Posts for scrimpeh

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Nice run, yes vote from me.
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To tell you the truth, it seems sort of pointless in my eyes. Why not use the tools you're given to their fullest potential?
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This actually makes me wonder. I'm sure it's been answered before, and not that it's a bad thing, but why doesn't FCEUX support .fcm files, but has the option to convert them to .fm2?
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You know, that's the nice thing about the internet, as opposed to say, real life. You do have the freedom to chose a name yourself, so, frankly, I don't care. If at all, keep your old name, because that'll be the one you've gotten known here after all, and changing it would just add to the confusion.
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Sounds nice, really looking forward to this.
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I doubt it's gonna sync that easily, given the various changes that had to be made to the game.
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Question is, what do we do if it turns out it doesn't work with the Japanese ROM?
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Assumably, without full emulation of the platform that flash runs on, desync and other issues will be too severe for reasonable TASing.
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This actually looks pretty cool, and like it'll make a good TAS. By all means, go for it.
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Alright. A WIP I unfortunately cannot provide, as microstorage is down. I ignored all cages throughout the run, so it's useless anyway. I also didn't see great timesaves, such as using the plums to boost yourself in speed, and general unoptimized play. Either way, I have pretty much decided on the route. - It's faster apparently to get the helicopter power first, as this means, I can clear Swamps of Forgetfulness and Moskito's Nest on the first go. - With the ring power, the only thing I'm unsure is wether I should get all cages PPW and AL first or proceed to the Blue Mountains. Since you need the running power to get 100% in Bongo Hills, I guess, I wait 'till I get that to also clear PPW and AL. - Mr.Sax doesn't give you anything, so he can safely be ignored until I get the running power. - I'm using those maps for reference. It seems, the GBA cage placement is closer to the PC version.
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http://tasvideos.org/DesyncHelpTAS.html See here for some additional info on the issue.
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I assume it would be pointless due to the 21 frame rule.
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Very entertaining run. The lag was rather noticeble in some places, but I doubt there's a lot you can do about it. Yes vote.
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Actually, the 2-player competetive TAS might be an interesting idea. How about a Worms playaround or something like that?
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Teee Ay Esss.
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Well, with DOS TASing possible now, we've got to ask ourselves. Do we really need to, if he have one tool with all those fancy features already built in?
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For Worms Armageddon, A playaround would be in order, I'd say, showcasing some of the more improbable shots, etc., comparable to a Tetris run. Well, I'd love to see Worms TAS'ed somehow.
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I'd still like an encode of either this or the DS Wario game. /never mind, there is one
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It seems, most recent games suffer from a bad case of DRM, which makes TASing them a lot more painful. Aside from that, we just need to let hardware march on if a game is too technically advanced.
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This, in my opinnion, is the whole purpose of the Newbie Board in the first place. Give them a nice place where they can freely ask questions without having them clutter up the main forums with irrelevant nonesense.
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Wait a minute, wouldn't this be the shortest TAS to be hosted on this site? Definitve yes vote.
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I guess there can't just be one simple rule as to what gets accepted and what doesn't, and deciding on a case-by-case basis will always leave someone whining about what translations get accepted and what don't. I personally would say that a TAS is about speed, and in case of a translation, the one should be picked that's faster. If I want to know about the Story of a game, I watch a Let's Play or Play it myself.
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Yo, want to announce I've tried TASing the game, so far, I have a 20 minute WIP. I'm likely gonna redo the whole run due to sloppiness, but this run gave me some nice finds and timesavers in a few levls. The game mostly has very accurate collision detection, but in some places, I managed to touch the red prickly fruit without getting hurt in someplaces. Also, in the Allegro Presto level (second one of Band Land), it is possible to save time by jumping through some sloped slippery note lines. I have only been able to get this to work on some surfaces, so I presume it only works on Slopes you're intended to go through from below, too. Aside from that, I'm unsure about the route. You get the running power last, which is an obvious timesaver, so I don't know wether I should get any cages before I can run. If anyone is interested in the WIP, I'll upload it and post it here.
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I'd say so too. Seeing how a 100% run won't be the fastest anyway, we can cut some speed and focus on entertainment instead.
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This actually left me pretty surprised, because I wasn't aware you could get a P-Wing in World 1 before, this looks pretty good I'd say. So, I don't know, what exactly triggers this mushroom house to appear anyway?