Posts for t3h_Icy
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Experienced Forum User, Published Author, Former player
Joined: 8/31/2009
Posts: 236
Here are some more tricks and glitches, as well as a fun boss battle at the end. It's just a side video, while I work on something bigger. Hope you enjoy it. =)
Experienced Forum User, Published Author, Former player
Joined: 8/31/2009
Posts: 236
(Edit) Since FCEUX 2.1.5 is fully functional with TASEdit now, I edited out my old methods using 2.0.3. See this link for information how to use it (includes a superb video). Credits to Feos for all the information and video, and to me for being the first to use this method. :3
Experienced Forum User, Published Author, Former player
Joined: 8/31/2009
Posts: 236
That's why you should always be nice to n00bs. =) Anyway, I'll explain the glitches/tricks here. Toad Man: The Rain Flush switch is simply when you use Rain Flush while Toad Man does his as well. It can also be done vice versa with Toad Man using his first. Dive Man: Nothing special here, just being silly with Dive and Skull. =) Skull Man: The Skull Breaker (as I call it), works with Toad Man's weapon. It removes the shield and Skull Man acts as if he still had it, and in the video's case, I manipulated getting Skull Man to use it for a long while so I can multi-shoot him so many times. In a Speedrun, I'm not sure how viable this is since switching weapons to and from, as well as using Rain Flush takes up precious frames. Ring Man: The Pause trick is done simply by holding B when you unpause, which is charging up Pharaoh Shot. It works with all bosses, and enemies that Pharaoh works on, but I did it on Ring Man since that's his weakness. Drill Man: Nothing special, just showing off that Rain Flush can hit Drill Man while underground. Again, I am almost positive that won't be faster in a Speedrun. Bright Man: More tricks. Using the Balloon, you can slide on it like normal, but in combination with Bright Man's Stopper, you can stay like that without falling. Other tricks can be done with Rush Jet, Wire, and possibly Rush Coil. Also, the Bright attack at the end is entirely pseudo; I did it on the frames where Bright Man stands still for comedic and entertaining effect. Dust Man: Originally, I thought you could kill Ring Man with Wire, but he doesn't stay in the air quite long enough. Dust Man however cannot hurt you if you use Wire in the middle of the stage, and then you just play the waiting game. More tricks using Rush Jet, and due to Dust Man using his sucking attack, you can move at faster speeds, fast enough to get the health bonus while dying. I didn't test doing this over the warp to the main room, which could possibly spark some pretty results. Pharaoh Man: I originally had a plan and a run for him, but he's the most boring boss, and Bright Man's Stopper isn't that great to watch, so I decided to leave him out, and have a surprise ending instead. I couldn't find anything neat about Pharaoh Man or any glitches with him either. I hope you enjoyed my first TAS. =)
Experienced Forum User, Published Author, Former player
Joined: 8/31/2009
Posts: 236
Here is my first TAS. It's the bosses in Wily Stage 3, made for entertainment and showing off glitches. The video quality is bad, but I hope you folks can enjoy it. =)
Experienced Forum User, Published Author, Former player
Joined: 8/31/2009
Posts: 236
I don't care about the quality, it was just that it was so high that the filesize was too big to be allowed to be uploaded to Youtube. But it's fine now, I've solved the problem.
Experienced Forum User, Published Author, Former player
Joined: 8/31/2009
Posts: 236
Well if I were to record it as is, and upload it to Youtube, would it be stretched out enough to be clearly visible, instead of it being a small resolution (I've never used Youtube for uploading before)? And I still do not know how to decrease the ridiculously high kbps.
Experienced Forum User, Published Author, Former player
Joined: 8/31/2009
Posts: 236
Thanks for the in-depth info, whether you wrote all that or copied it, but it didn't help too much, and the sound is now getting desynched. All I require is a high enough resolution, while keeping the filesize somewhat low; it doesn't need to be fancy and high quality like the Published Movies here. Thanks though.
Post subject: Need assistance with AVI-recording (FCEUX)
Experienced Forum User, Published Author, Former player
Joined: 8/31/2009
Posts: 236
I've finished a little TAS project of mine and I was recording the AVI of it. There's two problems though. 1) I can't find how to change the dimensions of the video; it's under 300x300 and I'm hoping to kick it up to about 640x400. 2) The kbps is 703, which is much too high and unnecessary (and I plan to upload this to Youtube). Any help and/or suggestions is appreciated.
Experienced Forum User, Published Author, Former player
Joined: 8/31/2009
Posts: 236
I've never been a fan of setting up the fcm files, and prefer Youtube, so thanks for the links. And you are an incredible TASer. That was extremely fast and very entertaining and creative. Nice work.
Experienced Forum User, Published Author, Former player
Joined: 8/31/2009
Posts: 236
Mega_Man_3 breaks a lot of hearts by making faster runs and not publishing them. I'd really like to see some of your work.
Experienced Forum User, Published Author, Former player
Joined: 8/31/2009
Posts: 236
Sorry for bumping. In the current TAS, against Dr. Cossack (Cossack 4), would it possibly be faster to use Dust rather than charge up shots? Dust does 2 damage per hit, but doesn't need to be recharged, but replenishing it later could be costly on frames. I also think that Dust might be a bit slower due to the split after hitting Cossack, but I'm still pretty sure it would be a little bit faster. Also two things I found out with testing a few things. 1) Against the boss in Cossack 1, if you kill the boss and immediately use Balloon, Rush Coil or Rush Jet, over a death pit that the boss made, you can trigger death during the level completion music. 2) Against the boss in Cossack 3, if you kill the boss while you take damage and jump onto the floor during invincibility, you can use Wire to grab either one of the platforms or the ceiling. The completion music won't trigger until you let go of Wire, but you can finish the level while standing on spikes. I'm wondering with this trick if you can jump high enough in "Trick 1" and somehow glitch the completion music. This is a big if, but IF you can somehow skip the ending music and outro by dying and still going to the next level, maybe it could trigger some sort of glitch to unknown affect (likely just moving onto the next level). I haven't TASed it, but I was playing around live and wondering if it's possible. I would assume having a balloon at the top of the screen and then jumping on the last possible frame (which has to be the very end for the balloon disappearing AND the boss' death ending), you would get maximum height and still fall into a death pit. Just something I've been wondering and tinkering with, but I would be amazed if it did anything, let alone save any time (especially when you need the boss to punch in two holes and you have to switch weapons).
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