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nymx
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jeff_town wrote:
any insight into what allows the power-up to spawn?
Oh! I forgot about that. I think it is on a timer, but I was going to go back and count the frames in-between each occurrence. I'll report back later on that. As for controlling when that happens, it would be nice to force that...it certainly would make the game much much faster.
I recently discovered that if you haven't reached a level of frustration with TASing any game, then you haven't done your due diligence. ---- SOYZA: Are you playing a game? NYMX: I'm not playing a game, I'm TASing. SOYZA: Oh...so its not a game...Its for real? ---- Anybody got a Quantum computer I can borrow for 20 minutes? Nevermind...eien's 64 core machine will do. :) ---- BOTing will be the end of all games. --NYMX
nymx
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RetroEdit wrote:
My understanding from reading the submission notes is that this run is aiming for fastest completion and that fastest completion happens to include avoiding damage:
In general it's faster in this game to not get hit. I can't think of a single situation that would be faster when taking damage.
Therefore, this probably doesn't need to be branched as "no damage", although the publication will be tagged as 'Forgoes intentional damage' (I think?).
This is my thinking as well. I was comparing this to the WR and thought it was odd that this run was a lot faster than expected. Usually, but not always, "No Damage" runs tend to be slower.
I recently discovered that if you haven't reached a level of frustration with TASing any game, then you haven't done your due diligence. ---- SOYZA: Are you playing a game? NYMX: I'm not playing a game, I'm TASing. SOYZA: Oh...so its not a game...Its for real? ---- Anybody got a Quantum computer I can borrow for 20 minutes? Nevermind...eien's 64 core machine will do. :) ---- BOTing will be the end of all games. --NYMX
nymx
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I have a problem that I'm trying to get through here. I"m performing a sync test and I cannot get past a certain point. Can you check at about 15:25? Hopefully this can be salvaged.
I recently discovered that if you haven't reached a level of frustration with TASing any game, then you haven't done your due diligence. ---- SOYZA: Are you playing a game? NYMX: I'm not playing a game, I'm TASing. SOYZA: Oh...so its not a game...Its for real? ---- Anybody got a Quantum computer I can borrow for 20 minutes? Nevermind...eien's 64 core machine will do. :) ---- BOTing will be the end of all games. --NYMX
nymx
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There has been a lot of conversation going on, that I believe overshadowed my request. I'll just start over... warmCabin's submission has been improved by Otaku. Because we have this existing submission, and a WIP that improves it, I need clarification on how both of you wish to proceed. From what I have observed, Otaku wishes to be added to this submission. Of course, we would like to get confirmation from warmCabin on this request. If co-authorship is accepted, then I will be taking the following WIP, https://tasvideos.org/UserFiles/Info/638278907131826344, and replacing it as the primary movie file. I have ran this on newer version of FCEUX and it does sync. So...just say the word and I'll finalize this submission.
I recently discovered that if you haven't reached a level of frustration with TASing any game, then you haven't done your due diligence. ---- SOYZA: Are you playing a game? NYMX: I'm not playing a game, I'm TASing. SOYZA: Oh...so its not a game...Its for real? ---- Anybody got a Quantum computer I can borrow for 20 minutes? Nevermind...eien's 64 core machine will do. :) ---- BOTing will be the end of all games. --NYMX
nymx
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Jack-Retro...we do have training videos on our publication site. https://www.youtube.com/@TASVideosChannel
I recently discovered that if you haven't reached a level of frustration with TASing any game, then you haven't done your due diligence. ---- SOYZA: Are you playing a game? NYMX: I'm not playing a game, I'm TASing. SOYZA: Oh...so its not a game...Its for real? ---- Anybody got a Quantum computer I can borrow for 20 minutes? Nevermind...eien's 64 core machine will do. :) ---- BOTing will be the end of all games. --NYMX
nymx
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OtakuTAS wrote:
nymx wrote:
Ok...so the deal is, OtakuTAS has figured out how to change the settings, via the input file.
Just for future reference incase anybody else TASes an Atari game, I had to: A) In a non-TAStudio environment that allowed me to adjust the manual dipswitches in the BizHawk settings, activate the service mode in the BizHawk GUI B) Open TAStudio with the setting still set C) Set the settings in the game's virtual service menu (virtual dipswitches) with TAStudio still open D) In TAStudio, create a second movie using New -> From SaveRAM. This will be a junk movie as we are still stuck in service mode since we can't shut the setting off as the BizHawk settings are greyed out with TAStudio open, but will save our settings to a new movie. Why not just start a new movie non-Save-RAM? Because we need the movie .tasproj to be set up with the necessarily files and designations to expect a SaveRAM file E) In this new blank movie that uses contains our current save RAM, run it for a few frames or whatever and save it. F) Exit TAStudio G) Now able to change the settings again, deactivate the service mode dipswitch in BizHawk's settings. H) Reboot core I) Open TAStudio again and start another new movie from save RAM, which now will be the wrong save RAM because it's clear but that is okay we'll fix that J) Run the movie again for a few frames and save it K) Now we have a movie that is stuck in service mode but has a good save RAM, and a movie that is not stuck in service mode but has a bad save RAM L) Open both .tasproj files in WinRAR and move the good save RAM bin file to the newest .tasproj file. Voila. The file isn't a save state so it's not stuck in service mode and just contains the plain save data from when we were stuck in service mode. This was a pain!
Ok great. I've been wondering how this process worked. Its nice that you understand it well. Jack-Retro...if you are going to redo your TAS, as you stated, follow these steps from OtakuTAS. Now that we have these steps, please honor this work by adding OtakuTAS to the authorship list.
I recently discovered that if you haven't reached a level of frustration with TASing any game, then you haven't done your due diligence. ---- SOYZA: Are you playing a game? NYMX: I'm not playing a game, I'm TASing. SOYZA: Oh...so its not a game...Its for real? ---- Anybody got a Quantum computer I can borrow for 20 minutes? Nevermind...eien's 64 core machine will do. :) ---- BOTing will be the end of all games. --NYMX
nymx
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Ok...so the deal is, OtakuTAS has figured out how to change the settings, via the input file. This is exactly what we need in order to validate this TAS. Now that this has occurred, we now need you to do a few things. 1. Download the file provided by OtakuTAS and check out the inputs to note what was done. Because this has been provided, co-authorship is requested, which you will need to acknowledge, in order for me to officially correct this submission. On the other hand, you can do this yourself...if you like. 2. Work with OtakuTAS to resync your inputs. Because you were recording with a controller, you will now need to use the "TAStudio Editor" to modify the inputs, frame by frame. Doing so, you might find a lot more time and abilities that you may not have before. This is where TASing gets very interesting and rewarding. I look forward to seeing the discussion between the two of you. As it stands, we ill be accepting this...but we just need to clean up this technicality.
I recently discovered that if you haven't reached a level of frustration with TASing any game, then you haven't done your due diligence. ---- SOYZA: Are you playing a game? NYMX: I'm not playing a game, I'm TASing. SOYZA: Oh...so its not a game...Its for real? ---- Anybody got a Quantum computer I can borrow for 20 minutes? Nevermind...eien's 64 core machine will do. :) ---- BOTing will be the end of all games. --NYMX
nymx
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I need to clarify one thing, in regards to OtakuTAS's concerns. I understand that there are some differences being discussed here between the use of FCEUX and Bizhawk. I am leaving it to the two of you to discuss how you want to proceed, even though there is a disagreement on which emulator to use. Just note, that FCEUX is still on our accepted list of emulators...even though it has been reported as less accurate (according to https://tasvideos.org/Emulatorresources/NESaccuracytests). I am in favor of accepting this TAS, but I would like to have this situation cleared up first. Can you the two of you continue your discussion here in this thread so that I can make any corrections and move on my judgement?
I recently discovered that if you haven't reached a level of frustration with TASing any game, then you haven't done your due diligence. ---- SOYZA: Are you playing a game? NYMX: I'm not playing a game, I'm TASing. SOYZA: Oh...so its not a game...Its for real? ---- Anybody got a Quantum computer I can borrow for 20 minutes? Nevermind...eien's 64 core machine will do. :) ---- BOTing will be the end of all games. --NYMX
nymx
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Ok...any final instructions? What are we going with? warmCabin's "Synced Rev A on FCEUX 2.3.0" confirmation?
I recently discovered that if you haven't reached a level of frustration with TASing any game, then you haven't done your due diligence. ---- SOYZA: Are you playing a game? NYMX: I'm not playing a game, I'm TASing. SOYZA: Oh...so its not a game...Its for real? ---- Anybody got a Quantum computer I can borrow for 20 minutes? Nevermind...eien's 64 core machine will do. :) ---- BOTing will be the end of all games. --NYMX
nymx
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I'm reaching out again to get approval for adding OtakuTAS' to your work. Can you report back with your agreement?
I recently discovered that if you haven't reached a level of frustration with TASing any game, then you haven't done your due diligence. ---- SOYZA: Are you playing a game? NYMX: I'm not playing a game, I'm TASing. SOYZA: Oh...so its not a game...Its for real? ---- Anybody got a Quantum computer I can borrow for 20 minutes? Nevermind...eien's 64 core machine will do. :) ---- BOTing will be the end of all games. --NYMX
nymx
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OtakuTAS wrote:
Jack-Retro, would you be able to patch up the desync in ice level as you have more knowledge of the game than I? From what I see, the movie should continue syncing if this one problem area is patched up. More desyncs may present themselves, but they will be seperate. I'm not sure if RNG is causing it, or something else. Could you take a look?
I was ready to pass judgement on this submission, but now I want to wait for a response to OtakuTAS's question. Jack-Retro...can you please respond to this asap?
I recently discovered that if you haven't reached a level of frustration with TASing any game, then you haven't done your due diligence. ---- SOYZA: Are you playing a game? NYMX: I'm not playing a game, I'm TASing. SOYZA: Oh...so its not a game...Its for real? ---- Anybody got a Quantum computer I can borrow for 20 minutes? Nevermind...eien's 64 core machine will do. :) ---- BOTing will be the end of all games. --NYMX
nymx
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Patashu wrote:
nymx, you're doing a good job at finding games made by aliens, for aliens.
ROFL...That could explain my frustration with playing all of these CG games. I can hear the developers now..."Maw ha ha ha...these humans think they know gaming!".
I recently discovered that if you haven't reached a level of frustration with TASing any game, then you haven't done your due diligence. ---- SOYZA: Are you playing a game? NYMX: I'm not playing a game, I'm TASing. SOYZA: Oh...so its not a game...Its for real? ---- Anybody got a Quantum computer I can borrow for 20 minutes? Nevermind...eien's 64 core machine will do. :) ---- BOTing will be the end of all games. --NYMX
nymx
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Wow...This game is not so trivial after all. Well, warmCabin...do you agree to OtakuTAS's request?
I recently discovered that if you haven't reached a level of frustration with TASing any game, then you haven't done your due diligence. ---- SOYZA: Are you playing a game? NYMX: I'm not playing a game, I'm TASing. SOYZA: Oh...so its not a game...Its for real? ---- Anybody got a Quantum computer I can borrow for 20 minutes? Nevermind...eien's 64 core machine will do. :) ---- BOTing will be the end of all games. --NYMX
nymx
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Thank you OtakuTAS. I will be reviewing this tonight. Also, I absolutely agree with adding you as co-author.
I recently discovered that if you haven't reached a level of frustration with TASing any game, then you haven't done your due diligence. ---- SOYZA: Are you playing a game? NYMX: I'm not playing a game, I'm TASing. SOYZA: Oh...so its not a game...Its for real? ---- Anybody got a Quantum computer I can borrow for 20 minutes? Nevermind...eien's 64 core machine will do. :) ---- BOTing will be the end of all games. --NYMX
nymx
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So it looks like this game was more interesting to TAS than I originally thought. During my initial effort, I did notice a lot of flashing...after shooting a disc. I never really put two and two together until DrD2k9 figured out what was going on. Basically, the Sprite Register is giving the indication that two or more objects are touching. The problem with this, is that the register can't communicate which two objects are touching. So the game's code has to scan and check each sprite in a logical order. So it doesn't necessarily mean that they are in order on the screen, but how the register detects them. This is a known problem with the Commodore 64, which is worked around by good coding. Because of the many games I've TASed for this computer, during this year, I have run across this problem a few times. For one...the glitch that I discovered in Stronghold helped me to clip through walls, only because the game was checking things in an order that ignored my ship's touching of other objects. So, I have made a valiant effort to re-optimize this game according to this new discovery. I have added to DrD2k9's 37 frames (from Level 1 only), increasing it to 74 frames total at the end of four waves on Level 5. I will replace the new movie, once DrD2k9 decides on reviewing privately first.
I recently discovered that if you haven't reached a level of frustration with TASing any game, then you haven't done your due diligence. ---- SOYZA: Are you playing a game? NYMX: I'm not playing a game, I'm TASing. SOYZA: Oh...so its not a game...Its for real? ---- Anybody got a Quantum computer I can borrow for 20 minutes? Nevermind...eien's 64 core machine will do. :) ---- BOTing will be the end of all games. --NYMX
nymx
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I know that I required information a day ago, but I want to poke the author again and answer one question. We need a verification file so that we know how you accomplished the removal of the "Training" material. Looking a bit further, it could also be done by changing the BIOS settings...upon booting of the game. Whether it is that, or another method during game play.
Dimon12321 wrote:
Can the TAS be played back using that .bk2 file alone, without the savestate?
Having gone through this again, with newer information, I can clearly see that the existing inputs will not carry this through to the end with the "Save State" removed. Whatever was done, before the creation of this "Save State", turns these messages off. Jack-Retro....again, we need to make sure you understand that we need a verification movie to understand how you brought your TAS to completion. Without it, this submission will be rejected. If you bring one to us in time, it still might be rejected...but it could qualify for a special situation.
I recently discovered that if you haven't reached a level of frustration with TASing any game, then you haven't done your due diligence. ---- SOYZA: Are you playing a game? NYMX: I'm not playing a game, I'm TASing. SOYZA: Oh...so its not a game...Its for real? ---- Anybody got a Quantum computer I can borrow for 20 minutes? Nevermind...eien's 64 core machine will do. :) ---- BOTing will be the end of all games. --NYMX
nymx
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Just checking in to see how things are coming along. Any good news?
I recently discovered that if you haven't reached a level of frustration with TASing any game, then you haven't done your due diligence. ---- SOYZA: Are you playing a game? NYMX: I'm not playing a game, I'm TASing. SOYZA: Oh...so its not a game...Its for real? ---- Anybody got a Quantum computer I can borrow for 20 minutes? Nevermind...eien's 64 core machine will do. :) ---- BOTing will be the end of all games. --NYMX
nymx
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warmCabin wrote:
I was just about to submit it when I saw this one in the queue :/
Ok...this is the key statement that is holding me up on judging this submission. I want to be fair, but if both of you were working on separate movies...then I cannot continue judging this submission, until warmCabin consents to having his movie added to this submission. I am still taking the stance that these should be separate submissions, since it appears no collaboration previous existed. Please respond soon.
I recently discovered that if you haven't reached a level of frustration with TASing any game, then you haven't done your due diligence. ---- SOYZA: Are you playing a game? NYMX: I'm not playing a game, I'm TASing. SOYZA: Oh...so its not a game...Its for real? ---- Anybody got a Quantum computer I can borrow for 20 minutes? Nevermind...eien's 64 core machine will do. :) ---- BOTing will be the end of all games. --NYMX
nymx
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Ok...I believe I understand this problem enough to finally make a comment. Jack-Retro has basically ran the game, to an undetermined point...maybe throughout the entire game. At some point, the "Save State" was created where the game seems to have cycled back around to the beginning to play this without the training message showing up, which would cause the game to be interrupted and slower than it should. I'm not sure of the details, but it doesn't matter how this was accomplished because there is a problem. So basically, I am not fan enough to want to play this all the way through to discover that. Here is where the problem starts. Our Movie Rules state the following: "Always record new movies from power-on or SaveRAM. Starting from an emulator savestate is normally not allowed." Because this starts from a "Save State", I can't truly determine if this movie is fixed with the illusion that it does or not. If it does, then we we require more information. See below... "Starting from a savestate is only allowed in special circumstances, and also requires a form of verification." I don't know if this situation would qualify for a "Special Circumstance", so it would require a discussion among our judges; however, we need to clear away one problem. We need a verification movie file. With this, we can probably determine everything we need to finalize judgement here. With that stated, there is another point that I wish to bring up...It appears that this "Training" material is removed for that particular session of game play. If another person comes along to the machine, it should have the training content...in case the gamer is new and doesn't understand all the playing details. With that stated, I doubt that a "SRAM Verifcation Movie" would be the answer to removing this content. So the savestate is where we must take the next step of analysis. Jack-Retro, I'm tasking you with providing a verification movie so that we can explain away the issues that exist here. At this point, if you are not able to do so...this submission will be rejected, as it does not fullfill the requirements stated in our rules, found here https://tasvideos.org/MovieRules.
I recently discovered that if you haven't reached a level of frustration with TASing any game, then you haven't done your due diligence. ---- SOYZA: Are you playing a game? NYMX: I'm not playing a game, I'm TASing. SOYZA: Oh...so its not a game...Its for real? ---- Anybody got a Quantum computer I can borrow for 20 minutes? Nevermind...eien's 64 core machine will do. :) ---- BOTing will be the end of all games. --NYMX
nymx
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Wow...this music sounds like it is using a SID chip. So reminiscence of the C64!
I recently discovered that if you haven't reached a level of frustration with TASing any game, then you haven't done your due diligence. ---- SOYZA: Are you playing a game? NYMX: I'm not playing a game, I'm TASing. SOYZA: Oh...so its not a game...Its for real? ---- Anybody got a Quantum computer I can borrow for 20 minutes? Nevermind...eien's 64 core machine will do. :) ---- BOTing will be the end of all games. --NYMX
nymx
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Ok, I'm a little confused now. LGR, you have added warmCabin to your submission, but I thought another submission was about to be made separately. Did the two of you agree on co-authorship privately? I see LGR is agreeing to this...so warmCabin, can you acknowledge please? The way I was seeing this, is that both of you were working on this separately. So that would mean that the faster TAS would be accepted.
I recently discovered that if you haven't reached a level of frustration with TASing any game, then you haven't done your due diligence. ---- SOYZA: Are you playing a game? NYMX: I'm not playing a game, I'm TASing. SOYZA: Oh...so its not a game...Its for real? ---- Anybody got a Quantum computer I can borrow for 20 minutes? Nevermind...eien's 64 core machine will do. :) ---- BOTing will be the end of all games. --NYMX
nymx
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warmCabin wrote:
Shit, I was working on this one too. Found my own route that only takes 3730 frames. How do we handle this situation?
Can you please clarify? Are you saying that your TAS completes the entire game from power on, at 3730 frames? or are you calculating the frame between the menu and ending point? As it stands right now, this submission will be accepted...as the TAS is replicating a known optimal solution. If there is something better, I would like to know now...so that we don't go down the road of multiple submissions.
I recently discovered that if you haven't reached a level of frustration with TASing any game, then you haven't done your due diligence. ---- SOYZA: Are you playing a game? NYMX: I'm not playing a game, I'm TASing. SOYZA: Oh...so its not a game...Its for real? ---- Anybody got a Quantum computer I can borrow for 20 minutes? Nevermind...eien's 64 core machine will do. :) ---- BOTing will be the end of all games. --NYMX
nymx
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Even though I'm going to take a look at this, in more details...anybody is welcome to see if this is a result of emulation. I doubt that it is, but the concern was brought up and we need to at least address it.
I recently discovered that if you haven't reached a level of frustration with TASing any game, then you haven't done your due diligence. ---- SOYZA: Are you playing a game? NYMX: I'm not playing a game, I'm TASing. SOYZA: Oh...so its not a game...Its for real? ---- Anybody got a Quantum computer I can borrow for 20 minutes? Nevermind...eien's 64 core machine will do. :) ---- BOTing will be the end of all games. --NYMX
nymx
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OtakuTAS, can you explain how you are calculating the percentage completion for this TAS? I can't see how 110% is derived. At this point, I am closer to thinking this should be classified a "Glitched" run instead.
I recently discovered that if you haven't reached a level of frustration with TASing any game, then you haven't done your due diligence. ---- SOYZA: Are you playing a game? NYMX: I'm not playing a game, I'm TASing. SOYZA: Oh...so its not a game...Its for real? ---- Anybody got a Quantum computer I can borrow for 20 minutes? Nevermind...eien's 64 core machine will do. :) ---- BOTing will be the end of all games. --NYMX
nymx
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I'm going to think on this TAS another day. The fact that this "Level 4" exists, is most likely brought on by breaking the game. Action 52 isn't know for their rock solid coding skills; however, I'm willing to check out the possibility of emulation errors. If many of you are aware of these games, you'll know that the level counter is messed up in most of the games. The famous "Level 3" being repeated twice is an example, but yet it was another level. So, we'll look into it.
I recently discovered that if you haven't reached a level of frustration with TASing any game, then you haven't done your due diligence. ---- SOYZA: Are you playing a game? NYMX: I'm not playing a game, I'm TASing. SOYZA: Oh...so its not a game...Its for real? ---- Anybody got a Quantum computer I can borrow for 20 minutes? Nevermind...eien's 64 core machine will do. :) ---- BOTing will be the end of all games. --NYMX
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