Posts for scrimpeh

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The run that blew my mind? Too damn many. - Super Metroid in general. I was amazed by how precise and perfect the movements were compared to regular speedruns. And the rest is history. - Super Mario Kart by cstrakm. To this day an amazing run for me. - Cave Story by nitsuja is a modern example, simply because of how amazing the game is for a TAS. I'll add more as I remember them.
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Watched the encode, and I must say I was fairly impressed. Granted, often, you did have to slow down, but hte sheer amount of projectiles and enemies the game throws at you was staggering. A really impressive sight to watch if I may say so myself. Voting yes for... whatever the voting still is good for these days.
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Heidman wrote:
Ok, with a bit more experimenting, I was able to get threw stage 7 w/o killing anything. Currently working on the boss and then stage 8. I should be good to submit either tonight or tomorrow.
Woo, I'm excited for that! Haven't seen any WIPs yet.
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ITT: People understanding a joke.
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Masterjun wrote:
might as well post something here :)
Needs more xX 360 leet mlg noscopes Xx, man.
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Heisanevilgenius wrote:
Well, that makes starting the TAS kinda ridiculous. I need to press spacebar to start the game at the earliest possible frame. Having to go back and add unnecessary input before that makes figuring out the earliest possible frame to do it almost impossible.
As far as title screens are concerned, you simply have to pay attention to what frame you're on when you press spacebar. If e.g. frame 200 is too early, reverse, use some 'blank input' and try on frame 202. Thankfully, practically no MSX game utilizes the full keyboard, so you should always be able to find some 'blank' key to use which has no effect on the game. The exception to this is random number generation, which in fairly many games utilizes the full keyboard. This normally works in your favor, however, as you can manipulate luck without wasting time. (Examples: Contra, Arsene Lupin, Vampire Killer).
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Kriole wrote:
I've made quite a lot of progress, but I can't say I'm happy with it. I had to skip The Creature cause I couldn't even find the soul after like 3 hours of work. Luckily there's another encounter on the way to Subterranean Hell. Also, it should be possible to skip any of the Catoblepas, probably kill both but get the soul from the 2nd one. The issue is that I had to use both to manipulate the Skeleton Farmer. I'll try more tomorrow, but I'm done for the day. Pie
The creature soul has one of the rarest droprates in the game to my knowledge. To the point where I never actually picked it up in any of my playthroughs. I think you should be approaching it when you're stronger so the fight takes less long. I've also just now come to see your WIP, and I must say, really great work so far. Keep it going.
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Heisanevilgenius wrote:
Okay, I'm trying out openMSX and I'm having trouble with it. I'm using end to frame advance and scroll lock to reverse frames. That seems to be working well, but when I reverse and then advance it doesn't seem to be overwriting my input. To be more specific, I pushed spacebar at frame 232, then reverse back all the way to frame 200 and then frame advance again and it still is being pushed at 232.
To overwrite input in openMSX, you actually have to provide 'new' input. If you let the reverse play out, I will do just that. Coupled with the input delay MSX games exhibit, it's unfortunately a bit messy to work with (.omr files will have lots of 'trash input', which was just used to overwrite the replay), but a dedicated 'empty input' key would be kind of redundant, I think. Fortunately, most games are too crude for this to really make a difference.
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They are upscaled to a bigger than HD resolution and encoded using x264 and AAC. Sometimes, tasblend is used in games with 30hz flicker. There is a comprehensive Encoding Guide covering all the steps used in making an HD encode for youtube.
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Eye Of The Beholder wrote:
I've been trying to watch your wips but for some reason the movie descync right in the beginning. I'm using the 0.9.8 version of the emulator and the (U) version of the rom. Do i have to enable/disable any option for it ro work?
I think the run only syncs with "Enable Advanced Bus Timing Emulation" checked under Emulation settings. I have been getting desyncs so either, but I've been using 0.9.7 until now. The run made it a lot farther with the option enabled.
Post subject: Re: The best Sonic Adventure ROM???
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chiptune95 wrote:
Hi all, where I can find the best Sonic Adventure ROM? :) Thanks...
Here No problem, happy to be able to help
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Woo! This is bound to be exciting.
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Yup.
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I don't ever care for event updates, so I stayed clear off most of it so far. All that matters to me is that we got destroyed by another team in ETF2L yesterday. Feels bad, man.
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Custer's Revenge, obv
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Congrats on the first second A2600 submission adelikat. Now do Pitfall and we basically have all the games there are. Oh well, yes vote here.
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It depends on how exactly the game plays. If it's entertaining to watch regardless, it shouldn't be a problem.
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Earthbound and Mother 3 will never happen, get over it.
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I don't know F-Zero's music that well, but I always found Shotgun Kiss to be very nice.
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That is fascinating. Who knows what could be done using this glitch. ...well, I think it's pretty easy to determine by just looking up what addresses are stored in zero page, but still, this could be awesome.
Post subject: Black Mesa: Source
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A free Source modification with the aim to remake Half-Life. The first half has been released last week, find more out about it here. I imagine very many speed tricks in the old Half-Life won't work any longer, though I would like to see what BM:S has to offer in their place and how fast the first speedrun will end up.
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Let the spirit of odd Castlevania goal choices live on. Great run, I love how tightly optimized it is now. The greatest surprise for me was Stage 11, the strategy for keeping the hunchbacks in check was wondeful. I don't remember whehter you already used it in your first run, but it was new to me. Yes vote on this one.
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ventuz wrote:
Finally did 1 page of joelashimself's comic in vector and coloring.
I like the dude's art style, it's pretty unique. Nice job vectoring it, too.
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This is actually a soundcloud link instead of youtube: Song D'Autumne (SmookyDJ Rework) Some nice electro swing for ya.