the upcoming jump around frame 2990. I was able to improve it by 11 frames. Because this is a short running game, I'm asking if you can fix this. I believe there is one more spot, later on that will need the same thing. My efforts were able to keep myself moving, without having to stop for all the shooting that is required.
I recently discovered that if you haven't reached a level of frustration with TASing any game, then you haven't done your due diligence. ---- SOYZA: Are you playing a game? NYMX: I'm not playing a game, I'm TASing. SOYZA: Oh...so its not a game...Its for real? ---- Anybody got a Quantum computer I can borrow for 20 minutes? Nevermind...eien's 64 core machine will do. :) ---- BOTing will be the end of all games. --NYMX
nymx
He/Him
Editor, Experienced Forum User, Judge, Published Author, Skilled player (1727)
Joined: 11/14/2014
Posts: 846
Location: South Pole, True Land Down Under
Technickle wrote:
nymx wrote:
Here is something that I don't understand. If you are going to end input early? Why are you not backing off until you can't no more? I just cut 50 frames off of the end. Now consider this, when I did F-Zero...I backed off the last track until the IGT time was altered. So basically, I need an explanation for future improvements...so that we know what the deal is here.
Agreed, I didn't catch it and didn't think of it at the time. I just saved an extra 36 frames, so now it's 86 frames in total. The end input early can be a thing, although the game will prolong longer, but, end up saving time overall. I'll be honest I've done the previous method for so long, that it didn't even occur to me to do this correction instead. Thanks for mentioning it. https://tasvideos.org/UserFiles/Info/638365415788174777 86 Frame improvement File
Ok. Thanks...this will do.
I recently discovered that if you haven't reached a level of frustration with TASing any game, then you haven't done your due diligence. ---- SOYZA: Are you playing a game? NYMX: I'm not playing a game, I'm TASing. SOYZA: Oh...so its not a game...Its for real? ---- Anybody got a Quantum computer I can borrow for 20 minutes? Nevermind...eien's 64 core machine will do. :) ---- BOTing will be the end of all games. --NYMX
nymx
He/Him
Editor, Experienced Forum User, Judge, Published Author, Skilled player (1727)
Joined: 11/14/2014
Posts: 846
Location: South Pole, True Land Down Under
Here is something that I don't understand. If you are going to end input early? Why are you not backing off until you can't no more? I just cut 50 frames off of the end. Now consider this, when I did F-Zero...I backed off the last track until the IGT time was altered. So basically, I need an explanation for future improvements...so that we know what the deal is here.
I recently discovered that if you haven't reached a level of frustration with TASing any game, then you haven't done your due diligence. ---- SOYZA: Are you playing a game? NYMX: I'm not playing a game, I'm TASing. SOYZA: Oh...so its not a game...Its for real? ---- Anybody got a Quantum computer I can borrow for 20 minutes? Nevermind...eien's 64 core machine will do. :) ---- BOTing will be the end of all games. --NYMX
nymx
He/Him
Editor, Experienced Forum User, Judge, Published Author, Skilled player (1727)
Joined: 11/14/2014
Posts: 846
Location: South Pole, True Land Down Under
Alyosha wrote:
https://tasvideos.org/UserFiles/Info/638362605045693618 I managed to find a manip that gives the same number of frames as Tompa's run, 8 frames faster than my original resync (and hence 8 frames faster than the accepted run.)
Ok. I'll take care of this when I'm home.
I recently discovered that if you haven't reached a level of frustration with TASing any game, then you haven't done your due diligence. ---- SOYZA: Are you playing a game? NYMX: I'm not playing a game, I'm TASing. SOYZA: Oh...so its not a game...Its for real? ---- Anybody got a Quantum computer I can borrow for 20 minutes? Nevermind...eien's 64 core machine will do. :) ---- BOTing will be the end of all games. --NYMX
nymx
He/Him
Editor, Experienced Forum User, Judge, Published Author, Skilled player (1727)
Joined: 11/14/2014
Posts: 846
Location: South Pole, True Land Down Under
Alyosha wrote:
nymx wrote:
Was the version that you modified to be "Console Verified", derived from Tompa's inputs?
Yeah, it's just a resync.
Thanks.
I recently discovered that if you haven't reached a level of frustration with TASing any game, then you haven't done your due diligence. ---- SOYZA: Are you playing a game? NYMX: I'm not playing a game, I'm TASing. SOYZA: Oh...so its not a game...Its for real? ---- Anybody got a Quantum computer I can borrow for 20 minutes? Nevermind...eien's 64 core machine will do. :) ---- BOTing will be the end of all games. --NYMX
nymx
He/Him
Editor, Experienced Forum User, Judge, Published Author, Skilled player (1727)
Joined: 11/14/2014
Posts: 846
Location: South Pole, True Land Down Under
Alyosha wrote:
I haven't checked my movie for optimality, I just wanted to demonstrate that console sync is possible. Probably someone should at l;east try to improve before it is used for submission. That being said, I think a movie that is demonstrated to be console accurate should be preferred over one that is demonstrated not to be, it's supposed to be a TAS representing GBA not emulator. I also don't care about authorship, do whatever makes the most sense, I'm only interested in accuracy.
Was the version that you modified to be "Console Verified", derived from Tompa's inputs?
I recently discovered that if you haven't reached a level of frustration with TASing any game, then you haven't done your due diligence. ---- SOYZA: Are you playing a game? NYMX: I'm not playing a game, I'm TASing. SOYZA: Oh...so its not a game...Its for real? ---- Anybody got a Quantum computer I can borrow for 20 minutes? Nevermind...eien's 64 core machine will do. :) ---- BOTing will be the end of all games. --NYMX
nymx
He/Him
Editor, Experienced Forum User, Judge, Published Author, Skilled player (1727)
Joined: 11/14/2014
Posts: 846
Location: South Pole, True Land Down Under
So just to make things clear...I'm not super excited about this submission, but I have decided to start making a complete library of all the TASable games from Compute's Gazette. These beginning ones are very basic, but they get better as the issues go on. If you are one of the followers of this series, you will already have figured that out. Note also that this game was completely done with PETSCII (Commodore's version of ASCII) characters.
I recently discovered that if you haven't reached a level of frustration with TASing any game, then you haven't done your due diligence. ---- SOYZA: Are you playing a game? NYMX: I'm not playing a game, I'm TASing. SOYZA: Oh...so its not a game...Its for real? ---- Anybody got a Quantum computer I can borrow for 20 minutes? Nevermind...eien's 64 core machine will do. :) ---- BOTing will be the end of all games. --NYMX
nymx
He/Him
Editor, Experienced Forum User, Judge, Published Author, Skilled player (1727)
Joined: 11/14/2014
Posts: 846
Location: South Pole, True Land Down Under
Tompa wrote:
I'm done finding improvements for it. Well, if one would be technicaly about co-authorship... While I did already improve this TAS many years back and this submission brought no new info to the table for me, the more logical aspect would be for me to make a new submission with my improvement as a single author. However: The reason why I put the run as unlisted in the first place was because I think this is a quite silly and pointless TAS in general, so I won't bother with my own submission. Though feel free to replace it with my version and add me as co-author I guess. Though then the question is if it should be the version that actually syncs on actual hardware or not? And if so, Alyosha should just as well be added as an author. In any case: I don't care. Do whatever.
Thanks. I'll give this some tought.
I recently discovered that if you haven't reached a level of frustration with TASing any game, then you haven't done your due diligence. ---- SOYZA: Are you playing a game? NYMX: I'm not playing a game, I'm TASing. SOYZA: Oh...so its not a game...Its for real? ---- Anybody got a Quantum computer I can borrow for 20 minutes? Nevermind...eien's 64 core machine will do. :) ---- BOTing will be the end of all games. --NYMX
nymx
He/Him
Editor, Experienced Forum User, Judge, Published Author, Skilled player (1727)
Joined: 11/14/2014
Posts: 846
Location: South Pole, True Land Down Under
Tompa wrote:
I currently got a 24f faster version, still trying to improve it. Edit: Wasn't able to improve that... Here it is: https://tasvideos.org/UserFiles/Info/638356713422978526
Because Tompa says that improvements are still being worked on, I'm going wait. If you don't mind, can you give me an update on the situation? Also...I know that you have denied being added as co-author, in recent past, so let me know about that among the two of you.
I recently discovered that if you haven't reached a level of frustration with TASing any game, then you haven't done your due diligence. ---- SOYZA: Are you playing a game? NYMX: I'm not playing a game, I'm TASing. SOYZA: Oh...so its not a game...Its for real? ---- Anybody got a Quantum computer I can borrow for 20 minutes? Nevermind...eien's 64 core machine will do. :) ---- BOTing will be the end of all games. --NYMX
nymx
He/Him
Editor, Experienced Forum User, Judge, Published Author, Skilled player (1727)
Joined: 11/14/2014
Posts: 846
Location: South Pole, True Land Down Under
I've gotten in late today and going to bed. I will fix this when I get up.
I recently discovered that if you haven't reached a level of frustration with TASing any game, then you haven't done your due diligence. ---- SOYZA: Are you playing a game? NYMX: I'm not playing a game, I'm TASing. SOYZA: Oh...so its not a game...Its for real? ---- Anybody got a Quantum computer I can borrow for 20 minutes? Nevermind...eien's 64 core machine will do. :) ---- BOTing will be the end of all games. --NYMX
nymx
He/Him
Editor, Experienced Forum User, Judge, Published Author, Skilled player (1727)
Joined: 11/14/2014
Posts: 846
Location: South Pole, True Land Down Under
I will get to this later. I will not be home, most of the day. Thanks.
I recently discovered that if you haven't reached a level of frustration with TASing any game, then you haven't done your due diligence. ---- SOYZA: Are you playing a game? NYMX: I'm not playing a game, I'm TASing. SOYZA: Oh...so its not a game...Its for real? ---- Anybody got a Quantum computer I can borrow for 20 minutes? Nevermind...eien's 64 core machine will do. :) ---- BOTing will be the end of all games. --NYMX
nymx
He/Him
Editor, Experienced Forum User, Judge, Published Author, Skilled player (1727)
Joined: 11/14/2014
Posts: 846
Location: South Pole, True Land Down Under
Because there is no feedback...there is one thing I'm wondering about. The re-record count.... 693? I've wondered this on previous submissions, but feedback and my review never have shown anything standing out. Are you "slow recording" with the keyboard and then going back to clean them up with TASStudio? Not that I'm saying that a problem exists, but I have been curious.
I recently discovered that if you haven't reached a level of frustration with TASing any game, then you haven't done your due diligence. ---- SOYZA: Are you playing a game? NYMX: I'm not playing a game, I'm TASing. SOYZA: Oh...so its not a game...Its for real? ---- Anybody got a Quantum computer I can borrow for 20 minutes? Nevermind...eien's 64 core machine will do. :) ---- BOTing will be the end of all games. --NYMX
nymx
He/Him
Editor, Experienced Forum User, Judge, Published Author, Skilled player (1727)
Joined: 11/14/2014
Posts: 846
Location: South Pole, True Land Down Under
Masterjun wrote:
nymx wrote:
When I look at https://tasvideos.org/Activity, the "Time Since Last" is not resetting to zero, neither when I accept or claim a submission. today, it went from 17 to 9...which doesn't make sense.
Currently the logic takes the submission date of the most recent submission where you're a judge, not the judging date. It's a logic error, but it seems it was easier to program it this way for now.
Ok..Thanks.
I recently discovered that if you haven't reached a level of frustration with TASing any game, then you haven't done your due diligence. ---- SOYZA: Are you playing a game? NYMX: I'm not playing a game, I'm TASing. SOYZA: Oh...so its not a game...Its for real? ---- Anybody got a Quantum computer I can borrow for 20 minutes? Nevermind...eien's 64 core machine will do. :) ---- BOTing will be the end of all games. --NYMX
nymx
He/Him
Editor, Experienced Forum User, Judge, Published Author, Skilled player (1727)
Joined: 11/14/2014
Posts: 846
Location: South Pole, True Land Down Under
I figured to give an update on the progress here. Life...need a say more? Just about halfway through this re-work, and we are looking at 300+ frames cut so far. The discoveries from DrD2k9 are not easily implemented, but are certainly worth the effort.
I recently discovered that if you haven't reached a level of frustration with TASing any game, then you haven't done your due diligence. ---- SOYZA: Are you playing a game? NYMX: I'm not playing a game, I'm TASing. SOYZA: Oh...so its not a game...Its for real? ---- Anybody got a Quantum computer I can borrow for 20 minutes? Nevermind...eien's 64 core machine will do. :) ---- BOTing will be the end of all games. --NYMX
nymx
He/Him
Editor, Experienced Forum User, Judge, Published Author, Skilled player (1727)
Joined: 11/14/2014
Posts: 846
Location: South Pole, True Land Down Under
nymx wrote:
Hello. So I stupidly put in a Git defect...not realizing that it was tied to the BizHawk solution, so here is where I hope my issue will be acceptable. When I look at https://tasvideos.org/Activity, the "Time Since Last" is not resetting to zero, neither when I accept or claim a submission. today, it went from 17 to 9...which doesn't make sense. Can someone check this please?
Does anybody know what is going on with the numbers? They seem to only be happening on the "judging" side of this page.
I recently discovered that if you haven't reached a level of frustration with TASing any game, then you haven't done your due diligence. ---- SOYZA: Are you playing a game? NYMX: I'm not playing a game, I'm TASing. SOYZA: Oh...so its not a game...Its for real? ---- Anybody got a Quantum computer I can borrow for 20 minutes? Nevermind...eien's 64 core machine will do. :) ---- BOTing will be the end of all games. --NYMX
nymx
He/Him
Editor, Experienced Forum User, Judge, Published Author, Skilled player (1727)
Joined: 11/14/2014
Posts: 846
Location: South Pole, True Land Down Under
Interesting...I hope this doesn't mean the same trick can be used for all of the other Action 52 games?
I recently discovered that if you haven't reached a level of frustration with TASing any game, then you haven't done your due diligence. ---- SOYZA: Are you playing a game? NYMX: I'm not playing a game, I'm TASing. SOYZA: Oh...so its not a game...Its for real? ---- Anybody got a Quantum computer I can borrow for 20 minutes? Nevermind...eien's 64 core machine will do. :) ---- BOTing will be the end of all games. --NYMX
nymx
He/Him
Editor, Experienced Forum User, Judge, Published Author, Skilled player (1727)
Joined: 11/14/2014
Posts: 846
Location: South Pole, True Land Down Under
LGR...I think this submission poses an acceptance issue. Since it is a short running game, I want to know if there is someway to correct this issue. The problem is that this game doesn't satisfy this rule: A video game poses a virtual task. It requires the player to accomplish some in-game job. Is there anything you can think of to make this faster, by getting one of the players to do something to accomplish the goal of winning?
I recently discovered that if you haven't reached a level of frustration with TASing any game, then you haven't done your due diligence. ---- SOYZA: Are you playing a game? NYMX: I'm not playing a game, I'm TASing. SOYZA: Oh...so its not a game...Its for real? ---- Anybody got a Quantum computer I can borrow for 20 minutes? Nevermind...eien's 64 core machine will do. :) ---- BOTing will be the end of all games. --NYMX
nymx
He/Him
Editor, Experienced Forum User, Judge, Published Author, Skilled player (1727)
Joined: 11/14/2014
Posts: 846
Location: South Pole, True Land Down Under
Hello. So I stupidly put in a Git defect...not realizing that it was tied to the BizHawk solution, so here is where I hope my issue will be acceptable. When I look at https://tasvideos.org/Activity, the "Time Since Last" is not resetting to zero, neither when I accept or claim a submission. today, it went from 17 to 9...which doesn't make sense. Can someone check this please?
I recently discovered that if you haven't reached a level of frustration with TASing any game, then you haven't done your due diligence. ---- SOYZA: Are you playing a game? NYMX: I'm not playing a game, I'm TASing. SOYZA: Oh...so its not a game...Its for real? ---- Anybody got a Quantum computer I can borrow for 20 minutes? Nevermind...eien's 64 core machine will do. :) ---- BOTing will be the end of all games. --NYMX
nymx
He/Him
Editor, Experienced Forum User, Judge, Published Author, Skilled player (1727)
Joined: 11/14/2014
Posts: 846
Location: South Pole, True Land Down Under
LogansGamingRoom wrote:
well that was easy. player 2's input was still there, i just had to change the export settings from 1 Player to 2 Players. https://tasvideos.org/UserFiles/Info/638339044864865987
Thanks. I will finalize this tonight.
I recently discovered that if you haven't reached a level of frustration with TASing any game, then you haven't done your due diligence. ---- SOYZA: Are you playing a game? NYMX: I'm not playing a game, I'm TASing. SOYZA: Oh...so its not a game...Its for real? ---- Anybody got a Quantum computer I can borrow for 20 minutes? Nevermind...eien's 64 core machine will do. :) ---- BOTing will be the end of all games. --NYMX
nymx
He/Him
Editor, Experienced Forum User, Judge, Published Author, Skilled player (1727)
Joined: 11/14/2014
Posts: 846
Location: South Pole, True Land Down Under
LogansGamingRoom wrote:
managed to cut a further 8 frames, will check if it syncs after lunch https://tasvideos.org/UserFiles/Info/638336631210667079 EDIT: this new userfile syncs just fine. https://youtube.com/shorts/e0JevV7faQs?feature=share
Thanks. I will check tonight.
I recently discovered that if you haven't reached a level of frustration with TASing any game, then you haven't done your due diligence. ---- SOYZA: Are you playing a game? NYMX: I'm not playing a game, I'm TASing. SOYZA: Oh...so its not a game...Its for real? ---- Anybody got a Quantum computer I can borrow for 20 minutes? Nevermind...eien's 64 core machine will do. :) ---- BOTing will be the end of all games. --NYMX
nymx
He/Him
Editor, Experienced Forum User, Judge, Published Author, Skilled player (1727)
Joined: 11/14/2014
Posts: 846
Location: South Pole, True Land Down Under
LogansGamingRoom wrote:
done. 25 frames saved. https://tasvideos.org/UserFiles/Info/638335797973662389
I'm having trouble syncing this movie file. Can you confirm it please?
I recently discovered that if you haven't reached a level of frustration with TASing any game, then you haven't done your due diligence. ---- SOYZA: Are you playing a game? NYMX: I'm not playing a game, I'm TASing. SOYZA: Oh...so its not a game...Its for real? ---- Anybody got a Quantum computer I can borrow for 20 minutes? Nevermind...eien's 64 core machine will do. :) ---- BOTing will be the end of all games. --NYMX
nymx
He/Him
Editor, Experienced Forum User, Judge, Published Author, Skilled player (1727)
Joined: 11/14/2014
Posts: 846
Location: South Pole, True Land Down Under
Ok...I know this is going to be shocking, but I'm finding where optimization is not good enough. Let me explain... After a discussion with other judges, a game where Player 1 beats up Player 2 (a non-CPU driven player) can be accepted; however, you are not using Player 2's inputs to position the opponent for faster kills. Strangely enough, the first level seems to be fine. On stage 3, I was able to cut 8 frames easily by moving the opponent to a closer location to the firing. Since this was obvious and easily accomplished...I'm going to ask that you redo your TAS to clean this up, rather than just slapping a rejection to it. Please let me know when you get this cleared up. Thanks.
I recently discovered that if you haven't reached a level of frustration with TASing any game, then you haven't done your due diligence. ---- SOYZA: Are you playing a game? NYMX: I'm not playing a game, I'm TASing. SOYZA: Oh...so its not a game...Its for real? ---- Anybody got a Quantum computer I can borrow for 20 minutes? Nevermind...eien's 64 core machine will do. :) ---- BOTing will be the end of all games. --NYMX