Posts for samurai_goroh

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Editor, Experienced Forum User, Published Author, Player (53)
Joined: 12/25/2004
Posts: 634
Location: Aguascalientes, Mexico
Nice compilation, I always wanted to see a Gourmet Race high-score, thanks much :D
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Editor, Experienced Forum User, Published Author, Player (53)
Joined: 12/25/2004
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Location: Aguascalientes, Mexico
I'm not sure about a single segment, but this one (multi-segmented) thrash it...: Mega Man 9 All Clear in 19:18 [WR]
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Joined: 12/25/2004
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When I saw the title of the game, I immediately expected to see a glitch-fest & wasn't disappointed with the result. I knew some of the bugs, but not all of them, so it was a nice unexpected run. I really loved the penalty kick moment. Voting yes :D
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Editor, Experienced Forum User, Published Author, Player (53)
Joined: 12/25/2004
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If Glass Joe can refill when he hits you, couldn't you go to the next round with more health to let him hit you, so that you could him more times? (and therefore obtaining more points) Other than that, looks good :)
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Editor, Experienced Forum User, Published Author, Player (53)
Joined: 12/25/2004
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Cool, I had not much to do today, I'm going to watch it :) Edit: Watched it, seems like you forgot to edit the first 2 maps to change the small details I mentioned on the forum (changing settings ASAP to "no animation" & move the Artillery 1 space less to avoid the refill). Those are small errors that would only save a few frames, so is not a big deal. Ignoring that, the run looks great, I loved the maps with +2 COs where you only deploy as few units as necessary. Voting yes :D I really liked the choke-point on one of Sensei's map, so I suggest the next image:
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Editor, Experienced Forum User, Published Author, Player (53)
Joined: 12/25/2004
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Location: Aguascalientes, Mexico
looking good, keep it up :)
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Editor, Experienced Forum User, Published Author, Player (53)
Joined: 12/25/2004
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Location: Aguascalientes, Mexico
Nice to see an update of the WIP, hope you keep working on it as this is one of the series I like most :)
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Joined: 12/25/2004
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Enjoyed :D
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Editor, Experienced Forum User, Published Author, Player (53)
Joined: 12/25/2004
Posts: 634
Location: Aguascalientes, Mexico
This bug is what's currently spoken on MFO's board, it's named "air-ground glitch" or just "AGG". With this bug, you'll likely top all the speed records... Floating & turning around was known ages ago. What is new is that someone found a way to refill your energy while floating, therefore being able to do stuff like starting a lap with max speed & so on... You can follow the discussion here: http://www.mrfixitonline.com/viewtopic.php?t=9465
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Editor, Experienced Forum User, Published Author, Player (53)
Joined: 12/25/2004
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This is from work: Edit: This crappy one is from home :(
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Editor, Experienced Forum User, Published Author, Player (53)
Joined: 12/25/2004
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I was bored, so I took the test...:
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Editor, Experienced Forum User, Published Author, Player (53)
Joined: 12/25/2004
Posts: 634
Location: Aguascalientes, Mexico
I remember some passwords/codes from several games (most which I never owned :P)...: Punch-Out! 007 373 5963 Donkey Kong Country D(own) Y D(own) D(own) Y Konami Code ^^VV<><>BA (Select) Start Starcraft show me the money Lolo II GCVT Bomberman 5656 Street Fighter II v, R, ^, L, Y, B Kid Icarus paking paking paking paking
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Joined: 12/25/2004
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You use the RAM search to look for valuable information not found in the game (I mean, playing normally). In RPG games, you usually look where the attributes of players & enemies (Hp, Mp, Stats, etc.); in Platform games, you look for the character's speed (as adelikat point how) & so on. Here's a link with more information about Memory Search
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Editor, Experienced Forum User, Published Author, Player (53)
Joined: 12/25/2004
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Location: Aguascalientes, Mexico
So, it's finally completed? Great :) I'll try to watch it tomorrow, time to sleep here :(
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Editor, Experienced Forum User, Published Author, Player (53)
Joined: 12/25/2004
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I would say that most likely the wall detection code doesn't actualize fast enough when you pause & unpause the game to fast & that's the reason you can pass walls as shown on the video... BTW, just read on the video that it doesn't seem to work well on GP as it detects you as going backwards & loosing position, and if you go to low, you'll forfeit...
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Editor, Experienced Forum User, Published Author, Player (53)
Joined: 12/25/2004
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lol, that's just broken, to bad that it's kinda monotonous. Do you know if the same strategy can apply on all the courses? Either way, I would love to see a TAS of this game (and F-zero X). BTW midiman, do you know if JKT would pick up F-zero X again? His videos where really cool.
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Editor, Experienced Forum User, Published Author, Player (53)
Joined: 12/25/2004
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I don't think it would be that interesting if you're going to be space flying (that's the fastest way to beat a course, although you would need to obtains parts & create a car - or use a file that has them unlocked), although if it's going to be a snaking tas, that would be more interesting... (still, it would have the same problem of creating a car or unlocking a good one)...
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Editor, Experienced Forum User, Published Author, Player (53)
Joined: 12/25/2004
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The topic reminds me of this video: (around 2:30) http://www.thedailyshow.com/watch/thu-april-30-2009/large-hadron-collider
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Editor, Experienced Forum User, Published Author, Player (53)
Joined: 12/25/2004
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Rick wrote:
I'd like to try and figure out a way to get up to 25,000 points without winning the match to see what happens, because I don't know how winning the match too affects the outcome (before the bonuses get tallied in, of course).
How about losing or drawing a round?
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Editor, Experienced Forum User, Published Author, Player (53)
Joined: 12/25/2004
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kchrules wrote:
Rick wrote:
Anyway, pitching a little suggestion. kchrules, who were you thinking of using in the run? If you use Liu Kang, you could have a little fun in The Pit and use Liu Kang's fatality to uppercut them into the pit. It's actually kinda cool-looking.
Do you mean a non glitch SNES run? I am not real sure who to use for that. Edit: MK 1: http://dehacked.2y.net/microstorage.php/info/399446446/mk.smv
I liked the WIP so far, Subzero thinking he got you with his freezing move :P. Also, I find it kinda funny that only Liu Kang's fatality doesn't darken the screen. If you're going to perform some bugs, there's a way to have the dark background with Liu Kang's Fatality (actually the whole round has the dark background), though it's very timing consuming. You would need to win only once until the 5th round, you'll have to draw the others (you could even can afford to lose one). I can't remember if this is only doable in a normal game nor I remember if drawing by KO was possible (well it might, but maybe each one gets a round victory disabling now the bug)... If you're interested, I know more bugs for this game, although it's been a long time since I played this game, that I might had forgotten some steps XD
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Editor, Experienced Forum User, Published Author, Player (53)
Joined: 12/25/2004
Posts: 634
Location: Aguascalientes, Mexico
Thanks for putting a video on youtube pirohiko. I really liked the run, instead of looking like the enemy was playing at its highest level, you made it fool of him winning with some quick combos, I loved that (& specially when you cleaned all the puyos on screen). Voting yes :D
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Editor, Experienced Forum User, Published Author, Player (53)
Joined: 12/25/2004
Posts: 634
Location: Aguascalientes, Mexico
DaTeL237 wrote:
btw Stefan Mahrla happen to be anyone on TASvideos?
Well, this is his profile, but I doubt he still visits this site but I could be wrong...
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Editor, Experienced Forum User, Published Author, Player (53)
Joined: 12/25/2004
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GreenaLink wrote:
Henry Hatsworth: A surprisingly good game. multi-tasking, hardcore game at best.
I'm currently playing that game on the DS & think it would make a good TAS. With the option to switch from a an Adventure game to a Puzzle, I'm sure it won't be boring at all.
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Editor, Experienced Forum User, Published Author, Player (53)
Joined: 12/25/2004
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The reason probably is that you try to play it with a correct ROM, because this one runs with a screen about mode 7... If is not that, well I used VBA 1.7.2 re-recording v21 & was able to watch the WIP :) As for the run, so far so good. Keep it up fetofs :)
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Editor, Experienced Forum User, Published Author, Player (53)
Joined: 12/25/2004
Posts: 634
Location: Aguascalientes, Mexico
Cool, is nice to see a WIP of this game, I'm going to watch it later :)
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